- 930

- 127.0.0.1
Do my eyes deceives me, or this is the codemaster version of the track???????????? Big if true
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Do my eyes deceives me, or this is the codemaster version of the track???????????? Big if true
its not like it is hidden behind a paywallIf only there was a link for the users of(who happens to be allergic to Patreon)?!
Send me the track link and I will check.
If I remember correctly I ran into some issues with that Fuji version with VRC cars. Not sure though. I always had good races at MTS Fuji in my seasons though.
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rt_fuji_speedway
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
MTS is so badly unoptimised it is impossible to race, even alone, on that track for me![]()
Yes, sadly - 75 FPS at most which in reality feels like 45 because it's so choppy. I have pretty robust PC so it has to be that track - don't have that problem with other tracks or even gamesThanks. I will test it when I have time.If it's good I will replace MTS with this one.
PS: What do you mean by "unoptimized"? Do you mean you get bad FPS?
Yes, there are some skins included that I've been working on, some that I adapted to Lore's TT from another DTM TT. A lot of it is unfinished. Maybe someone has time to continue it.Original Mod (copy over the data folder), in your skin folder are more skins then the original
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File on MEGA
mega.nz
I see and remember LoreLord converted this one, his free Patreon page is no more and he had posted not anymore since 2024
Would you mind if I release them as an update?Colour corrected and revised the BD Design Galmer G92 skins if anyone wants 'em
Added some logos, changed the number font to be as close as possible. It's still missing a lot of logos but my eyesight isn't the best and with pics at barely 1k...
You don't even need to askWould you mind if I release them as an update?
The author should be Mitja Bonca. At least for the 0.82 version I haveDoes anyone happen to have a RainFX config for Chang International Circuit?
Author unknown, but the folder is just called 'chang'.
Ta muchly.
Try fully extending the Render Stats menu app. It shows your CPU/GPU performance, bottleneck and FPS loss.
The first image shows how Riverside performs with no lights (0.01 CPU ms usage)
View attachment 1463164
With the lights are turned on it shows a 0.06% CPU ms usage and 5.2 FPS performance cost. (Which would matter if I'm using an unlocked frame rate) You can also see my CPU/GPU usage when up from 18.1% to 19.7%. another good indication is those little color graph bars next to the stats numbers. (Green = Good) it varies from computer to computer.
View attachment 1463165
My rig
CPU: i5 - 14600k
GPU: RTX 4070 Super
Nvidia Driver: 560.94
1080p 60fps (Using old 60hz AOC monitor)
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CSP: 0.2.12-p1
PP Filter: PHOTOreal (Some filters heavily affect performance, I just really like this one)
Nearly every CSP setting left at default.
Na, sorry then, if there would be any error, you would see a red dot. Also LUA fps breaker is only on the CPU side if error are happen.
But on your side it is really a GPU issue:
View attachment 1463198
So something must exponentially use the GPU then. Just make the CSP render stats app bigger and you see the single parts, maybe you can isolate the reason for this.
Thanks guys for the advice, I'm trying to learn more and more things from you and from this wonderful community!@Aldo Raine
Suggestion:
A method/tool I've had some success with is:
At a point when the FPS has dropped, stop the car, and use the F7 camera and the cursor keys to "exclude" objects of suspicion (look away from, so that obj is not in the rendered scene), checking for FPS at the same time. I've used this idea in the car too, to isolate FPS-hungry PBR shadered textures.
If you can isolate a culprit, Object Inspector gives you a mesh/material name, to hide or change shaders for, in ext-config.ini ?
Observation in this vein, from your screenshot:
Chase-cam puts ALOT of renderable stuff on the screen, esp at night with many lights. In this view the car's rear lights, the 4/8K skin etc, etc. Lotsa work for the GPU. Easy to check. Does shifting the camera to in-cockpit make any change to the FPS?
Yep, wasn't listed in the UI but I saw the ReadMe after posting. Great track.The author should be Mitja Bonca. At least for the 0.82 version I have
The issue is coused byThanks guys for the advice, I'm trying to learn more and more things from you and from this wonderful community!
I redid some tests, unfortunately I need 2 photos for each situation because there wasn't all the data in just one, so the first two photos are at the beginning of the tests, everything is ok, then I get to the first area where the fps drops, then in the last two photos the whole framerate collapses..
If you can understand something... 😓
@andrevr When I have the fps drop, if I look to the sides where I only have the barriers lit, I have a 40 fps drop, if I look forward to the stands, it drops by 90 fps..
hihi, stay tuned guys. the tt is coming soon with better stuff, also the other cars of the era will come better soonYes, there are some skins included that I've been working on, some that I adapted to Lore's TT from another DTM TT. A lot of it is unfinished. Maybe someone has time to continue it.
Yup! that's interesting since I too have several tracks where it's impossible to race at night: the lighting causes the fps to drop to unplayable levels...The issue is coused by
CLUSTER_THRESHOLD = 5
in [LIGHT_SERIES_...] section, which creates too many lights
Expecially for the Stands meshes which are large
@samdale12, you seem to know your way around these CSP previews. Are you able to explain what these various parameters mean?I had the same issue. Try this adjusted preset, plus drop the models.ini in the TAV_moderna showroom folder.
View attachment 1462151
What does "granned" mean?only thing i wanna know right now is if someone here has granned lores astra dtm before his patreon withdraw
hups, i mean „grabbed“What does "granned" mean?
Learn something new every day! I updated Riverside that uses fewer lights by manually replacing it with more wider range lights instead of relying on light series codes and increase the CLUSTER_THRESHOLD to around 18. It should be less impacting on performance, also made few overall changes.The issue is coused by
CLUSTER_THRESHOLD = 5
in [LIGHT_SERIES_...] section, which creates too many lights
Expecially for the Stands meshes which are large
someone needs to send this info to Fenryr...Learn something new every day! I updated Riverside that uses fewer lights by manually replacing it with more wider range lights instead of relying on light series codes and increase the CLUSTER_THRESHOLD to around 18. It should be less impacting on performance, also made few overall changes.
Night Lights ext config for Riverside
A very simple light configuration for Riverside UPDATE: More track side lights and less impact on performance. Please re-download if you have an earlier version.www.gtplanet.net
View attachment 1463568
Ford Mondeo JTCC skin (ACME)
car: https://www.assettoworld.com/car/ford-mondeo-btcc to install: drag and drop or install manually 4k only with AO only in real life there is no fuel filler cap on the quarter panel so i have had to make do with what i have. Thanks to...www.gtplanet.net
View attachment 1463528
hups, i mean „grabbed“