Body modding, custom tuning and GT5...

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This is nice! :drool:

Brother, that's the truth!!:)
 
NFS Shift did some things right.

  • The holding of the wheel tighter when mashing on the gas.

  • Internal race modification

Adding of racing wheels, MOTEC devices, visible roll cages, race seats etc.
GT5 should try to incorporate some of these
 
👎

With all due respect, most people on this forum will stop reading your post after they've read that line. :yuck:

Only if you can't stomach the idea of playing more than one racing game. A lot of games have done some things right, which is all he said. Not all things. GT has the solid essentials down (good physics, good graphics, diverse lineup), why not expand into some other areas that other racing games do well too?
 
Only if you can't stomach the idea of playing more than one racing game. A lot of games have done some things right, which is all he said. Not all things. GT has the solid essentials down (good physics, good graphics, diverse lineup), why not expand into some other areas that other racing games do well too?

I've played many different racing games, at least most out there that should be taken seriously. In fact I enjoyed some of the old NFS games, like Pro Street, for some simple racing.

However I think that NFS Shift (probably a more accurate title if you remove the f) was an utter waste of time. Within the literally 5-7 minutes of playing/owning the game I had, I was totally unimpressed from the 'contemporary' menus, lackluster sounds and driving experience. It is much better suited in an arcade next to games such as Cruisin' Exotica in my opinion.
 
I've played many different racing games, at least most out there that should be taken seriously. In fact I enjoyed some of the old NFS games, like Pro Street, for some simple racing.

However I think that NFS Shift (probably a more accurate title if you remove the f) was an utter waste of time. Within the literally 5-7 minutes of playing/owning the game I had, I was totally unimpressed from the 'contemporary' menus, lackluster sounds and driving experience. It is much better suited in an arcade next to games such as Cruisin' Exotica in my opinion.

Give the average gamer 5-7 minutes in GT and see how much they enjoy it (especially ironic considering you mention lackluster sounds). That's hardly enough time to accurately judge any title. Besides, iCyCo mentioned additions like visible rollcages (I'm assuming he means after updating, say, to an R-Mod), and more interior updates as we upgrade our cars. I hardly see how that should be brushed aside as a bad suggestion because of the game he's talking about. It's a valid point, one that I imagine many people would like added to the game (if it's not already, actually).

Maybe you really didn't read past the mention of Shift, though.
 
Maybe you really didn't read past the mention of Shift, though.

YourCarInHD
With all due respect, most people on this forum will stop reading your post after they've read that line.:yuck:

👍

In all seriousness though, I spent more time with the game as well as the free demo through PSN. It was just exaggeration as a result of my dislike for the game.
 
👍

In all seriousness though, I spent more time with the game as well as the free demo through PSN. It was just exaggeration as a result of my dislike for the game.

Hey, that's fine; as much as I wanted to like it for some simple fun, I'd probably say my time spent on Hot Pursuit 3 was the same total! :lol:

Anywho, on-topic, the Tuscan showing up in various states of visual tune is interesting, I really want to know what's up with that.
 
Hey, that's fine; as much as I wanted to like it for some simple fun, I'd probably say my time spent on Hot Pursuit 3 was the same total! :lol:

Anywho, on-topic, the Tuscan showing up in various states of visual tune is interesting, I really want to know what's up with that.

Are there any tuned versions from companies in real life that we know of? I don't know any off of the top of my head, but I find this interesting as well.

Edit: Perhaps race mod/body styling from GT Auto?
 
In my opinion, anything should be allowed as it only adds more customization. I mean, why settle for less, when you can have more?

You know how the young ages are growing up (let's just say, your children) and it would make them more involved if you let them add the customizing parts that they like instead of just the customizing parts you like.

And who doesn't like to have fun and make something crazy ever so often.

Telling people to go back to NFS is just silly and rude. I want GT5 to succeed.

I have to say I agree with you. I also find nothing wrong with car customization, so long as the performance of the car changes along with it. Meaning more/less weight, drag etc. Because it is a simulator. 👍 on the NFS note.
 
the Tuscan showing up in various states of visual tune is interesting, I really want to know what's up with that.
Customization is one of those areas that has been concealed as much as a secret weapon. I suspect this is one of those awesome surprises Kaz is going to spring on us.

I've been harping quietly here and there that what I'd like to see is a Tuner Mod system much like Race Mod. In fact, a few of us such as Duke have been posting about this idea since 2006 or so. I know it seems redundant, since you can change just about every performance part on these cars already, but hold on. Remember the special tuner cars in previous Gran Turismos for sale, and for often pretty hefty sums? Also the Concept by GT cars in Prologue? These cars have a complete tuning package done for them, complete with decals and a touch of paint or carbon at times, to bring them to a certain level of performance. Many of them are named. I'm hoping that we get something like this along with Race Mod.
 
Customization is one of those areas that has been concealed as much as a secret weapon. I suspect this is one of those awesome surprises Kaz is going to spring on us.

I've been harping quietly here and there that what I'd like to see is a Tuner Mod system much like Race Mod. In fact, a few of us such as Duke have been posting about this idea since 2006 or so. I know it seems redundant, since you can change just about every performance part on these cars already, but hold on. Remember the special tuner cars in previous Gran Turismos for sale, and for often pretty hefty sums? Also the Concept by GT cars in Prologue? These cars have a complete tuning package done for them, complete with decals and a touch of paint or carbon at times, to bring them to a certain level of performance. Many of them are named. I'm hoping that we get something like this along with Race Mod.

I do have a steady feeling that the Tuned Concepts in Prologue were a hint as to what we'd get to do in the full game. And if so, it'll be a huge bonus to me, just like the return of R-Mods. A lot of players who came into GT during the PS2 era or later don't yet know how much Racing Mods expanded the game, and really brought out the whole "underdog fighting the big guns" feeling when your old MA70 Supra was converted to full on race mode. Tuning a car, no matter how fully, or with the generic wing, just wasn't the same in GT4. A Racing Mod essentially gives you two cars instead of one, really, and I really hope it's widely available, more like GT1 than GT2.
 
With the Qore video revealing a few new cars, including three which seem to be tuned versions, speculation is simmering on whether they're examples of the Race Mod system. I hope they're just tuners, and we can make tuner cars just like we can race cars. If those are the result of Race Modification, those are some pretty lame examples.

Using some twisted logic, I'm wondering if they might be a sign of a Livery Editor, at least a basic one. When asked about it directly in one recent interview, he replied, "Probably not for GT5." But, if you can race mod a car and there's a Livery Editor of some sort, and you keep it to a handful of decals, you would end up with the simple single color results in the Qore vid.

This is definitely grasping at straws, as obviously I'm a huge fan of custom liveries. But if this is a sign that we'll be able to make our own tuners, just like we can make race cars, I'll be happy with that. If Kaz did manage to squeeze a Livery Editor of some kind into the game, even if it uses templates, all the better.
 
Only if you can't stomach the idea of playing more than one racing game. A lot of games have done some things right, which is all he said. Not all things. GT has the solid essentials down (good physics, good graphics, diverse lineup), why not expand into some other areas that other racing games do well too?
To put it lightly, I've only returned/traded two PS3 games after having them for only a day of two and NFS Shift is one of them. That game is horrible depite whatever you think it did right, it got one very important factor wrong....the racing! game didn't know if it wanted to be arcade or sim and failed miserably at both.
 
There is a solution for that problem... Don't buy GT5. If you want neons, and other **** buy NFS. Please don´t have ideas that ruin the game... GT5 is about simulation racing, and body-kits ruin the performance of the car. And to win you have to be the fastest and the best racer, not the one that as a pink SUV with blue rims, red neon and a decal of a tribal hello-kitty...
 
To put it lightly, I've only returned/traded two PS3 games after having them for only a day of two and NFS Shift is one of them. That game is horrible depite whatever you think it did right, it got one very important factor wrong....the racing! game didn't know if it wanted to be arcade or sim and failed miserably at both.

This is a body modding/customization thread. I didn't mention anything about driving yet you are on about the gameplay. In all that makes you off topic. If there's nothing you can add about Shift's take on visual customization and how it might relate to GT5 I suggest you just say nothing
 
To put it lightly, I've only returned/traded two PS3 games after having them for only a day of two and NFS Shift is one of them. That game is horrible depite whatever you think it did right, it got one very important factor wrong....the racing! game didn't know if it wanted to be arcade or sim and failed miserably at both.

He merely mentioned some elements could be worthwhile or interesting in itself despite the game which houses them.
Just because a game overall might be crap certain features may be interesting, original and be welcomed in other games like GT5.
This is merely discussing aspects of the game, not the entire game or whether it's any good or completely rubbish.
 
I just like the fact that they didn't add engine swaps.

Leave that to the Forza series. What is the exact purpose for engine swaps any way other than getting better horsepower and torque?
 
I just like the fact that they didn't add engine swaps.

Leave that to the Forza series. What is the exact purpose for engine swaps any way other than getting better horsepower and torque?

That's the best excuse yet. :lol:
 
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What is the exact purpose for engine swaps any way other than getting better horsepower and torque?

What is the exact purpose for turbo kits in the game? Or NA Tunes? Or even a tuned ROM?

and body-kits ruin the performance of the car.

No, badly designed body-kits ruin the performance of a car. Body modifications are quite necessary to succeed in anything past amateur level in motorsports. Look at most GT-class race cars based on street cars; they certainly aren't running stock body parts.
 
I just like the fact that they didn't add engine swaps.

Leave that to the Forza series. What is the exact purpose for engine swaps any way other than getting better horsepower and torque?

This is ridiculous. Let's put it this way: you want to build a fast track car with a limited budget. you get yourself a crashed car with a damaged engine compartment, let's say a BMW 318. Will you repair the existing engine or buy a m3 that has rolled over or maybe had a side impact with a perfect engine and swap it to the other car?
This is very common in reality and as gt5 is a simulator, it should be possible in the game
 
There is a solution for that problem... Don't buy GT5. If you want neons, and other **** buy NFS. Please don´t have ideas that ruin the game... GT5 is about simulation racing, and body-kits ruin the performance of the car. And to win you have to be the fastest and the best racer, not the one that as a pink SUV with blue rims, red neon and a decal of a tribal hello-kitty...
You don't know much about racing, do you? Or performance cars, for that matter. Take a look at some of the Tima Attack cars and tell us again that body kits ruin a car's performance.

Why the hell do people have to post about stuff they don't know anything about?! :grumpy:

What is the exact purpose for engine swaps any way other than getting better horsepower and torque?
More horsepower and more torque is a prettey good reason to do something to a racecar, isn't it? Especially if it's more power than you could safely extract from the stock engine.
 
You don't know much about racing, do you? Or performance cars, for that matter. Take a look at some of the Tima Attack cars and tell us again that body kits ruin a car's performance.

Why the hell do people have to post about stuff they don't know anything about?! :grumpy:


More horsepower and more torque is a prettey good reason to do something to a racecar, isn't it? Especially if it's more power than you could safely extract from the stock engine.

Exactly what some people are missing here in this thread. Aero kits like the ones used by C-West which are tested on track to increase performance are FUNCTIONAL. Swapping a motor to get more torque or hp is FUNCTIONAL. Exactly the reasons things like these should be included in a true "racing simulator". If they aren't here for GT5, that's fine, I think Kaz can figure out how to do it "correctly" for GT6. Why not have a few cars with a "typical" swap as a modification option, and a racing series for swapped cars? LS1/RX-7, RB26/S13-14, etc.
 
If they aren't here for GT5, that's fine, I think Kaz can figure out how to do it "correctly" for GT6. Why not have a few cars with a "typical" swap as a modification option, and a racing series for swapped cars? LS1/RX-7, RB26/S13-14, etc.
I totally agree with you, but I'm uner the impression that we'll never see cross manufacturer swaps, for the manufacturers wouldn't allow it. Shame, though. I want an SR20 powered AE86 Levin coupe, badly.

Anyways, swapping engines from the same maanufacturer should be a decent addition to the game.
 
I totally agree with you, but I'm uner the impression that we'll never see cross manufacturer swaps, for the manufacturers wouldn't allow it. Shame, though. I want an SR20 powered AE86 Levin coupe, badly.

Anyways, swapping engines from the same maanufacturer should be a decent addition to the game.

Agreed. I would've liked to see an F20C in an AE86, but SR would work too. 👍
 
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