- 1,055
- Belgium
yes must be something like that... anyways I think I will as a workaround switch PP effects on , and go from 80Hz to 72Hz to keep the needed headroom to not have any hickups. (but then again w the headache of which PP filter to use... )Correct, Post Processing Filters (PPF) very much work in VR. Within CSP all of the “ExtraFX” are not able to be used in VR, so even if they are enabled or disabled it will not have an effect on FPS. What I have noticed is some modders use PPFs with excessive bloom and so turn down the effect of the taillights and brake lights, which then makes it difficult to see for other users who use more toned down PPFs or no PPF at all.
One question for the group, does anyone know which setting adjusts the distance for which track details get blurry in front of the driver? Is it LOD Bias? For instance on every track the white lines at the edge of the track surface get very blurry very quickly around 20m in front of the car. Not a deal breaker but if I can improve it it would just be one less annoying nitpick. Cheers!
some say better turn off Anisotropic filtering in AC/CM , and turn it on in NVIDIA control panel instead...i started noticing the same artifacts with grass on the road sides. They get abruptly blurry at 20meters range for some reason. Apparently on specific tracks, not everwhere. The LODS sliders in Graphic adjustments do not solve it, i'm still randomly looking for some settings to tweak
But what works best for me to get rid of blurry lines as of +- 20m is setting Mip LOD bias to a negative value (-1.5 I have it set to).
(Assetto Corsa - VIDEO - System)