Sorry to promote here. We might be a bit late but maybe something can happen within 2 days. There's a nearly completed Blackhawk Farms Raceway but unfortunately it is behind a maker fee. If it doesn't make it pass the deadline, it'll probably never see the light of day. For being one of my local tracks, I would really love to have some practice time on it. I already donated.
www.indiegogo.com/projects/donate-for-asseto-corsa-version-of-beloit-wi
why notJust tested it.
Perfect!
Thanks again.
RX8 next?![]()
Works a treat! Great job.why not![]()
My general preference has been the Kronos cars, but perhaps because they appeal more to me in terms of content. The Hyundai i20 WRC 2016 is really nice to drive, as is the Renault Maxi Megane. I can't remember the last time I drove a LF one.anyone knows which rally cars are better?
LF SimRacing or maybe Kronos?
Its interesting because I really wonder how much future AC actually has, given the arrival of games like PMR that will allow modding. I'd also love to know if there are any tutorials out there that explain how you make tracks like this.This has to be the future of track building. I've done a few like this but this is next level, found trawling drift forums...
Surface and track is a dream...
View attachment 1485868
;brighter instrument dials and needles when lights are off
[SHADER_REPLACEMENT_...]
ACTIVE = 1
MESHES = INT_BODY_GAUGE; INT_BODY_GAUGE_MID, INT_BODY_GAUGE_LOW
MATERIALS = INT_Arrow
PROP_... = ksAmbient, 0.25
Road One International v1.2
![]()
View attachment 1253826
Converted from rFactor.
Fictional circuit in Canada.
-CSP recommended
-32 pit/start
-AI, cam
-2 layouts
-camtool
Credits & Thanks;
A fantasy track made by Alexandre Ulleri for NR2003.
Converted to GTR2 by DeHAwk.
Updated by Khan1670.
Converted and updated for rFactor by @Zwiss and Thank you for giving me permission
Converted to AC by @shin956
AI, camtool by @Viola_seven
AI (reverse layout) by @KevinK2
.lua and font by @gunnar333
Extra object placement, fence texture by @CosmiC10R
Background texture edit(v1.0), sky objects and textures by @Masscot
Background texture edit(v1.0) by @twobegreen
Some object and textures by kunos
logo.png by @Fanapryde
Background Mountain and dam by Tyrone
physics mesh by @pugsang
cam by @DaBaeda
Test and Feedback by @Breathe , @Masscot , @twobegreen , @slider666 , Jonah Hax
Tracks maps by Jonah Hax
Enjoy.
note:
If you want to remove tar lines repeatedly, go to the end of ext_config.ini and set ACTIVE to 1.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.1 changelog;
-Added Background Mountain and dam by Tyrone.
-Rework Trees (Removed Treewall).
-Added physics mesh by pugsang.
-Added animated flag-waving spectators.
-chopper and balloon have been updated by Mascot.
-Smoothed out the edges of the road.
-Some textures were upscaled with AI.
-Changed the billboard texture to the one made by Mascot.
-Made it possible to select the logo texture created by Mascot as skins.
-Original billboard textures are included as skins.
-Updated preview.
v1.2 changelog;
Added AI lines and sidelines created by IMEAN to the normal layout. (Thanks!)
Fixed a hole in the grass.
Fixed flickering on billboards.
Added sand edges.
Reworked groove and skidmarks.
Updated flags.
Changed crowd textures by Kniker97. (Thanks)
A few other minor fixes.
Even when CSP settings → General Patch Settings → CPU optimizations → Chunks optimizations are set to Advanced, ground objects are no longer hidden. (Tested with CSP 0.2.12-preview1.)
Its a drone to take pictures then scan to photogrammetry, then once you have that and textures you can get it into blender, there are a few on sketchfab, but what this guy has done is insane looking at it in game, sadly its encrypted so can't look any further, i'll post a link as its free anyway for others to have a go on it.Its interesting because I really wonder how much future AC actually has, given the arrival of games like PMR that will allow modding. I'd also love to know if there are any tutorials out there that explain how you make tracks like this.
perhaps it will be similar to Heroes of Might and Magic III where a good part of the community found no worthy replacement in the following commercial offers for turn-based strategy games and so still produce nice content more than 25 years after release. I still play it :-)Its interesting because I really wonder how much future AC actually has, given the arrival of games like PMR that will allow modding.
I do have a feeling that's how its going to go, although its a pity because AC does have quite a few limitations.perhaps it will be similar to Heroes of Might and Magic III where a good part of the community found no worthy replacement in the following commercial offers for turn-based strategy games and so still produce nice content more than 25 years after release. I still play it :-)
try to fix it with the STEAMHELP
Just had a windows update and now a can't get online anymore. I have removed the update but still the same any ideas please...this sucks!!View attachment 1485789
Hey! I've been a way for a bit. If anyone here did contribute, thank you! I was pretty surprised that it did reach the goal. I was not expecting it.So... assuming it's now been released to the generous benefactors... how is the actual track?
Its interesting because I really wonder how much future AC actually has, given the arrival of games like PMR that will allow modding. I'd also love to know if there are any tutorials out there that explain how you make tracks like this.
Yeah, and this one broke the real mirrors feature. But the previews have finally been fixed.I'm up to date now!!![]()
Kronos, definitely.anyone knows which rally cars are better?
LF SimRacing or maybe Kronos?
Doing them one by one worked on my system with the "old" version I had.Yeah, and this one broke the real mirrors feature. But the previews have finally been fixed.
Kronos, definitely.
Nuvolari raising the bar again, a ton of work went into this one, I know from experience how secretive the JP teams are so its fantastic that they got so much works support on this car+
Edit: My bad missed it being posted earlier today
Modding will be the same as Farming Simulator, iirc you can still install mods like you can do on AC. But if you want your mod to appear in game in the developer approved list you need to go trough the process of having it approved by the developers and more.I use 0.
What I've heard PMR not completely free platform to mod, either. So the mods would be "official mods" like on EVO. The devs want their share from everything these days.
That ruins the "creative chaos" that creates the "AC1 cult". That means a lot of crap but also a lot of pure brilliance.
I could be wrong about this though. If it's a free platform it can make a differnce.
But if it's restricted in any way it's not going to be any kind of threat to AC's dominance.
AC is in the sim racing competition like the last Ferrari F1 champion Kimi. It will keep its crown for a looooong time to come.![]()
Yes its pretty amazing seeing what this community has done over the years, before Shaun Clarke passed away he would have regular talks with multiple Ginetta supercup teams which changed from him asking them for help to them coming to him.Getting the actual car that you raced IRL commissioned has to probably be the coolest AC flex that i've seen yet.![]()
Out of interest was this the fix for the 'dx11' thing? I get it as well and have to close the box, then close it again quickly and then i'm in. So yeah if you had the fix could you share it?edit : fixed
For some (like me; call me nuts...), separating the wheat from the chaff and discovering new gems is also part of the fun... although yes, the process can sometimes be frustrating...... the "creative chaos" that creates the "AC1 cult". That means a lot of crap but also a lot of pure brilliance...
... AC is in the sim racing competition like the last Ferrari F1 champion Kimi. It will keep its crown for a looooong time to come.![]()