Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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So I saw the CSP 3 yesterday: it drove in front of me!

Screenshot01.webp
 
Sorry to promote here. We might be a bit late but maybe something can happen within 2 days. There's a nearly completed Blackhawk Farms Raceway but unfortunately it is behind a maker fee. If it doesn't make it pass the deadline, it'll probably never see the light of day. For being one of my local tracks, I would really love to have some practice time on it. I already donated.

www.indiegogo.com/projects/donate-for-asseto-corsa-version-of-beloit-wi


So... assuming it's now been released to the generous benefactors... how is the actual track?
 
Anyone know how to add external intake/approach sounds to car mods? I am working on a sound mod and am pretty much finished with it except for this one issue; as the tutorials i've found don't mention how to add external intake sounds, but I know it's possible as several car mods have it.
 
24H
Works a treat! Great job.
I did a small adjustment to make the instrument dials brighter when the lights are off, as mentioned by @Crazydude.
Basically, just raised ksAmbient from 0.05 to 0.3 in the config.
Much easier to see now when the lights are off.
(Maid Cafe Mazda RX-8)
 

Attachments

24H
anyone knows which rally cars are better?

LF SimRacing or maybe Kronos?
My general preference has been the Kronos cars, but perhaps because they appeal more to me in terms of content. The Hyundai i20 WRC 2016 is really nice to drive, as is the Renault Maxi Megane. I can't remember the last time I drove a LF one.

This has to be the future of track building. I've done a few like this but this is next level, found trawling drift forums...

Surface and track is a dream...

View attachment 1485868
Its interesting because I really wonder how much future AC actually has, given the arrival of games like PMR that will allow modding. I'd also love to know if there are any tutorials out there that explain how you make tracks like this.
 
@24H @bestiajo @Crazydude
To make the dial legends and needles brighter when the lights are off on Maid Cafe's BMW M3 (E46), add this to the end of the config, and either put the attached DDS into each skin folder or do a universal texture replacement in CM Showroom. It'll look odd without the DDS.
Code:
;brighter instrument dials and needles when lights are off
[SHADER_REPLACEMENT_...]
ACTIVE = 1
MESHES = INT_BODY_GAUGE; INT_BODY_GAUGE_MID, INT_BODY_GAUGE_LOW
MATERIALS = INT_Arrow
PROP_... = ksAmbient, 0.25
 

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shi
Road One International v1.2

View attachment 1253826
Converted from rFactor.
Fictional circuit in Canada.

-CSP recommended
-32 pit/start
-AI, cam
-2 layouts
-camtool

Credits & Thanks;

A fantasy track made by Alexandre Ulleri for NR2003.
Converted to GTR2 by DeHAwk.
Updated by Khan1670.
Converted and updated for rFactor by @Zwiss and Thank you for giving me permission

Converted to AC by @shin956
AI, camtool by @Viola_seven
AI (reverse layout) by @KevinK2
.lua and font by @gunnar333
Extra object placement, fence texture by @CosmiC10R
Background texture edit(v1.0), sky objects and textures by @Masscot
Background texture edit(v1.0) by @twobegreen
Some object and textures by kunos
logo.png by @Fanapryde
Background Mountain and dam by Tyrone
physics mesh by @pugsang
cam by @DaBaeda
Test and Feedback by @Breathe , @Masscot , @twobegreen , @slider666 , Jonah Hax
Tracks maps by Jonah Hax

Enjoy.

note:
If you want to remove tar lines repeatedly, go to the end of ext_config.ini and set ACTIVE to 1.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.1 changelog;
-Added Background Mountain and dam by Tyrone.
-Rework Trees (Removed Treewall).
-Added physics mesh by pugsang.
-Added animated flag-waving spectators.
-chopper and balloon have been updated by Mascot.
-Smoothed out the edges of the road.
-Some textures were upscaled with AI.
-Changed the billboard texture to the one made by Mascot.
-Made it possible to select the logo texture created by Mascot as skins.
-Original billboard textures are included as skins.
-Updated preview.

v1.2 changelog;
Added AI lines and sidelines created by IMEAN to the normal layout. (Thanks!)
Fixed a hole in the grass.
Fixed flickering on billboards.
Added sand edges.
Reworked groove and skidmarks.
Updated flags.
Changed crowd textures by Kniker97. (Thanks)
A few other minor fixes.
Even when CSP settings → General Patch Settings → CPU optimizations → Chunks optimizations are set to Advanced, ground objects are no longer hidden. (Tested with CSP 0.2.12-preview1.)

Road One International v1.2

v1.2 changelog;
Added AI lines and sidelines created by @IMEAN to the normal layout. (Thanks!)
Fixed a hole in the grass.
Fixed flickering on billboards.
Added sand edges.
Reworked groove and skidmarks.
Updated flags.
Changed crowd textures by @Kniker97 . (Thanks)
A few other minor fixes.
Even when CSP settings → General Patch Settings → CPU optimizations → Chunks optimizations are set to Advanced, ground objects are no longer hidden. (Tested with CSP 0.2.12-preview1.)
Screenshot_f302_acura_nsx_gtc_road_one_international_5-7-125-20-20-7.webp
 
Its interesting because I really wonder how much future AC actually has, given the arrival of games like PMR that will allow modding. I'd also love to know if there are any tutorials out there that explain how you make tracks like this.
Its a drone to take pictures then scan to photogrammetry, then once you have that and textures you can get it into blender, there are a few on sketchfab, but what this guy has done is insane looking at it in game, sadly its encrypted so can't look any further, i'll post a link as its free anyway for others to have a go on it.

 
Its interesting because I really wonder how much future AC actually has, given the arrival of games like PMR that will allow modding.
perhaps it will be similar to Heroes of Might and Magic III where a good part of the community found no worthy replacement in the following commercial offers for turn-based strategy games and so still produce nice content more than 25 years after release. I still play it :-)
 
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perhaps it will be similar to Heroes of Might and Magic III where a good part of the community found no worthy replacement in the following commercial offers for turn-based strategy games and so still produce nice content more than 25 years after release. I still play it :-)
I do have a feeling that's how its going to go, although its a pity because AC does have quite a few limitations.
 
Excited Game GIF


Nissan Z GT300 2025



From TheNuvolari:
This mod was developed with the man, the driver himself; Ryuichiro Tomita. If it wasn't for him, I wouldn't have started working on a Z as I saw multiple other modders working on Zs. This is why I teamed up with 908_x32, who faithfully recreated the interior and helped shape the car the way you all see it now. The physics is the key here; Ryuichiro Tomita got us covered with a refined version of a solid base of one of Bonny's cars, all sorted out with permissions, which should be mandatory in a healthy community. You can definitely feel both the Z and GT300 in this!

Car link in the video description.
 
So... assuming it's now been released to the generous benefactors... how is the actual track?
Hey! I've been a way for a bit. If anyone here did contribute, thank you! I was pretty surprised that it did reach the goal. I was not expecting it.

Yes, I was provided beta access to the track a couple days ago. There was a couple visual things that needed to be added. I added in some comments for a couple other TSOs that could be added to add to the immersion. Overall, I think the track is FANTASTIC! I've only been to the track as a fan, never done a real lap of it. But from the perspective that I've seen in person, it's spot on. It even has the padding on the trees that lead up to the final corner.

The plan is that after the track gets to a 1.0 version, it'll get released, publicly, for free. I'm not sure on the timeline of that, but it will be coming based on the communication that I've been provided.
 
I use 0.
Its interesting because I really wonder how much future AC actually has, given the arrival of games like PMR that will allow modding. I'd also love to know if there are any tutorials out there that explain how you make tracks like this.

What I've heard PMR not completely free platform to mod, either. So the mods would be "official mods" like on EVO. The devs want their share from everything these days.

That ruins the "creative chaos" that creates the "AC1 cult". That means a lot of crap but also a lot of pure brilliance.

I could be wrong about this though. If it's a free platform it can make a differnce.

But if it's restricted in any way it's not going to be any kind of threat to AC's dominance.

AC is in the sim racing competition like the last Ferrari F1 champion Kimi. It will keep its crown for a looooong time to come. :D
 
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Yeah, and this one broke the real mirrors feature. But the previews have finally been fixed. :bowdown:

Kronos, definitely.
Doing them one by one worked on my system with the "old" version I had.
What is broken with the Real Mirror? Adjusted the mirrors on the car I currently drive with no issue 🤷‍♂️
 


Nuvolari raising the bar again, a ton of work went into this one, I know from experience how secretive the JP teams are so its fantastic that they got so much works support on this car+

Edit: My bad missed it being posted earlier today

Getting the actual car that you raced IRL commissioned has to probably be the coolest AC flex that i've seen yet. :eek:
 
I use 0.

What I've heard PMR not completely free platform to mod, either. So the mods would be "official mods" like on EVO. The devs want their share from everything these days.

That ruins the "creative chaos" that creates the "AC1 cult". That means a lot of crap but also a lot of pure brilliance.

I could be wrong about this though. If it's a free platform it can make a differnce.

But if it's restricted in any way it's not going to be any kind of threat to AC's dominance.

AC is in the sim racing competition like the last Ferrari F1 champion Kimi. It will keep its crown for a looooong time to come. :D
Modding will be the same as Farming Simulator, iirc you can still install mods like you can do on AC. But if you want your mod to appear in game in the developer approved list you need to go trough the process of having it approved by the developers and more.

From what i can gather in regards of Farming Simulator is that any mod that gets approved also gets an actual licensing approval that the developers paid for, At least that seems to be the case with Farming Sim. I don't know if PMR will go that route.

Ontop of that any approved mod also makes it possible for console users to download and install that mod. i think?
 
Getting the actual car that you raced IRL commissioned has to probably be the coolest AC flex that i've seen yet. :eek:
Yes its pretty amazing seeing what this community has done over the years, before Shaun Clarke passed away he would have regular talks with multiple Ginetta supercup teams which changed from him asking them for help to them coming to him.

Another one which is the peak of everyone is IER, the HPD P13 was the start of the extended physics project with a near full collaboration from HPD. The Oldbac Kalana is likely the closest any one of us will ever get to a manufacturer level simulator. Their team is involved in every major endurance series.

That £20 I spent buying this game on a whim 12 years ago really changed a lot for me, a lot of friendships have been made some for life, a lot of talents have been honed, a lot of careers made out of it and of course years of entertainment. I have said this many times before but this community is the best I have and will be a part of, I cant contribute much anymore but its great being here
 
... the "creative chaos" that creates the "AC1 cult". That means a lot of crap but also a lot of pure brilliance...
For some (like me; call me nuts...), separating the wheat from the chaff and discovering new gems is also part of the fun... although yes, the process can sometimes be frustrating...
... AC is in the sim racing competition like the last Ferrari F1 champion Kimi. It will keep its crown for a looooong time to come. :D
crudele.webp
 
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