Talking about 'tires/tyres' or more specifically rubber - I'll go with compounds that can take the appropriate speed loaded on them.
For instance I have SH/SS (depending on the available torque/hp) on my immensely powered Nardo, but RH on my Bentley Speed 8.
CS for a lower-powered car and CH for the smaller crapboxes. If I take one of the small crapboxes and turn it into a pocket-rocket, then I might go up to CS/SH.
Not engraved in stone. It's a game. Do what you want.
When you are engaged in simulation to the max - well then - remember to put damage on. It effects the rubber. And everything else that effects the rubber, too.
And of course, while this is a 'debate' (conversation?) about rubber that can very well have its own thread (and most certainly there is a multitude of such discussions around, here in this forum as well as elsewhere) when it comes to relating it to the 'sleeper/beater' concept then what, I believe, is regarded as stock is the virtual machine we receive from the dealer (or elsewhere brand-new unmodified cars are available) and is run with the minimum of modification, taking that such things as TC, ABS, etc can be tweaked.
As soon as any part on that car is changed (not counting fresh oil) then it goes from being 'stock' to 'modded'.
I participate in this series because it gives me a chance to run stock cars live with a field of runners that are not only consistently fast, but also run the same car stock against me.
The only difference is in the settings we use - I drive manual, with ABS 1. Everything else off. But the host of this series provides with the field with the car as 'stock' which means players are allowed to use whatever settings come with the car. You can't change your rubber. But you can change your traction control. The choice of grip is up to the player.
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Last edited: Nov 26, 2014