Assetto Corsa Rally Revealed, Heads to Steam Early Access on November 13

  • Thread starter Thread starter Famine
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'Assetto Corsa'.. 'Early access'..
 

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Just buy it untill is released :)
Wait a damn minute! This is an option? I'm not forced to buy? I can just wait until after release and a complete (semi) game it satisfies my expectations? Holy moly. Why hasn't anyone contacted the news of the world about this?
I can tell GT Planet is due for another update thread cause wtf does this have to do with early access :lol:.

I buy games when they're on sale, typically years after purchase. Nobody is mad here, just a comment on the current state of gaming. Not that deep.
 
I just hope it's better than DR2.0 and EA WRC.

DR2.0 tarmac is a bit too slippery and WRC RWD cars seems way too easy to spin out.
 
I can tell GT Planet is due for another update thread cause wtf does this have to do with early access :lol:.

I buy games when they're on sale, typically years after purchase. Nobody is mad here, just a comment on the current state of gaming. Not that deep.
Me too. I rarely buy games on launch now, especially driving games as I want the majority of the content at once.
 
Quite liked this video out of all the expo tested ones:


Good video yeah, only worry is limited content, especially stages.
I wish/hope we could get a stage editor maybe, and/or mods for added stages, rallies, even on console.
Idk how much that's doable since they seem to focus on laser scanned stages..

Im sure they'll add more stages, rallies but will take long, and how many will it be..
For longevity, it be wonderful.
 
Unreal just posted this video, recorded back in early June when they showed their Witcher 4 tech demo running at 60fps on standard PS5 with RT.

Turns out to be RT reflections and RT Global Illumination, which to me sounds pretty decent for console. A lot of this video made no sense to me, but looks like they create the basic stuff at 800-1080p then upscale it to 1440p and do some other stuff, then upscale again to 4k and do some more stuff.

Is it relevant to racing games? I expect it would be with all they talk about the physics model there (which still has headroom to improve) maybe being transferable to driving sims?

Not sure if we're getting the pine detail in AC Rally, as it develops, but could be a good sign for anyone worried about stutter in WRC on Unreal 4 being present in AC Rally, although I never spotted much stutter in Dakar Desert Rally in Unreal 4...

I'm not sure if there's many racing titles on UE5 yet, one of the motorbike titles had it I'm sure, maybe RIDE 5 but it never looked much different to the previous one from what I saw.

Rennsport coming out shortly on UE5 could be one to compare, although don't expect them to be on this latest 5.6 or 5.7 but who knows.

 
😵‍💫
on further reading this is NOT ACR, apologies folks
 
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