Thanks a big time Digital-Nitrate! This is great news! 👍👍👍
That's because they're part of GT, it wouldn't be the same if PD were to exclude circuits like Grand Valley, Trial Mountain and SSR5. If we were to remove everything that featured in older iterations of the series, then future GTs would become very dull.I mean, we've had them since 1998...
Well, in my opinion, they're exiting because the designers of them can do pretty much anything they want, they're not bound by the many restrictions you get when making a circuit out in the real world (not saying that real circuits aren't exciting).what's so exciting about them?
Thanks DN, appreciate it. 👍OK, I updated the first post with pics of all the pages as well as links to the original 3648x2736 pics that I took. I hope that will do for now.
Ok, I just read it on big image and:
- Night & Day cycle and weather effects on all tracks
- Damage (visual and mechanical)
- 1080 at 60fps
- possibly more than 1,000 cars
- all cars will have cockpit view (the 170 premium are the ones on which the interior will also damage - the rest only external damage)
- Nascar, WRC and Indy RL licenses (not all tracks/cars though)
- Head track
I'm starting to dream with full grid long endurance races at night on the green hell!
First of all, welcome back.
That was a heck of a way return to GTP.
Is there any news on the PlayStation 4 development?
- Andrew Gaither, via email
No. But we've been playing the PS8 and it's awesome!
I agree, it's all repeating/re-confirming information we all know, but I don't see that as a problem. It's a nice comforting read, and the fact that this article was made is perhaps more important than what was included in it. With that, GT5 presence at the Belgium Motor Show 14th - 24th Jan, and the GT Academy...marketing is ramping up.Very disappointing article.
Such a cover for yet another rehash of stuff we already knew. 99% of the article is old. They even use screengrabs of the 7 month old E3 trailer.