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- PumpinNumbies
Here's the thing that people like you forget when you trot out this argument over and over again: yes, we know it's about racing. But look, there is a market for the type of game that GT once was.
Seriously, it is so goddamn infuriating to see people basically try and defend every move Polyphony makes and make it feel like we're back in 2005 where it's only GT and Forza. In fact, GT hasn't been the top dog in the genre for a while now. It's a stick in the mud, not moving in the slightest, yet still acting like it's in its prime. If it wasn't for the fact that GT is a first party Japanese studio, then Sony would have closed them down after GT6's utter failure. Sony certainly has canned companies for less, see Evolution and DRIVECLUB's failure out of the gate sealing its fate after a lackluster and problematic launch.
Lol. You're contradicting yourself.
You're complaining that GT changed so much and then proceed to call them a stick in the mud that isn't moving.
Which is it?
Look, I don't have all the numbers and facts that PD has at their disposal, but don't you think you're being a bit naive? Did it ever occur to any of you, that the business actually researched their consumer market before they decided which direction to go with GTSport? Perhaps that sales, data, trends, and the failure/success of other games in this genre helped dictate what they thought would be most successful for altering their brand, even beyond the PS4 console?
You don't think PD knows they were losing customers to iRacing, PCars, AC, Forza etc? So what do you guys recommend they do? Repeat GT6 and hope things get better? People didn't leave GT and head to any of the above titles because they love collecting 10,000 Mazda Miatas, I promise. They left for better racing, or better simulation, more reliable online experiences, etc. So why would their market strategy be to keep bleeding customers and sales to these games? They wanted to focus on racing, specifically online racing, because that's what the other games are doing, and succeeding at. What's more likely to get a PCars/AC/iRacing player to come back to the GT series? Better racing or car collecting?
It's NOT car collecting guys.
Having said that, I agree with you Silver Arrows, there IS a market for Pokemon Cars. But that doesn't mean PD is responsible to create that game OR more importantly, make that game a part of this game. Personally, I would have no issues with GT7 continuing the tradition of the game. I think GTSport is a different branch. Similar to what Need For Speed did with their 'shift' series. They continued to make arcade-y NFS games, but they had an additional series of game, that was more sim-oriented. The 2 can coexist.
My problem, is that no one should have bought/played/cried that NFS Shift wasn't like the rest of the NFS titles, because that was the entire point of the new series. Therefor I don't think you have any ground to complain that GTSport isn't GT6 2.0. It wasn't meant to be a continuation of the original series, it wasn't designed to be that way, and it doesn't seem to me, that it was every suppose to be.
If you're disappointed with the way PD went with their 'new' game (which you really need to get used to, this is a NEW game, not GT7) I understand, and I'm sorry that GT7 didn't come out, or that the 'old' GT series has died. Maybe GT7 is in the works, maybe Sport is just an experiment.
As for where GTSport fits into the racing world, I think its goal is to be the happy medium. That may seem condescending, but it's not. Let me be clear that I have not played AC. I haven't played PCars2, but I did play DriveClub, PCars1, iRacing, and I have dabbled in Forza 7 and Horizon. Need For Speeds and the Crew don't really even apply, but I've played those as well.
iRacing is the ultimate super serious sim in my opinion. Cockpit only, extremely realistic, pricey, by no means a casual racers game.
PCars is next on the list for me. PCars has a LOT of tuning options, even more ForceFeedback Options, and is extremely overwhelming, even to me. I was heavy into tuning back when GT5 was in its prime, but when I played PCars, I looked at all the settings, and it was just too much for me to even want to bother tweaking with, or test/tuning etc etc. Pure race cars.
Then there's Gran Turismo. A good racing game, with dumbed down tuning, a decent social aspect. It's what I consider the sweet spot for 'racing'.
Below GT, are the more arcadey games, DriveClub, Crew, NFS, etc.
*Reminder, I haven't play AC, so it's not included.
My point is this, GT is essentially aiming for mediocrity. Some of you seem to think that's a bad thing, and you are entitled to your opinion. My friends would never play PCars. They're never going to play iRacing in their lives, but they do purchase and play Gran Turismo with me. It's casual enough that anyone can play and have fun, and won't send them running for the hills.
So is GT as good of a 'sim' as iRacing? Nope.
Is it as good of a fine tuning pure race car game as PCars? Nope.
Is it as casual and 'fun' as Need For Speed? Nope.
It's their best attempt to blend all 3, that can attract the largest possible demographic of console gamers, with enough street cars, race cars, evolving events, time trials, livery editor, and social aspects to attract the mass public.
There are plenty of things I feel PD fell short on, in regards to GT Sport. After 4 years, I think it's rather underwhelming what they gave us, it is not my intent to defend them in the grand scheme, but only in regards to what they gave us, and what you guys are complaining about.
It's like complaining that the World War 2 Call of Duty doesn't have jet packs and exoskeletons.
They DESIGNED IT THAT WAY.
Don't buy WW2 if you want Exoskeletons.
Don't buy GTSport if you want to collect 50 generations of GT-Rs.