Assetto Corsa PC Mods General DiscussionPC 

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Messing around with Sentul - basic rain, grass and some lights.

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Yep the rf1, one, isn't great, but IMO better than that. Here it is for masscot and anyone else, it was like one of my first 10 track conversions and once i'd driven it a bit i never touched it again after i did the real life event there... so understand its not great looking.


And you might need this to work out where to go.... good luck.

Screenshot 2025-07-27 005939.jpg
 
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Aomori Showroom - new preset for CM available for you.

View attachment 1467874

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1. You need the showroom Aomori, available here (paid).


Install the extracted folder into .../content/showroom

2. Download the preset here:

https://acstuff.club/s/QaYO (normal view, for most of all the cars)

https://acstuff.club/s/OYed (wider view, for F1 or bigger cars like SUV etc)

3. Click on save and load the preset with CM (you´ll find it under /loaded).

4. Download the ext-config.ini and the models.ini (attached) and put it into the extension folder resp. the main folder (models.ini), overwriting the exisiting one.

Recommended for csp 0.2.11 or 0.2.12p1. Batch processing of the previews is still bugged but hopefully been solved soon.

Have fun!
Best I can get is this image

1753580042936.png

Also getting this error when switching from another preset to this one

1753581821407.png
 
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One of my all-time favorite racetracks, "Horsma Raceway," with its smooth flow and great curves, deserves some polish. It's truly great to drive and never boring in any of its layouts.
Another Horsma fan here, love every single bump and an update would make me clap my hands.

@Swisss if I may, besides obvious british tracks, with brun's Donington Park'23 as my favourite:

most of the brazil ones from VheEth
Arctic Circle
Gothenburg City Race
Mont Tremblant
Thermalito
Lime Rock
Watkins boot
Road Atlanta club course
 

Glendale Raceway 42 pit extension layouts​

Actually, I made this a while ago and I forgot to upload it. I think an extension for this track already exists, but I made this personally for myself.

 
Yep the rf1, one, isn't great, but IMO better than that. Here it is for masscot and anyone else, it was like one of my first 10 track conversions and once i'd driven it a bit i never touched it again after i did the real life event there... so understand its not great looking.


And you might need this to work out where to go.... good luck.

View attachment 1467892
Can't install or unzip this, file seems to be corrupted?
 
It's great to see how vibrant the AC community is and how eager they are to improve everything related to mods. 💪
I'm starting work on Horsma Raceway with my "reinterpretation" of the track, then I'll go back to Aviano and two other tracks I'd started because I've learned a few new things (thanks so much to RMi, CrisT86, and everyone else for their invaluable suggestions) and I wanted to refine them further with some additions. ;)
 
This track also needs a big ass refresh


It's a fun little track that absolutely looks like **** with modern CSP iterations + the tarmac is so wobbly
There is an updated version by ACF & slider666. You can find it on @Breathe track list
 
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Okay, I think I've reached a good compromise. The flags are now in place. I redid the entire grass surface, changing the texture, and increased the night lighting on the straight without affecting the FPS. Try it out and let me know if it can be a final version. ;)
P.S. I left a few flowers, but they're not many. Please don't step on them, thanks.😜

AVIANO CIRCUIT ext_config v.1.1


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I just realized that I had renamed the new terrain texture I used in the ext_config file, so the result wouldn't be like mine in the photo. Please be patient 😞 , as I don't want to make too many update posts anymore. Anyone who wants can download the correct one below. Otherwise, wait a bit, as I want to make some additions to Aviano Circuit and then I'll only publish a complete version. ;)

 
Best I can get is this image

View attachment 1467895

Also getting this error when switching from another preset to this one

View attachment 1467896
In regards to your first pic you posted, please try and don´t use the models.ini - does it work then? You loaded my preset, didn´t you?

Second image, this is a common CM bug and maybe because the kn5 of the showroom is too heavy for CM, causing a memory error sometimes, you can ignore the message.
 
Thanks for the DM Mr Mumbo i would like the skins if your up for uploading them, also where did you get that car in the first picture from?

cheers Sam
G'day @maximeerkat , I've uploaded those skins here.

skins.png


For everyone else, I've also done a mild freshen up for Circuit Pla. My updates here. Adds Grass FX, retextured track surface (sadly the too-frequent tiling is baked into the kn5 and beyond my skillset), updated kerbs, three cameras plus a couple of UI elements.

Screenshot_rss_formula_hybrid_2025_alpine_circuit_pla_27-6-125-19-28-9.png
 
Hi, im using a wheel / simhub and nextion display with assetto, when i go into a practice session and start the display on my screen of the wheel shows my best overall time for that car / track and the delta then goes against that time rather then the current new session, is there anyway to solve that so when i start a new practice session the wheel then shows me the best time for only what i do rather then the overall

Thanks
 
ok try this one

Thanks, works now. 👍
I wonder how accurate this rFactor version is?
The one on RD seems wildly inaccurate - this one definitely seems better.
A fresh conversion with the various routes all separated and coned off, some TSO's added from @leBluem 's app, and this could be a very nice little addition to AC's track roster.
 
AC AI has been discussed. It's pretty good when everything is set up properly (cars, fastlane, AI driver aggression, etc).

But besides the lack of blue flag/outlap AI (which is a major thing) it also has crazy stupid AI decisisions sometimes.

Say you're driving a 1998 season... AI is controlling M.Schumacher. Then he is qualifying and waiting to get on the track. He is in the pits for 2 minutes before the takeoff... anxiously beat Hakkinen's pole time.You know the TV cameras follow him... Murray Walker and James Hunt are full of excitement... when does Schumi go.

THEN... Schumi leaves the pits exactly when he sees Esteban Tuero, Ricardo Rossett and Toranosuke Takagi driving past the pits.

"Yeah I have this masterplan... I'm going to follow the three slowest cars and drivers on the grid and have some extra slipstream. That will show 'em!"

And for sure he's going to follow them for three laps straight... right behind their rear wing despite having the AI aggression at 30, CD Gain and power.lut advantage in the car settings. No... he's not slowing down and making space between them in order to have a clear lap. :D :D

Sure he's going to qualify just ok 90% of the times... but sometimes these happen and it's ridiculous.
 
Thanks, works now. 👍
I wonder how accurate this rFactor version is?
The one on RD seems wildly inaccurate - this one definitely seems better.
A fresh conversion with the various routes all separated and coned off, some TSO's added from @leBluem 's app, and this could be a very nice little addition to AC's track roster.
Yep i reckon, It was always something i wanted to go back to as there is a lot of real estate to play in, it was just a bit dauting as i'm more into car mods than doing the tracks as IMO so much more to do, and i always expected eventually it would be done by someone already. Amazed none of the drift guys have done anything with it as its chock full of areas ripe for that stuff.

Lets see now its out in the wild in basic form, what happens.
 
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I just realized that I had renamed the new terrain texture I used in the ext_config file, so the result wouldn't be like mine in the photo. Please be patient 😞 , as I don't want to make too many update posts anymore. Anyone who wants can download the correct one below. Otherwise, wait a bit, as I want to make some additions to Aviano Circuit and then I'll only publish a complete version. ;)

There is little issue with the box lights, they loose transparency

Before After
original.png
after.png



If you want working start lights, here is a fix (NOTE: I had to disable your GREEN SEMAPHORE section from your 1.2 ext)
 

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With the hot summer i was away from AC. What's changed in the GrassFX settings lately? With an old CSP preview i use for development the grass looks like this

View attachment 1467809

With the new one the 0.2.11 which is available for free is like this (under the sun is even worse, it looks like contamined by plutonium).

View attachment 1467810
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There's a way to fix that colour without having to manually fix ALL THE 800 config i did over the year?
yeah, I really hope so , the grass is now indeed fluo almost for me too (CSP 0.2.11 - Pure LCS 2.60).
I would expect lowering SETTINGS - ASSETTO CORSA - VIDEO - Saturation would help, but it seems it is not taken into account at all :confused:

And in CSP Config app I can't find a slider for overall color saturation ... shouldn't there be one?? ( @Peter Boese please share your wisdom to help fix this, many thanks in advance)
 
yeah, I really hope so , the grass is now indeed fluo almost for me too (CSP 0.2.11 - Pure LCS 2.60).
I would expect lowering SETTINGS - ASSETTO CORSA - VIDEO - Saturation would help, but it seems it is not taken into account at all :confused:

And in CSP Config app I can't find a slider for overall color saturation ... shouldn't there be one?? ( @Peter Boese please share your wisdom to help fix this, many thanks in advance)
In fact newer CSP version are unplayable in this condition. And no, i don't want to re-fix all the 800+ configs i did over the years only for a setting, no way, i will hold myself with older bugged version instead for sure.
 
In regards to your first pic you posted, please try and don´t use the models.ini - does it work then? You loaded my preset, didn´t you?

Second image, this is a common CM bug and maybe because the kn5 of the showroom is too heavy for CM, causing a memory error sometimes, you can ignore the message.
Yes this is your presets, both wont work.
If I move the view around in the preview box the car isnt far from the camera, but isnt in the correct position

1753620768828.png

Edit: deleting models.ini didnt do anything
 
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Here is an direct link from TomSim's discord for all the cars he's updated and posted so no one goes over to ACTK's website and gives him revenue farming. @ me if any of the links are down.

Daytona Prototype
- Ford Riley 2014 DP
Link
--------------
LMP1
- Audi R15+ Tdi LM and LMS/ALMS spec
Link
- Audi R18 TDI 2011
Link
- Audi R18 2012 (E-Tron Quattro + Ultra)
Link
- Audi R18 E-Tron Quattro 2013
Link
- Aston Martin AMR ONE LMP1 V2 | Updated: 30/05/2025
Link
- Aston Martin DBR1-2
Link
- Lola B10/60 LM and LMS
Link
- Lola Drayson Racing LM & LMS
Link
- Oreca 01 LMP1 LM & LMS
Link
- Peugeot 908 HDI ALMS-LMS-Pescarolo-LM V2 | Updated: 12/07/2025
Link
- Peugeot 908 HDI FAP 2007
Link
------------
GT1
- Ford Matech GT1 2010 LM V2.1 | Updated: 24/05/2025
Link
- Chevy Corvette C6.R GT1| Updated 26/05/2025
Link
- Chevy Corvette C4 ZR1 GT
Link

GT2
- Jaguar XKR GT2 2010 V3 | Updated: 13/05/2025
Link
- Ferrari F430 GT2 V4 | Updated 16/05/2025
Link
- Chevy Corvette C6-R GT2 V2 | Updated: 21/05/2025
Link
- BMW E92 M3 GT2 2010 LM V2 Spec | Updated: 11/05/2025: New Textures, CSP addition
Link
- Porsche 997 RSR GT2 V3 | Updated: 15/05/2025
Link
- Spyker C8 Laviolette GT2 V2 | Update: 12/05/2025: complete new interior mapping, new textures, new interior and exterior lighting
Link
- Aston Martin Vantage GT2 V2 | Updated: 19/05/2025: New interior mapping, exterior parts, textures, lights, & shifter animation
Link

GT3
- Porsche 997 GT3R
Link


Update info
GT1 Updates:

Ford Matech GT1 V2: 02/05/2025
New engine bay with a real engine inside, new rims and brake systems, new mapping, new objects, 3d model fully revised, new front and rear lights, new textures, animated shifter, complete new data (aero, tyres, suspension, power, AI, cameras...), new CSP configs and additions, LMS skins created and added, actual skins revised, new lods, new sound by NekoTaisen // DON'T FORGET TO DELETE THE OLD CAR AND MAKE A CLEAN INSTALL! (Link has been updated in the original post to reflect this) Note: Disable ABS in the tuning menu. Car did not have it irl so having it enabled causes the brakes to not work.

Ford Matech GT1 Final: 24/05/2025
Lights, windscreen, exhaust and lights reshaded, Leather dash remapped, Cockpit_LR added, new csp config... DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL !!!

Chevy Corvette C6.R GT1 V2: 26/05/2025
Adjusted COCKPIT_LR, Shifter animation, a lot of interior things got mapped once again and got smoother, corrected a lut file where the hard tyres got heavily used after 1 lap, flashing lights in pits and active flashing lights during the race, new CSP configuration ... DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL !!

GT2 Updates:

BMW E92 M3 GT2 V2: 11/05/2025
A few additions that make the car look better, new textures, CSP additions, new glowing exhaust, updated exterior lights, kn5 lighter, revised fuel consumption (all of the actual GT2 will have a bigger consumption now), new driver model, new glasses textures, new sound


Spyker C8 GT2 V2: 12/05/2025
Cockpit LR added, complete new interior mapping, new textures, new interior and exterior lighting, glasses reflections fixed, new CSP additions (glasses, mirrors,lights...), aero, tyres and suspension revised, new fuel consumption, new LODS, kn5 lighter ... DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL !!!

Jaguar XKR GT2 2010 V3: 13/05/2025
New objects and little meshes, new seat with belts, corrected transparency on windows, fuel consumption increased, fuel capacity decreased, few adjustments on the setup, Cockpit_LR added, exterior lights modified, New CSP additions ... DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL

Porsche 997 RSR V3: 15/05/2025
Seat belts, new textures, new cockpit mapping, new windows textures and transparency, Cockpit_LR added, fuel consumption increased, fuel capacity decreased, few adjustments on the setup, fixed Final gear in Setup, New CSP additions ... DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL !!!

Ferrari F430 GT2 V4: 16/05/2025
Cockpit_LR added, Seatbelts added, new car shifting animation realized, few meshes added, power revised, new fuel consumption, few adjustments on CSP settings... DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL !!!

Aston Martin Vantage GT2 V2: 19/05/2025
Complete new interior mapping, new mapping for some exterior parts, doors remodeled, missig cockpit parts added, seatbelts added , Cockpit LR, new textures, new lights colour, shifter animation, New lods, Revised suspension, setup, fuel cons, aero, flames, handling, new CSP additions ... DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL !!!


Chevrolet Corvette GT2 V2: 21/05/2025
New interior and exterior mapping, addition of new objects, cables... seat rebuilt and resized for the driver, LCD screen not flickering anymore when rain comes, Addition of Slip Leds instead of textures, Lods rebuilt, , CSP config and additions (Materials, wobbling nets, red exhaust). Fuel consumption has been revised, but the physics will remain as they are. All credits to United Racing Design for this car and additions ! DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL !!!

All GT2 cars has been updated to their final version unless any issues is found in the future.
---------------------------------------------------------------------------------------------------------

LMP1 Updates:

Aston Martin AMR-One LMP1 V2 Update: 30/05/2025
New textures, new shaders, new objects, new lights, updated aero, power, drivertrain... fuel consumption increased, Cockpit_LR added, new lods, CSP additions ... DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL !!!

Peugeot 908 HDI ALMS-LMS-Pescarolo-LM V2 Update: 12/07/2025
Mapping, textures, objects... redone. Cockpit_LR, new LODS, brand new physics, CSP additions, dash simulation for pits, Every info on the steering wheel as IRL, 3 different physics... BE SURE TO DELETE THE OLD CARS BEFORE INSTALLING THE NEW ONES !!

---------------------------------------------------------
Daytona Prototype Updates:

Ford Riley 2014 DP 24/07/2025
Corrected some axis at the wheels, added Cockpit_LR, new lods, new interior carbon texture, corrected glasses transparency
Tomsim & Maxstdtdesign has JUST now released the Chevrolet Corvette ZR1 C4 that raced at Le Mans in 1995. Original post has been updated to include said car!
1753621908770.png
 
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In fact newer CSP version are unplayable in this condition. And no, i don't want to re-fix all the 800+ configs i did over the years only for a setting, no way, i will hold myself with older bugged version instead for sure.
Pherhaps a quick solution could be to replace the files in "C:\Program Files (x86)\Steam\steamapps\common\assettocorsa\extension\textures\grass_fx" with desaturate ones (make a backup of the originals).

Obviusly, this will work only if the grass reference is to the Kunos texture. It doesn't work if the texture is inside the track extension folder
 
Pherhaps a quick solution could be to replace the files in "C:\Program Files (x86)\Steam\steamapps\common\assettocorsa\extension\textures\grass_fx" with desaturate ones (make a backup of the originals).

Obviusly, this will work only if the grass reference is to the Kunos texture. It doesn't work if the texture is inside the track extension folder
Yes, ok, but the problem is not only linked to the texture, it seems linked also on the base texture of the ground. Take a look here (i've used the grassfx texture of johnr777. This is how it looks base.

1.jpg


This how it looks with an extreme -2 of exposure of the whole grass texture. The grassfx looks "fine", but the terrain still looks under plutonium.

2.jpg
 
Have you guys seen the updated fuji68 in legions track files? its named fuji_fisco, not sure what the updates are


Thanks for the heads-up. The changes are detailed in the readme, but enough to say, most everything on the reporteds list has been addressed. Groove, edges, ski-jumps etc. Great work @GzeroD !

@ImNotVettel Just been trashing your and @Langheck_917 's excellent Skyline around here 😊 Go make a video!
 
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