I think you are referring to claudiowrc74. Here is his discord https://discord.gg/72ewDE4w.I think you mean the french guy which is or was also member here.
Unfortunately I’ve also forgotten his nickname but maybe someone do remember.
I think you are referring to claudiowrc74. Here is his discord https://discord.gg/72ewDE4w.I think you mean the french guy which is or was also member here.
Unfortunately I’ve also forgotten his nickname but maybe someone do remember.
Yes, its a shame as they are a good addon, But some are ok for me but others are just way to distracting like you say, will muck around with hiding see if that helps, Thank for the reply.I've tried a few things but not really found an ideal solution.
The problem mainly seems to be that he places new meshes directly on top of (or too close to) existing ones, creating a conflict.
At Silverstone, for example, new adboards are put directly in front of the existing tyre walls, and a lot of them flicker until you get close. The flickering can be stopped by hiding the tyre wall behind the adboard, which looks OK from the driver's perspective but can look odd from replay angles.
I don't know whether Pyyer's setup (hardware or display/AC video settings/CSP) means that he never sees any z-fighting, or whether he just chooses to ignore it, but for me it's incredibly distracting and often a deal-breaker.
It's a real shame because the extensions in principle are a good idea and are generally well executed, apart from all the flickering adboards.
I've messaged him before about this at RD but didn't get a response.
Claudio?I think you mean the french guy which is or was also member here.
Unfortunately I’ve also forgotten his nickname but maybe someone do remember.
From my understanding the Aston Martin DB2 and the Renault 4cv haven't been released yet (or at least that's what I gathered from the Discord)Where do I find the Aston Martin DB2 that goes with the skins pack recently released by MrLonguinhauin? The DB2/4 Zagato from Lucas Macedo isn't the one... and searching the 2 listed items reveals great emptiness and nothingness.
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Oh it's not a performance thing, it's a space thing ! It's way too much for a car.Glad You liked it. As per 8k textures if You having performance slowdowns because of full vram usage, than I found a solution. There is some options in cm that loads shared texture only one time. And in 2006 there's many similar textures, so that option greatly reduces vram usage and there is decent fps even with 8k textures. If You interested let me know ill try to remember whats the name of that options.
Did you already try to use BC7 dds files? Idk if that works for car skins, but it should generally working with CSP...Glad You liked it. As per 8k textures if You having performance slowdowns because of full vram usage, than I found a solution. There is some options in cm that loads shared texture only one time. And in 2006 there's many similar textures, so that option greatly reduces vram usage and there is decent fps even with 8k textures. If You interested let me know ill try to remember whats the name of that options.
No, those 8k textures were not bc7. I remember reading here from Alguecool that bc7 is supported but there may be bugs with it. Im using gimp and its not offering bc7 export out of the box, maybe need some plugin. Thanks for input.Did you already try to use BC7 dds files? Idk if that works for car skins, but it should generally working with CSP...
"v0.2.11 nvidia overlay problem" which kind of NVIDIA overlay problem? Didn't found time to test it yet (is the suggested free version to use in CM right?)the latest version of CSP is a disaster full of bugs, v0.2.10 extended physics problem, v0.2.11 nvidia overlay problem, v0.2.12 loss of FPS in solo and unplayable online with CPU and graphics card not willing to work at more than 30-40%.
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if the nvidia app overlay is enabled, the game simply won't launch (public and preview version)"v0.2.11 nvidia overlay problem" which kind of NVIDIA overlay problem? Didn't found time to test it yet (is the suggested free version to use in CM right?)
I just used the original, which has some transparency you need to get rid of to reuse it properly. I'm on holidays now (im Denmark, near Jyllandsringen), will pm you some usable files when I get home. 👍did you make most of the pattern up? or use the original? if you used the original pattern i would love to know how to extract it because i cannot at all
unfortunately i'm not sure what "alpha layer" means
Thankyou so much for replying to me whilst on holiday, that is dedication. No worries look forward to hearing from you. Enjoy the rest of your holiday.I just used the original, which has some transparency you need to get rid of to reuse it properly. I'm on holidays now (im Denmark, near Jyllandsringen), will pm you some usable files when I get home. 👍
I would say if you give it enough time every single car/track from every single game will eventually be converted.Stumbled across this thread as after I've played the console version of AC, I'd love to get the PC version of it someday, and I would just like to ask:
Knowing how it is theoretically possible to make AC the largest racing game ever in terms of sheer content, is it ever possible to like say, mod it with every car and track from the entirety of Gran Turismo and Forza?
Like at least GT4, GT7, FM4, FM2023 and FH5 combined would suffice.
You need the NVidia texture exporter tool.No, those 8k textures were not bc7. I remember reading here from Alguecool that bc7 is supported but there may be bugs with it. Im using gimp and its not offering bc7 export out of the box, maybe need some plugin. Thanks for input.
Not to defend The Race Project, but you're criticizing and criticizing someone else's work, which, no matter how much you disagree with it, deserves respect. If you're more capable of taking a mod that was originally disastrous in every way (ACFL) and redoing it perfectly and flawlessly, why don't you do it and share it with the community? It would be fantastic instead of criticizing and slamming it. This isn't a polemic, but a suggestion. Because in the meantime, I assume you contributed to their Patreon to get it, or if you didn't get it from other sources.#JusticeForTheSuperAguriSA06
Twice it has been omitted but do not fret as it has found its way to AC !
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edit : BUT WAIT ! THERE'S MORE !
early and late spec front wing for the SA05 ! (and yes, they do project shadows, it's just CM being quirky again)
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soon coming to my Patreon for only 69€ !!!! (I have to feed my 4 wives and their 12 children)
Not to defend The Race Project, but you're criticizing and criticizing someone else's work, which, no matter how much you disagree with it, deserves respect. If you're more capable of taking a mod that was originally disastrous in every way (ACFL) and redoing it perfectly and flawlessly, why don't you do it and share it with the community? It would be fantastic instead of criticizing and slamming it. This isn't a polemic, but a suggestion. Because in the meantime, I assume you contributed to their Patreon to get it, or if you didn't get it from other sources.
I repeat, yours isn't constructive criticism at all. It's just a slam of other people's work, whether you agree with it or not. As you said, it's work from 15 years ago that needs to be updated to reflect current reality. There's work behind it that definitely takes time. Some people give it away, and some don't, just like you, you can decide whether or not to pay for a job. But again, don't badmouth if you don't do better than the person you're judging. This is my opinion. Have a good evening.CTDP's work deserves respect. And no, I didn't get it from Patreon, I'm not one to pay for stuff that was made for free 15 years ago
You know what bugs me ? Hiding that behind a Patreon. That's the thing that sucks the most. Slapping 8k textures and adding useless animations does not deserve to be paid for lmao. And their skin pack ? More than half the skins are the original 2k ones that were free, ****ing lol
And some redone 8k skins were just repainted over the original so you have one part of the skin with AO applied (original) and the 'new' painted part is just plain, come on, at least try
Do you have a link to the version of the car you used? Mine is absolutely ****ed for some reason....Hyundai 24hr Nords Fantasy
just for fun to install: drag and drop or install manually 4k only with AO onlywww.gtplanet.net
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Try the pure ppfilter with all default settings in Pure Config and Pure PP app. Would be interesting if it looks ok then.
Also this is Pure LCS 2.60.
There was a big change with Pure LCS 2.35 and the skydomes.
Oh, I see that, scary and really stupid.I'm in the process of de-RaceProjecting whatever the hell they did lol
before :
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after:
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And guess what ? They look absolutely the same when you race lmao. Plastering 4 and 8k on a 2006 mod won't suddenly make it look better than a newish one.
And also using Kunos physics ? Tsss tsss.
(also, duplicate car for obvs reasons)
Well it tamed the back-end, I regularly spin out under power in VRDriving GT2 on corner exit or out of chicanes but did like the AI GT2 very much initially in my YT review. Front-end feedback seems very similar feeling (I am using Lenoob's Alternative FFB: Extended 1.6 CSP script on Simucube 20Nm Mige) lets me know of understeer and if I get over-steer on turn-in through carrying just bit too much speed, typical Porsche on the power to straighten it up on exit and save the corner. Can't but help feel maybe it goes too well...insofar as grip levels - but only ever so slightly. Appreciate your work - I signed up to VRDr AI initially, but come to realise something not quite right, more hype than reality I think - or the whole tech spec into AI just not achieving what is set out. Some better than others. Am a fan of Arch's physics, but most are on slippery stock OEM road tyres only.Notes: Based on Kunos GT3 RS etc with updated values, new power lut, sound from the 911 Turbo, some Cphys elements are used such as the brakes and tyre heating model. May have too much grip right now, but I am ball park withe the Sport Auto Nordschelife supertest time.
You want constructive criticism ? I think I already shared the pictures of the humongous KN5 with uncompressed textures that definitely don't fit with Kunos' pipeline. Or the shoddily painted 8k skins over upscaled 2K files... Or the carbon fiber texture that somehow is an 85mb file... Or the original CTDP skins tucked away in a skinpack that isn't free... Can I go on ?I repeat, yours isn't constructive criticism at all. It's just a slam of other people's work, whether you agree with it or not. As you said, it's work from 15 years ago that needs to be updated to reflect current reality. There's work behind it that definitely takes time. Some people give it away, and some don't, just like you, you can decide whether or not to pay for a job. But again, don't badmouth if you don't do better than the person you're judging. This is my opinion. Have a good evening.
Unpack KN5 -> see the big ass textures -> manually rescale with Photoshop -> open 3DSIMED -> copy and pasteOh, I see that, scary and really stupid.
What is the best way to reduce the KN5 file size?
Export everything with Content Manager, reconvert the image files, and then load it back in Showroom mode? Or use 3DSimED?
Any other options?