Assetto Corsa PC Mods General DiscussionPC 

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Does anyone know of any (broadcasted) race event ever that was run on the Grand layout of VIR?

The Full layout sees plenty of racing, but I can only find amateur track day videos of driving on the Grand layout - and I'm curious to know if it ever hosted a proper televised race?
 
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Just for the record: VHE Hockenheim is an amazing track with superb, flawless AI. I just had a race of my life in my 2002 F1 season. Whoever made that track, thank you. Drove with Montoya, 20 laps (one pitstop for all) against Raikkonen and Schumacher (ai 96 and 100). It was incredible. I was third, just 1 seconds separated these three. Great overtakes, amazing racing, all were clocking mid 1:17- low 1:18 times.. For whatever reason AC didn't save the replay. What a bummer.

AC AI is excellent when you have a perfect car, perfect fastlane, properly set AI driver aggression and you keep yout line in the overtake situations. Way better than its reputation.

VHE Hockenheim 13:57 on the video (ai driving, with my 2002 sponsors)

 
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Screenshot (991).png
 
Thanks for this, very much appreciated. I'm kind of relieved to know that I'm not the only one who struggles with the enigma of CM and CSP UI labels. It's like an exercise in illogical assumption every time you try to do something.
That's why we are hooked :D This is similar to the people who prefer Windows over macOS
 
Hello everyone. I'm having the problem where the traffic light doesn't show up when I started the races. Can someone help me?
@Natan5 Had this issue a while back:

@Fall Guy Suggested that he do a Steam Integrity Check, and that worked.

DANGER: If you do the same be sure you have a backup of any changes/mods/skins you've made/added to Kunos cars and tracks, cos those will get overwritten.
 
As a classic F1 fan I think it's pretty amazing that we have 1984 Dallas and 1982 Caesars Palace.Those tracks were done by "Anonymous". They are "semi decent" but have some issues. As they don't officially have an author I was just thinking that some track expert could polish them a little bit.

Dallas 1984 street circuit especially is pretty cool track to drive and I think it's way nicer street track than Detroit and Phoenix. And the real Dallas GP 1984 was one of the best F1 races ever. It's the one that Mansell collapsed when he was trying to push his car over the finish line.

Caesars Palace is a F1 joke as the track was built on a parking lot. Yes, really.



Sure it's not a great track... actually it's one of the worst ever... but it is important historically. The championship was decided there in 1981 (Piquet when Reutemann completely collapsed) and Keke Rosberg in 1982.It's absolutely WILD that we have those tracks. I think they deserve some attention but I don't want to start building tracks as I'm easily addicted and I'm already addicted to my season building hehe. The foundation is ok but they def. need some polishing. Dallas especially could at least use some safe AI lines for the SD 1984 cars (the only ones we have).

1982 Caesars Palace with improved AI line

1984 Dallas (pretty much at vanilla state)

Check them out.

Of course now we have some really high quality 80's tracks as Shi's Long Beach and Detrot works. But Dallas and Caesars could use some work. And of course we don't have the 1980's Zandvoort.

nice one! have to test it today.
tracks against all odds are always kinda interesting :)
 
@Natan5 Had this issue a while back:

@Fall Guy Suggested that he do a Steam Integrity Check, and that worked.

DANGER: If you do the same be sure you have a backup of any changes/mods/skins you've made/added to Kunos cars and tracks, cos those will get overwritten.
I'll try it tonight after I back it up. Thank you very much André.
 
Hello everyone. I'm having the problem where the traffic light doesn't show up when I started the races. Can someone help me?
Maybe the texture (off.png) is corrupt?
I only have my amended one if you want to try, maybe someone can provide the original?
Put it in assettocorsa/content/texture after backing up the one that's already in there.
You'll need to rename it off.png, GTP renames it randomly when posting.

1752223656995.png

(from here: https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-4803#post-14442459)
 
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Hello everyone. I'm having the problem where the traffic light doesn't show up when I started the races. Can someone help me?
Traffic lights or starting lights?

For virtual starting lights (the app at the center screen on start) try Masscot solution.
For the track starting lights, many track have this issue. Which track has the issue? I can try to fix it.

If you have issues with traffic lights when using CSP "traffic tool" (or 2REAL traffic version), try to
reinstall the traffic files for the track.
If it doesn't work, reinstall CSP "traffic tool" (or 2REAL traffic version).
If it doesn't work, the track traffic doesn't have intersections setup correctly.
 
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Monza 1994 v1.01

Screenshot_ks_abarth500_assetto_corse_monza_1994_11-6-125-20-14-20.jpg

Monza with 1994 layout.
Conversion from F1 Challenge.

-CSP recommended
-54 pit/start
-AI, cam

Credits & Thanks;
F1 Challenge Track by dmarques
(Based on the default F1C circuit with major upgrades to buildings and surroundings)

Terms Of Use; (F1C)
Enjoy this mod to the fullest, that's all. If you want to convert or use this
as a base to create other cars, you're welcome in doing so as long as the
appropriate credit is given to the respective authors of the files you are
using. You can find all authors in this file

AC converted by @shi (shin956)
AI line, sidelines and ai_hints.ini by @IMEAN
logo.png and sections file by @Fanapryde
.lua base and font by @gunnar333
Crowds texture by @Kniker97
pit tents from F1-S-R track pack (rF1)
some textures by kunos
Test and Feedback by @Breathe

Enjoy.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.01 changelog;
Lancia adboard was “8”, corrected to “δ” (delta). (Thank you Antonio Losapio for the report.)
Fine-tuned the tree textures.
 
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CART 1997 update... Still going... I thought that it'd be easier than making it from scratch but scooby my doo it isn't - the RF modder did his best (bless his heart) but it had SO MANY wrong logos and zero speedway wings were painted lol

Also it's 2K for space related reason - I'm tired of cars having a gazillion skins with a skin folder taking about 5 gigs of disk space lol.

preview.jpg

preview.jpg
preview.jpg
preview.jpg



I'm also working on... Something else. Now these are being redone almost entirely because they're 1K skins from F1C lol

preview.jpg
 
CART 1997 update... Still going... I thought that it'd be easier than making it from scratch but scooby my doo it isn't - the RF modder did his best (bless his heart) but it had SO MANY wrong logos and zero speedway wings were painted lol

Also it's 2K for space related reason - I'm tired of cars having a gazillion skins with a skin folder taking about 5 gigs of disk space lol.

View attachment 1463958
View attachment 1463959View attachment 1463960View attachment 1463961


I'm also working on... Something else. Now these are being redone almost entirely because they're 1K skins from F1C lol

View attachment 1463962
Looking really good, I presume you are using the 1998 chassis with 1997 skins?

Yeah that 2008 Dallara has been done to death, I think most of them are based on the same model. If you dig around the net you'll find many different season's skins, mainly in rF1.
 
Looking really good, I presume you are using the 1998 chassis with 1997 skins?

Yeah that 2008 Dallara has been done to death, I think most of them are based on the same model. If you dig around the net you'll find many different season's skins, mainly in rF1.
Sadly yes, I use the 1998 car for 96/97 and 99 as well
 
I'd love some help. I've started editing the config files for older tracks to make them look better and then share them. It's not a complete overhaul so far, but I'm experimenting.
I wanted to know if, since I have procedural grass fx in CSP, where I can find these files, and if it's possible to modify the grass with a different texture to make it "greener" and perhaps different, for example from this (original csp):

Senza titolo-1.jpg


to this more realistic one:

Senza titolo-2.jpg



Thanks guys
 
Great job with CART 1997.

I have the 1999 CART cars but it's pretty much impossible to create a full season with those cars.

I did some attempt a few years ago though. The cars drive very well. Montoya was THE driver back in those days.

I know, for example, that the Tochigi is not the correct circuit. And there are no ovals that could be used. Has anyone made a proper championship for the 1999?

I used these. Half of them are probably wrong. Are there new and better tracks that could be used? I mean not necessarily better but more accurate. I'd love to make a 1999 CART season. Or anything 1990's if possible.

"tochigi_racing_ring",
"long_beach1998",
"mdd_jacarepagua",
"aa_portland_final",
"burke_lakefront_airport",
"anon_dallas",
"lilski_road_america",
"toronto",
"detroit2017",
"midohioch",
"C10R_Vancouver1998",
"ks_laguna_seca",
"rmi_houston07",
"akv8_goldcoast",
 
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I'd love some help. I've started editing the config files for older tracks to make them look better and then share them. It's not a complete overhaul so far, but I'm experimenting.
I wanted to know if, since I have procedural grass fx in CSP, where I can find these files, and if it's possible to modify the grass with a different texture to make it "greener" and perhaps different, for example from this (original csp):

View attachment 1463986

to this more realistic one:

View attachment 1463987


Thanks guys
The colour of the grassFX is mainly defined by the grass texture. So, based on that you have greener or less green grass.
You can tweak the value of the texture via ext_config, in order to make it darker or brighter with the ksAmbient and ksDiffuse values
 
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Great job with CART 1997.

I have the 1999 CART cars but it's pretty much impossible to create a full season with those cars.

I did some attempt a few years ago though. The cars drive very well. Montoya was THE driver back in those days.

I know, for example, that the Tochigi is not the correct circuit. And there are no ovals that could be used. Has anyone made a proper championship for the 1999?

I used these. Half of them are probably wrong. Are there new and better tracks that could be used? I mean not necessarily better but more accurate. I'd love to make a 1999 CART season. Or anything 1990's if possible.

"tochigi_racing_ring",
"long_beach1998",
"mdd_jacarepagua",
"aa_portland_final",
"burke_lakefront_airport",
"anon_dallas",
"lilski_road_america",
"toronto",
"detroit2017",
"midohioch",
"C10R_Vancouver1998",
"ks_laguna_seca",
"rmi_houston07",
"akv8_goldcoast",
It's my dream as well but it's nearly impossible... Plenty of dedicated versions of tracks for F1 and a lot less for CART. Life suckz
 
It's my dream as well but it's nearly impossible... Plenty of dedicated versions of tracks for F1 and a lot less for CART. Life suckz
The only track missing from 1997 in its correct form is Vancouver, and I know someone was working on that, although they had a lot of other projects, but they had a working version running in game already, even let me try the Alpha version. So lets see. That track making group kinda got disbanded so not sure if that track will be finished or not.
 
Random question, is it possible to change Track Day settings? Is it possible to do a Track Day session where you have to do more than one lap, or a combination of laps? I'd like to do something like the Isle of Man or Indianapolis 500 qualifying where you have a set number of laps and it times the total time. Thank you!
 
The only track missing from 1997 in its correct form is Vancouver, and I know someone was working on that, although they had a lot of other projects, but they had a working version running in game already, even let me try the Alpha version. So lets see. That track making group kinda got disbanded so not sure if that track will be finished or not.

Someone said that creating oval tracks is problematic on AC as creating the racing line is difficult. I have no idea. Do the ovals play well too?
 
I'd love some help. I've started editing the config files for older tracks to make them look better and then share them. It's not a complete overhaul so far, but I'm experimenting.
I wanted to know if, since I have procedural grass fx in CSP, where I can find these files, and if it's possible to modify the grass with a different texture to make it "greener" and perhaps different, for example from this (original csp):

View attachment 1463986

to this more realistic one:

View attachment 1463987


Thanks guys
The generic grass textures live in assettocorsa/extension/textures/grass_fx.

You can also put a texture in the track extension folder if you pinched one off another track, as long as you point to it in ext_config:

"TEXTURE=grass_fx/highlands.dds (replace this with texture name)", you might need to play around with TEXTURE_GRID line as well.
 
The generic grass textures live in assettocorsa/extension/textures/grass_fx.

You can also put a texture in the track extension folder if you pinched one off another track, as long as you point to it in ext_config:

"TEXTURE=grass_fx/highlands.dds (replace this with texture name)", you might need to play around with TEXTURE_GRID line as well.
This will change the shape of the grass, but since he talk about the color of it, the best way is to tweak the 2D texture of the grass terrain than the grass itself
 
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