Assetto Corsa Rally Revealed, Heads to Steam Early Access on November 13

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'Assetto Corsa'.. 'Early access'..
 

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Just buy it untill is released :)
Wait a damn minute! This is an option? I'm not forced to buy? I can just wait until after release and a complete (semi) game it satisfies my expectations? Holy moly. Why hasn't anyone contacted the news of the world about this?
I can tell GT Planet is due for another update thread cause wtf does this have to do with early access :lol:.

I buy games when they're on sale, typically years after purchase. Nobody is mad here, just a comment on the current state of gaming. Not that deep.
 
I just hope it's better than DR2.0 and EA WRC.

DR2.0 tarmac is a bit too slippery and WRC RWD cars seems way too easy to spin out.
 
I can tell GT Planet is due for another update thread cause wtf does this have to do with early access :lol:.

I buy games when they're on sale, typically years after purchase. Nobody is mad here, just a comment on the current state of gaming. Not that deep.
Me too. I rarely buy games on launch now, especially driving games as I want the majority of the content at once.
 
Quite liked this video out of all the expo tested ones:


Good video yeah, only worry is limited content, especially stages.
I wish/hope we could get a stage editor maybe, and/or mods for added stages, rallies, even on console.
Idk how much that's doable since they seem to focus on laser scanned stages..

Im sure they'll add more stages, rallies but will take long, and how many will it be..
For longevity, it be wonderful.
 
Unreal just posted this video, recorded back in early June when they showed their Witcher 4 tech demo running at 60fps on standard PS5 with RT.

Turns out to be RT reflections and RT Global Illumination, which to me sounds pretty decent for console. A lot of this video made no sense to me, but looks like they create the basic stuff at 800-1080p then upscale it to 1440p and do some other stuff, then upscale again to 4k and do some more stuff.

Is it relevant to racing games? I expect it would be with all they talk about the physics model there (which still has headroom to improve) maybe being transferable to driving sims?

Not sure if we're getting the pine detail in AC Rally, as it develops, but could be a good sign for anyone worried about stutter in WRC on Unreal 4 being present in AC Rally, although I never spotted much stutter in Dakar Desert Rally in Unreal 4...

I'm not sure if there's many racing titles on UE5 yet, one of the motorbike titles had it I'm sure, maybe RIDE 5 but it never looked much different to the previous one from what I saw.

Rennsport coming out shortly on UE5 could be one to compare, although don't expect them to be on this latest 5.6 or 5.7 but who knows.

 
😵‍💫
on further reading this is NOT ACR, apologies folks
 
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“We will not support VR on day one with the early access on 13th November because we are still working on that,” explains Assetto Corsa Rally’s Game Director Irvin Zonca to Traxion.

“We were not satisfied with the current results we are getting with VR, and since we know that it’s super important for our audience – and honestly, we like VR as well because it’s immersive – we will be focusing on improving it.”
Better to get it right straight away than release an iffy version and have to remove it.
 
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Sigh, another one added to the wishlist for the PC I don't have.
I really need that Steam Machine.
 
Crazy how this early access looks more polished than Rennsport and PMR. I’m tempted to buy it even if my pc is below minimum spec.
 
Considering the price I'll probably pick this up, it very much seems to be of the Dirt Rally 1 mold in terms of its development cycle and gauging interest.

A couple concerns I have aside from performance;

1: Controller playability, everything I've seen so far suggests it's more hardcore than the past few mainline rally releases (EA WRC, Generations, DR2)... not that I'm complaining per se, but if it's a similar situation to something like ACC where it's passing tolerable on a controller AFTER fine-tuning the settings then that's going to be a bit of a problem.

2: Content, from the video posted by @whannel last month it was noted that there's only going to be 100km of unique road (or thereabouts) on initial launch, which after a couple dozen hours I imagine a good % of players will have gotten to the point of not needing pace notes. The car list (while varied) is also a bit lacking, to put it bluntly.
 
1: Controller playability, everything I've seen so far suggests it's more hardcore than the past few mainline rally releases (EA WRC, Generations, DR2)... not that I'm complaining per se, but if it's a similar situation to something like ACC where it's passing tolerable on a controller AFTER fine-tuning the settings then that's going to be a bit of a problem.

That’s a very tricky place to be in ACR because, in terms of handling, this is the most punishing rally sim I’ve personally played in quite some time. I was playing with a controller, which the game supports, but Supernova recommends you not do. That tracks, because Assetto Corsa has always been about the authentic wheel-and-pedals experience. However, ACR is very playable with a pad, and I’d say it feels more at home on a controller than Evo or any other title in this franchise.
At the point I started playing before release, Supernova had a few recommendations: namely, to stay away from harder gravel and tarmac tires, and not to read too much into the handling of the Fiat 124, Lancia Stratos, and 037, as their physics weren’t final yet. (They are now, by the way.) I couldn’t help myself, though, and sampled the Stratos. Yep—it was undrivable with a pad, at least at that stage. But we’re also talking about the infamous widowmaker of widowmakers of rally cars, here. Some vehicles are just a pain in the ass to drive. That’s real life, and so that’s ACR. Even if cars like the Stratos become a bit more compliant in the future, I wouldn’t be surprised if you could only rein them in with a steering wheel.


Sounds like it may be a struggle in certain vehicles
 
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However, ACR is very playable with a pad, and I’d say it feels more at home on a controller than Evo or any other title in this franchise.
Honestly, going off this and a couple of other pad reviews I've seen I'll give it a whirl this evening, I still got 90'ish hours out of ACC with a DS4 so I'm fairly hopeful I can get some mileage out of AC Rally with it.
Sounds like it may be a struggle in certain vehicles
To be fair I had issues with the Stratos and the 037 in DR2 as well; part of that might be down to simply driving stuff out of the box and not fiddling about with setups beyond the basics because the 037 in particular felt like it had no weight on the tyres, it was so easy to spin out in it.
 
Looks good, but never been fast I. Rally games, will be a good place to try the new Fanatec Monte Carlo wheel when I get home!

Save an additional 10 percent by buying the bundle with AC Evo despite already owning Evo… 17.99 vs 19.99 quid.
 
purchased this today whilst on the throne at work 🙈 so excited for this and even more so than for PMR, it’s going to be a torturous 24 hours until I can play it..
 
2: Content, from the video posted by @whannel last month it was noted that there's only going to be 100km of unique road (or thereabouts) on initial launch, which after a couple dozen hours I imagine a good % of players will have gotten to the point of not needing pace notes. The car list (while varied) is also a bit lacking, to put it bluntly.
GPLaps covers this again in his latest video:



It probably is a lot of work to add scanned locations, but this kind of tech (drones creating mm and cm accurate scans and LIDAR of hard to reach places) gives me hope, possibly even for modders?



Seeing all the older cars made me think it may even be semi easy to create time-based mods for rally? Just updating spectators to have longer hair and beards with clothing from the 70s say, remove anything too modern looking, replace some stuff, possibly even the tarmac itself in some cases? Although not too much else would likely have changed around the forests, maybe the trees themselves being planted?

This feature on the evening news here blew me away to watch in the modern day (from back when I was a baby), thinking of how long rally would even get now, if any coverage:





If we could get music from the era's too for the replays.. Just forward me the drone I'll cover these 300-1200+ miles, public roads for free roam - a mod like that should make the evening news :D
 
Played about an hour, there's definitely some good things in there... Cross-mounting tyres(!), a bit more in the way of setup options (asymmetrical tuning, tyre pressures, brake pad/discs). I played it safe and didn't fiddle about with the graphics too much, ended up leaving it at a mix of medium and high for the most part and it left me at around 70'ish FPS... ended up limiting it to 60 and it was very smooth on the few recce's I did in a mix of weather conditions whilst still looking rather pretty. That's on a system that is essentially recommended spec on their Steam page (RTX 3070, Ryzen 7 5800x) albeit running on a 1440p monitor rather than 1080p.

Definitely barebones in a few other respects (aside from stages/cars which I mentioned above). Off the top of my head there's no control over wipers as far as I could see, you're locked into km/h for measurement (admittedly that's not a huge issue at all) and there wasn't much in the way of (controller) calibration aside from setting deadzones and steering speed.

First impressions are that it's definitely more punishing than any other rally game I've played in a long, long time but it is playable on a controller, although in my case it was with the assistance of Steam Input and the feedback was quite muted. Looking forward to seeing how this shapes up in the long run. :)
 
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