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- Spain
New Formula cars coming soon from RSS
More formula cars? Yay, i guess (i'm tired of having 300 F1 mods and 0 up to today's standard DTM mods)
New Formula cars coming soon from RSS
Look atYapp, I meant with an ext_config.ini, sorry. Also, is there a possibility to remove some of these ugly black window tinting some cars have, with an ext_config?
DTM is just GT3 now...RSS is bringing all the GT3 field to AC.More formula cars? Yay, i guess (i'm tired of having 300 F1 mods and 0 up to today's standard DTM mods)
I can't load the course because of this error.SpeedForce Raceway v1.1
The link is in the quote.
v1.1 changelog;
New AI, sidelines and ai_hints.ini by IMEAN. (Thanks!)
Smoothed white lines and kerbs.
Fixed fence mapping.
Added garage doors that open and close.
Changed tree textures.
Updated textures for Church (T1).
Updated fence shader (ext_config.ini).
Updated VAO-patch.
Updated camera_facing.ini.
View attachment 1408336View attachment 1408337
I get the same error.I can't load the course because of this error.
I thought it might be a problem with my system configuration, but other courses can be loaded without any problems.
I don't know why, but if I can't use it, I'll give up.
I obviously mean DTM from the 00' and 10' for example. GT3 is a case similar to F1 in AC but not as dramatic. And DTM was an example, a lot of other categories are forgotten. There are mods of course, but none of truly high quality and fidelityDTM is just GT3 now...RSS is bringing all the GT3 field to AC.
There’s a stack of GT3/Prototypes also on the roadmap after the Formula cars.More formula cars? Yay, i guess (i'm tired of having 300 F1 mods and 0 up to today's standard DTM mods)
I can't load the course because of this error.
I thought it might be a problem with my system configuration, but other courses can be loaded without any problems.
I don't know why, but if I can't use it, I'll give up.
Will overwriting the attached file fix it?I get the same error.
Again, the course could not be loaded due to the same error.Will overwriting the attached file fix it?
What about this one?Again, the course could not be loaded due to the same error.
Thank you for your response.What about this one?
Change the CSP settings as shown in the image.Thank you for your response.
The result was the same, I couldn't load it.
Thank you,Change the CSP settings as shown in the image.
It is unchecked by default.
CSP Settings→New AI Behavior→Extra options→Use safer approach for AI spline preparation
View attachment 1408457
and???? what cars do they run?
Their roadmap is quite mysterious , as we dont even know how many car and what cars they have in list.There’s a stack of GT3/Prototypes also on the roadmap after the Formula cars.
I’m just hyped the their 1990 McLaren MP4-5B.
Using the fast_lane.ai from v1.0 also works. This is a viable option for anyone who, like me, is using an older version of CSP that doesn't have the above setting.Change the CSP settings as shown in the image...
SpeedForce Raceway v1.1
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View attachment 1281055
Fictional circuit.
Conversion from GTR2.
-CSP recommended
-38 pit/start
-AI, cam
Note;
Check CSP Settings→New AI Behavior→Extra options→Use safer approach for AI spline preparation
For those using older versions of CSP, the v1.0 fast_lane.ai is included.
(in the _option folder)
Credits & Thanks;
GTR2 Original Track by CodeF1
-Thank you for giving me permission
AC Converted by @shi (shin956)
AI, sidelines and ai_hints.ini by IMEAN
New Track logo textures by @Masscot
New Billboard textures by @Breathe
Crowds texture by @Kniker97
logo.png by @Fanapryde
3D mountains from Chuck_CG's Landscape pack
Terrain texture from "Free Quick terrain test" (https://skfb.ly/DXJZ) by Kris Teper is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).![]()
Landscape pack
6 Terrains, 5 displacement maps(1k, 2k)4k PBR textures(color, roughness, normal)open with blender 3.3+Increase subdivision levels for more details.in the images below you can see the levels at 5 then at 0My Portfolio https://www.artstation.com/chuckcgchuckcg.gumroad.com
marshall and some textures by kunos
Test and Feedback by @Breathe , @Masscot
Download (mediafire)
Enjoy.
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v1.1 changelog;
New AI, sidelines and ai_hints.ini by IMEAN. (Thanks!)
Smoothed white lines and kerbs.
Fixed fence mapping.
Added garage doors that open and close.
Changed tree textures.
Updated textures for Church (T1).
Updated fence shader (ext_config.ini).
Updated VAO-patch.
Updated camera_facing.ini.
v1.11 changelog;
For those using older versions of CSP, the v1.0 fast_lane.ai is included.
(in the _option folder)
Added v1.0 tree textures as skins for those who do not like the changed tree textures.
The DTM cars are 100% FIA GT3 homologated spec, except for some situational differences.and???? what cars do they run?
Hi All, a question for the learned CM users. For a little while now after I exit a race CM closes to the desktop would there be a tick box I have missed somewhere.
Thanks
so many formula cars on Assetto are very low quality. the main good ones are RSS, VRC and ASR (highly underatted because expensive, recent ones are a joy to drive and look at). ACFL and simdream suck, but recent simdream made by RTT are excellent. DTM is only really popular in Germany, just like Super Formula is only popular in Japan, and Supercars are only popular in Australia, so ofcourse there will be less DTM mods, but modern DTM=GT3, so you have plenty of choice already, apart from skins.More formula cars? Yay, i guess (i'm tired of having 300 F1 mods and 0 up to today's standard DTM mods)
Doesn't look flat to me, Spec and Sunspec seems correctly reproduced. I would rise up the spec's EXP but that's mostly personal preferences in that case. Fresnels looks a bit too hard on the shadow side and not enough on the sun side, which looks like more of a map trouble.Hello, I have an issue graphically with Assetto Corsa, the cars I'm doing use ksmultimap shader, with a diffuse texture (generated by cmshowroom), AO map (diffuse map but with green at 100%) flat nm and txdetail is the car skin. I used shaders value that make the car a little glossy, but when exporting the car I don't have any sunspecular value in the shader settings. I don't really know why this setting appears sometimes in some car and doesn't in mine.
In game, the car looks good when not facing the sun. We can find some gloss on the under body, and the tyre looks good.
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The side is also more glossy than the tread
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But when facing the sun the car look absolutely flat, totally different than what I have when generating previews with Content manager and how the car look in cmshowroom (I know that the result by CM is not accurate, but not totally different than in game)
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For the side tyre, I may understand why because I use a texture on which the alpha is 0 aside of the grove mark so that it shines more and replicate what the grove look in reality
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But for the rest? It's not understandable it shouldn't be totally flat as if I used ksperpixel shader.
I can do something with CSP shader instead, but I want to fix it with vanilla assetto before taking in csp shaders to fix.
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Thanks
Looks like gear indicator not properly situated in digital_instrument.iniHi to all!
Some cars seem to have some kind of digital number right below the car (gear number).
Is there anyway to get rid of it?
View attachment 1408571