Body modding, custom tuning and GT5...

That's what I was thinking, a game with NfS's customization, Burnout's crashes, and GT's simulation :D Anyways, I think it'd be tight to have GT with companies such as Mugen, CWest, Spoon, HKS, GReddy, JIC, etc. sponsoring it :) Just a thought
 
It can be used to a certain extend I think. There should be about 50 or 100 cars that can have a few variations in bumpers and side skirts and a wing. skylines, rx-7s, supras, and all the other japanese cars, as well as some european and usa tuners for the golfs, a3s, 3 series, and other cheap cars. Custom paint joib, rim size adjustments, and more better looking rimz. Not the pimp spinners just good looking rims you'll see on the tuning cars in gt4. That's it. I think that's about it. Perhaps custom colors for the interior but for most cars I like to keep them stock. I think that's what it is in real life as well, expensive cars are usually factory tuned. It's best to leave it untouched. Slower cars as ie. a s13 silvia with original suspension isn't quite the dreamride in gt, you're already missing out on the real fun of actually feeling the g-forces etc etc, so a stock s13 is not much fun unless you tune the suspension. So I was hoping to see the tuning section a bit updated. In the current setup of GT tuning some cars just aren't able to buy certain parts, so how simple would it be to add some bumpers and stickers. I'm not saying turning this into a rice game, you wouldn't want to put a bodykit on a tvr or something. It just adds a lot of personalization to one's car. And for people who don't want it, just don't touch the option and leave the cars stock. 85% of my gt garage consists of stock cars.
 
I wouldn't want to rice up my TVR, but I would want to turn it into this.
Barff5_sml.jpg

Or this.
TVR.jpg

And that apllies to every car in the game, I'd like to turn them all into race cars agin, but I'd like to choose the aero kit for how I want to use the car, not a pre-selected one.
 
I have been wanting to say something in this thread, just never found any time. A possibility I've thought of is that we may get Race Modifications in GT5, but it may come in sort of a watered-down, segmented deal. If a car can be equipped with a racing wing or has an adjustable wing pre-installed, I think you should be able to modify aerodynamics at the rear without having to purchase a racing wing. The GT1 and GT2 method is that you get a car, and have the Racing Mod available. In GT2, you have to acquire Stage 3 Weight Reduction. Don't forget to purchase the other two weight-saving services before getting Stage 3. After Stage 3, it's usually a total of 1K + 5K + 20K = 26K Cr. Plus the Racing Modification for about 80K-85K, and you're looking at a total of over 100K Cr. all on one car! So it may be possible that there are modifications to turn a car from daily driver to a stunner. Imagine taking a 1990s-2000 Camaro and making your own Camaro Race Car. Some of the Race Cars and LM Race Cars look more like their street car counterparts, just modified with more lights, G-diffusers, and that sort of thing. Just imagine purchasing a rear wing, looking for an aero package to build up your car, and giving it a new paint job.

The way GT4 did things has me wondering that it could be possible to completely make the car serviceable for aesthetics. If a car supports a rear wing placement, I think you should be able to purchase some more mods to make it look like a legit racer. Back in April 2004, I made a thread called "Bodykits and Tuner Parts: Can They Be Useful?" ( https://www.gtplanet.net/forum/showthread.php?t=42327 ). The focal point was to imagine if lightening the car or adding some body kits would actually make a car perform better. After taking my daily dosage of GTP criticism, we did get down to some business. Some people prefer the bodykits because while it's a racing game, it isn't a game where you can feel at one with your car. I tend to believe that as drivers, our cars can be (and maybe should be) an extension of ourselves. Even with a cheap jalopy, we can still be extensions of our cars. With all due respect, I think some people don't care about having a pefectly legit sports car because there are cars which we feel are just as perfect, maybe even better. This even includes the ones who would be like "I smoked a Mustang with my front-drive, automatic sport compact."

My last point is on the bodykits themselves. If you want to have kits for as many cars as possible, then there has to be as many parts as possible for the custom set. Remember Tokyo Xtreme Racer Zero? I want to use TXR0 because more kits are available for more cars. Anyhow, rendering all sorts of different dress up elements can kind of take a while, especially if you want to offer as many options as possible to as many kinds of cars as possible. TXR0 had everything from (remember, TXR0 doesn't feature licensed cars. Instead, cars are known by their engine codes. I'm using TXR0, not Wangan Midnight) parts for a Honda CR-X to a an old-style Porsche 911. Some of the body kit parts include bumpers, rear spoilers and wings, hood replacements, mirror replacements, and even some overfenders. What I noted on some cars is that the rear spoiler for the Nissan Silvia Spec-R Aero appeared on some other car. Only downside is that you don't really want aero parts from another car on some other car. So you want to enhance diversity if at all possible.

With work, this is possible, but don't expect a lot of good marks from people who think GT will slowly evolve into Need for Speed: Underground with the availablity of aero parts.
 
Again, I like the cut of your jib...

It is my opinion, however, that GT should not only offer performance enhancing parts for your cars, but they should also include cosmetic things that hinder the car. It is made to cater to all fans of the auto industry, after all, and that way, maybe some would realize that looks and performance don't always go together. My 2 cents...yet again.
 
I think it would be good to be able to properly race modify the cars. Not hundreds of different spoilers, but like air intakes that route through the bumper or Naca ducts that can be added to the bonnet. This would make it more realistic for when you take it around the Nordschleife, where very few cars run stock. Custom paint chooser should be in there though. I'd love my beloved M3 CSL to be red or my Vectra that is currently gold to be lime green. They should have that in there by now. Forza actually handles the mods very well and the custom paintjobs are a brilliant idea, that I have used a lot.
 
JohnBM01
I have been wanting to say something in this thread, just never found any time. A possibility I've thought of is that we may get Race Modifications in GT5, but it may come in sort of a watered-down, segmented deal. If a car can be equipped with a racing wing or has an adjustable wing pre-installed, I think you should be able to modify aerodynamics at the rear without having to purchase a racing wing. The GT1 and GT2 method is that you get a car, and have the Racing Mod available. In GT2, you have to acquire Stage 3 Weight Reduction. Don't forget to purchase the other two weight-saving services before getting Stage 3. After Stage 3, it's usually a total of 1K + 5K + 20K = 26K Cr. Plus the Racing Modification for about 80K-85K, and you're looking at a total of over 100K Cr. all on one car! So it may be possible that there are modifications to turn a car from daily driver to a stunner. Imagine taking a 1990s-2000 Camaro and making your own Camaro Race Car. Some of the Race Cars and LM Race Cars look more like their street car counterparts, just modified with more lights, G-diffusers, and that sort of thing. Just imagine purchasing a rear wing, looking for an aero package to build up your car, and giving it a new paint job...

Just imagine making an old Corvette to a race car, or an old muscle car, or maybe even the Jag E type, or lol........or or or:P:sly:

I'm just imagining here though, probably wont be really possible in the way that I'm thinking of right now...
 
I don´t think neons and spinners have any place in GT series, but like I´ve stated before, a bodkit function in let´s say three stages, to use with, or instead of the weight reductions, wich gives the car a racier look and better aerodynamics/downforce/groundeffect per set, would be really cool. Every stage can be preset by PD, so you don´t have to bother with separate bumpers/spoilers/scoops/hoods/skirts, but still look different for every car.
 
I think sponsor stickers can bring you a long way to a race car you know? Remember you can focus on little simple things too rather than complete body kits and stuff.
 
Fade to Black
Okay, was I the only one who felt as though PD had missed a chance to give an awful lot of street racing games a good hammering?

Take a look at GT4... we got NOS (a la NFS) but no licensed company supplying it, and only one type... was it wet shot, dry shot... it doesn't tell you..!

We got tuner cars, but... pre tuned bodies. hardly any customising in the tuner village (new suspension and turbo, whoo-hoo) and you can't give them a custom paintjob either (pearlescent paint, anyone?)

We got licensed rims, but and wings you can add on, but, they're not licensed... and it's hardly a breathtaking variation in styles, is it. And a choice of 3 colours. Gee, thanks, as I strap a BLACK wing onto my BLUE car... yeuch!

You can tune up the power of the car to outragious numbers, but your car still looks lik a family runabout?! I mean that's nice if you WANT it to... but c'mon, wouldn't you love to body body something in the game?!

Imagine being able to do that to ANY car in the game! Licensed tuners who tune your cars power like no other tuner does. Actual decals on your car when you choose them as a tuner! Taking your beat up used car, and playing with wings, grills, lights, neons, darkened glass, paint, custom paintjobs, custom tuning and NOS, until your ride frightens the AI into crashing at every corner!

Imagine street racing cars with GT5 PS3 graphics... designed by YOU.

Now... who wouldn't want that? And if you don't... you could play the game without too... just as you do now... *wry grin*

Later - FTB.

Just think the Black wing could be carbon fibre on your blue car!!:)
 
I hope PD puts in custom/factory bodykits, custom/factory spoilers/wings, and factory rims.

And you should be able to buy the factory mods with a new car as options (just like in real life).

Example 1: When you buy an Acura RSX, you have the option to spend additional money on Honda Factory Performance mods.

Example 2: When you buy a Honda Integra, you have the option to spend additional money on Mugen mods.
 
That is one thing I've always thought they should offer. Here in Europe, they really don't offer full performance mod kits, but they are likely to offer some sill extensions or a roof spoiler or a range of alloys. If they could add this, I'd be grateful. For Example. You go to buy your '06 Vauxhall Astra 3door and you get offered if you want it stock or add the styling kit, or some new official Vauxhall wheels, in a bigger size. Then if you have enough, you can personalise your car. It would be nice to take them away from stock, but in a realistic, manufacturer way, not ricer style, which is only popular with young hoodlums in Britain (generally speaking of course)
 
I have almost always believed that as GT4 was taking more of a tuner tone with pure tuner-style machines, it should give gamers the chance to enjoy racing tuner cars around tracks. Not that I'm part of the tuner community, but there's one special aspect to tuner cars. The biggest aspect is that a tuner car is all in the hands of the tuner. In other words, a person's imagination is limitless, boundary-less, and even unimaginable. You can say all you want about Altezza-style headlights on a Honda Civic, "sleepy eyes" on Nissan 240SXes (I personally hate pop-up lights), and that sort of thing. Fact of the matter is that a tuner has one goal- make a car better than stock. There may be trends in the tuner market, but what about the ones who want to modify their vehicle in such a way that anyone else's tuner doesn't come close? What about the ones who may own the same car as many others, but wants to modify it in ways so that it easily isn't labeled "just another (manufacturer) (car)?"

GTPlanet, this is a case whereas the tuner types have an actual voice. I'm not bashing them, but this is a situation in which tuner fans have something to actually feel as if they can't really enjoy the tuner experience in a game like Gran Turismo. I never really hear or read about Forza's tuning, so I can't tell how GT COULD compare to Forza. But all I know is that it's possible to make tuning cars a joy for both performance and stylish types. You've been tuning cars in GT for as long as you can remember, right? As Speed Channel show "Unique Whips" say, "a car is just a car, until it's unique." And in the sense of the tuner, this couldn't be more true. But how do you scratch that itch if you're PD and you want to attract the audience in question? Let's face it. I say that we are a community of automobile lovers. Our interests in cars are much different from one another, because none of us share the exact same views. We are all different, but I think it COULD be possible to offer body kits for those into it. Meeting both the needs of visual and performance tuning means that more kits to enhance looks while complimenting performance would be more than necessary to the liking of GT fans. And to those who think this will make GT lean more towards NFS:U with this, let me tell you that it will only be like NFS:U if there was illegal racing. As long as you're not racing Special Stage Route 5 against flowing traffic and avoiding the police, then it won't be NFS:U. Don't you still want to modify cars with certain looks packages to compliment performance?

I do think that if you could purchase a wing set seperately, you could also be able to give it a Racing Modification to compliment it. I actually think that you will still have to get Stage 3 Weight Reduction, get a racing wing (if applicable), and the Racing Mod will only make your car have a specific aero kit so that it looks as racy as you'd like. Afterwards, it would be your call as to how you'd like to paint a car up. To me, Stage 3 should add a rollcage and the lighest-possible materials for the car. For example, if you race modified an MKIV Toyota Supra, you will have your base Supra in whatever color, but have your choice of aero package to look more aggressive or have something close to a Super GT-type race car. After you build up your stocker into a race car, it will be up to you to paint it to your liking. Racing mods should return, but I think the overall Others tuning system needs some work.
 
Hey, here's an idea. In real life, when making a performance/race car, you have to pay attention to little details, like how much the rims weigh. Heavier rims have higher rotaing mass, making them harder to spin, and requiring more torque in order to get them to accelerate as quickly as a lighter rim. Weight is effected by the material the wheels are made of, the width, the diameter, etc. If you notice, the reason they invented tree-spoke wheels and use them often on race cars is because the mass of each spoke dereases and splits off as it extends to the outer lip. The cneter of mass is closer to the center of the wheel, meaning it will spin easier, even if it is of larger diameter.

Another thing wheel wieght effects is the unsprung wieght, which includes the wheel, tire, lug nuts, all suspenio components up to the points that they mount onto the frame. A high unsprung wieght will mean that your suspension reacts slower and you won't be able to turn the steering wheel as quickly, along with many other things, and they all effect the overall handling of the car. I think GT5 should have programmed in its physics calculations the ability to simulate the effects of wheel wieght, size, material, unsprung wieght, nd other tiny details. It would make you think more when buying your new pimp rims.

Overall I think they should make the game much more intricate in its details. Tuning options should be more involved and actually require thinking and knowledge of how the components work. In real life you can adjust the wastegates of turbos to adjust the boost. You can't do that in the game; it doesn't even give you an exact psi your turbo/supercharger is pumping, just an approximation on the boost guage. You get the idea about the tuning detail and freedom and involvment and stuff?

I know there are new people getting into GT all the time that might not understand all sorts of car stuff, so maybe they could make a "professional" mode where you could access all these technical things. They should also include tutorials/explanations out the wazoo for the really technical stuff. I find learning about these things interesting, and I'm sure lots of others do, too. They need to include histories of individual cars and longer ones at that, along with a couple paragraphs for each company. If you're going to race, you might as well learn something cool that you didn't know. In addition to telling you how to do drive a certain way in the liscence exams, they should also tell you why to drive this way. You know, why it works better and that sort of stuff. Show videos with clips of the better technique in action.

It sounds like I want GT to turn in to a Microsoft Flight Simulator sort of racing game, but for a console. That's impossible, I know, and waaaay too complicated. So just forget everything I wrote, I was in a existential mood.
 
JohnBM01
I have almost always believed that as GT4 was taking more of a tuner tone with pure tuner-style machines, it should give gamers the chance to enjoy racing tuner cars around tracks. Not that I'm part of the tuner community, but there's one special aspect to tuner cars. The biggest aspect is that a tuner car is all in the hands of the tuner. In other words, a person's imagination is limitless, boundary-less, and even unimaginable. You can say all you want about Altezza-style headlights on a Honda Civic, "sleepy eyes" on Nissan 240SXes (I personally hate pop-up lights), and that sort of thing. Fact of the matter is that a tuner has one goal- make a car better than stock. There may be trends in the tuner market, but what about the ones who want to modify their vehicle in such a way that anyone else's tuner doesn't come close? What about the ones who may own the same car as many others, but wants to modify it in ways so that it easily isn't labeled "just another (manufacturer) (car)?"

GTPlanet, this is a case whereas the tuner types have an actual voice. I'm not bashing them, but this is a situation in which tuner fans have something to actually feel as if they can't really enjoy the tuner experience in a game like Gran Turismo. I never really hear or read about Forza's tuning, so I can't tell how GT COULD compare to Forza. But all I know is that it's possible to make tuning cars a joy for both performance and stylish types. You've been tuning cars in GT for as long as you can remember, right? As Speed Channel show "Unique Whips" say, "a car is just a car, until it's unique." And in the sense of the tuner, this couldn't be more true. But how do you scratch that itch if you're PD and you want to attract the audience in question? Let's face it. I say that we are a community of automobile lovers. Our interests in cars are much different from one another, because none of us share the exact same views. We are all different, but I think it COULD be possible to offer body kits for those into it. Meeting both the needs of visual and performance tuning means that more kits to enhance looks while complimenting performance would be more than necessary to the liking of GT fans. And to those who think this will make GT lean more towards NFS:U with this, let me tell you that it will only be like NFS:U if there was illegal racing. As long as you're not racing Special Stage Route 5 against flowing traffic and avoiding the police, then it won't be NFS:U. Don't you still want to modify cars with certain looks packages to compliment performance?

I do think that if you could purchase a wing set seperately, you could also be able to give it a Racing Modification to compliment it. I actually think that you will still have to get Stage 3 Weight Reduction, get a racing wing (if applicable), and the Racing Mod will only make your car have a specific aero kit so that it looks as racy as you'd like. Afterwards, it would be your call as to how you'd like to paint a car up. To me, Stage 3 should add a rollcage and the lighest-possible materials for the car. For example, if you race modified an MKIV Toyota Supra, you will have your base Supra in whatever color, but have your choice of aero package to look more aggressive or have something close to a Super GT-type race car. After you build up your stocker into a race car, it will be up to you to paint it to your liking. Racing mods should return, but I think the overall Others tuning system needs some work.
I like what you said John BM01. I feel the same way. I'm into the tuner scene somewhat but I don't get overboard with it. I hope in the GT 5 they have a bunch of tuning options available , especially if they have online racing.
 
Wow another one of these huh.. havn't been on in a while.. well in gt4 some few small.. group of people kept wanting body kits and stuff like that but they also got flamed because GT isn't a ricer game.. they wanted to put neons and things like that... but for gt5 some of you had some good ideas with body ktis and stuff.. I like the idea some one wrote about having sponsers and every time you win with the stickers of them on you get even more money... and for body kits i think they should have them as long as they are not like ricer up the ass! and the wings they have need to be more real.. these are like ... to big.. unless on a rally car... as for paint i guss its ok.. but it would be bad too see some ugly ass neon colored car... so i dont know aobut that one..
 
I don't know... I actually changed my mind about the garrish body kits idea a few months ago. Ya know, if you can "bling up" a Supra in real life, why not in GT5? It's like a heresy to me, but... hey, if you can really do it, why keep it out of some kid's hands?

And if GT5 has that kind of capacity, then the more serious sports car options should be similarly abundant for us more serious racers. I'd rather keep the Vin Diesel/Need For Speed: 40 Car Pile-up aspect out of Gran Turismo, but then again, lots of people want to drift their GT cars, so who am I do deny them?

It won't really hurt Gran Turismo for these adolescent ricer kits and paint jobs to be available. The enthusiasts won't have to mess with working on their mad drifting skills, or acquiring goofy body kits if they don't want to, and if we see them online, then we can enjoy a good laugh. Especially if they get torn off as damage casualties. ;)
 
I posted this on another thread, but is there a possibility of adding graphic images to the game the same way we create hybrids and input codes? Because if PD inlcludes this option then it opens up the whole possibility of creating a whole new color scheme for a car...

For those looking for a new paintjob... how does 1000 credits sound? This is a very big if... If you can load up images or a code from a certain file, then it is possible... If PD comes up with a color generator for the PC, then you can add your own sponsors decals to your cars as well as custom paint jobs. The color generator will help add the standard fare such as glass, lights, holes etc... but the painjob and graphics will be all yours...

Racing Days for the Pocket PC
allory.gif


This is what I had for my iPAQ several years ago...

If you can get a wheel generator as well, then you can actually design your own wheels... this saves PD from licensing wheels...
 
Sounds good as long as PD doesn't get rid of licensed wheels. They should also include "regular" paint jobs. Some of us don't have time to create custom paint jobs/wheels. :lol:
 
There's a growing lobby for a custom paint shop in GT5. It doesn't need to have the capacity of Photoshop. It can have some basic elements to create a truly professional looking race or hobby car. And what thrills me the most about this possibility is giving us the chance to have cars that are truly unique. But, being able to import graphics would be awesome for those of us with some Photoshop skills. What would be even cooler is if you could do this, and offer these cars for auction online.

Just imagine. Some of the really talented Photoshop artists could make a name for themselves designing custom jobs for people online, and gain all sorts of notoriety when their cars end up in an online race.

"Where the fripp did THAT car come from?! Is that a special car?!"

"No, KitCarSon did the paint job and sold it to me for 5,000,000 Cr. He's at GT Forums. PM him."

Just imagine your bank account if we get this kind of capacity with GT5. :sly:
 
i would love to have possibility to paint cars!! Neons, NO WAY...


still lets keep vinyls, bodykits and all the rest tuner stuff in nfs series. those thing ruin gt series

STILL, I WOULD LOVE TO PAINT MY CARS!!
 
Why are bodykits bad? In fact, why are vinals bad? Neons, I agree with, they have nothing to do with racing, you see vinals on pretty much any race car you care to look at, from F1 to Super GT down to the Clio cup cars. Sponsors arn't painted on, they're stuck on, they're vinals. The same goes for bodykit's, if you were to enter a tuned BMW 323i into the ETCC but you kept the bodywork stock you'd get hammered around all the bends. Race cars also use bodykits. Isn't it amazing how the Super GT, DTM and ALMS ect all feature "riced" up cars.
 
Remember in GT2 when you could do the "Racing Modification" that gave you a new paintjob and maybe a sponsor. That would be cool except let us control it. And, if we get a sponsor, we should have to work for them and earn more sponsors, I've mentioned this in other threads but we should have full-control of things like Bore and Stroke, Blue-printing motors and every minute detail on the body work.

Dave
 
👍

I'm not into the whole ricing thing. I'd much rather have body kits which are purely functional. But... if GT5 has the Need For Bling stuff, I'll cringe, but what the heck? We'll see someday.

And dittos on the racing conversion. There's been more hue and cry for that than anything else on these boards that I'm aware of, and that was the ONE thing I was hoping PD would have given us with GT4. Maybe this time, or even in Vision GT.
 
I'll throw in my 2 pennies.

I'm for more mods to a certain extent. Race mods would be a cool return, the ability to change your paint scheme (both body and wing...yes the lack of wing variety/color also jarred me off) and *maybe* decals of some kind on some cars if not all.

One thing I'd like to see...is if they bring in more trucks of any kind...the ability to put images on that, ever been to an american car show and seen trucks or SUVs with those wonderful art images painted on? That would be cool, and it's not one bit street racey.

Neons...they're ok to a certain extent...maybe for tuner cars only? After all GT4's Blitzer car kinda has neons and no one complained about that.

I agree turning it towards having an almost complete street racing or ricing 'section' would be pretty bad, but I'd be open for a bit more variety providing it never lost the focus of being a driving simulater.
 
I wouldn't mind people being able to use Neon's for things like photomode and photodrive, but not for races. I wouldn't use them, but plenty of people would.
 
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