chuyler1
Premium
- 4,548
- New Hampshire
- chuyler1
First off, I never race NASCAR so these comments are from road course experience only.
Boost=high I never use but boost=low is occasionally fun. However, it only takes 1 or 2 bad drivers out of 16 to completely ruin Boost=Low. That one bad driver will keep plowing through the field only to crash and repeat.
With PP racing, all cars are not created equal. In my 450pp room my regulars know if you want to win a race you pull out the NSX or Elise. We like racing other cars though and the lap times can vary by 3-5 seconds. That doesn't make for very interesting racing since the leader can pull away once he gets out front. In a 5 lap sprint, the fastest car usually spends the last 2 laps alone.
To combat this, I've been trying the reverse starting grid. However it usually results in turn 1 or turn 2 carnage at the front when the slower drivers start ramming each other thinking they are the fastest. Then the actual fast drivers come along and the slower drivers ruin a perfectly good pass by punting you on the next turn when they think they can run the same line.
Perhaps a better approach is boost=low + damage=high + penalties=high. Cars that want to start bashing others will have to smarten up or GTFO. No way a damaged car can catch back up even with boost=low. However I fear that a car that is punted might get damaged accidentally.
Boost=high I never use but boost=low is occasionally fun. However, it only takes 1 or 2 bad drivers out of 16 to completely ruin Boost=Low. That one bad driver will keep plowing through the field only to crash and repeat.
With PP racing, all cars are not created equal. In my 450pp room my regulars know if you want to win a race you pull out the NSX or Elise. We like racing other cars though and the lap times can vary by 3-5 seconds. That doesn't make for very interesting racing since the leader can pull away once he gets out front. In a 5 lap sprint, the fastest car usually spends the last 2 laps alone.
To combat this, I've been trying the reverse starting grid. However it usually results in turn 1 or turn 2 carnage at the front when the slower drivers start ramming each other thinking they are the fastest. Then the actual fast drivers come along and the slower drivers ruin a perfectly good pass by punting you on the next turn when they think they can run the same line.
Perhaps a better approach is boost=low + damage=high + penalties=high. Cars that want to start bashing others will have to smarten up or GTFO. No way a damaged car can catch back up even with boost=low. However I fear that a car that is punted might get damaged accidentally.