Hey guys,
Pardon me if these are really dumb questions, but I don't quite understand how to participate in the time trials. Three things I don't get. The Racing Together setting, the 10 minute time limit and how to submit your time.
I ended up running the track off-line, gave myself 10 minutes to put in a good lap and had a best 2nd lap of 234.8xx (might have been .811), but I can't remember right now. Not at home. Third lap was a throwaway and exceeded the 10 minutes by the time I finished it.
So, my questions are, do we run these time trials in an on-line room together at certain designated times or off-line as I described above?
Did I interpret the 10 minute time limit restriction correctly or can you spend whatever amount of time you want to put in your best lap?
How do you submit your time?
Interesting debate on the DS3 vs Wheel times. My thinking behind the DS3 being quicker is this:
One tap on a DS3 directional button to steer and you instantly get full lock on your steering. Imagine what the steering is doing as you feather the button to maintain your line around a corner or trying to correct oversteer? You end up with super-human steering inputs.
Now, with a wheel, I use a Logitech pro, and have changed the settings in the game to be in full simulation, with 900 degrees of steering input. That's around two full turns on the wheel to lock. There is no way for me to make the steering inputs DS3 users do with my settings. Having said that, I could probably switch the settings on the wheel to be more arcade like, and get similar steering input, but I prefer to try and make the game as realistic as it can be when I drive.
In my mind, the DS3 gives a distinct advantage over the wheel because A DS3 user gets full steering lock input with every touch of the button. While a wheel user is incapable of the same steering inputs, and from my experience, rarely do I input two full turns on the wheel unless I'm trying to correct a huge slide or mistake, thus putting a wheel user at a disadvantage. Watching DS3 replays, the way the cars steer through a corner is much tighter because of the fluttering full lock inputs as you hit your directional button to get through the corner. That's my theory (excuse for being slower) anyway.
Debate away, nicely though!
High Speed Eifel 495pp MONDAY NIGHT STANDINGS (BY MY COUNT)
name time
@Baron Blitz Red 2:30.753
@McClarenDesign 2:31.798
@OGGamer 2:32.782
WestRoadz 2:32.867
HordeR35 2:32.886
BilboStig 2:33.078
@basswerks1 2:33.371
@turismoslayer 2:33.609
@RacingOtaku86 2:33.863
PartTime Racer 2:34.115
Rob_on_drums 2:34.455
@MidFieldMaven (Rave2Grave) 2:36.316
@lilcat89 (GTP_Mpower) 2:37.860[/QUOTE]