MTP 2017 Events
The purpose of this information is to help teams understand what is coming next. This way they can attribute funds appropriately. To enter 3 cars in these events you will need at least 6 drivers. Depending on the quality of driver, that can be very expensive. So its important teams decide now whether to build their team with credits or start spending it on drivers. After FBS there will be no more MTP events in 2016.
These are the only events I am committed to. More may be added later.
+ Teams are now allowed to hire up to 6 drivers +
These are the number plates that will be used on cars which compete in MTP Sportscar Endurance Events in 2017.
Red = LMP1
Green = GT1
Blue = GT3
Date: January 14-15, 2017
Classes: LMP1, GT1, GT3
Race Start: 12:00PM local time
Nighttime Hours: 12
Date: June 3-4, 2017
Classes: LMP1, GT1, GT3
Race Start: 3:00PM local time
Nighttime Hours: 7
Date: July 29-30, 2017
Classes: GT1, GT3
Race Start: 4:30PM local time
Nighttime Hours: 8
MTP 2017 Rules and Regulations
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Signup Thread will be posted November 7th
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Upcoming Schedule
- December 6 & 8 - Roar before the 24
- January 14-15 - 24 Hours of Daytona
- May 16 & 18 Le Mans Test Day
- June 3-4 - 24 Hours of Le Mans
- July 29-30 - 24 Hours of Spa
Drivers
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+ Each car a team enters needs TWO drivers. The speed and aggression of both drivers will be averaged out to determine the speed and aggression for that particular car. If you enter a driver with 70 speed and another driver with 80 speed to drive the same car, the speed for that car will be 75. Same goes with aggression.
+ Each team can field up to 3 cars total in one class.
+ Drivers with different ratings may be paired freely. For example, you may pair a bronze driver with a gold driver, or you may place 2 bronze drivers in the same car and 2 gold drivers in another. This strategy choice is up to you.
+ Gentleman drivers are not required for any class. However, if you use a gentleman driver the car they are helping drive will receive a credit bonus depending on their speed rating. The bonuses are as follows
40-49 - x2 credits
30-39 - x3 credits
20-29 - x4 credits
10-19 - x5 credits
1-9 - x6 credits
This system is meant to help smaller teams accumulate credits more quickly. Bigger, faster teams may be confident enough to use a gentleman driver in their car and still compete for podiums or wins all while earning a large credit bonus for their finishing position.
LMP1 Driver Restrictions
- There are no restrictions on drivers in LMP1
GT1 Driver Restrictions
If entering 1 car
Driver #1 = No Restrictions
Driver #2 = No Restrictions
If entering 2 cars
Driver #1 = No Restrictions
Driver #2 = No Restrictions
Driver #3 = Silver or less
Driver #4 = Silver or less
If entering 3 cars
Driver #1 = No Restrictions
Driver #2 = No Restrictions
Driver #3 = Silver or less
Driver #4 = Silver or less
Driver #5 = Silver or less
Driver #6 = Bronze or less
GT3 Driver Restrictions
If entering 1 car
Driver #1 = No Restrictions
Driver #2 = No Restrictions
If entering 2 cars
Driver #1 = No Restrictions
Driver #2 = No Restrictions
Driver #3 = Silver or Less
Driver #4 = Bronze or less
If entering 3 cars
Driver #1 = No Restrictions
Driver #2 = No Restrictions
Driver #3 = Silver or Less
Driver #4 = Bronze or less
Driver #5 = Bronze or less
Driver #6 = Bronze or less
Bonuses
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This is where the total score of your team's engineers is crucial. The higher your score compared to your competitor the more points you have to spend on bonuses to improve the performance of your car and pit crew.
There are three tiers:
Top 33%
Middle 33%
Bottom 33%
To understand how this works lets say there are only 6 teams in MTP, and these are their total Engine [ENG] scores:
872 - Redline Racing
732 - Platinum Sport
653 - Autosport
458 - Turbo Productions
342 - Club Motors
0 - Edge Racing (New Team)
These teams would be considered the top 33% of the Engine [ENG] category. If entering
2 cars they would receive
4 points to spend on engine bonuses.
- 872 - Redline Racing
- 732 - Platinum Sport
These teams would be considered the middle 33% of the Engine [ENG] category. If entering
2 cars they would receive
3 points to spend on engine bonuses.
- 653 - Autosport
- 458 - Turbo Productions
These teams would be considered the bottom 33% of the Engine [ENG] category. If entering
2 cars they would receive
2 points to spend on engine bonuses.
- 342 - Club Motors
- 0 - Edge Racing (New Team)
Notice that these points can be spent on each individual team car in any way the team desires. For example, you could spend all the bonus points on one car and create a 'hare' for your team. Or you could spread them out over all the team cars for a more balanced attack. The strategy decision is up to you.
If entering 2 cars
Top 33% Get 4 Points
Middle 33% Get 3 Points
Bottom 33% Get 2 Points
If entering 3 cars
Top 33% Get 5 Points
Middle 33% Get 4 Points
Bottom 33% Get 3 Points
Engine [ENG]
1 pt - +5% more horsepower
1 pt - 15% better fuel mileage
1 pt - 85% reliability (65% default)
Chassis [CHS]
1 pt - 6% stronger brakes + 6kgs less weight
1 pt - 4% less drag
1 pt - 5% more downforce free of drag
Pit Crew [PIT]
1 pt - 50 second repair speed (150 seconds default)
1 pt - 3.5 seconds faster pit stops
2 pts - 7 seconds faster pit stops
Tire War
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In all future MTP events teams will be able to choose a specific tire for their cars. Each tire will have specific performance parameters.
For Sportscar Endurance Racing in MTP, the 2 tire Manufacturers available to choose from are
Each tire brand will have its own performance curve. Maybe a tire offers more grip at the beginning of a stint, but less grip at the end of a stint, but another tire has less grip at the beginning of a stint, but more at the end. Testing tire solutions is still ongoing so there is nothing definitive at the moment.
Advanced Engineering
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Setups are no longer the only way to gain an advantage in speed over the competition. With advanced engineering you can use your technical knowledge to improve the performance of your cars.
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