Body modding, custom tuning and GT5...

Well.......... I know this is a touchy subject and I'm obviously not a big fan. But if PD gives us bling crud like neon and ridiculous body kits, why would they be restricted from races?

Frankly I don't think Polyphony would subject us to that, and will only give us body kits which are performance oriented so I'm not too worried. It's not like Gran Turismo was hurting for sales because the game didn't have spinners or Takedown Mode.
 
Because you don't see neon's in the ALMS, that's why, but as an extra feature of photomode, it could please some people.
 
Maybe. What I think would be a lot cooler would be to offer effects and a touch of Photoshop-ability. What if you could place lights, maybe of different types and colors? How about lasers? I think that would satisfy the blingers too and no goofy racing issues. ;)
 
I'm all up for photomode enhancements, even if I wouldn't use them al, theres people who will. Adding more and different lights and lighting effects would be cool.
 
personally
I wouldn't mind if PD put in neons and robust bodykits etc.
just think about it, you can put the part on your car but just know that it may have consequenses when you actually race.
For example if GT5 ends up being online enabled and i race someone who has the same car as me but he put all the bling parts on his car whereas i put all the weight saving parts on mine who would most likely win - me most likely because my car is lighter then his.
so to sum it all up putting those parts in the nest Gt series will be an advantage to us true racers.

thanks
 
I feel that GT5 is for the motorsport enthusiast not the street tuners, even if you look in the Tuner Village most of the companys have very close ties with circuit racing (RE Amemiya, Spoon, HKS, etc.) and arnt companies that focus on making a car loud and flashey. In my opinion Id love if Racing Modifcation made a come back and I wouldnt mind skirts and such if they were only for the purpouse of aerodynamics and downforce (think Lotus Exige). But if tuner cars become a part of GT5, im sure that Polyphony Digital would still make it so that a good old, completley gutted, mildly tuned, trackcar would demolish them. Now that im out of breath I need to continue gazing at the R1 in Tourist Trophy...
 
No, I actually think having stuff like tuner cars (some of them I wouldn't really specify as tuners, such as the Spoon Sports race cars for example) is actually part of automotive culture. This especially means performance-tuned models. Many of us may not like tuner cars, but considering Time Attack and drifting, don't you want to race machines made to take on the challenge of stuff like Tsukuba and all? I do believe that if you don't see a tuner that you like, you can always make your own. Tuner cars are as much a part of our worldwide automotive culture as Kei cars and sports cars. Neon lighting is highly debatable. Surely they do no performance enhancement, but you'll see some lighting on the Blitz Skyline in GT4 when the lights are turned on. It would be interesting to have some neons. Not so much tuner-style, but can you recall some times with the 24 Hours at the Nürburgring when some cars have laser shows and stuff from their cars?

I don't believe the GT series is leaning towards anything resembling NFS: Underground because tuners have been around since the first game. Remember the Mazda Demio A-Spec in GT1? Maybe not a powerful or significant tuner, but there have been high-performance models in the series since game one. Since GT3, I think if you have completely modded up a car and can rule any race track, one should be able to modify the aesthetics of a car so that it looks the part of a pure racer rather than just a glorified sleeper. If I tuned an Aston Martin DB9 to be like a GT race car, I want that Aston Martin to look like a performer in addition to being a performer. If PD wanted to make every car look the part of a racing champion, every car would have to be continually looked over to see what kinds of performance looks can be made so that a mild-mannered street car can be converted into a pure race car.
 
I keep going back and forth on this.

I'd really, SERIOUSLY prefer that Polyphony doesn't put the ricerific gaudy idiotic blingerfied body kits in Gran Turismo ever. Every time I think, "Well, but they exist in real life..." I get indigestion. Surely, actual racing body kits would be good enough for anyone wanting to trick up a car!
 
i think ALOT of people are getting away from the fact that this game is a realistic simulator, not some crappy arcade game like nfs, but eventhough it could still remain realistic but with these nfs type additions it wouldnt be gran turismo anymore.
 
Trouble is it would be, they're bound to find an excuse such as "We're trying to open up the audience of Gran Turismo", which is probably a valid excuse if I'm honest. My friend is a boy racer...or rather girl racer, loves ricing up her car...she'd sooner die then play GT without the ricing gear on. Not trying to justify it, but if they ever did use that excuse to add it in, we'd have to have no complaints about that
 
Kaz has hinted in interviews and even in GT4 that he's interested in expanding that area. Personally I think we should give each player freedom of choice, if they want a front bumper that will redfuce track perforance let them.
 
JohnBM01
No, I actually think having stuff like tuner cars (some of them I wouldn't really specify as tuners, such as the Spoon Sports race cars for example) is actually part of automotive culture. This especially means performance-tuned models. Many of us may not like tuner cars, but considering Time Attack and drifting, don't you want to race machines made to take on the challenge of stuff like Tsukuba and all? I do believe that if you don't see a tuner that you like, you can always make your own. Tuner cars are as much a part of our worldwide automotive culture as Kei cars and sports cars. Neon lighting is highly debatable. Surely they do no performance enhancement, but you'll see some lighting on the Blitz Skyline in GT4 when the lights are turned on. It would be interesting to have some neons. Not so much tuner-style, but can you recall some times with the 24 Hours at the Nürburgring when some cars have laser shows and stuff from their cars?

I don't believe the GT series is leaning towards anything resembling NFS: Underground because tuners have been around since the first game. Remember the Mazda Demio A-Spec in GT1? Maybe not a powerful or significant tuner, but there have been high-performance models in the series since game one. Since GT3, I think if you have completely modded up a car and can rule any race track, one should be able to modify the aesthetics of a car so that it looks the part of a pure racer rather than just a glorified sleeper. If I tuned an Aston Martin DB9 to be like a GT race car, I want that Aston Martin to look like a performer in addition to being a performer. If PD wanted to make every car look the part of a racing champion, every car would have to be continually looked over to see what kinds of performance looks can be made so that a mild-mannered street car can be converted into a pure race car.

AMEN
 
I think Like this.

If you like rice up your car you can do it. If you don`t like it don`t do it easy. But again there must be the upertunity to do stuff like this.
I confess im a tuner too who lofe rice up my cars.

but please keep those nfs radical wings and body kits away from the gt series.
 
If PD is going to give us the options like I've listed in my last post, then there should be a number of different body options. The first thing they can likely do is add larger and brighter fog lights to cars. This is for the endurance racers who'll need to use the lights to see. We don't know what to expect in terms of night racing in GT games, but this would be a plus either way. PD will have to study FIA Touring Car and the BTCC to look at tuning options for Touring Car racing. Do I seem to be only one looking to bring back Touring Car racing to the GT series like with GT2?

Granted a number of racing modes will be available for GT5, there have to be as many options as possible for fields such as:

- endurance/sportscar racing
- rally
- touring car racing
- Grand Touring
- drag racing*
- drifting

* = possibility

I'm just not sure on how to look at as many different modication options as possible for cars. So maybe you can help.
 
John I can tell you now, your not the only one who'd like to see the touring car events back, in GT3 and 4 we got the DTM type competition, and in GT4 we got the BMW 3 series ETCC and a few similarly specced racers, but no-where to race them, which was a bit of a dissapointment to me.
 
Body-kits and spoilers can have a place in GT as far as I'm concerned, but not so that you can rice up every car. Let's face it, a riced up musclecar wouldn't exactly be very cool!

For example: You can tune your Honda Civic or your Evo at designated tuners, who offer a selection of existing body-kits, but you can also buy an official bodykit from BMW at your BMW-dealer. You can do this in real life too! I can step in a showroom and order a 3-series with a bodykit from BMW M. For cars from factories who don't offer such options? To bad, you can't mod them then!

I would like the option of changing the colour of my car! You can do that in Forza (Yeah, I have the best of both worlds! :lol:), and it's huge fun! I would also like a choice of spoilers in smaller sizes and to be able to choose one in the colour of my car.
 
If there in any way should be any body modifications it should be some racing parts available for the car you want to modify. For example if you have a NSX and you would like to add more stability to it you go to the Honda tuning shop and find the JGTC bodykit. When thats fitted on the car you can start adjusting it so it matches you and your drivingstyle and maybe you have to put on an extra vent just in case the car would get to heated.
Or if have a Lancer and you want it to be drive rally there could be some rules that for example include a set of foglights.
It's okay to put on some xenon headlights but if you want to participate in le mans with a corvette you are not allowed to race with white headlights. You are only allowed to drive with yellow because the prototypes are driving with white headlights.
Neon would be a bad idea because it looks bad (IMO) and it can district your oppenent and it adds unnecessary weight to the car.
I think paintjobs could be a good thing but i think it shouldn't be some pearlescent or chrome paintjobs. Just some neutral colors from the factory or a palette with some gloss and metallic paintjobs. Its very annoying when I find a bright limegreen mercedes in the used car section. Therefore I think its a good idea to paint it silver metallic.
But I definitely miss the racing modification and if it should return it could be like some sponsors contact you and would like to give you some pennies if you race with their logo and in that way create stickered car.

Thats my two pennies.
 
I know I keep going back and forth on this subject. But why not have the chance to have the same dazzling expensive chameleon paint jobs as a TVR or some flashy concept car? And if we do get a paint shop, which should be a simple thing to code for GT5, why have any limits? And the same for the body kits? If you can really do it, why not put it in the game, as EA might say?

I do draw the line at neons and spinners though, and if I had my way, nitrous would be a no-go either. But if someone wants a truly ugly flourescent orange and lime green paint job with ridiculous bodykits, what the heck? If they go online to race it, that would be even more incentive to beat them. ;)

Frankly, one thing I'd like to do is take a used car and give it a "beater" paint job, like a race veteran that's been through it all, with a splotchy spray can touch. That would be as cool to me as an awesome custom job and give a used BMW or Audi some rugged character.
 
Visible car wear and maintenance in general would be cool, not going to have a car for 5 years and avoid all the rust...pushing it maybe...but who knows what the ps3 could do.
 
Hey, if they have the fantasy Polyphony-designed LM cars in GT, why not have Polyphony and the tuning companies collaborate to create imaginary racing mods & paint jobs?

Examples:
Spoon NSX, maybe even a Spoon S800
Mine's '83 Fairlady Z or a NISMO 180SX

Or tuning companies modding outside of their native country:
Blitz-modded Shelby Cobra
HKS Ford GT Race Car
Trial XKR
McLaren-designed Impreza Aero kit
AMG-tuned Skyline GT-R



Words can't describe how weird it would be, but this IS a video game where makers can dream up the wildest collaborations the industry has ever seen. And as far as paint jobs, it'd be cool to see a McLaren with a graffiti-themed paint job or a Shelby GT500 with the Gulf GT40 blue and orange.
 
All I'll say is that if PD perfects the physics engine, puts every good or semi-interesting car ever made into the game, perfects the AI, and puts in every current and historic real track in the world, then they can do whatever they want with (non-mandatory) body mods, neons, spinners, triple-decker wings, stickers, strange paintjobs, fartcans, annoying "driving lights", window tint, or whatever other useless crap people want to put on their cars. Of course, with the perfect physics system in place, those ricey body kits, triple wings, and heavy spinners will hurt the top speed, ground clearance, acceleration, and handling of the cars, so if people want to make them slower that's fine.

Otherwise, they should spend their time on useful improvements.
 
PrivatePoop
Words can't describe how weird it would be, but this IS a video game where makers can dream up the wildest collaborations the industry has ever seen. And as far as paint jobs, it'd be cool to see a McLaren with a graffiti-themed paint job or a Shelby GT500 with the Gulf GT40 blue and orange.

True...but it is a game that's supposed to remain realistic...more one of those games that wouldn't have anything you wouldn't do for real. Besides...Gulf GT40 colors on another car other then a Ford GT? Sacriledge...(though correct me if it's been dont before lol)
 
<_Spike_>
True...but it is a game that's supposed to remain realistic...more one of those games that wouldn't have anything you wouldn't do for real. Besides...Gulf GT40 colors on another car other then a Ford GT? Sacriledge...(though correct me if it's been dont before lol)
Euh, sorry, but the legendary Gulf livery has been used on more cars then the GT40. I'll give you a few examples! Hope you'll like them!

Porsche 917K
917-nr25-bis.jpg


'74 Gulf Mirage GR7
gimg_0911.jpg


McLaren F1 GTR
gulf_mclaren_f1.jpg


McLaren F1 GTR Long Tail
GTgulf02.jpg


Audi R8
gulf-audi.jpg
 
The Gulf paintscheme is perhaps one of the most famous liveries in all of racing.

I really wouldn't discriminate using terms like "fart can" or "rice." Did you read one of my previous posts in this thread? I've stated that I've grown up in the world of cars with tuner cars. As an art lover, I honor a person's creativity in modding up an otherwise dull car. Of course, the common counterstatement would be that shining up crap is still crap. My take on body modding relates to taking cars and making them into full race cars. This can entail a great variety of automobiles. I noted the Aston Martin DB9 in one of my past posts. I wouldn't give a lovely Aston Martin DB9 a kit that turns beauty into abomination. What I WOULD do is mod it up to be my own DBR9. True to the British, I'd keep the British Racing Green in modifying the car. In addition, I'd modify the car as if I am ready to attack GT racing. Maybe the logic I'm going for is, "if they can't include the car, I'll make my own!" This couldn't be any more true especially among fans of the Australian V8 Supercar series. The lone Falcon XR8 Race Car is good, but many more Holden Types wanted to make their own Commodores to battle their bitter rivals. Likewise, many FPV fans made their own rides to combat the Holden types. It was simple- modify a car with performance and other addons, tack on a legitimate rear wing, and you got a V8 Supercar ready for battle.

I look at body modding more for racing or more lifestyle events (i.e. drifting and the like), not so much for p*ssing off anti-tuner types. It may end up as a stripped-down Racing Modification.
 
Let's just make note that there IS a margin between art and overkill, good and bad taste, so to speak. It's what makes a car unique that counts, not stuff you cram on your car because everyone else does. Neon lights, crazy paint jobs and decals, etc. are ok. Noisy exhaust pipes, oversized wings and a million nos stickers ARE NOT.

The mods should write a constitution as to what is acceptable in racing, this thread doesn't need another 5 pages of the street tuning argument, yes?

btw, that gulf audi is craaaazy
 
But what is acceptabe in racing changes from race series to race series, in some race series you even see cars with neon's, spinners no, but oversized wings and neons and nitrous injection have all appeared in motorpsorts and still do, nitrous notably is used in Formual Jaguar race cars.
 
Private Poop, I don't think that hard-tuned cars are likely going to have the option of overkill tuning. I think I can define overkill. I can recall seeing a Ford Focus in which the back of it looks really aggressive like it meant serious performance. On top of that, it just looked too outlandish. That is not acceptable by many of us tuner types because this is a game where the wildest-looking car doesn't always equate to the race winner. This isn't about evading cops, winning silly bets, or racing for "Pinks." It's about taking your car and finishing P1 in a race any sane way you can. I can still recall some 24 Hours at the Nurburgring coverage when some cars had these laser devices in their cars to provide little light shows for fans watching the cars into the darkness. It may not be Billy Bob modding up his (because knocking Honda is getting redundant) Toyota Camry to be a wild exhibition of light-up goodness and not paying attention to performance, I do sort of think I've seen some racing with fancy lights. You all can debate this, but in some race series, can you imagine cars having those extra lights on the sides of the cars like on cars in the ALMS? At night, when you seen the extra side lights, fans got a better idea as to who is leading in class as the lights come on the sides. You may want to debate if you'd like to see this for races in a certain series with night racing.

I'm not commenting as much as I'd like to, because I don't really know what to think about such features in a GT game. I don't want the usual misconception to be made that Gran Turismo will be a glorified NFS:U clone if more body kits and such are featured. Maybe this phrase is getting old, but bodykits didn't hurt Forza fans, so why GT? I think all of this can be pulled off in a way which retains the primary value and charisma of the GT series. I don't think I'd want to have bodykits and such at the expense of fierce racing competition or good driving physics. If I had to choose, I'd modify cars for full-racing modification, be it club racing, rally racing, touring car racing, GT racing, drifting, or whatever. That's the one thing I'd certainly take away from this thread.
 
I think John's summation above is about right, although I keep swerving in the direction of "no limits." I want PD to cram as much into Gran Turismo 5 as they can, with as many race worthy body kits and racing conversion makes as possible, so that any street car can be performance and aerodynamically enhanced as one in real life. I think I can trust Kazunori-sama and company to keep Gran Turismo from getting too "Need For Bling." ;)
 
The series isn't gearing towards NFS:U if more body kits and such are added. I've actually rented NFS:U last year and got to see what all the rage was about. You can associate NFS:U with body kits, but GT will only be NFS:U if there was illegal street racing. You know as well as I do that GT will VERY UNLIKELY head in that direction. For one thing, mods like big stereos and stuff is purely tuner car material and not race car material. They'll only add weight because you're racing in GT, not illegally modifying cars. I don't think GT is heading in the direction of NFS:U and Juiced and all that. And besides, there are plenty of other street racing games even if NFS:U is the usual target of hate. What about the (debate at will) underrated Tokyo Xtreme Racer series? There's body modifications in this game with everything from aero parts to carbon fiber. There's even the option to fully carbon fiber the rest of the car after modding almost every aero part of a car with carbon fiber. Juiced may have not been truly successful, but there were a handful of modding options for you before Acclaim's fold and after Acclaim's fold.

I normally want to think that it isn't "ricing" unless the car can still be a great performer. It can be a good road racer or a nice drag racer... doesn't matter. If it can perform, it isn't exactly rice. Now if it's in the case of that Toyota Supra which looks like a mid-engined supercar (was it from Abflug or something? It wasn't a Veilside...), if it only looks like it means business but can't deliver in the heat of battle, THEN it's "rice." Let's not assume that such modifications equate to "ricing." I think someone can take a MKIV Toyota Supra to mod it up to be anything the owner wants. It can be a club racer, a powerful beast like its Super GT variant, or perhaps something like Top Secret's gold Supra that pushes 1,000hp. Granted the car isn't a highly-respectable classic, I think the owner of the car can do whatever the hell he or she wants with it. A smart usage of bodykits and different aestethics is if the car is designed to have better aerodynamics or have a functional way to allow hot air and blow out cooler air. Imagine modifying a car to have more horsepower, look for a few front bumper or hood enhancements to feed more air to the engine. And as I've heard, more air = more horsepower. That's the reason why K&N filters and Flowmaster exhausts market themselves as adding more horsepower just by better usage of air and such. I am not advertising, just saying.
 

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