Body modding, custom tuning and GT5...

As long as it's functional, I don't mind it being in the game. However, what I don't want to see is a double-decker curvy fiberglass dragon-type spoiler having the exact same downforce as a straight-wing airfoil. In other words, if you're going for style only, you'll sacrifice the performance. If you want maximum performance, then you really don't care much about the style, because the best style is the fastest style. Same goes with bodykits. If you select a massive, multiwing, bodykit with drag-inducing holes all over it, then your car should be slower than one with a sleek, functional, basic aerodynamic bodykit. In fact, it should probably be slower than stock, depending on the weight difference. Oh, and just as in real life, the less "stylish", performance oriented bodykits/spoilers should be more expensive because they've actually been wind-tunnel tested and such.

I realize that PD won't have the time to actually put this much detail in, and that's the reason why I prefer bodykits and spoilers (unless bought as a "racing mod" package or something) aren't included in the game. Same goes with fog lights, rally lights, etc. Unless they're truly functional, necessary, and implemented properly, I'd rather they spend their time on something else.

I've got nothing against customization, as long as the performance effects are properly simulated. Since I highly doubt they will be, I'd rather not have it than have it poorly executed.
 
correct me if im wrong, but is the GT series meant to be the 'Real Driving Simulator'?

Having 'riced' up cars is in REAL LIFE, so what if they include it in the game, it will add another dimension.

if it has an online section, think of how funny it will be seeing a 'PhAt' civic roll up next to you, the driver thinking he/she is the king/queen, and you just smoke him....

he spent his cash on 'sik' rims, and the big subwoofa's.......whereas you just wipe his face in cow crap when you race...........now isnt that worth it??
 
That would indeed be worth it, which is why I said as long as they realistically simulate the performance (or lack thereof) aspects of the different mods, I'd be happy to have it. But I doubt they'd do that. Likely it would be the same as in GT4 where every wing supplies the same downforce/drag characteristics, regardless of how many layers or holes it has.
 
I think they should add more things besides just being able to choose a different set of wheels and adding a spoiler. It would be cool to have a paintshop and like a vinyl shop so you put decals on your car. maybe something were you could put custom liscense plates on.
 
NFS can keep all the vinyls and decals and what not. but companies like roush and saleen in gt 👍 i wouldnt mind being able to buy a car and go to the shop to convert it into the corresponding tuner companys machine. vinyls-NFS
 
Race cars have vinayls and decals all over them, what's NFS about vinals, vinals were long in use before NFS your just sterotyping the use of them to boy racers.
 
well that i can stand but on race cars but im not trying to be steryotypical on the issue, i didnt see the plate comment but hmmm.... could have serious fun with it.
could have on a lightning "PLSE RN" (please run)
 
Originally posted by GT40 MKII
NFS can keep all the vinyls and decals and what not. but companies like roush and saleen in gt i wouldnt mind being able to buy a car and go to the shop to convert it into the corresponding tuner companys machine. vinyls-NFS

Yeah thats what I was talking about. I don't want to put a big tribal design on a car or anything. I was wanting be able to put sponsor's decals on cars. Like make my own HKS Evo or Alteeza.
 
What do you guys think of the new "Body modding" system NFS Carbon offers? I personally think its brilliant. Being able to "shape" (to some extent) each body parts of the car is extremely cool. Of course it can make cars turn out as "rice" cars, but overall, i figure its a very nice feature games like GT and Forza can use to their advantage.

As for Decals and Vinyls, every race series i've seen all use them, as well as very unique/funky paint jobs... 2-3 color themes, split paint over chassie... the works. I think its time GT jumps on the boat or miss it completely.

Forza has by far the best system too, applying "vinyls" any way you want, and shape it, scale it and rotate it to make the desired effect. Its brilliant.
 
You can tune up the power of the car to outragious numbers, but your car still looks lik a family runabout?! I mean that's nice if you WANT it to... but c'mon, wouldn't you love to body body something in the game?!

True, but I don't want too much options. thats for NFS, GT should have like in GT (the first). That game had the Race Modification. New looks, weight rediction with more.
Mabye on HD/gt5 it could look more like a semi-racing car. Not completly like the Castrol supra, but with minor body changes, a wing and race stickers/numbers. That would make it look more tuned than a stock civic, and more stock than a Touring car.👍
 
personally, i'd like all the modifications possible, so as to make my vehicles unique compared to everyone elses. apparently though, the people who are against modifications must enjoy having their vehicles looking the same as everyone elses.
 
What do you guys think of the new "Body modding" system NFS Carbon offers? I personally think its brilliant. Being able to "shape" (to some extent) each body parts of the car is extremely cool. Of course it can make cars turn out as "rice" cars, but overall, i figure its a very nice feature games like GT and Forza can use to their advantage.
I agree, I really like the idea of that feature, haven't had chance to play with it yet. It would work great in GT if the aerodynamics of your car changed accordingly and you had a virtual wind tunnel to make the changes in.

As for Decals and Vinyls, every race series i've seen all use them, as well as very unique/funky paint jobs... 2-3 color themes, split paint over chassie... the works. I think its time GT jumps on the boat or miss it completely.
Again, I agree completely.

Forza has by far the best system too, applying "vinyls" any way you want, and shape it, scale it and rotate it to make the desired effect. Its brilliant.
The only thing I didn't like in Forza was there was no option to unmask the car, you had to apply a decal to the side and if it overlapped onto the bonnet of roof you'd have to spend ages getting another decal lined up. Also there was no option to edit or create decals or vinals. However, for ease of use Forza's system is great and with a bit of patience can allow you to make some fantastic cars. One I'm particularly pleased with is a Mazda RX7 i made with a paint scheme inspired by the Renown sponsored 787b we see in the GT games. Had that all bodykitted with adjustable downforce and everything.

personally, i'd like all the modifications possible, so as to make my vehicles unique compared to everyone elses. apparently though, the people who are against modifications must enjoy having their vehicles looking the same as everyone elses.
Yep, I find it incredibly odd that it's the people that just leave their cars stock 90% of the time that are against it, it's obviousely not going to prevent you from leaving your car stock if you want to. I can accept no neans, spinners and tinted lights arguments against thoes make more sense, but bodykits and painting your car. Come on, if you don't want to do it, don't do it, if you do then do and enjoy the feature.
 
Yep, I find it incredibly odd that it's the people that just leave their cars stock 90% of the time that are against it, it's obviousely not going to prevent you from leaving your car stock if you want to. I can accept no neans, spinners and tinted lights arguments against thoes make more sense, but bodykits and painting your car. Come on, if you don't want to do it, don't do it, if you do then do and enjoy the feature.


:bowdown: :bowdown: :cheers:

finnally somewone else sees the same way i do.......the majority of the people would like to have a different car than everyone else.

and if you dont want to change your car......well i have this to say


LIVE WITH IT
 
All of you anti-drifting people should shut-up! I agree with MdnIte, drifting is a legit sport, its called the D1. I think the next GT should have drifting. Any way there are 2 drift cars in GT4 already, the Falcon rx7 and the HKS s15 Silvia, you can tell because it says D1 in the brackets after the name and they're set up just right for drifting.

Just to let u drifting fans know. You can drift in GT4!!!!! Just take a powerful rear wheel drive car (The 2 drift cars i mentioned earlier r best) and take it on a free run on a little track like Autumn ring mini, and on settings take off all the driving aids by putting them to zero.

Happy drifting!! (It's much harder than need for speed as this game has realistic handling. So if ur board and want something to do, try it for a challenge)
 
All of you anti-drifting people should shut-up! I agree with MdnIte, drifting is a legit sport, its called the D1. I think the next GT should have drifting. Any way there are 2 drift cars in GT4 already, the Falcon rx7 and the HKS s15 Silvia, you can tell because it says D1 in the brackets after the name and they're set up just right for drifting.

Just to let u drifting fans know. You can drift in GT4!!!!! Just take a powerful rear wheel drive car (The 2 drift cars i mentioned earlier r best) and take it on a free run on a little track like Autumn ring mini, and on settings take off all the driving aids by putting them to zero.

Happy drifting!! (It's much harder than need for speed as this game has realistic handling. So if ur board and want something to do, try it for a challenge)
umm you forgot 2 :the option stream Z and the BLITZ er34
 
Frankly I think drifting is boring as heck, but drift fans take heart. There is an entry in the GT HD option list for Drift Competition! So hopefully there will be something in it for everyone. The drivers, the racers, the race modders, the artists, the dragsters and grifters. I have a feeling that Kaz and the lads are going to give us a really cool late - or early - Christmas present.
 
Theres only 3 Drift car, as for Option stream Z, thats built for top speed runs.
It'd be good modding cars, but i'd prefer kits that actually help increase downforce, D1 cars have nice kits, which is what i'd like to see, even though they have what you call a ricer kit, look closer, and you'll noticed a extension of front bumper, on side, called Canards or ankle cutters. If you'ev watched japenese time-attack cars, you'll know what im talking bout. Famous tuners such as VeilSide, are good, the drag combat kits are aerodynamic wise.
Think about it......... Not all bodykits are there for looks.
 
Have a look at this article:
http://au.cars.ign.com/articles/744/744294p2.html

This may answer some questions for you all on the body modifications and such. I usually call IGN.com as "IGNore." However, this text is not worth ignoring if modifying cars in this context. Here's the relevant text from this page of data:

IGN: What kind of customization will we be able to see in Gran Turismo HD? Will we be able to see a deeper level of customization than what has been seen in previous GT games? Like, will we be able to tune the aero parts of the car and add vinyls? Or will this newest GT continue to focus mainly on engine and suspension tuning?

Kazunori: (Brings up GT HD's car-select screen and selects a Skyline - which just so happens to fill up the entire screen.) We may not be able to provide this immediately off the bat when we launch, but the cars we are designing/modeling for PS3... you see that line separating the bumper from the body? That (bumper) comes off. Again, previously a car model in GT 4, it was one skin. Now you can take parts off, because the cars are made up of components. So for this Skyline, for instance, you can take off the front bumper and replace it with something else.

IGN: Is the plan to get licensed aero kits like C-West and Mugen? Or will all the aero kits be GT-original designs?

Kazunori: It would be a combination of both, actually.

IGN: Are the aero companies excited to be in the game, or have they even been approached yet?

Kazunori: We haven't approached them yet.

-end

Interesting talk for the water cooler. Again, this goes back to people envisioning that the GT series is moving a bit towards the "Need for Speed: Underground" or "Need for Speed: Carbon" scene. The usual thing people like to do in talking about something is in saying that one concept is moving towards a highly less-favored aspect. As I've argued in the past, is Forza delving into the NFS:U scene since Forza had body kits? Were Forza body kits trying to appeal to the NFS:U types? Not at all. I didn't think that the inclusion of rear wings hurt GT4 in any such way. Those that wanted to (I'll admit) tack on a wing to provide some aerodynamics or to basically show off were free to do so. I've added rear wings to cars to make my pure racers actually look the part instead of going for some sleeper look. I did sort of imagine that I could be more linient in rear wing designs. I'd like to imagine that I could possibly be able to engineer wings to a certain extent. I'm not really talking about the wing choices you have with GT4, but more along the lines of more aggressive rear wings for pure race cars. I was also interested in different styles of wings. I'll show you what I mean in the next paragraph.

Here are a collection of rear wing samples. Where I'm getting at is about the placement of these wings including what type they should be.

This is a touring car wing example: < http://www.aprperformance.com/index.php?option=com_content&task=view&id=58&Itemid=44 >. Nothing extravagant or outlandish here. It's just a simple rear wing for cars to traverse through the wind at speed. It is a single element package with simple endplates for the rear wing. This is mostly suited to most conventional economy cars that aren't exactly tuned for extremely high-performance applications.

This example is a Grand Touring wing example: < http://www.slickcar.com/bigshot.asp?ProductID=3159 >. Gran Turismo had a good deal of wings like this one. Only thing I would likely complain is that these wings aren't like some of the real race car wings. Maybe I'm so concerned since there were some racing wings that didn't really seem like pure race car wings. And it wasn't like I was going for a rear wing like on the Australian V8 Supercars or even the Aston Martin DBR9 on something like a Honda Civic or a Suzuki Cappuccino or anything.

This is a drag racing wing example: < http://showoffimports.nl/customer/product.php?productid=18392&cat=258&page=6 >. The wing in the link is the This would greatly suit high-speed cars as you get a low-profile wing capable of keeping your car stable in high-speed races on high-speed courses. This kind of wing configuration would be pointless on a very slow road course since you don't want to have a drag-style setup on a twisty road course.

Now the links below are more of what I call "engineered" rear wings. I'm talking about those made through wind tunnel research and actually look the part of pure race cars. So take a look at how the rear wings are designed:

http://www.rsportscars.com/foto/05/dbr905_05.jpg (Aston Martin DBR9)
http://www.rsportscars.com/foto/01/focuswrc06_04.jpg (Ford Focus RS WRC - 2006)
http://www.rsportscars.com/foto/03/imprezawrc06_14.jpg (Subaru Impreza WRC - 2006)
http://www.ultimatecarpage.com/pic.php?imagenum=9&carnum=450 (beautiful blue Saleen S7R)
http://www.motorsport.com/photos/lemans/1994/24h/lemans-1994-24h-jl-0104.jpg (Nissan 300ZX GTS - 1994(?))
http://www.westcoastpromods.com/homepage/06/may/members/delehay.jpg (Pro-Mod Dodge Viper Drag Car)
http://supergt.net/supergt/2006/06team/06teams_e/06t062.shtm?dt (Willcom Advan Vemac 480R)
http://supergt.net/supergt/2006/06team/06teams_e/06t013.shtm?dt (Endless Advan CCI Z)
http://supergt.net/supergt/2006/06team/06teams_e/06t088.shtm?dt (JLOC Lamborghini Murci&#233;lago GT-R)
http://supergt.net/supergt/2006/06team/06teams_e/06t036.shtm?dt (Open Interface TOM'S SC430)


All I'm getting at here is about a variety of different wing packages for street cars and highly-tuned street cars made for racing. It took me a long while to come up with all of this. Hope it was all worth it.
 
As I've argued in the past, is Forza delving into the NFS:U scene since Forza had body kits? Were Forza body kits trying to appeal to the NFS:U types? Not at all.
I'm going to disagree slightly. The Forza team are made up of coders and designers from six different companies, listed at www.forzacentral.net I believe, and the lion's share of the team is evidently from Electronic Arts' dreaded Need For Speed bureau. The lineage shows more than a little, and the bot behavior, if you can call it that, is straight out of Underground.

Anyway, they knew that the fast n furious crowd was seriously into racing, and so they set up Forza with that in mind, even to giving some pretty nutty looking vinyls to pretty up the rides, and not to forget some of the tracks, taken right out of a NFS game or two. A lot of kids went that direction, creating drift, drag and touge groups for some fun and games.

But most of us just stuck to tried and true racing, andas you browse the gallery at forzacentral.net, you can see a number of traditionaland not-so traditional car paint jobs, but still something you might see on The Speed Channel in a pro racing event. And many of the drift freaks do see that traditional racing is an awesome thing, and get into a game with serious offerings in old school racing.

I think it's inevitable that Gran Turismo would swing in that direction, because kids want to drag race, drift and touge, and so it is that we see "Drifting Competition" listed on the GT HD Online menu option list. I don't care for that sort of thing, but I don't think it really hurts anything either. The kids are doing it anyway, and they're going to play the heck out of the online driift competitions, but many of them are going to also get into the usual Gran Turismo the way it's always been played, and all the wonderful options Kaz and the lads are going to give us will be an incredible Christmas present, even if it is months late.
 
Electronic Arts' dreaded Need For Speed bureau
Don't you just love how people are talking about NFS like the whole entire series is crap. Don't forget all the good games they made up to NFS Hot Pursuit 2. If yur gonna bash NFS, then at least say NFS UG, UG2, Most Wanted, or Carbon....just one persons opinion tho.
 
It's called generalising and making a point, I don't think TD was expressing his opinion there rather he was expressing an overall opinion of a group of people who tend to view NFS in that light. Personally I enjoyed NFS:MW and I'm enjoying NFS:Carbon, just because they arn't realistic doesn't mean they don't have thier merits.
 
Need for Speed hasn't been cool for a long time, and Carbon just looks to be more of the same. Forza is what Need For Speed should have evolved into.

And Gran Turismo seems to be maturing nicely. Sure, some dopey kid is going to uglify his car with garish neon colors, but that's just life in the car world. I'm ready for all the rest of it.
 
I dissagree, NFS and Forza are two very different games, personally I don't care what someone else considers to be cool or not when it comes to games, if it's enjoyable then it's enjoyable and frankly NFS is enjoyable. It's not realistic nor is it claiming to be, it's just a bit of fun. If you don't like it so what, there are plenty of people that don't like Gran turismo or Forza. The Need for speed games are still among the highest selling games being made, that to me suggests a lot of people enjoy them.
 
to do such a thing would not work for this type of game...too many possibilities, the game would take 5 discs if they were to add all this stuff. It is not real life hence a "simulation" game. However I wouldn't mind if you could pay to have a car or your personal car made up. But like I am saying your losing sight of a RACING GAME which happens to be a ROAD/CIRCUIT racing. Not drag racing...so nitrous is almost useless, and you aren't cruising the streets for STREET CREDIT...so use of a different front bumper, side skirts, rear bumper, and a non-effective spoiler are useless-with exception to widening the wheel base-. And is not I repeat not an engine tuning simulator. There would be so many possibilities with tuning that you could spend just as much time tuning an engine as racing not to mention all the info you would need to obtain to create a good engine tuning simulation. I would know because I own a piece of software that is a dyno simulator. Too most people playing this game they wouldn't even know where to find answers to specs needed to make calculations.

All in all not a good idea..........just my Opiny-on!!!
 
Why would it take 5 disks? That's absured to think that it would take over 50gb of data. And who's talking about non-effective modifications here? Also for your information nitrous is already in the Gran Turismo series, it's in GT4. Personally the greatest thing that could happen in GT4 is if they expanded the range of options and parts you can tune your car with. I don't think you quite grasp the concept of Gran Turismo, it is not merely a road racing game, it is a game about cars and Kaz is very much into implementing different aspects of car culture into the game. Kaz's goal is for the GT seies to offer as wide a variety of cars and motorsports as possible this includes things such as drag race, drag cars, drift raceing, drift cars and so on. As for new front ends being pointless why do people always make the connection bodykit = ineffective built for looks alone crap? Do you think the bodykits on race cars are there for looks and looks alone? Do you think stock road cars offer the best aerodynamic shape you can get from that car? The answer is no and no.
 
when it comes to games, if it's enjoyable then it's enjoyable and frankly NFS is enjoyable. It's not realistic nor is it claiming to be, it's just a bit of fun.
You know, this reminds me of your opinion of Gran Turismo, which you habitually post your feelings about. I suppose I'll continue to post mine as well, and enjoy Gran Turismo and Forza, along with a big hunk of the planet. ;)
 

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