Borderlands 3

  • Thread starter MeanElf
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No heat problem here on ps4pro, playing since release and no crash yet, lvl50 on second run. Playing at 1080p performance mode.
But i have a little savage looking cooling mod.... i ripped of the hood, looks like **** but works great LOL ^^
zgjgj.JPG
 
6 hours in,
Level 15.
Doing everything I can on my first playthrough so it's less of a grind the next run.

The only ones that I may have issues with is the revive another player and a duel,
Target practice I guess also works on co-op.

Edit:
I guess some dataminers have already saw there is a DLC coming this fall/winter.
Bloody harvest. (Said to be free since it's already in game code)
or it will be because it's there it'll be a 9.99 paid DLC and one of the season pass.

Either way I am happy to see that there is content already but I'd rather have them focus on more performance and optimization first.

Edit:
A hotfix was put in place.
Made Mayhem loot less great.
Fixed a few shotguns.
Eridium pillars grow less frequency in an area.
Nothing about optimization.
:/
 
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So a plague of issues are happening.
Xbox X and Pro overheating and crashing.
Epic launcher CPU usage and now corrupt saves.
Certain guns/nades are bugged and one shot bosses.
FPS drops in all versions.

Who thinks that QA should of delayed the game a bit to fix these issues?
Unfortunately the standard for video game development has been "push it out the door now and use the money from early adopter sales/preorders to pay for the fixes later" for quite a while. Doesn't help that people will get violently whiny if a delay is announced because I WANT IT NOOOOOOW!!!
 
Unfortunately the standard for video game development has been "push it out the door now and use the money from early adopter sales/preorders to pay for the fixes later" for quite a while. Doesn't help that people will get violently whiny if a delay is announced because I WANT IT NOOOOOOW!!!

Well the issues are there, They acknowledged it.
And today they are announcing plans for their first DLC on stream.
So how does that help all the others who are trying to play the game?
 
I've put the game down waiting on a performance patch, sadly. My game freezes up for minutes at a time, not frequently but once or twice when I play, which is enough to be annoying. The game doesn't freeze up and crash, it just freezes up and I wait a few minutes for it to run again (worst was 3 minutes or so). Playing on standard Xbox One.

My brother, who is playing on PC, has had his game crash frequently, lately. Ran fine for the first few hours now it's suddenly and randomly crashing.

I love the game, just hoping they can fix things up a bit soon so I can play it!
 
Been playing since launch but due to limited playtime i still havnt reached level 50 shouldnt be long though. Cant see these posted so far so here you go.

Borderlands 3 Shift Codes list
Here's all known Shift Codes for Borderlands 3 (last updated September 16th):

Borderlands 3 Shift Codes list - 1 Gold Key

  • HXKBT-XJ6FR-WBRKJ-J3TTB-RSBHR
  • Z65B3-JCXX6-5JXW3-3B33J-9SWT6
  • ZFKJ3-TT6FF-KTFKT-T3JJT-JWX36
  • ZRWBJ-ST6XR-CBFKT-JT3J3-FRXJ5
Thanks to the_roshark on reddit for the above codes. If they don't work online, then try and redeem them in-game instead.

Borderlands 3 Shift Codes list - 3 Gold Keys

At launch, only the following Shift Code was released in Borderlands 3, and can only be redeemed through the original dedicated Shift rewards website.

  • ZFKJ3-TT3BB-JTBJT-T3JJT-JWX9H

Borderlands 3 VIP Codes list
At launch, the known working Borderlands 3 VIP Codes are as follows - thanks to the Borderlands subreddit for sourcing some of these, which we've then filtered ourselves by testing and verifying the ones that work.

If they don't work for you, it's possible some will be voided over time, so the sooner you redeem them, the better - for us, it was an easy source of over 10,000 VIP points.

Creator VIP Codes list

  • bonjwa-bl3launch (200 Borderlands VIP points)
  • EARLYACCESS (500 Borderlands VIP points)
  • LARALOFT-BL3LAUNCH (200 Borderlands VIP points)
Email VIP Codes list

  • 2kLove (500 Borderlands VIP points)
  • ABCEASYAS123 (250 Borderlands VIP points)
  • ALMOSTTHERE (1000 Borderlands VIP points)
  • BL3ATE3 (250 Borderlands VIP points)
  • BL3REVEAL (100 Borderlands VIP points)
  • BL3WELCOME (250 Borderlands VIP points)
  • BUILDURSQUAD (250 Borderlands VIP points)
  • CLAPTASTIC (250 Borderlands VIP points)
  • Dasherz (250 Borderlands VIP points)
  • DUCTTAPEMOD (250 Borderlands VIP points)
  • FIGHT4SANCTUARY (250 Borderlands VIP points)
  • FORTNITEXMAYHEM (250 Borderlands VIP points)
  • FRESHBOOTY (250 Borderlands VIP points)
  • HEYSUGAR (250 Borderlands VIP points)
  • ITSHERE (1000 Borderlands VIP points)
  • JABBER (1000 Borderlands VIP points)
  • LESSTHANTHREE (250 Borderlands VIP points)
  • LOOTLOOTLOOT (250 Borderlands VIP points)
  • MADSKILLZ (250 Borderlands VIP points)
  • MYMAIN (250 Borderlands VIP points)
  • ONTHEHUNT (250 Borderlands VIP points)
  • OVERCLOCKED (250 Borderlands VIP points)
  • OVERONEBILLION (250 Borderlands VIP points)
  • POWERUPEMAIL (250 Borderlands VIP points)
  • SOHAPPYTOGETHER (250 Borderlands VIP points)
  • Unblinkingeye (1000 Borderlands VIP points)

Vault VIP Codes list

  • AIRLEMAGVIP (250 Borderlands VIP points)
  • ALLYOURGAMESVIP (100 Borderlands VIP points)
  • Bolvip (100 Borderlands VIP points)
  • DIGISTRUCT (250 Borderlands VIP points)
  • Dreamlandvip (100 Borderlands VIP points)
  • GAMEMANIAVIP (100 Borderlands VIP points)
  • GAMEVIP (100 Borderlands VIP points)
  • INTERTOYSVIP (100 Borderlands VIP points)
  • JOYPUKE (300 Borderlands VIP points)
  • JVMVIP (250 Borderlands VIP points)
  • LOADINGBAR (250 Borderlands VIP points)
  • MAYHEM (250 Borderlands VIP points)
  • MEDIAMARKTVIP (100 Borderlands VIP points)
  • NEDGAMEVIP (100 Borderlands VIP points)
  • PLAYERONEVIP (100 Borderlands VIP points)
  • PWR2PLYRS (250 Borderlands VIP points)
  • SEVENDAYS (250 Borderlands VIP points)
  • SMARTOYSVIP (100 Borderlands VIP points)
  • YOURGAMEZONEVIP (100 Borderlands VIP points)
Credit: www.eurogamer.net
 
I am about level 17 right now.
Still trying to do everything in the first playthrough so that the second one isn't much.
Still trying to figure out the items in the Santuary are located.

Edit:
I also do find that vending machines are fairly sparse.
I don't like that especially when 3 different times I died because I ran out of ammo.
 
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For people who are in TVHM and Mayhem. What is the prefered order of playthroughs?
Would it be Normal, Mayhem, Then TVHM, Or TVHM before Mayhem? And also when should one start in the proving grounds/Circle of slaughter?

Edit - Just watched a few videos explaining the endgame process. As soon as the Main story is finished its i good idea to go into the mayhem modes as all enemies and loot will be levelled up to your character.
 
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Level 22.
Still plugging away on everything first playthrough.

Then lots of going back and then forward.
Since I want to try to hit most of the trophies before moving into the next playthrough.
 
Level cap is 50.
And you hit it around 50% of TVHM.
Yup.
Due to the long story mode, all the challenges you reach the level cap quick

My advise is ignore all the challanges in TVHM.
This way when the level cap is removed, you can quickly go through them and gain some easy XP.
 
So a plague of issues are happening.
Xbox X and Pro overheating and crashing.
Epic launcher CPU usage and now corrupt saves.
Certain guns/nades are bugged and one shot bosses.
FPS drops in all versions.

Who thinks that QA should of delayed the game a bit to fix these issues?

QA were likely tearing their hair out as the game released to the public because they'd have known how many bugs were present, but management decided to release it anyway.

I'm very surprised they haven't released a patch to fix the biggest issues yet, the one they have released contained some quick fixes that I think they were hoping to use to calm the community down a bit but in reality all it's done is frustrate people further.
 
I'm very surprised they haven't released a patch to fix the biggest issues yet, the one they have released contained some quick fixes that I think they were hoping to use to calm the community down a bit but in reality all it's done is frustrate people further.

Fix screaming and the legendary loot drops on Mayhem.
Half good half bad.
But 90% not what we want.
 
Level cap is 50.
And you hit it around 50% of TVHM.
Yup.
Due to the long story mode, all the challenges you reach the level cap quick

My advise is ignore all the challanges in TVHM.
This way when the level cap is removed, you can quickly go through them and gain some easy XP.

After i finished normal i went straight into mayhem 3 and leveled to 50. Now im just having fun farming bosses and getting the best gear in Lvl 50. This way i can do all of TVHM at Lvl 50 and get all the Unique items at top level.
 
Might start TVHM later. My character feels so powerful and i have done enough farming in normal so i have all the must have guns (Butcher, Unending Magnificent, Lyuda) Etc.

Due to the build my Moze has 1 HP and 44k shield. With the damage increase with low health skill it is insanely powerful. I can farm the graveward on Mayhem 3 in under 40 seconds most runs. Combined with the Butcher and the Lyuda its crazy.
 
Might start TVHM later. My character feels so powerful and i have done enough farming in normal so i have all the must have guns (Butcher, Unending Magnificent, Lyuda) Etc.

Due to the build my Moze has 1 HP and 44k shield. With the damage increase with low health skill it is insanely powerful. I can farm the graveward on Mayhem 3 in under 40 seconds most runs. Combined with the Butcher and the Lyuda its crazy.

Not bad.

FL4K with his cloak ability giving you 3 crits you can mop the floor with most bosses with a shotgun.
Each Shotgun pellet is a crit.

Reminds me of the original bee shield as it had the same ability.
Having said that, nerfy nerfy
 
I'm hoping to get more into the story so I can go get more side missions so then I can go get all the challenges and everything.
Doing all what I can on Normal from story, side, crew.
Then all I would need is the 2 co-op trophies and the range trophy. (Which does work on co-op on whoever press the button)
 
Not bad.

FL4K with his cloak ability giving you 3 crits you can mop the floor with most bosses with a shotgun.
Each Shotgun pellet is a crit.

Reminds me of the original bee shield as it had the same ability.
Having said that, nerfy nerfy

Ive started a FL4K character, At the moment he's nothing more than extra storage so i can continue farming on my Moze. I do like the look of him and his skill trees but just need to gather the energy to grind through the story on normal again. I do feel that Moze might get nerfed also. I'll have to upload a vid of me running the graveward. I guess i do have the perfect scenario with the weapons, Shield and Relic but it surely shoudnt be this easy.
 
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Ive started a FL4K character, At the moment he's nothing more than extra storage so i can continue farming on my Moze. I do like the look of him and his skill trees but just need to gather the energy to grind through the story on normal again. I do feel that Moze might get nerfed also. I'll have to upload a vid of me running the graveward. I guess i do have the perfect scenario with the weapons, Shield and Relic but it surely shoudnt be this easy.

After I took out the armor in the Agnoizer 9000.
I pretty much "One Shot" it with my torgue shotgun when in cloak.

Fired 2 sticky shots with the shotgun stats being 748x6 with 18% bonus
Cloak, fired, reload and it was dead.
Screenshot 2019-09-26 22.47.09.png


Then finished off with an execution style double tap to terror and pain with my amazing grace.
 
The Butcher run on The Greatward. Not the best run but the Mayhem 3 modifiers can vary the time it takes for each run as everytime you load back into the game it changes.



Edit - Just pulled this run off just now. Best so far.

 
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Today we'll release an update to Borderlands 3 by or before 3:00 PM PDT 9/26 that fixes a number of reported concerns:

Performance

  • [PC Only] Reduced the amount of texture streaming that was occurring when aiming down sights.
  • Addressed a reported concern where certain users with a lot of people in their friend's list saw more frequent hitching.
  • Implementing General stability improvements.
General Fixes and Improvements

  • Addressed a reported issue where KillaVolt's Shield Storm attack does not disable the tiles around KillaVolt, resulting in the entire floor being activated (oops).
  • Addressed a potential progression blocker in the mission "Footsteps of Giants".
  • Addressed a reported issue where Guardian Rank had the potential to become non-functional and/or the player could potentially lose Guardian Rank tokens into the negatives.
  • Modified vending machines so it will now sort items by rarity.
  • Console FOV is now set to 75 by default. This will not affect players who have already started the game.
  • Special prompts for particle text (Tediore guns, "critical", "immune") are now properly localized.
  • Addressed a reported concern that certain players experienced where their vehicle's boost could continue into the next map.
  • Addressed a reported concern with "Porcelain Pipe Bomb" where it set off multiple explosions when colliding with objects.
This grenade was never meant to explode multiple times. All enemies in the Borderlands universe are now safe from being instantly melted by radioactive poop.

UI

  • Adjusted the verbiage for "left stick" and "right stick" inside the Russian localized version of the control options screen.
  • Addressed a reported issue where certain users experienced a failure of the audio to play when spending skill points in the UI.
  • The text is now correctly marked "invalid" when you enter an invalid e-mail address on the SHiFT account creation page.
  • Addressed a reported issue where the item of the day item card would flash briefly before displaying on vending machines.
  • Addressed a reported concern that certain players were served an unread mail icon when they didn't have mail to read.
  • Iron Bear button prompts will now correctly update if you re-bind your controls.
  • Modified various features and elements of Crazy Earl's store.
  • Addressed a reported issue where subtitles wouldn't display until after the initial cutscene.
  • Addressed an issue experienced by certain players that social notifications could become stuck on-screen.
  • Addressed a player concern that certain item preview images were failing to load inside the player bank.
  • [PC Only] Addressed an issue reported by certain PC players where the focus from the mouse's last known location was sticking around even when playing with a gamepad.
  • Addressed an issue reported by certain players where the cursor would snap to an unintended location in the UI.
Splitscreen and Online Multiplayer

  • Addressed a concern reported by certain players that the dialog volume faded too low before switching to ECHO audio during split-screen gameplay.
  • Addressed a concern reported by certain players that sounds were quiet or missing for the second split-screen player if they move too far from player one.
  • Addressed a concern reported by certain players that 3-player groups were having trouble matchmaking with an additional solo player.
  • Addressed a reported concerned experienced by certain players that in split-screen one player's sprinting animation could be interrupted by the other player opening the ECHO menu.
  • Addressed a concern reported by certain players that in split-screen where one player's aiming down sights could be interrupted by the other player opening the ECHO menu.
  • Addressed a handful of reported client replication issues:
    - Addressed Tina's pizza bomb so it displays correctly for clients.
    - Modified certain audio elements that were reportedly looping for clients.
    - Addressed a reported player concern so the Guardian Skill "Dead Man's Hand" now functions properly.
  • Player icons are now pinned to the side of the mini-map when playing in any kind of multiplayer.
 
Still have performance issues, still a few other bugs so cant say the patch done much for me on PC.

Finished TVHM with FL4K.

Started with Moze.
Love the fact that she has a watch that functions with time and compass.
 
New Update here is the notes below

Weapon Hotfixes

Sniper Rifles

Sniper rifles deal high damage but felt a little cumbersome to use in certain scenarios. This change will increase their overall damage and increase usability in more combat engagements.

  • Critical Damage increased by 20%
  • Fire Rate increased by 15%
  • Time to Aim Down Sights (ADS) reduced by 15%
  • Time to Equip reduced by 20%
Pistols

Jakobs and Torgue Pistols were outperforming other manufacturers, dealing damage to groups of enemies at a much higher rate than other pistols. This change keeps their identity intact but reduces overall group control. TEDIORE, DAHL, and Children of the Vault Pistols have manufacturer penalties that affected their overall damage. Increasing their overall damage will overcome some of the penalties while retaining their unique gameplay style and feel.

  • Increased damage on all TEDIORE Pistols by 15%
  • Increased damage on all DAHL Pistols by 15%
  • Increased damage on all Children of the Vault Pistols by 20%
  • Reduced damage on Jakobs Pistols by 15%
  • Reduced damage on Torgue Pistols by 10%
Maliwan Manufacturer

Maliwan weapons had reduced overall damage because they applied elemental DoTs at a rate and damage greatly above other manufacturers. This effect was toned down before launch, but the overall damage was not sufficiently adjusted to compensate for the reduction in elemental DoTs. We’re adding back some of the overall damage and making the weapons faster so elemental builds can really take advantage of Maliwan weaponry.

  • All Maliwan Weapon Damage increased by 25%
  • All Maliwan Weapon Fire Rate increased by 20%
Atlas Manufacturer

Atlas weapons relied on a game loop that we felt gave players a greater advantage when used correctly. Turns out the loop is not used if the damage doesn’t compensate for the time to set up. So now damage on Atlas weapons should facilitate players using them in general on top of feeling badass when they take advantage of Atlas technology.

  • All Atlas Weapon Damage increased by 25%
Miscellaneous Adjustments

The Jakobs Assault Rifle change was to differentiate the Assault Rifle from the pistol as more of a mid to long range powerhouse. Since the Assault Rifles have low mag sizes compared to other Assault Rifles, they’re getting a slight increase to overall damage to compensate. DAHL SMGs had their Fire Rates adjusted down before launch but their damage was never sufficiently increased so they should feel more appropriate compared to other SMGs. And the Vladof Heavy Weapon damage has been increased to share in the full Heavy Weapon treatment.

  • Jakobs Assault Rifles Damage increased by 20%
  • DAHL SMG Damage increased by 10%
  • Vladof Heavy Weapon Damage increased by 25%
  • E-Tech TEDIORE Shotgun Damage increased by 50%
Legendary Modifications

We’re going to be making a larger, comprehensive Legendary gear pass but we have included the following changes. King’s and Queen’s Call were modified to lower the fire rate. The weapon has a limited burst shot count so overall feel of the gun isn’t dramatically affected.

  • King’s and Queen’s Call Fire Rate reduced by 50%
  • Firestorm and Storm base Charge Times were reduced to 1 second (down from 2)
Graveward
Graveward’s beam attacks did not properly scale based on level so at higher levels, the two beam attacks hardly phased players. Players will find his attacks to be more lethal now. In addition, Graveward is a very large enemy and is too easily susceptible to elemental damage unlike the other large bosses. Elemental damage on Graveward is now greatly reduced but to compensate, Graveward’s overall health was reduced.

  • Attacks of Graveward now scale based on level
  • Reduced overall health by 20%
  • Increased resistances to Elemental Damage
    - Elemental Chance Resistance increased by 70%
    - Elemental Resistances increased by 30%
    - Elemental DoT Duration taken reduced by 30%
Miscellaneous Changes
  • Hollow Point Guardian Rank has been temporarily disabled. We plan on addressing this further in a future patch.
  • Vault Hunters should no longer scream when affected by a DoT while shields are active.
  • Vending Machines will now be restocked with higher quality “Items of the Day”.
  • Adjusted a visual concern on Maliwan Shotguns with Cryo Element.
  • Legendary loot drops have been balanced throughout the game. Crew Challenge enemies will drop their intended specific loot, and some enemies like Troy and Rampager will be a bit more stingy and no longer drop Legendaries every kill.
Vault Hunter Adjustments
Zane

Zane’s gadgets were great at providing additional utility but lacked impact as players leveled up. We increased the Digi-Clone damage with all equipped weapon so the skill can scale better with players as they get to higher levels and harder content. The Drone requires a lot of player involvement to take full advantage of its damage output and increasing the base damage as well as the augments will greatly increase the Drone’s versatility and reward players even more for using it effectively.

  • Digi-Clone Damage Increased by 38%
  • Drone Damage increased by 50%
    - Cryo Bullets damage penalty removed
    - Drone Rocket damage increased by 50%
    - Almighty Ordnance Rockets damage increased by 75%
Amara

  • Guardian Angel health restoration reduced from 100% to 50%
  • Glamour damage penalty reduced from -30% to -10%
FL4K

Guerillas in the Mist’s bonuses greatly outweighed its penalty to the base skill. We don’t want to remove the playstyle completely, but the overall damage output had to be slightly adjusted because it was outperforming other builds. We’re monitoring the changes and may make another change to the ammo return in a future patch.

  • Guerillas in the Mist duration reduced from 8 seconds to 6 seconds
  • Guerillas in the Mist Critical Damage Bonus reduced from 50% to 25%
 
Looks like Platinum is bugged on Xbox.
As over 1000 players should have platinum but none have it, as they stated 44/45 unlocked trophies.

Sorry Xbox hunters you may have to wait a while.
 
Although i too dont like the drop rate nerf i understand why they are doing it. With the ability to save quit and spawn right outside the boss arenas farming runs dont take long at all.

Finished TVHM on my Moze. I play on mayhem 3 have to be honest i see little difference in loot quality and difficulty.

Completed my Moze build now really. Got the perfect class mod which makes farming Greatward on Mayhem 3/TVHM like this -

 
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Although i too dont like the drop rate nerf i understand why they are doing it. With the ability to save quit and spawn right outside the boss arenas farming runs dont take long at all.

I hope they wont make it like borderlands 2 where you have to kill the boss over 100 and still not get it.
 
I have been playing the last few days, only LV13 don't usually play FPS games so I'm taking the easiest solo build with FL4K.

I have been avoiding the latest patch because of the nerf to the GIM skill (which I don't have yet), however seeing all the extra adjustments @TJ13 posted wondering now if I am losing out at this point due to other tweaks to weapons etc.

With BL games I always do a solo story run main game + most side quests (unless it's annoying or a super super hard boss) when it comes out, then come back for the GOTY and do everything and mostly online co-op.

Given I won't be doing farming runs this time, maybe the update won't harm the main game with FL4K.
 
Currently level 31 still working on main and side missions.
Hoping to get somewhere fast so I can start finishing up the challenges.

Also the 3 biggest trophies are the 2 co-op and the shooting range might be hard for me to get.
The rest I should have mostly in the first playthrough.
 
I hope they wont make it like borderlands 2 where you have to kill the boss over 100 and still not get it.

From my experience the drop rate of things still seems better than BL2. Most weapons i set out to get dont take a ridiculous amount to get. Most so far for me was trying to get the Redline shotgun from the rare spawn in the Splinterlands. About 30 tries.
 

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