I did, and it's not bad at all. The AI fastlane is bugged on my side with the ai cars staying on the side at start. I've fixed it with a new ai lane and then unfixed it by reinstalling. I'm a little bummed by the emptinees of the scenery as opposed to the Loyd's one, but it's purely subjective, as the flow is better onethe usual suspects' one (notably some very poor 3d modeling on the sidelines on the GPL conversion)
I have to note with a proper ppfilter the wekangcai conversion still gives extraordinary results. The main issue being the X-trees and other x-shaped 2d elements showing very uncanny shadows with sun light. I asked Morisan to try to replace all of them with 3d trees, he might come up with something way better
If i wasn't already trapped in my pure scripts rabbithole, graphic inepties and other AI shennanigans i would def give a try on track modeling. The US version with the original track scenery would be perfect.
Talking about AI, i 've seen in the CSP options the ability to write AI scripts. I suppose it's mainly for trafic but it seems to allow to use either multiple ai fastlanes (in a convoluted way where you enter each coordinate by hand, which sounds absolutly bonkers), as well as writing behaviors for AI cars (defense, attack, cruise...).
Couldn't find any ressource still, anyone working on this is keeping their cards close. Lately i became better with lua writing, so its on my to-try-list, but if anyone here already has given it a shot i'd be happy to jump on the project.
Still about AI, i've been looking for a solution to create multiple layouts for multiple ai splines (therefore one layout per ai fastlane and hints).
It worked once with a kunos track, then it failed miserably on my Dundrod attempt.
This would be insanely more easy to switch between ai lines. Skins doesn't allow new ai and data folders, but layouts seem to be a solution. Would be great to keep original ai, switch to your own gt3 one from the race menu, then maybe have a dedicated one for 60s formula ones or 50s oddities that shouldn't run at half the speed of sound. If anyone is familiar here with a simple trick to add latouts (rather than the manual models.ini moves and other shennanigans in json files) i'm hoping for some help. I've made a few AI fastlanes for multiple tracks that work good with some cars and not that great with faster ones. Meaning each time i want to use my ai lines i have to reedit the ai and data folders. It's a crappy system, and i believe with all the ai fixes available, being able to switch from the race menu between ai splines would be warmly welcomed.
Otherwise, for anyone that is familiar with RTGI (ray tracing for Reshade) i've made a few Reshade presets with ambient occlusion and bouncing lights that are pretty cool (and work in every condition, which is pretty rare on the Reshade side). Although it just cuts performances in half, it's not bad (just move accross the vids, private and stricly for aesthetic tests, but it usually goes threw night/morning/day, int and ext views, sunny etc)
I could share them here if anyone's interrested