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You can have a look on LinkedIn. I've noticed JF Bouchard and Yorkie from SMS. The others doesn't ring a bell.I wonder who they got from Codemasters, I knew the DiRT/WRC team fairly well.
You can have a look on LinkedIn. I've noticed JF Bouchard and Yorkie from SMS. The others doesn't ring a bell.I wonder who they got from Codemasters, I knew the DiRT/WRC team fairly well.
Why the facepalm? Were getting a classic combination'Assetto Corsa'.. 'Early access'..
Just buy it untill is released![]()
I can tell GT Planet is due for another update thread cause wtf does this have to do with early accessWait a damn minute! This is an option? I'm not forced to buy? I can just wait until after release and a complete (semi) game it satisfies my expectations? Holy moly. Why hasn't anyone contacted the news of the world about this?
That maybe explains why the trailer has some vibes to the trailers of the Dirt Rally games.It's a different dev team and studio from ACC, AC, and ACE (they have had technical assistance from Kunos - but it's not a Kunos developed title).
The dev team is made up of former Milestone, Codemasters and SMS members
That Alfa and Fiat 124 are very welcome left-field choices.
Me too. I rarely buy games on launch now, especially driving games as I want the majority of the content at once.I can tell GT Planet is due for another update thread cause wtf does this have to do with early access.
I buy games when they're on sale, typically years after purchase. Nobody is mad here, just a comment on the current state of gaming. Not that deep.
Quite liked this video out of all the expo tested ones:
Better to get it right straight away than release an iffy version and have to remove it.“We will not support VR on day one with the early access on 13th November because we are still working on that,” explains Assetto Corsa Rally’s Game Director Irvin Zonca to Traxion.
“We were not satisfied with the current results we are getting with VR, and since we know that it’s super important for our audience – and honestly, we like VR as well because it’s immersive – we will be focusing on improving it.”
1: Controller playability, everything I've seen so far suggests it's more hardcore than the past few mainline rally releases (EA WRC, Generations, DR2)... not that I'm complaining per se, but if it's a similar situation to something like ACC where it's passing tolerable on a controller AFTER fine-tuning the settings then that's going to be a bit of a problem.
That’s a very tricky place to be in ACR because, in terms of handling, this is the most punishing rally sim I’ve personally played in quite some time. I was playing with a controller, which the game supports, but Supernova recommends you not do. That tracks, because Assetto Corsa has always been about the authentic wheel-and-pedals experience. However, ACR is very playable with a pad, and I’d say it feels more at home on a controller than Evo or any other title in this franchise.
At the point I started playing before release, Supernova had a few recommendations: namely, to stay away from harder gravel and tarmac tires, and not to read too much into the handling of the Fiat 124, Lancia Stratos, and 037, as their physics weren’t final yet. (They are now, by the way.) I couldn’t help myself, though, and sampled the Stratos. Yep—it was undrivable with a pad, at least at that stage. But we’re also talking about the infamous widowmaker of widowmakers of rally cars, here. Some vehicles are just a pain in the ass to drive. That’s real life, and so that’s ACR. Even if cars like the Stratos become a bit more compliant in the future, I wouldn’t be surprised if you could only rein them in with a steering wheel.
Honestly, going off this and a couple of other pad reviews I've seen I'll give it a whirl this evening, I still got 90'ish hours out of ACC with a DS4 so I'm fairly hopeful I can get some mileage out of AC Rally with it.However, ACR is very playable with a pad, and I’d say it feels more at home on a controller than Evo or any other title in this franchise.
To be fair I had issues with the Stratos and the 037 in DR2 as well; part of that might be down to simply driving stuff out of the box and not fiddling about with setups beyond the basics because the 037 in particular felt like it had no weight on the tyres, it was so easy to spin out in it.Sounds like it may be a struggle in certain vehicles
GPLaps covers this again in his latest video:2: Content, from the video posted by @whannel last month it was noted that there's only going to be 100km of unique road (or thereabouts) on initial launch, which after a couple dozen hours I imagine a good % of players will have gotten to the point of not needing pace notes. The car list (while varied) is also a bit lacking, to put it bluntly.