Battlefield 3

  • Thread starter Thread starter The Bman
  • 14,126 comments
  • 663,112 views
I went up a couple of points KDR last night, 46-4, 17-0 and 13-0 all helped that. Wasn't planning on quitting when I did but it crashed on Caspian.
 
Just played my first full game as an engineer and got MVP, on Damavand Peak.

Also what do you guys think is the best gun for an engineer? I'm using UMP-45 at the moment.
 
Just played my first full game as an engineer and got MVP, on Damavand Peak.

Also what do you guys think is the best gun for an engineer? I'm using UMP-45 at the moment.

Tricky one for me with engineer. I keep rotating between the M4A1, AKS-74U and the Scar-H but I think AKS wins because the M4A1 feels too inaccurate over long ranges while the SCAR is dreadful in close quarters.

(Long term reader here :P)
 
Smilenator
Just played my first full game as an engineer and got MVP, on Damavand Peak.

Also what do you guys think is the best gun for an engineer? I'm using UMP-45 at the moment.

If you have played Co-Op then its that engineer gun i think its SG553. If you dont then its Scar-H.
 
For optimum performance I'd take the AKS for longer engagements with a heavy barrel due to predictable recoil and controllable fire rate or an M4A1 for closer as it has the highest fire rate and fastest reload of the carbines.
 
Last edited:
Yeah it really does depend on the map and your play style. I've been using the M4A1 a lot, but recently started using the AKS with good results. You do have to try it out for yourself and figure out what suits best though.
 
G53 is my go to engineer gun. I have just shy of 2k kills with it. My next closest is the scar with a tick over 300 with that.

500 of my g53 kills are headshots. Aim for the chest and the initial pull upland right will usuallybe very controllable.
I still run with foregrip suppressor combo. Tried a few different variations post patch but went back to that set up. For larger maps the flash suppressor works well, but I always forget the sound signature on the mini map.
 
I actually think the A-91 is the best of Engi weapon - high ROF means CQC it is quite lethal, and burst firing it over distance has surprising accuracy. I have 400+ kills on mine, before I decided to try some other options.

I haven't tried it post patch, but suppressor and foregrip worked well beforehand.
 
Had some fun games last night with highlights including:

1) RPG a transport helicopter out of the air. I think there were four gentlemen inside. All I know is, it was during the last seconds of a match and when the final screen showed up I had 4-5 more kills than I had only seconds before.

2) Shooting the pilot and copilot out of helicopter on Damavand peak with my 240 Light Machine Gun. He was flying too low so I just bipoded up and fired right into the window. Because it was flying low it landed without exploding and my buddy hopped in and flew it away.

3) Knifing a sneaky spawn camper in the back. One of those defenders who doesn't move back when his team loses a set of Mcoms but instead hangs around the area and C4 booby traps spawning vehicles. He got me once and then myself and the other guy who got blown up immediately respawned right back in the deployment and looked for him. Found him crawling through the grass like a snake.

good times.
 
Had some decent rounds for me at least last night, 25-26 kills out of 300 kills in team deathmatch. 15 deaths ish each. I suck at shooters so I was quite happy with myself. 870MCS ftw.

I don't know how the hell you guys get so good.
 
Slashfan
I don't know how the hell you guys get so good.

The best part about Battlefield is that you don't just have to be good at shooting people to be good. My K/D is less than 2 right now but my score per minute is fairly high. I have no problem risking getting killed to revive somebody and I don't play cautiously in any way.
 
The best part about Battlefield is that you don't just have to be good at shooting people to be good. My K/D is less than 2 right now but my score per minute is fairly high. I have no problem risking getting killed to revive somebody and I don't play cautiously in any way.

Same here. My KD is about 1.6 or so, but my SPM is 521.
 
Was having a pretty poor match on Damavand CQ last night, until I saw an enemy getting out of his tank. So I ran for it, killed him and spent the next ten mins holding the enemy back with it.

As for K/D, mine isn't great (about 1000 more deaths than kills) but of course, that isn't what battlefield is about seeing as I managed to get MVP without a single kill once XD. My SPM is just over 300. Not amazing but not bad either.
 
Sureboss
Oh yeah, got called a camper the other night, what was I camping in?

Yeah, a tank.

The other day I was called a tank camper because I was gunning for one of my clan mates who happened to not be killed, which by my count makes it their problem, not mine, but logic doesn't always apply in BF3. Oh and I got called an RPG noob by a delightful chap who was using the tank I was trying to kill as cover, the tank moved, he didn't... Yet I'm the noob. He then went on to say things like 'at least I can play' and such things, yet I ended the game 47-24 with only three RPG kills and he ended it 31-28.
 
I think the thing with KDs in this game is its really easy to have a totally crap round. I mean when I used to play on PS3 I could go flawless rounds with 15-20 kill streaks (got three 20 kill streaks - never any more :banghead:) and then the very next game die 6 times and not kill anyone, but still come in the top three on my team. It doesnt matter if you die a lot, as long as you PTFO there are still heaps of points to be had. I mean a neutralise and a capture in CQ gets you 450 points, thats four kills.

On PC its a totally different story. I dont know if I suck, or if the other people are just supremely good. Im still not 100% confident with the mouse, though my accuracy is higher than with the controller. My KD is a measly .6 and about 230 SPM. On PS3 its 1.5 and nearly 500 SPM. I think I may be disadvantaged by being a low level (6) and not having access to all the weapons. I think I might have to buy that ultimate pack, but if it is just me, its a giant waste of money.
 
Was playing CQ on metro earlier, on the Russian team. When I joined we were losing heavily but managed to get out of base and took all three objectives but were pushed back by the other team and a huge and epic battle started at B and lasted pretty much the rest of the round minus a few quiet periods (very short periods at that!).

We held them off quite well and, for the most part, managed to keep them on the platforms. At one point I tossed a grenade down the stairs by the locker room at B, but a teammate stepped infront of me and the nade bounced back off him >:(

Easily one of the most fun games I've ever had on metro despite a fairly heavy loss. Most of the games I play on metro it's just an hour long base rape, but this one was, after we managed to get out of base, quite competitive (although the ticket count didn't show that, when I joined we were losing by a lot more than when the game ended).
 
If your team is stuck (read: getting slaughtered) on metro and you can't really do much, spawn as recon and place a spawning beacon somewhere near the objective that's near their spawn. You need to focus on this one objective and make it your goal to take it. Which is why the spawning beacon comes in handy. You'll probably die a lot, rage a lot and ask yourself why exactly your team is not doing anything other than being killed, but if you can get a couple of enemies away from the battle scene and search for you you've done a great deal because these enemies that inevitably find you, kill you, take back the objective, possibly destroy your spawning beacon and do other things that are not to your liking are during the time it takes to do these things not shooting at your braindead teammates which simply do not spawn at the objective that you capture again and again and again...

Doing this does help your team tremendously, but in the end if you do find yourself on a team that manages to do the above you're going to lose anyway.

Not even if you have a friend (VEXD) helping you. :irked:
 
Apokalipse
If your team is stuck (read: getting slaughtered) on metro and you can't really do much

Most of the metro games I join are like that. There really is a lot of morons playing BF3. The biggest problem is, of course, these morons trying to run straight through to B without taking out the snipers and machine gunners at A first. Then you get people like myself who stay back and try to take out the snipers etc at A first but end up outnumbered because the morons have rage quitted. I generally quit myself or use it as an opportunity to increase my kill count as most snipers will just camp in one of the two buildings at A and return to the same spot when killed.
 
As stated for Metro, I know myself and VEXD are pretty effective at ending a spawn trap (Conquest) so long as you can get past the first flag where all the death is going on. Taking the back escalator (cafe side) and run down to the far objective, if you have 2 guys you can split up to split up or slow down anyone who chases by taking a flag each if they're not massing around B.

As for SPM V KDR and such, it's all a matter of how you play and how well you adapt. SPM is largely affected by the game type and maps you play most, so it's not an accurate measure of 'skill' and neither is KDR because once again it depends on your usual class, game type, map, playstyle and such. I have an unusually high KDR and 'skill' (top 1% of players according to bf3stats.com) but I nobody would accuse me of not playing for the win, then again my SPM is not as good (it's good, 441 top 15% but hardly the same level) so it makes me look like a KDR whore but the reality is I know my strength is being a slayer (killin' fools) so when my team is capturing a flag I don't always go for the capture as well if I can take up a vantage point and cover them instead with whatever gun I have or storm ahead and meet the enemy head on as they come defend. Look at that another way though, my most played class is Recon, and to hold 441 SPM as a primarily Recon player playing mostly CQ is no joke.

What I'm getting at here is that stats aren't a good measure of a good player, they can be an indicator that a player might be good but you need to know the way the player thinks and plays to really establish a skill level. Some players get high SPMs because they dive on objectives and get tonnes of supportive points but low KDRs, some get high KDRs and lower SPMs not because they're camping a mile away with a sniper but because they're floating near objectives but not on them and making sure their team is covered. Cause and effect.

What I think makes a good player is knowing their strengths of their weapons and of themselves, adapting accordingly and doing their job to the best of their ability even if it means diving on to flags and dying a few times or just reviving and barely killing, if someone isn't good at something they should practice when they're on a dominant team. Similarly they need to know where and when they can't be helpful, if they find themselves against tanks anyone can shoot an RPG straight enough so they should know to change class and help the team but at the same time you can be a great engineer but you must learn to play assault/support well for maps like Metro when engineers take a back seat.

In other words good players can take the main key roles with competence and perhaps specialize in one area, what makes a great player is someone who can play any role at a high level and knows what role they need to be for a given match sometimes that means using a kit in a way which might be completely inappropriate for a little while before settling back to a comfortable position. Recon players are usually the most criminal for this reason, alot of them don't even play Recon right let alone know when they need to either change kit or get in the mix with their sidearm for a while, a great player would do just that and be able to use their sidearm like a primary or change to an SKS/semi auto (or kit) if they can't do it with the pistol. Even a lowly Recon with a pistol can lead from the front with the right person on the trigger, sometimes that's exactly what you gotta do to bring the rest of your team back in to the fight before bringing the rifle back out once the team follows through.
 
Last edited:
Indeedy, it can all be misleading and it's all without context, you'd need to see the actual player, to work it out.

The other night when I went 45-3 with the SKS, I was MVP2, MVP (on my team) had a third of the kills as they were always around the objective. I was sat in that building covering all of the objectives barring Back Streets (why no one RPGd me out of there, I don't know). You get no extra points when you're outside of the objective, even though you can stop the objectives from being taken. That aspect of points doesn't really work. I think the only time I get really annoyed by team mates, is those who don't drop health/ammo or who snipe from so far away that they nothing much beyond get 4-5 kills and protect nothing.

It's very hard to judge a player, there's no definitive method.
 
On PC its a totally different story. I dont know if I suck, or if the other people are just supremely good. Im still not 100% confident with the mouse, though my accuracy is higher than with the controller. My KD is a measly .6 and about 230 SPM. On PS3 its 1.5 and nearly 500 SPM. I think I may be disadvantaged by being a low level (6) and not having access to all the weapons. I think I might have to buy that ultimate pack, but if it is just me, its a giant waste of money.

I had the exact same problem with BC2, and your level definitely isn't the issue because the starting equipment is some of the best stuff in the game (the M4 and M16 in particular). I was pretty good (if I may say so) at BC2, my ratio was, if I remember correctly, around 2 on PS3, but when I moved to PC it was much, much lower for a long time because I wasn't used to the mouse, but also because everyone else was so much better at checking their corners and reacting to things in general. It's just a fact that the keyboard and mouse works much better than a controller for first person shooters, it cannot possibly be disputed to the contrary at all, ever, and it's because of muscle memory, the absolute mouse vs. the relative joystick and the hardware delay getting in the way of reaction speeds.

Imagine this, for example. You're playing BF3 and you spot an enemy player about 10 metres in front of you and halfway between your crosshair and the right hand edge of your screen. On a console you tilt your joystick all the way to the right and wait for the crosshair to move a sufficient distance, the speed at which it moves depends on the sensitivity you have set. On a PC, you move the mouse as far as you need to and the aim is instantaneous, no waiting involved unless you have a very, very low sensitivity setting and a small desk, requiring a lift of the mouse. I personally have mine set so I can do a full 360 with about an inch of mouse movement, just because I think I have the required muscle memory to play that way, and it works pretty well. So imagine you are the enemy being viewed by someone else; if you're already looking straight at the player who has to aim at you, you can probably drop them before they can aim at you on the PS3 version, but on the PC they'll most likely be able to hit you a few times before you kill them. That's why you feel like you suck, I'm guessing, because you're not used to people reacting that quickly. You can't really develop the same muscle memory with a joystick because it's about duration (of holding a stick in a certain direction) rather than position (that you snap the mouse to), it's not the same thing at all. Because of this, PC players are able to be better at being aware of their surroundings and can react so much more quickly than you're used to when playing on the PS3.

TL, DR: It's not you being worse at the game, you just haven't gotten used to everyone else being better than you're used to. You'll get it if you stick with it and have more fun in the process, unless 24 player CQ small is how you roll. Personally I love 32 player CQ large, but 64 player servers are utter madness and you don't really get to use the mobile AA much on the PS3 version, though it's not much better than a peashooter given how unbalanced it is against air vehicles I suppose.
 
From my experience of playing many hours--I think 17 days worth--of Modern Warfare 2 on PS3 and now 120ish hours of Battlefield 3 on PC, in general, the player skill level on PC feels greater. Battlefield 3 is probably the first serious attempt at PC FPS I have played. So there was an adjustment period to playing with a keyboard and mouse. My initial impressions of keyboard and mouse were not good and I was very frustrated at times.

Aiming with a mouse is much more precise than a joystick. The adjustment of aiming with a mouse was more seamless than moving my character with a keyboard. Shooting someone with a mouse is mostly just a point and click affair. Navigating a webpage is a lesser form of that point and click affair, albeit one in which reaction time and precision are not near as important. Handling weapons recoil with a mouse takes a bit of time to become accustomed to, but it is not overly difficult.

Movement of a character on foot with a keyboard or joystick is about a wash, though a keyboard can offer some advantages because of the proximity of a greater number of keys to use (if needed). This is where I had the most difficulty adjusting. I consistently screwed up crouch and prone. I would crouch when I wanted prone and prone when I wanted crouch. I also would move my guy forward when I wanted to strafe left. My fingers did not have enough muscle memory to translate what my brain was telling them to do. It took quite a few hours to build up that muscle memory and I still need to work at it.

Even with 120ish hours of Battlefield 3, my abilities with a mouse and keyboard still need work, but I now feel more comfortable using both. The mouse and keyboard definitely offers advantages to FPS; however, the equipment advantages are readily available to everyone and so it is really a null point, other than when you consider experience using said equipment. Throw in more people on the maps, many people with a higher skill level overall, and you are going to struggle at times until you adjust.
 
Last edited:
Post about skill and stuff

Good post.

The only thing I might add is that you can still have a great player, even if they only play one or two specialities, but play them momentously well in those speciailities.

A super hot heli pilot or super hot tank driver can swing a game, even if they are useless as being infantry. Similarly, we've all come across those Rambo's who run and gun like nobodies business, but in all likelihood, can only be that effective with that weapon and that kit.
 
Preaching dem truths

Agree, I felt free of shackles once I had everything unlocked on my classes because I no longer dived on objectives for point I could dive on them if I needed to instead. Key stats such as KDR and SPM are good indications that player might be good but are not absolute because they can be skewed so easily. It's likely though not certain that players with high stats for one or both are good players to a degree, but it's not completely unlikely for a player with lower stats to still be as valuable a team member. Quite often one man capturing one flag can bring your team back in to the fight and on to a comeback, they might have died a tonne to get it but there action saves your entire team. It's sort of a quality/quantity argument, one quality action or play can outweigh numerous kills or easy objective grabs in a tight match. How many times has a guy managed to get away to an objective only to die after their squad has spawned on them and gets all the points?

I tend not to look at the scoreboard when I play for this reason if I can help it, so I play with my mind focused on what I can do now instead of what's happened so far. Stats are nice to have but once you stop thinking about them you'll have more fun and be a better player all at once. Measure yourself game by game, what did I do well? Where did I make mistakes? What can I do better next time?

One key characteristic is learning to avoid reflexes and replace them with reactions, I've spoke about this in the past about COD titles. A reflex is something you do instinctively, for example when players see an enemy they often get focused on killing that one guy and lose awareness of their surroundings. I regularly catch chasing jet pilots out by turning tightly around a large object like the massive tower on Caspian and they're so focused on chasing me they fly right in to it. Use this to your advantage, use peoples reflex actions to make your own reaction and checkmate them.

Example from COD (first clip, 2 perspectives enemy and myself):

From my perspective you can see the enemy up and to the right, I can see he's seen me but I know he's not got enough time to get me because of his position, he isn't threatened by me so he has no need to fire , you can see him get up predicting me to carry on as I've not displayed any action that I've noticed him (he think he's got an easy kill coming now, I've avoided forcing him in to a reflex to fire early as I have a worse position if he starts a firefight now). My immediate reflex would have been to immediately fire as soon as I saw him, but instead I've played dummy and then as soon as I break sightline you can see I turn my character and move back quickly so he's facing the wrong way with no time to react. Cold and calculated I turn his position of advantage in to an easy kill for me by not forcing him in to a reflex and calculating his reaction in a split second, he makes a relatively good decision but I make a better one. I've taken it a step even further by using his own reaction against him by keeping cool and not reflexing myself, had he been looking at me directly to take shots, I would have been forced to reflex but I've observed his body position and seen an opportunity to use his own mind against him. It's not a sure fire victory to repeat this, but it's the sort of thought processes that I constantly go through when I'm on form and playing well.

A BF3 example is when you see an enemy tank and you have a support guy you're talking with, as even a Recon player I will fire randomly and loudly so the driver and gunner focus on me in the hunt for points, they might kill me but by the time they do they've got a stack of C4 on them from my buddy. A clever tank team would not both become focused on my red arrow, but it's very hard to ignore when in the situation yourself unless you're with a trusted team-mate.

@Mike
I agree Mike, but those special skills are only applicable on the assumption they have the opportunity to use them. A great assault player isn't much use on Op Firestorm, a great heli pilot is no good on Metro or if some noob has his precious helicopter. Which brings me to my point, they are good players overall and nice to have on your side, but they're great if they always have a trick up their sleeve in any situation. Players should first focus on specializing in certain areas, engineer, assault and main battle tanks is a good start, and then later try out different things which are more specialized and of less general use.
 
Last edited:
Back