Assetto Corsa PC Mods General DiscussionPC 

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I am not sure, becase some mods have some dark window textures.
Don´t know whether it´s possible to brighten them up with an ext_config.
 
24H
I am not sure, becase some mods have some dark window textures.
Don´t know whether it´s possible to brighten them up with an ext_config.
if you remove the banner you may get a blank space i.e no glass and just a hole where the banner should be. I had this happen to me yesterday on a car. With it mapped like that you will be lucky if there is no hole in my experience.
 
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Try to add this lines in ext_config.ini:

[MODEL_REPLACEMENT_...]
DESCRIPTION = remove stuff
ACTIVE = 1
FILE = corvette_z06_track.kn5
HIDE = 189E
Thank you very much sir! @spagna it´s the Z06 track by Peter Crill (101creative)

1732636663795.png


20241126-165536-rt_sonoma.png
 
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Yapp, I meant with an ext_config.ini, sorry. Also, is there a possibility to remove some of these ugly black window tinting some cars have, with an ext_config?
Look at

there is a section about Windows Tint Customization
 
shi
SpeedForce Raceway v1.1
The link is in the quote.

v1.1 changelog;
New AI, sidelines and ai_hints.ini by IMEAN. (Thanks!)
Smoothed white lines and kerbs.
Fixed fence mapping.
Added garage doors that open and close.
Changed tree textures.
Updated textures for Church (T1).
Updated fence shader (ext_config.ini).
Updated VAO-patch.
Updated camera_facing.ini.

View attachment 1408336View attachment 1408337
I can't load the course because of this error.
I thought it might be a problem with my system configuration, but other courses can be loaded without any problems.
I don't know why, but if I can't use it, I'll give up.
 

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I can't load the course because of this error.
I thought it might be a problem with my system configuration, but other courses can be loaded without any problems.
I don't know why, but if I can't use it, I'll give up.
I get the same error.
 
More formula cars? Yay, i guess (i'm tired of having 300 F1 mods and 0 up to today's standard DTM mods)
There’s a stack of GT3/Prototypes also on the roadmap after the Formula cars.
I’m just hyped the their 1990 McLaren MP4-5B.
 
shi
Change the CSP settings as shown in the image...
Using the fast_lane.ai from v1.0 also works. This is a viable option for anyone who, like me, is using an older version of CSP that doesn't have the above setting.

EDIT: Love your work, but in this case I'm going to revert to v1.0, as I much prefer the original trees.
 
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shi
SpeedForce Raceway v1.1

View attachment 1281055
Fictional circuit.
Conversion from GTR2.

-CSP recommended
-38 pit/start
-AI, cam

Note;
Check CSP Settings→New AI Behavior→Extra options→Use safer approach for AI spline preparation
For those using older versions of CSP, the v1.0 fast_lane.ai is included.
(in the _option folder)

Credits & Thanks;
GTR2 Original Track by CodeF1
-Thank you for giving me permission

AC Converted by @shi (shin956)
AI, sidelines and ai_hints.ini by IMEAN
New Track logo textures by @Masscot
New Billboard textures by @Breathe
Crowds texture by @Kniker97
logo.png by @Fanapryde
3D mountains from Chuck_CG's Landscape pack
Terrain texture from "Free Quick terrain test" (https://skfb.ly/DXJZ) by Kris Teper is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
marshall and some textures by kunos
Test and Feedback by @Breathe , @Masscot

Download (mediafire)

Enjoy.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.1 changelog;

New AI, sidelines and ai_hints.ini by IMEAN. (Thanks!)
Smoothed white lines and kerbs.
Fixed fence mapping.
Added garage doors that open and close.
Changed tree textures.
Updated textures for Church (T1).
Updated fence shader (ext_config.ini).
Updated VAO-patch.
Updated camera_facing.ini.

v1.11 changelog;
For those using older versions of CSP, the v1.0 fast_lane.ai is included.
(in the _option folder)
Added v1.0 tree textures as skins for those who do not like the changed tree textures.

SpeedForce Raceway v1.11
The link is in the quote.

v1.11 changelog;
For those using older versions of CSP, the v1.0 fast_lane.ai is included.
(in the _option folder)
Added v1.0 tree textures as skins for those who do not like the changed tree textures.
 
and???? what cars do they run?
The DTM cars are 100% FIA GT3 homologated spec, except for some situational differences.
They're setup as sprint, not enduro, have different sensors and datalogger systems.
Teams buy/rent these systems from the organisers. DTM does not allow live radio telementry.
Before 2023 they used their own BoP, but they're back in the SRO nest now.
For AC purposes, I reckon the difference between game and reality is bigger than DTM vs GT3.
 
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Hi All, a question for the learned CM users. For a little while now after I exit a race CM closes to the desktop would there be a tick box I have missed somewhere.
Thanks
 
Hi All, a question for the learned CM users. For a little while now after I exit a race CM closes to the desktop would there be a tick box I have missed somewhere.
Thanks

I've had this problem randomly for years. It's very frustrating. Happens 1 out of 15 times or so. And there is no cure (at least I haven't found it).

It started after I "upgraded" to Windows 11 (garbage). Never happened on W10.
 
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More formula cars? Yay, i guess (i'm tired of having 300 F1 mods and 0 up to today's standard DTM mods)
so many formula cars on Assetto are very low quality. the main good ones are RSS, VRC and ASR (highly underatted because expensive, recent ones are a joy to drive and look at). ACFL and simdream suck, but recent simdream made by RTT are excellent. DTM is only really popular in Germany, just like Super Formula is only popular in Japan, and Supercars are only popular in Australia, so ofcourse there will be less DTM mods, but modern DTM=GT3, so you have plenty of choice already, apart from skins.
 
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