Assetto Corsa PC Mods General DiscussionPC 

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Free McLaren Artura Trophy mod here.

Hopefully we can get a GT4 data file or version of this sometime.



IMG_3190.png
 
VRC updated this track after 5 years with new layouts:
 
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I've got a weird issue, I've been trying to recreate the MNBA Carrera GT's colours since. On the bottom is how CM Showroom previews it. On the top is how it appears in game. It seems to get some kind of chrome effect, how can I get rid of this effect?
Use the CSP Object Inspector ingame and select like the hood (ALT + mouse click on the part). Then you can look at the shader values. I guess something is really high in fresnelC?!
 
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I've got a weird issue, I've been trying to recreate the MNBA Carrera GT's colours since. On the bottom is how CM Showroom previews it. On the top is how it appears in game. It seems to get some kind of chrome effect, how can I get rid of this effect?
Check inside the extensions folder for the ex_config file and see if there is any configurations for the body that have a chrome effect and delete those.
 
Hi everyone! I was trying out some night racing at VRC's newly-updated Southstar Motor Speedway and the pit road turned into The Void. Currently on CSP 0.2.11, downgrading to 0.2.4 changed nothing. Any ideas guys? There's gotta be some setting I'm missing in CSP!
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Hi there, first post at GtPlanet for me, this is the opportunity to thank everyone contributing to this incredible thread !

I don't know this particular track but I encountered a similar situation recently on RollerCoaster Race Circuit. I was able to solve the issue by editing the light series in the "track_name".ini in its extension/config/tracks folder. Here are more details: https://www.overtake.gg/threads/roller-coaster-race-circuit-test-release.160769/post-3840146

Hope that helps !
 
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Hi there, first post at GtPlanet for me, this is the opportunity to thank everyone contributing to this incredible thread !

I don't know this particular track but I encountered a similar situation recently on RollerCoaster Race Circuit. I was able to solve the issue by editing the light series in the "track_name".ini in its extension/config/tracks folder. Here are more details: https://www.overtake.gg/threads/roller-coaster-race-circuit-test-release.160769/post-3840146

Hope that helps !
Welcome to GTP

setting CONDITION=1 sure is an odd one! (and should not really work)
It should be something like CONDITION=NIGHT_SMOOTH or similar

CSP lighting conditions can be found in assettocorsa\extension\config\tracks\common\conditions.ini and
 
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No, That's just false. Someone asked Ian on twitter if he RSS has any connection to PRM and he said no, and that he had never heard of them before. I can't find the tweet unfortunately as i struggle with the search function on twitter.
Thanks for the clarification :D If I'm not mistaken, RSS have some parallel projects besides AC (I think they collaborated with Pagani), so I was hoping for it LOL
Theres been several cases of these sorts of things in the past where its really not been an issue, URD in particular made several cars for Kunos, ISI/397 and Reiza which have been made into paymods with identical meshes to the licensed versions without the branding. While this is something they could get smacked down by in a court I dont think any manufacturers have really tried much. Back when I modded in 2015 we had some issues with Ferrari but that was pretty minor stuff. Theres very few cases of there being issues, from what I know the pressure seems to be more on kunos and not from car brands but other dev teams having their content ripped.
You, sir @letsdothis97, have just increased my unstoppable expectations by 4000% 😂
 
Welcome to GTP

setting CONDITION=1 sure is an odd one! (and should not really work)
It should be something like CONDITION=NIGHT_SMOOTH or similar

CSP lighting conditions can be found in assettocorsa\extension\config\tracks\common\conditions.ini and
Thank you !

I replaced the 1 value by NIGHT_SMOOTH in the r_coaster.ini and it worked even better. I suppose I encountered CONDITION = 0, which I assimilated as a boolean value meaning "never available" hence my try with the value 1 ("available"). Didn't know there were other possibilities and as I was happy to see the lights ....😊

When setting CONDITION=1, maybe it took the value at index 1 of this enumeration and that's why it worked before ? AC modding is a mysterious zone for me ^^
 
Could someone kindly remind me of the fix for tracks where the white lines don't get shadows from cars going over them?
Hopefully its not something i need to sign up to a patreon for.
 
Could someone kindly remind me of the fix for tracks where the white lines don't get shadows from cars going over them?
Hopefully its not something i need to sign up to a patreon for.
Can't remember the code but this might help.
 
Can't remember the code but this might help.
Cool cheers for that, I'll give it a go.

its this code for anyone who needs it BTW.

[SHADER_REPLACEMENT_...]
ACTIVE=1
DESCRIPTION= shadows cast on white lines
MATERIALS= lines3
BLEND_MODE = ALPHA_TEST
IS_TRANSPARENT = 0

Oh and thank you fanapryde, just saw it was your fix....cheers.
 
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Cool cheers for that, I'll give it a go.

its this code for anyone who needs it BTW.

[SHADER_REPLACEMENT_...]
ACTIVE=1
DESCRIPTION= shadows cast on white lines
MATERIALS= lines3
BLEND_MODE = ALPHA_TEST
IS_TRANSPARENT = 0

Oh and thank you fanapryde, just saw it was your fix....cheers.
Thank you, both! Useful stuff!
 
I've always wondered why the trees from Sergio's tracks were a little off. I wonder if it's an issue with "baking" vao ? I've had good results adding some external ambient occlusion with Reshade on those tracks, and hacking with ambient light distance in Pure.

A good portion of Sergio's tracks are having the same weird tree lighting, but it became more apparent since CSP 2.1, especially after 2.4. Since i'm AMD equipped i cannot bake the tracks for testing, but it might be worth a shot asking someone with a geforce to give it a try.

Anyway, missed your norising update, gonna test it now👍
The revamp hasn't released yet, but I finished it today. Should be releasing very soon via Sergio Loro's site.

Screenshot_tv_car_norisring_f3ct_1-6-125-19-41-2.jpg

Screenshot_tv_car_norisring_f3ct_1-6-125-19-40-23.jpg

Screenshot_tv_car_norisring_f3ct_1-6-125-19-39-53.jpg

Screenshot_tv_car_norisring_f3ct_1-6-125-19-39-32.jpg

Screenshot_tv_car_norisring_f3ct_1-6-125-19-39-17.jpg


The trees have been reshaded, along with the foliage, to reduce the brighness of the highlights and generally rebalance the colour grading on them.
 
Hi there, first post at GtPlanet for me, this is the opportunity to thank everyone contributing to this incredible thread !

I don't know this particular track but I encountered a similar situation recently on RollerCoaster Race Circuit. I was able to solve the issue by editing the light series in the "track_name".ini in its extension/config/tracks folder. Here are more details: https://www.overtake.gg/threads/roller-coaster-race-circuit-test-release.160769/post-3840146

Hope that helps !
Thanks for the help, but unfortunately this doesn't work in my case. I tried this, but the .ini already has CONDITION=NIGHT_SMOOTH plugged in. Here's an example of what I'm looking at:

[LIGHT_SERIES_...]
ACTIVE=1
VISIBILITY_LEVEL=0
MATERIALS=light_main_stright
CONDITION=NIGHT_SMOOTH
OFFSET=0,0,0
DIRECTION=-5,-5,-1
SPOT=130
RANGE=200
RANGE_GRADIENT_OFFSET=0.1
RANGE_GRADIENT_POWER=2.8
FADE_AT=800
FADE_SMOOTH=150
CLUSTER_THRESHOLD=20
DIFFUSE_CONCENTRATION=4.5
COLOR=245,245,245,0.07

[MATERIAL_ADJUSTMENT_...]
ACTIVE = 1
VISIBILITY_LEVEL = 0
DESCRIPTION =
MATERIALS =light_main_stright
CONDITION=NIGHT_SMOOTH
KEY_... = ksEmissive
VALUE_... = 245,245,245,1

Does anyone see anything crazy in this config? I admittedly have no idea what most of these settings do.

EDIT: Okay, I updated to PURE LCS and now everything looks good. Huh
 
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24H
Release of a custom preview setting (only for CSP previews)

TAV Moderna showroom included in the download.....originally by Jaskier
just extract "tav_moderna" to your assettocorsa\content\showroom folder

open the "preset" folder and double click each of the files......content manager will open and hit save

DOWNLOAD

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Mine looks worse and not a clue as to why: From CM // miscellaneous // SHOWROOMS (running CSP 0.2.11)

Screenshot 2025-07-01 185413.png
 
24H
Release of a custom preview setting (only for CSP previews)

TAV Moderna showroom included in the download.....originally by Jaskier
just extract "tav_moderna" to your assettocorsa\content\showroom folder

open the "preset" folder and double click each of the files......content manager will open and hit save

DOWNLOAD

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Many thanks! the lighting is superb. Unfortunately I also got the "Zoom problem"

This is with Far +5
image_2025-07-02_101745051.png


This is Far +5 with view angle 14.9. There is a white line at the bottom
ss.png
 

Attachments

Looking for a database full of UK/British track mods. I have tried the usual places Discord/Overtake and so on.If anyone has any links to a good track database leave a comment , Cheers.
 
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Keep getting these errors when launching CM. I have tried fresh downloads of CM and moved the .exe file to different drives still the same. Any ideas what the hell is causing this...please help.
CM error1.jpg
CM error2.jpg
CM error3.jpg
CM error4.jpg
 
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