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- United Kingdom
Hyundai 24hr Nords Fantasy
just for fun to install: drag and drop or install manually 4k only with AO only you need this to be able to use my skin: https://mega.nz/file/YSN1yTiK#6YTz14bPflG99_p4I3Aa8SvrP29J5z_fdUMELrmN1Qk
Its in CM. Need to be in Dev Mode (click on the build version on the About page) then go to Settings, Content Manager, Dev then tick the box "while analyzing, check some extra cars' details". When you have done that, go to a car and at the bottom where the showroom, preview and setups buttons are there should be a button called Analyzethat's a great tool to analyze the model, where can we get it? Thanks.
got it thank you!Its in CM. Need to be in Dev Mode (click on the build version on the About page) then go to Settings, Content Manager, Dev then tick the box "while analyzing, check some extra cars' details". When you have done that, go to a car and at the bottom where the showroom, preview and setups buttons are there should be a button called Analyze
Big job to repack all 8k textures, so You liked the mod?I'm in the process of de-RaceProjecting whatever the hell they did lol
before :
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after:
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And guess what ? They look absolutely the same when you race lmao. Plastering 4 and 8k on a 2006 mod won't suddenly make it look better than a newish one.
And also using Kunos physics ? Tsss tsss.
(also, duplicate car for obvs reasons)
Who did these skins? i know it was somebody on here..........
i am looking for your PSD or PDN file...........its going to save me doing the blue pattern again basically i am looking for the skin without AO so i can modify it for the bathurst 1000
all i can get is the stickers with the bit of black in the centre the rest of the skin is stripped of from Cyrils OG skin (see last picture)
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I found a workaround solution. I made a separate KN5 file for the grandstands and another one for the other objects.kn5join.exe was changed a bit to better keep parented objects, seems like that's broken now...
Will fix!
EDIT: for now you could just use kn5Join\kn5join.exe (complete folder) from previous version...
seems like that error is in previous versions too![]()
did you make most of the pattern up? or use the original? if you used the original pattern i would love to know how to extract it because i cannot at allVolvo 850 BTCC skins
Skins for the excellent Volvo 850 BTCC by Cyril Cherry (tcc_volvo_850_btcc and tcc_volvo_850_estate_btcc). Just added historically correct names, numbers and details. And AO.www.gtplanet.net
Is it this? In that case, I just used Cyril's original skin as a base. It might have some transparency that I don't quite understand, so I just stripped away the alpha layer altogether.
Have sent you a link to a PSD via DM, and thank you for your generous work.That would be great Sam i would like to get this car as accurate as i can purely due to you being here i may aswell if i am able to
Thanks for the explanation i was looking at the car when i was skinning it thinking "how the hell did that happen" and now i know
do you still do motor racing now? or are you still in and around the track at all?
Final update to the red ovlov https://www.gtplanet.net/forum/down...00-volvo-850-saloon-cyril-cherry.7239/updates
Well, I'm not going to argue with you but doesn't answer my question. 🤔
Yeah. Either way I made the fixes. Increased rear wheel traction was a must to avoid AI cars powesliding off the track. I also fixed the steering rod ratio so that the race at Monaco is now safe and possible. Actually the 1998 Monaco was the only one that could be used. It races great. I'm not a good car modder so if you find a way to improve them more, please send me the fixes.
Now because of increased rear traction I had to make the cars slower by increasing CD gain to 1.1. That makes the cars a bit too fast on tracks Melbourne and Interlagos where the traction plays bigger role. On the other hand they're very accurate or even a tad too slow on Monza, Suzuka and Indy. Melbourne and Interlagos times are off 2 seconds (too fast) and Indy times are about 1-2 seconds too slow. But hey... at least the races are safe and challenging now.
I really dislike these pay mods but I wanted a 2003 season to play. To be fair these drive quite well as the physics have been taken from Virtua Simulazione 1998 cars (at least a lot of the car data is identical).
I made all correct sponsors for 2003 circuits. That was the biggest job. People actually play these with modern track sponsors which to me looks 100% FAKE and stupid. TV graphics was relatively easy as I already did 1998, 2002 etc. I used those as a base. At least it looks decent. Enjoy.
PS: SimDream filled a DMCA takedown? They have a copyright to F1? Wow. I think I'm going to copyright the air I'm breathing.
PS2: I might have the RaceProject mod link if someone wants to ask.
Oh my bad ! Yeah, physics-wise they're good, pretty good even ! Better than whatever ACFL's.Big job to repack all 8k textures, so You liked the mod?
I did help with this mod. And i tried to convince the author not to use 8k textures.
Most of my help was with physics, so i can assure that it is not kunos physics. Just some cars uses suspension geometry from kunos Ferrari as it is really good f1 geometry.
Yeah they have a copyright to a rfactor mod they have converted without authorization and monetized it.
Sim dream always have been doofus when it came to using dmca, which is what made them go through their demise in 2021 when they DMCA striked youtube video of a popular simracer youtuber that called them out of their practice.
Only them are allowed to monetize patreons mod. no one else
Get stuck into ASR f1 mods, they are the best cars in AC of f1 cars 1980s - mid 1990s. ACFL has improved a bit lately, but still far behind ASR, which are as good as RSS and VRC.Many of these multi-car packs are tough to get perform well. I tried a 1989 car package and Senna and Prost were slower than Minardis in the qualifying (with driver skills at 100). Same issue with RSS 1986. Lotus98T skin based 1986 season is so accurate. Eyecandy for me is useless if the peformance doesn't mimic the real car performance differences in the seasons. It's very easy to adjust all that with skin only based F1 seasons.
But no more Patreon based seasons for me.
Thanks for the DM Mr Mumbo i would like the skins if your up for uploading them, also where did you get that car in the first picture from?Have sent you a link to a PSD via DM, and thank you for your generous work.
I sold my final race car in 2016, and picked up a sim rig a few years later - sim only now, and I enjoy the variety of cars and tracks and mixing up both realistic combinations, and the many high-end fictional tracks and finding a good car/category to combine with them.
I've dabbled a little in reproducing the skins of some of my real-world cars, but miraculously hadn't done this one - some examples below in chronological order (happy to share the actual skins if anyone is interested).
DLSS will not work in AC as a member here did explain, maybe only if a real .dll genius can dive deep in this. Did hope Ilya and his team, could implement DLSS and XeSS ( and DX12ultimate) , but it appears he is more into the smaller things.Tried (with 590.26 driver) and....nope no double FPS. However, performance is very good (better than all after 566.36 actually). 566.36 remains as my back should 590.26 disappoint as some stage (Latter installed few minutes back).
Maybe I’m reading this wrong but then you should have first DLSS in AC?![]()
dlssg-to-fsr3 (Replace Nvidia DLSS Frame Gen with AMD FSR 3 Frame Gen)
Adds AMD FSR 3 Frame Generation to games by replacing Nvidia DLSS Frame Generation (nvngx_dlssg).www.nexusmods.com
Glad You liked it. As per 8k textures if You having performance slowdowns because of full vram usage, than I found a solution. There is some options in cm that loads shared texture only one time. And in 2006 there's many similar textures, so that option greatly reduces vram usage and there is decent fps even with 8k textures. If You interested let me know ill try to remember whats the name of that options.Oh my bad ! Yeah, physics-wise they're good, pretty good even ! Better than whatever ACFL's.
I think you are referring to claudiowrc74. Here is his discord https://discord.gg/72ewDE4w.I think you mean the french guy which is or was also member here.
Unfortunately I’ve also forgotten his nickname but maybe someone do remember.
Yes, its a shame as they are a good addon, But some are ok for me but others are just way to distracting like you say, will muck around with hiding see if that helps, Thank for the reply.I've tried a few things but not really found an ideal solution.
The problem mainly seems to be that he places new meshes directly on top of (or too close to) existing ones, creating a conflict.
At Silverstone, for example, new adboards are put directly in front of the existing tyre walls, and a lot of them flicker until you get close. The flickering can be stopped by hiding the tyre wall behind the adboard, which looks OK from the driver's perspective but can look odd from replay angles.
I don't know whether Pyyer's setup (hardware or display/AC video settings/CSP) means that he never sees any z-fighting, or whether he just chooses to ignore it, but for me it's incredibly distracting and often a deal-breaker.
It's a real shame because the extensions in principle are a good idea and are generally well executed, apart from all the flickering adboards.
I've messaged him before about this at RD but didn't get a response.
From my understanding the Aston Martin DB2 and the Renault 4cv haven't been released yet (or at least that's what I gathered from the Discord)Where do I find the Aston Martin DB2 that goes with the skins pack recently released by MrLonguinhauin? The DB2/4 Zagato from Lucas Macedo isn't the one... and searching the 2 listed items reveals great emptiness and nothingness.
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Oh it's not a performance thing, it's a space thing ! It's way too much for a car.Glad You liked it. As per 8k textures if You having performance slowdowns because of full vram usage, than I found a solution. There is some options in cm that loads shared texture only one time. And in 2006 there's many similar textures, so that option greatly reduces vram usage and there is decent fps even with 8k textures. If You interested let me know ill try to remember whats the name of that options.
Did you already try to use BC7 dds files? Idk if that works for car skins, but it should generally working with CSP...Glad You liked it. As per 8k textures if You having performance slowdowns because of full vram usage, than I found a solution. There is some options in cm that loads shared texture only one time. And in 2006 there's many similar textures, so that option greatly reduces vram usage and there is decent fps even with 8k textures. If You interested let me know ill try to remember whats the name of that options.