Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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Hello all :). does anyone know whats causing some mods to drop at the back like this in track day / racing / offline mode ?
smuggling booze in the trunk?
Because those cars are in tune with the chavs who usually drive them? 🤔

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Really? I didn't know that 😱
Anyway, I think the situation is a bit more complicated.

In PMR there will be licensed models. So it is possible, at a 3D level, to create a model exactly the same as the original (they are laser scan if I'm not mistaken). RSS mods, being unlicensed, cannot respect the real counterpart. In fact, dimensions, positioning etc... must be slightly different to avoid problems. It's like guitar manifactures: you can't copy a Gibson Les Paul exactly, but you can get close to that shape.

So I don't know if that model can be modified, repurposed or reused to create an AC mod by RSS. But I'm confident, there are many things that seemed impossible but then we had them. :D
Theres been several cases of these sorts of things in the past where its really not been an issue, URD in particular made several cars for Kunos, ISI/397 and Reiza which have been made into paymods with identical meshes to the licensed versions without the branding. While this is something they could get smacked down by in a court I dont think any manufacturers have really tried much. Back when I modded in 2015 we had some issues with Ferrari but that was pretty minor stuff. Theres very few cases of there being issues, from what I know the pressure seems to be more on kunos and not from car brands but other dev teams having their content ripped.
 
Work on the 2001 ROC Auto (F) Reynard 2KQ-Lehmann VW with two different aero kits. Physics are pretty much finalized. Updating the front tyres to blue is taking place right now.

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Wow, Beautiful Model and nice skins.
Working on the last variations of the Reynard 2KQ and 01Q Mega Pack
2001 Redman Bright (GB) Reynard 01Q Judd (Need to create a skin for this)
2002 Noel Del Bello Reynard 2KQ-Lehmann
2006 Protran RS06/H (Reynard) AER
2006 Protran RS06/H (Reynard) AER High Downforce
2007 Protran RS06/H (Reynard) AER LMP2

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Hi,

I’m aware, because I tested it by myself, the ASR F399 is slippery like hell with the hard tyres. With the medium or soft, the car drives like a charm. Maybe a clue in this way ?

Cheers.
Does anyone know of any fixes for ASR's F399? It seems way too slippery for the AI, meaning most of them just spin out.
 
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Hi,

I’m aware, because I tested it by myself, the ASR F399 is slippery like hell with the hard tyres. With the medium or soft, the car drives like a charm. Maybe a clue in this way ?

Cheers.
Well, I just tried to setup a custom ai_setup but it won't recognise. Does anyone else have a 1999 F1 car with the full season liveries?
 

Nissan Skyline BCNR33 JGTC 1998 Release​

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Download: Patreon
Download: GTplanet

Thank you to all supporters on Patreon and to everyone who helped, especially here on GTplanet. A special thanks to an anonymous contributor who has been invaluable with my mods.

Thanks to MrZipski who helped with the engine data and more.
And Christophe Boeur with the Suspension

Please note: the car mod is not perfect, "I know", especially in the interior, and currently does not include an engine sound*.
Future updates are planned.
 
Released : TVR Tuscan Speed Six RM´00
Author:F302
3D Model by PD (GT6)
Texture Update : F302
3d work: F302
Skin: F302
Template Include
hope u enjoy the Car
ps : send feedback ,bugs ,missing things
tested on 0.2.8-preview1
PP filer _PURELIFEEVO
have fun!
To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager


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Very nice car. Thanks!
Can't for the life of me find anything near a good match for the shifting animation though. It probably needs an expert to create a custom one.
Hopefully our resident skinners can also produce a whole suite of liveries for it, even if they're fictional. It's great fun in big-grid spec races but really needs a lot more skins for variety.
Thanks again.
 
Really? I didn't know that 😱
Anyway, I think the situation is a bit more complicated.

In PMR there will be licensed models. So it is possible, at a 3D level, to create a model exactly the same as the original (they are laser scan if I'm not mistaken). RSS mods, being unlicensed, cannot respect the real counterpart. In fact, dimensions, positioning etc... must be slightly different to avoid problems. It's like guitar manifactures: you can't copy a Gibson Les Paul exactly, but you can get close to that shape.

So I don't know if that model can be modified, repurposed or reused to create an AC mod by RSS. But I'm confident, there are many things that seemed impossible but then we had them. :D
No, That's just false. Someone asked Ian on twitter if he RSS has any connection to PRM and he said no, and that he had never heard of them before. I can't find the tweet unfortunately as i struggle with the search function on twitter.
 
Very nice car. Thanks!
Can't for the life of me find anything near a good match for the shifting animation though. It probably needs an expert to create a custom one.
Hopefully our resident skinners can also produce a whole suite of liveries for it, even if they're fictional. It's great fun in big-grid spec races but really needs a lot more skins for variety.
Thanks again.
i will do some skins for this but i am waiting on a new tv as mine is toast so i cant do bugger all until then.

i can finish this alfa 155 skin aswell finally
 
Is something wrong with VRC Formula Alpha with the current CSP version? When I hotlap solo I get a fixed 157FPS (capped).
When I put a full grid on track (20 cars including myself) I get 40FPS?! :confused:

And that's the regular version.. not the CSP version.
 
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Here is the link to the "basic skins" for the "ASTON MARTIN DB2" model.


They are for 2 different models (the skin map is practically the same).

For both, I just had to adjust some nomenclature.
1 - AM DB2 by ACLM50
2 - AM DB2 by MG421982

IMPORTANT: driver3d model used is "driver_pudding"
I know you are also a big fan of the LM oldies, Incase you did miss this
https://www.overtake.gg/threads/1950-cadillac-le-monstre.286950/
 

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I've got a weird issue, I've been trying to recreate the MNBA Carrera GT's colours since. On the bottom is how CM Showroom previews it. On the top is how it appears in game. It seems to get some kind of chrome effect, how can I get rid of this effect?
 
I did, and it's not bad at all. The AI fastlane is bugged on my side with the ai cars staying on the side at start. I've fixed it with a new ai lane and then unfixed it by reinstalling. I'm a little bummed by the emptinees of the scenery as opposed to the Loyd's one, but it's purely subjective, as the flow is better onethe usual suspects' one (notably some very poor 3d modeling on the sidelines on the GPL conversion)

I have to note with a proper ppfilter the wekangcai conversion still gives extraordinary results. The main issue being the X-trees and other x-shaped 2d elements showing very uncanny shadows with sun light. I asked Morisan to try to replace all of them with 3d trees, he might come up with something way better




If i wasn't already trapped in my pure scripts rabbithole, graphic inepties and other AI shennanigans i would def give a try on track modeling. The US version with the original track scenery would be perfect.



Talking about AI, i 've seen in the CSP options the ability to write AI scripts. I suppose it's mainly for trafic but it seems to allow to use either multiple ai fastlanes (in a convoluted way where you enter each coordinate by hand, which sounds absolutly bonkers), as well as writing behaviors for AI cars (defense, attack, cruise...).

Couldn't find any ressource still, anyone working on this is keeping their cards close. Lately i became better with lua writing, so its on my to-try-list, but if anyone here already has given it a shot i'd be happy to jump on the project.

Still about AI, i've been looking for a solution to create multiple layouts for multiple ai splines (therefore one layout per ai fastlane and hints).
It worked once with a kunos track, then it failed miserably on my Dundrod attempt.

This would be insanely more easy to switch between ai lines. Skins doesn't allow new ai and data folders, but layouts seem to be a solution. Would be great to keep original ai, switch to your own gt3 one from the race menu, then maybe have a dedicated one for 60s formula ones or 50s oddities that shouldn't run at half the speed of sound. If anyone is familiar here with a simple trick to add latouts (rather than the manual models.ini moves and other shennanigans in json files) i'm hoping for some help. I've made a few AI fastlanes for multiple tracks that work good with some cars and not that great with faster ones. Meaning each time i want to use my ai lines i have to reedit the ai and data folders. It's a crappy system, and i believe with all the ai fixes available, being able to switch from the race menu between ai splines would be warmly welcomed.


Otherwise, for anyone that is familiar with RTGI (ray tracing for Reshade) i've made a few Reshade presets with ambient occlusion and bouncing lights that are pretty cool (and work in every condition, which is pretty rare on the Reshade side). Although it just cuts performances in half, it's not bad (just move accross the vids, private and stricly for aesthetic tests, but it usually goes threw night/morning/day, int and ext views, sunny etc)







I could share them here if anyone's interrested
Arrested Development Tobias GIF

Hi Tetri, are these your videos? They give a crazy sense of immersion and speed, in case of positive affirmation can you kindly share your settings? I imagine it's a neck fx..
Thanks
 
No, That's just false. Someone asked Ian on twitter if he RSS has any connection to PRM and he said no, and that he had never heard of them before. I can't find the tweet unfortunately as i struggle with the search function on twitter.
I know for a fact that those models were bought from RSS sometime in 2023.
 
Release of a custom preview setting (only for CSP previews)

TAV Moderna showroom included in the download.....originally by Jaskier
just extract "tav_moderna" to your assettocorsa\content\showroom folder

open the "preset" folder and double click each of the files......content manager will open and hit save

DOWNLOAD

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24H
Release of a custom preview setting (only for CSP previews)

TAV Moderna showroom included in the download.....originally by Jaskier
just extract "tav_moderna" to your assettocorsa\content\showroom folder

open the "preset" folder and double click each of the files......content manager will open and hit save

DOWNLOAD
Great looking showroom, Sadly does not seem to work with VRC's F1 cars... or a lot of my long/bigger cars. This is with the far +5 :/
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Hi everyone! I was trying out some night racing at VRC's newly-updated Southstar Motor Speedway and the pit road turned into The Void. Currently on CSP 0.2.11, downgrading to 0.2.4 changed nothing. Any ideas guys? There's gotta be some setting I'm missing in CSP!
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