ballast position changes PP

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I do not know if it was always the case but it is logical as cars can drive better or worse depending on how the weight is balanced
 
I noticed that some do and some don't... maybe I just didn't move it far enough on some of the ones I didn't see a change in? I remember in GT5 when you put weight onto the 2J it was some insane curve... a little weight in the back made the pp skyrocket... then plummet as you put more on... I never understood how that worked... I believe you get the most change in the ultra light cars...
 
I noticed that some do and some don't... maybe I just didn't move it far enough on some of the ones I didn't see a change in? I remember in GT5 when you put weight onto the 2J it was some insane curve... a little weight in the back made the pp skyrocket... then plummet as you put more on... I never understood how that worked... I believe you get the most change in the ultra light cars...

Yep, the lighter the car, the kg numbers being reduced makes PP explode upwards. Try weight reducing an 1800kg by 200kg or even 300kg, but reduce 50kg from a 800kg car will probably be a bigger PP boost than the former.
 
I'm adding my weight, around 75 kilos to MR cars and towards the front to balance things out.

And I suppose it makes it more realistic.
 
Naturally it has a larger effect on lighter cars, the majority of the PP calculation seems to come from Power to Weight ratio, the other factor there is balance. A car that is already heavy in the front will drop more when adding weight to the front than it will if you add the weight in the rear and so on
 
Try adding weight at the back to the following:

Nismo 270R
Aston Martin V8 Vantage 99
Buick Special

These are 3 examples of cars that don't handle well in corners because they have so much weight at the front.
Therefore if you put weight right at the back, they become far more balanced, giving you a better handle and hence hte PP increases instead of decreasing.

However this isn't the case for FF cars because they are a different type of cars.
 
Naturally it has a larger effect on lighter cars, the majority of the PP calculation seems to come from Power to Weight ratio, the other factor there is balance. A car that is already heavy in the front will drop more when adding weight to the front than it will if you add the weight in the rear and so on
I've noticed it to be backwards on some cars in gt6.... Has to be a glitch.
 
I do not know if it was always the case but it is logical as cars can drive better or worse depending on how the weight is balanced
Does the PP change when springs and roll bars are adjusted too? Going by the logic used it should.
 
Does the PP change when springs and roll bars are adjusted too? Going by the logic used it should.
No but keep in mind that Ballast weight always lowers the PP, the amount just varies a little by the position it is placed.
 
No but keep in mind that Ballast weight always lowers the PP, the amount just varies a little by the position it is placed.
I can see that. It just doesn't seem right to me. Having a car at 1200kg should have its own PP based on the power too.

Further complicating it by varying the PP based on the weight balance shouldn't apply. Raising the rear of the car and lowering the front has the same effect of shifting the weight that's why I asked about spring values etc.

Seems as though it's set up so that a 50/50 balanced car would have Max theory PP total. Shift that balance and PP lowers allowing an upgrade to be used, maybe increase horse power as an example. Both cars having an equal PP but deferent HP.

Seems convoluted in its approach.
 
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