Battlefield 3

  • Thread starter Thread starter The Bman
  • 14,126 comments
  • 664,061 views
Canals is horrible, though I quite enjoy cashing in when I'm on the Russian side.

I just don't know how they think 2 T-90s, couple of Vodniks and the Z11W with the massive advantage of the sea, can compete with a LAV, Amtrac thing and a couple of Little Birds.

It has the potential for a great map, but get rid of the tanks and give the Russian side the BMP, then it'd be good gun for all.

Agreed, though CITV/SOFLAM is the real game ender here where it goes from unbalanced to impossible which is why I'm looking forward to the next patch so you at least get some hope on the US side with flares distracting laser designated missiles, even if it only buys time to parachute down on to the mainland.

I think you've hit the nail on the head though, swap out the T90s for BMPs and it's game on.
 
I just bought this for the console. Figured I'd rather want to get used to console shooting rather than dishing out much more money just for a PC to run it. Will try the singleplayer this evening!
 
Canals is horrible, though I quite enjoy cashing in when I'm on the Russian side.

I just don't know how they think 2 T-90s, couple of Vodniks and the Z11W with the massive advantage of the sea, can compete with a LAV, Amtrac thing and a couple of Little Birds.

It has the potential for a great map, but get rid of the tanks and give the Russian side the BMP, then it'd be good gun for all.

Canals Conquest, when played against half decent team on RU side, is a nice challenge for sure.

The key to success is the beginning of the round. It is absolutely necessary to capture A & B flags with little birds (guided missile equipped) asap (it should be a rule there: don't engage in fight with Z11 until you captured your designated flag :) ) and have other team-mates already in LAV and AMTRAC going to the shore by two different routes (preferably Amtrac to B and LAV to A).

LAV with engi/repair torch/proximity scan as a gunner and driver with APFSDS shells (absolute must) / thermal optics or reactive armor. With that combo you can easily take out Russian tanks due to great moving capability of LAV and non-stop fire power from main gun/APFSDS (fast switching between those 2 is crucial), plus your engi can help you with properly timed SMAW missile in taking out more organized enemy in heavy armored vehicles.
 
I just hope that there's a very small know of opportunity to deploy the flares compared to the normal heat seekers. Otherwise that's pretty much punishing us for teamwork :confused:
 
Agreed, though CITV/SOFLAM is the real game ender here where it goes from unbalanced to impossible which is why I'm looking forward to the next patch so you at least get some hope on the US side with flares distracting laser designated missiles, even if it only buys time to parachute down on to the mainland.

I've been on as many hidings playing RU as US there. If the Little Bird pilot are any good, and have Engis hanging off the sides, tanks are nullified and it's game on. No Little Birds in the air means RU domination though.

gundalini and I had an experimenting round at Caspian last night. I was laser painting helis with CITV and he was using guided shell to blast them out the sky.

Well, that's how it worked in our head. How it actually worked was his missile either not firing or completely missing the helis and then the helis destroying us as if a shooting range. Ended up 1-11 that round for me, it was just great.

I did make up for it though by discovering how awesome the RPK74 is. Such a stable firing platform, even without foregrip! Definitely my Support weapon of choice on anything other than Metro.
 
Completed the first 3 stories on easy mode so far and I love the game. If the multiplayer is actually that good as the reviews say, and I actually learn to play this game a bit properly I should be in for a lot of fun! The third story in which you are the gunner in a jetfighter is such an epic mission and developers of the Ace Combat series, of which I am a huge fan, can learn more than a few things about a decent jet-flying mission.

The graphics are just insane. I do play Crysis on my laptop, but for a console game the graphics in BF3 are just phenomenal. Even on my crappy TV. Every game I own looks a thousand times better on my mate's Samsung 46". I should totally try out the game on his TV some day.
 
I've been on as many hidings playing RU as US there. If the Little Bird pilot are any good, and have Engis hanging off the sides, tanks are nullified and it's game on. No Little Birds in the air means RU domination though.

gundalini and I had an experimenting round at Caspian last night. I was laser painting helis with CITV and he was using guided shell to blast them out the sky.

Well, that's how it worked in our head. How it actually worked was his missile either not firing or completely missing the helis and then the helis destroying us as if a shooting range. Ended up 1-11 that round for me, it was just great.

I did make up for it though by discovering how awesome the RPK74 is. Such a stable firing platform, even without foregrip! Definitely my Support weapon of choice on anything other than Metro.

I have noticed that also throughout my extensive use of CITV/guided shell. It is indeed not very reliable.

For support I would recommend the M27 IAR, same damage as the RPK, but it has a higher ROF and a faster reload time. Meaning that it can kill faster and more frequently. I would recommend a grip because it tends to recoil up and to the right more than the left. The PKP also does the most damage of all weapons excluding sniper rifles and shotguns, it is the only gun in the game that can kill in just three bullets to the chest at close range. However it is hampered by a slower ROF (around 600, IIRC) and a very long reload time ~6 seconds.
 
Hey Bram, a tip from a fellow Ace Combat lover: If you switch the control stick layout for flying, it's a lot closer to that of the AC series. The left stick is the same, you just have to deal with your yaw being on the right stick and fire buttons all over.
 
My game froze twice tonight is that a server thing or a system thing?

I got in a plane and shot down a non GTP friend but then I remembered I was in the FREAKING A-10!!!!!!!! AAAAAAARRRRRRRRGGGGGGHHHHHHHH!!!!!!no points for me! And I'm so close to guided missiles!!!!

I gave up after second freeze, I couldn't get on Mike's squad beforehand
 
BLITZ_69
Hey Bram, a tip from a fellow Ace Combat lover: If you switch the control stick layout for flying, it's a lot closer to that of the AC series. The left stick is the same, you just have to deal with your yaw being on the right stick and fire buttons all over.

Do you use the Southpaw layout? I prefer that layout.
 
VashTheStampede
Did you ever get around to signing up for the EA Gun Club and unlock the M1911s?

I actually just did that today.
Don't see what all the hoopla is about.
 
Major Battlefield 3 Patch Planned For Spring, Will Include New Features – Possible DLC Announcement at GDC
http://mp1st.com/2012/03/02/major-b...ew-features-possible-dlc-announcement-at-gdc/

Karl Magnus Troedsson, General Manager at DICE, talks about the upcoming Battlefield 3 patch and hints at some new features to be revealed shortly.

According to an early, German version of the new series, Inside DICE, the upcoming Battlefield 3 patch (which will be released across all platforms) will include some brand new features on top of the already announced fixes and updates. Details of these special features will be unveiled at the upcoming Game Developers Conference as well as in the next instalment of Inside DICE.

Troedsson promises the next patch to be a major update. Many are still wondering, however, when will Battlefield players finally get to add it to their download queue? Troedsson couldn’t reveal a date but was able to give some reasons for the long wait, the first and most obvious being the content which should include these new, aforementioned features. In fact, he admits that the patch was originally planned for a February release. However, due to the addition of further content, it had to be pushed back. DICE is now planning for a Spring release. Second were issues on the technical side as well as with console manufacture regulations. Troedsson also claims these to be the reasons DICE’s has decided to release larger, spaced-out patches rather than smaller, more frequent patches. He did, however, mention that quick updates are more appropriate for immediate fixes, like the recent PS3 VoIP issues for example.

If announcements during the GDC and in the next Inside DICE instalments are anything like Troedsson make them out to be, fans should find out why 2012 will be a great year for Battlefield. Troedsson stated that he had some great news in store for Battlefield fans and it is quite likely that we will be hearing something of DLC. According to him, February was also supposed to be the month in which DICE made an announcement of their DLC plans. Unfortunately, due to quickly changing circumstances, this became impossible. He also reflected that this, unfortunately, led to many disappointed Battlefield 3 fans when these hinted announcements did not arrive. Troedsson stated with hope that the upcoming GDC should mark the next milestone in terms of new Battlefield 3 information.

Stay tuned to MP1st for more details and updates as we investigate and translate further. Make sure to follow us on Twitter and Facebook.

Let us know in the comments below, what new features do you think might be included in the next patch? Could it have anything to do with the recently talked about spectator mode and private servers? Do you think we’ll be hearing of DLC at the GDC?

Credit to David Veselka

BF3 Devs Tease a “Rewarding Week” Ahead, Reveal Most Popular Map and Weapon Balance Secrets

Developers over at Digital Illusions CE reveal the most played and most popular map in Battlefield 3, give some insight to weapon and vehicle balance and teases an interesting week for Battlefield 3 fans.
http://mp1st.com/2012/03/02/bf3-dev...-most-popular-map-and-weapon-balance-secrets/

When asked which Battlefield 3 map has been most played so far, Senior Gameplay Designer, Alan Kertz, revealed, “Op Metro.” This doesn’t come as too much of a surprise given the controversy that surrounds this unique map. Unique, because it oddly doesn’t quite seem to fit what Battlefield 3 has become known for, given it’s extreme linearity and numerous choke points. For every player that despises it’s limited space of movement and the utter chaos that it can often encourage, other players will take any chance they can get to roam the underground halls, light machine gun in hand, racking up the kills.

Kertz was also recently asked about weapon balance and how the DICE team went about its construction. Kertz answered surprisingly, “with 1 gun. The game was built around the M16 as a base.” The M16 assault rifle seems to be quite popular among assault class aficionados given the all-round, work horse that it is. Kertz’s statement seems to explain this. “Vehicle balance generally starts with the speed and handling of the vehicle, and then builds in a rock paper scissors way,” he added.

Meanwhile, other members of DICE tease some upcoming surprises for Battlefield 3 fans. Daniel Matros, Global Community Manager, mentioned that there are some “good playtests going on in the Studio today,” while Senior Designer, Tim Kjell has “a ‘slight feeling’ next week will be a very, very… shall we say, rewarding, week?” Could he be referring to the recently announced Inside DICE feature? Or something completely different?

What do you think DICE has in store for Battlefield fans next week? Also, let us know what your favorite Battlefield 3 weapon is and whether you love or hate Operation Metro and why in the comments below!

Update: According to Kertz, map popularity is measured by ”rounds completed per player. So 64 ppl would mean 64 points. Next is Caspian, Firestorm and Kharg.”

Credit to David Veselka
 
I don't remember the name, but I think that's it. It's the one that flips the two thumb sticks around. I do it for both jets and choppers.

I think that's Legacy, that's what I use, roll on left stick, and w/ pitch & yaw on the right

I may be wrong, but doesn't southpaw change a few buttons, not just sticks?
 
I have noticed that also throughout my extensive use of CITV/guided shell. It is indeed not very reliable.

For support I would recommend the M27 IAR, same damage as the RPK, but it has a higher ROF and a faster reload time. Meaning that it can kill faster and more frequently. I would recommend a grip because it tends to recoil up and to the right more than the left. The PKP also does the most damage of all weapons excluding sniper rifles and shotguns, it is the only gun in the game that can kill in just three bullets to the chest at close range. However it is hampered by a slower ROF (around 600, IIRC) and a very long reload time ~6 seconds.

The last few rounds where I have tried to get soflam/ guided missiles going, have been ones where I have caught nasty K: D stats for the round 👎

Thanks for the tip about the IAR. Given how the bug exists whereby it switches your starting weapon after a round if you select the "unlocked" starting ones, I may just play both now, instead of manually switching back to the AK when I am playing a US deploy.

Sounds like a big DLC load - BC2 had loads of maps and weapons. Looking forward to it 👍
 
I actually just did that today.
Don't see what all the hoopla is about.

Incoming wall of text . . . :lol:

I have yet to make a switch away from any of the M1911s after signing up for the EA Gun Club. My effectiveness using a pistol has gone up tremendously since adding one of the M1911 variants to all four classes. I am really enjoying the benefits that utilizing a pistol to the fullest has added to my classes/effectiveness as a player and have found no reason yet to make a switch.

The big disclaimer is that since I have only used the M1911 and variants exclusively since unlocking the weapons, there is a good chance that my effectiveness/confidence in using a pistol has dramatically increased. Since that is likely the case, it is quite probable that I would now be more effective using other pistols than I was previously and one of those pistols could potentially be more effective for me to use than the M1911. The drawback to switching is: more recoil and even smaller magazine, technically cylinder, capacity (MP-412 and .44 Magnum); short effective range, incredibly soft hitting beyond short effective range, more-ish recoil, and ammunition burner (G18); lesser stopping power (G17C, M9, MP443); or not feeling as comfortable/confident in making the switch to secondary in panic situations.

I do not like the idea of more recoil with less ammunition capacity, shorter effective range, lesser stopping power, or messing with what is right now a good thing. If I do have a go with another pistol, then it will be either the G17C, M9, or MP443, as each of those handle in a similar fashion to the M1911, albeit a M1911 with greater magazine capacity, but lesser stopping power; since the M9 and MP443 constantly switch in the classes depending on the faction, then the G17C is the weapon I would use and is the weapon I was using prior to unlocking the M1911s.

In comparison, the extra stopping power of the M1911s is very handy, especially with a negligible increase in recoil. The biggest drawback to the M1911s is the lesser magazine capacity; though, if I have to reload the M1911, or any pistol, mid-combat, my chances of survival are dramatically decreased. Right now, I prefer being able to kill slightly quicker by being a touch more accurate with shot placement and not have to deal with larger amounts of recoil while placing those more accurate shots. Lastly, my confidence in using the M1911s is much higher than any of the other pistols and that alone is reason enough for me to not to mess with a good thing going.
 
Last edited:
It's great and all, but with all the things I've heard about it, I would have thought it would be a bit more powerful.

It's definitely slightly better than the M9, my next favorite pistol. But that's just it, only slightly.

I've gotten a ridiculous amount of kills by spraying then making a quick switch to secondary to finish the enemy off. I'm not getting as many of those anymore.
 
I think that's Legacy, that's what I use, roll on left stick, and w/ pitch & yaw on the right

I may be wrong, but doesn't southpaw change a few buttons, not just sticks?

My layout has pitch and roll on the left stick, and yaw on the right. Again, both for jets and helicopters. It just feels more natural to me, especially coming from a very skillful Ace Combat career.
 
gundalini and I had an experimenting round at Caspian last night. I was laser painting helis with CITV and he was using guided shell to blast them out the sky.

Well, that's how it worked in our head. How it actually worked was his missile either not firing or completely missing the helis and then the helis destroying us as if a shooting range. Ended up 1-11 that round for me, it was just great.

Yes was strange.
At times you had lock but the shell wouldn't fire for me, other times it fired but I don't think we had one hit. At one stage a chopper was hovering right in front of us, I fired the guided shell, he didn't deploy flares or move yet it still missed. :odd: I would have been better off with the normal shell as it was a good chance that I could have hit him.
Perhaps the guided shell doesn't work at really close range? :confused:

On a positive note a couple of our other rounds were fun, Damavand was a great comeback win by our team. 👍

On another even more positive note after changing my ISP during the week I've had two nights of game play without dropping from the server once. :D
Not to say I won't at some stage but two nights without a dropout for me is nothing short of a miracle.

Cheers Shaun.
 
My layout has pitch and roll on the left stick, and yaw on the right. Again, both for jets and helicopters. It just feels more natural to me, especially coming from a very skillful Ace Combat career.

yeah I think that's southpaw, I like using two sticks(yaw rarely gets touched), one relates to back&forth motion of pitch in a yoke and yaw in the pedals while the other relates to left&right motion of roll in a yoke to me

I pre-ordered Assault horizon then haven't touched it since BF3, Uncharted 3 is still in wrapper but GT5 takes the #1 spot and soon to be replaced by iracing :lol:
 
Yes was strange.
At times you had lock but the shell wouldn't fire for me, other times it fired but I don't think we had one hit. At one stage a chopper was hovering right in front of us, I fired the guided shell, he didn't deploy flares or move yet it still missed. :odd: I would have been better off with the normal shell as it was a good chance that I could have hit him.
Perhaps the guided shell doesn't work at really close range? :confused:

If the target is really close I find it necessary to quickly aim the barrel up and then fire. Because the guided missile does a top attack when it has been designated, having it very close will sometimes cause it to miss.

Had a good run in the little bird on Damavand before, took down the Huey 3 separate times and got two Vodniks and 3 flag captures. Probably my highest scoring game in a little bird ever. 👍
 
If the target is really close I find it necessary to quickly aim the barrel up and then fire. Because the guided missile does a top attack when it has been designated, having it very close will sometimes cause it to miss.

Ah thanks. 👍
Will keep that in mind for next time.

Cheers Shaun.
 
Thanks for that dzidza, Dragon and Blitz 👍. We were up against a very good team, which lead to some beat downs, but it had it's moments! Nice to see theewar join in too!

I had (another) shocker at Canals but Metro I thought we did pretty well, especially after Dragonistic lead us to A and we changed the balance of the game.

I've got this weird affinity with the RPK now, I really go like it, but in CQC (GB or just running into someone out in the open) I often find myself dying. I was pretty pissed off though at Metro, a few times I had the bipod up and some guy using a AEK was picking me off :indiff:.

Incidentally, as I put my controller down after saying 'catch you all online', I experienced a power cut!
 
Last edited:
Mike Rotch
Thanks for that dzidza, Dragon and Blitz 👍. We were up against a very good team, which lead to some beat downs, but it had it's moments! Nice to see theewar join in too!

I had (another) shocker at Canals but Metro I thought we did pretty well, especially after Dragonistic lead us to A and we changed the balance of the game.

I've got this weird affinity with the RPK now, I really go like it, but in CQC (GB or just running into someone out in the open) I often find myself dying. I was pretty pissed off though at Metro, a few times I had the bipod up and some guy using a AEK was picking me off :indiff:.

Incidentally, as I put my controller down after saying 'catch you all online', I experienced a power cut!

It was great yesterday but next time we should choose some servers close to you
 
That game at Metro is the reason I hate the USAS :mad:

Patrick
That match was ridiculous. That Captain guy with the USAS.:mad:

+1. We stood no chance. What weapons were you guys using - seemed to get some good numbers there.

That round at Caspian was great. Didnt think we had a chance about half way through but we spread our resources and kept taking flags. Both of you popped up a few times in the gunner seat :D.

drizda
Next time we pick a server closer to you
Or one with fewer +100 level guys :O.
 
Back