- 1,096
- Wattsterplus
- XML Binging Language?
With all the new information coming thick and fast, Im finding it hard to keep track of what features are confirmed, what are rumours and if a feature is new or previously known.
In an effort to gather all the information we know is confirmed for GT5, based on presentations from PD, advertised within official trailers and confirmation from official documents, I present the Master Feature List.
Note: This is not a wish list.
Disclaimer: Although every attempt to keep this list as accurate as possible, it may contain incorrect information thanks to the secretive nature of PD. I don't particular want to be everyones worst enemy if this is quoted in some blog, then turns out to be wrong!
Sources :
If stating something that is missing from the list, please provide a source is possible. I will update sources over the next few days.
The only Official Cover.
Note that a black car version of this cover was shown in the The Official Playstation Magazine.
Release Date All we know isMarch 2010 for Japan. Nothing more specific, read this
Licenced motorsports:
- NASCAR
- IRL
- WRC
- Super GT
Unlicenced but included
- Formula 1, as seen by Farrari F1 2007 race car in GT5P.
- ALMS represented by a selection of Le Mans cars included in the game. Source
Tracks : over 20 Locations, over 60 variations, The master list is here
Cars : 950+ , The master list is here
Cars : Special note that Hybrid and Electric cars will also be included.
Cars : New to the series, McLaren, Ferrari, Lamborghini, Bugatti and Tesla.
Track Enviroments:
- Variable Weather, yet to be confirmed if selectable or dynamic.
- Day and Night racing on all tracks.
- Moveable objects on the track (Best example is of the tyres in the Tokyo Demo.)
- Racing flags (basic yellow flag discovered in GT5 time trial)
Damage Model & Physics
- New physics model for GT5
- There will be 170 premium race cars (Included in this is definately WRC)
- Rollover (overturning of cars)
- Interior damage on Race Cars,
- Basic exterior damage on all non-premium cars
- Exterior damage with parts falling off on Race Cars, ie Doors, Bumpers etc.
- As with most motorsports games, damage can be disabled.
- Mechanical damage on all cars. (Demo physics have shown cars being limited to 50 after serious damage
- Tyre wear, temperature.
- Real time telemetry. Source
Visual
- The game will run at Full HD 1080p* at 60 frames per second.
- GT5 will also be available in 3D, as soon as 3D TVs become available on the market, Source
- All cars will have full interior modelled.
- Each car is up to 500,000 polygons. Source
Modes
Arcade
- Single player
- Split Screen 2 player
GT Mode
- World Map
- My Garage
- Car Dealer
- Tuning Shop (interviews have included tuning of body parts, bumpers etc)
- Car Wash / Oil Change
- Championship Race
- Licence Test
Photo Mode : PD are working on producing up tp 20 Megapixel images. (Can't wait to make my first poster!)
- Photo Drive (within circuits)
- Photo Stage
Online
- Up to 16 players online
- HD videos of replays can be uploaded to Youtube, recorded at 30 frames per second.
- Open Lobby
- Text / Voice chat
- Private Room
- Online Photo Album
- Online Replay Album
- "Car clubs and racing leagues" briefly confirmed but in no detail. Source
Wheel compatibility
- Logitech G25/G27, including G27 LED's
- Logitech Drive Force GT
- Logitech Driving Force Pro
- Logitech Driving Force Ex
- Logitech Driving Force
- Fanatec 911 Turbo Wheel
- Fanatec 911 Turbo S Wheel
DLC We know nothing as of yet.
Gran Turismo TV
- Improved UI
- Export of Video to the PSP
- Progressive downloading
Extras
- Head tracking using the Playstation Eye.
- Multi-screen display setups
- Importing of existing garages from GTPSP and GT5P.
- Museum - History of cars, similar to that of GT5P
- Dolby Digital, & DTS, 5.1 / 7.1
- Custom in-game music
- Ability to load real life GPS data from select future Toyota's and race/view performance virtually on the same track in GT5. Source
And now the rumours / speculation based on facts, again not a wishlist! :
- Track editor, as mentioned by Amar212
- Teams/Clans etc, also hinted by Amar212 i believe. Also basic confirmation by Kaz in interview.
- Two versions of the game, one premium and one standard. This is most likely to relate to DLC, such as additional tracks and cars.
- Wind tunnel & Dyno as shown in teaser trailer, source
-3D as shown as a technical demo in CES 09 & CES 2010 Now confirmed!
- Rewind, as quoted from Kaz with a very vague translation.
- Livery editor as mentioned a long long time ago in presentation.
- Live track weather, no idea where this came from initially but note that GT5P does mention weather conditions of tracks from around the world.
In an effort to gather all the information we know is confirmed for GT5, based on presentations from PD, advertised within official trailers and confirmation from official documents, I present the Master Feature List.
Note: This is not a wish list.
Disclaimer: Although every attempt to keep this list as accurate as possible, it may contain incorrect information thanks to the secretive nature of PD. I don't particular want to be everyones worst enemy if this is quoted in some blog, then turns out to be wrong!
Sources :
If stating something that is missing from the list, please provide a source is possible. I will update sources over the next few days.
The only Official Cover.
Note that a black car version of this cover was shown in the The Official Playstation Magazine.
Release Date All we know is
Licenced motorsports:
- NASCAR
- IRL
- WRC
- Super GT
Unlicenced but included
- Formula 1, as seen by Farrari F1 2007 race car in GT5P.
- ALMS represented by a selection of Le Mans cars included in the game. Source
Tracks : over 20 Locations, over 60 variations, The master list is here
Cars : 950+ , The master list is here
Cars : Special note that Hybrid and Electric cars will also be included.
Cars : New to the series, McLaren, Ferrari, Lamborghini, Bugatti and Tesla.
Track Enviroments:
- Variable Weather, yet to be confirmed if selectable or dynamic.
- Day and Night racing on all tracks.
- Moveable objects on the track (Best example is of the tyres in the Tokyo Demo.)
- Racing flags (basic yellow flag discovered in GT5 time trial)
Damage Model & Physics
- New physics model for GT5
- There will be 170 premium race cars (Included in this is definately WRC)
- Rollover (overturning of cars)
- Interior damage on Race Cars,
- Basic exterior damage on all non-premium cars
- Exterior damage with parts falling off on Race Cars, ie Doors, Bumpers etc.
- As with most motorsports games, damage can be disabled.
- Mechanical damage on all cars. (Demo physics have shown cars being limited to 50 after serious damage
- Tyre wear, temperature.
- Real time telemetry. Source
Visual
- The game will run at Full HD 1080p* at 60 frames per second.
- GT5 will also be available in 3D, as soon as 3D TVs become available on the market, Source
- All cars will have full interior modelled.
- Each car is up to 500,000 polygons. Source
Modes
Arcade
- Single player
- Split Screen 2 player
GT Mode
- World Map
- My Garage
- Car Dealer
- Tuning Shop (interviews have included tuning of body parts, bumpers etc)
- Car Wash / Oil Change
- Championship Race
- Licence Test
Photo Mode : PD are working on producing up tp 20 Megapixel images. (Can't wait to make my first poster!)
- Photo Drive (within circuits)
- Photo Stage
Online
- Up to 16 players online
- HD videos of replays can be uploaded to Youtube, recorded at 30 frames per second.
- Open Lobby
- Text / Voice chat
- Private Room
- Online Photo Album
- Online Replay Album
- "Car clubs and racing leagues" briefly confirmed but in no detail. Source
Wheel compatibility
- Logitech G25/G27, including G27 LED's
- Logitech Drive Force GT
- Logitech Driving Force Pro
- Logitech Driving Force Ex
- Logitech Driving Force
- Fanatec 911 Turbo Wheel
- Fanatec 911 Turbo S Wheel
DLC We know nothing as of yet.
Gran Turismo TV
- Improved UI
- Export of Video to the PSP
- Progressive downloading
Extras
- Head tracking using the Playstation Eye.
- Multi-screen display setups
- Importing of existing garages from GTPSP and GT5P.
- Museum - History of cars, similar to that of GT5P
- Dolby Digital, & DTS, 5.1 / 7.1
- Custom in-game music
- Ability to load real life GPS data from select future Toyota's and race/view performance virtually on the same track in GT5. Source
And now the rumours / speculation based on facts, again not a wishlist! :
- Track editor, as mentioned by Amar212
- Teams/Clans etc, also hinted by Amar212 i believe. Also basic confirmation by Kaz in interview.
- Two versions of the game, one premium and one standard. This is most likely to relate to DLC, such as additional tracks and cars.
- Wind tunnel & Dyno as shown in teaser trailer, source
-
- Rewind, as quoted from Kaz with a very vague translation.
- Livery editor as mentioned a long long time ago in presentation.
- Live track weather, no idea where this came from initially but note that GT5P does mention weather conditions of tracks from around the world.
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