Call Of Duty: Black Ops - PS3, PC, 360 - November 9

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Oh my god! Final killcam is meaning that the last killcam played in Domination/ Demolition will be played like a gamer winner?
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Sharky, Second Chance itself allows you to be revived by ANYONE on your team, regardless of whether they have second chance themselves or not. Thats all I know about second chance but tbh it sounds kinda dodgy. Too many kills will be taken from there team mates reviving them (unless the time limit is reasonable).

I shall definitely grab this seeming GT5 is delayed as well as TDU2. I cant believe I vowed MW2 would be my last CoD, ahh the idiocy of me. It all looks good until 3 months in where you want to shoot the developers...
 
Yeah, I didn't do my research on Second Chance before I posted (lolz); I didn't want to run the risk of looking like a huge toolshed so I changed my comment :p

From what I've found on the interwebs, Second Chance expires after ten seconds. On that note, I will *never* be reviving a teammate that has Second Chance - why should I revive someone that should've been killed? I'll just run past them laughing my ass off as they die. :D



What perks are you guys going to primarily use? I'm thinking Scavenger, Sleight of Hand and Ninja for general purpose; Lightweight, Steady Aim and Marathon for akimblulz and Ghost, anything and Hacker when I feel like sabotaging enemy equipment and killstreaks.
 
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From what I've found on the interwebs, Second Chance expires after ten seconds. On that note, I will *never* be reviving a teammate that has Second Chance - why should I revive someone that should've been killed? I'll just run past them laughing my ass off as they die. :D
:lol:!

As for perks, I have no idea as of yet. Thank god there are no more Marawando's..
 
I won't use second chance but being able to revive your team mates is a good way to win the game. Just think if you could help out those kids on your team that are going 3-22. Maybe you won't lose so many games anymore.
 
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That guy is absolute garbage. I called it at least half the times he got taken out if not more. Its no wonder they lost.
 
Good to hear IMHO.

Treyarch Removing Quickscoping From Call of Duty: Black Ops
Last week Treyarch detailed a handful of the tweaks it's making to the Call of Duty: Black Ops multiplayer. Today, courtesy of a quick Q&A on Twitter, we get one more: quickscoping is getting eighty-sixed.

Sleight-of-Hand, in conjunction with Auto Aim, is a perfectly legal way for Call of Duty gamers to become Quick Draw McGraw with a sniper rifle and rack up kills with uncanny (read: skill-free) precision. But quickscoping, as it's known, will be no more in Black ops, says Treyarch Community Manager Josh Olin.

When one CoD fan tweeted the Black Ops quickscoping question to Olin, Olin replied with a tweet of his own in less than an hour:

"No. Quickscoping is a cheap way to play. We're specifically going to gimp Quickscoping, sorry. Play straight-up!"

Last week Treyarch also announced that Killstreak kills will not count toward Killstreaks, all Killstreaks will include some form of interactivity, Perks will change the way your character looks (so players can easily ID opponents with the Juggernaut's heavy armor, for example), and a diving-to-prone mechanic will all be added to the Black Ops multiplayer.

Call of Duty: Black Ops is set to ship for the Xbox 360, PlayStation 3, Windows PCs, and Nintendo Wii on November 9.
 
That's good news. A lot players that I see using a sniper rifle are Quickscoping, which I find annoying.
 
Since when has quickscoping ever been skill-free?

It's not like you could just pick you the controller having never played COD before and quickscope someone. You could however pick up a LMG and fire it blindly into a building, thats a pretty skill-free way of getting kills.

I wish developers would stop listening to people that moan because someone quickscoped them, or they were killed with a shotgun, or a pro-pipe.
 
LOL, you can play with auto aim online? Yeah, might as well take out no scoping as well then. There will always be a way to still quick scope in first person games. Anyways add me on PSN @ Shigegaki. Will be playing Black Ops with 3 of my teammates from Gamebattles and would like to start playing with members from the community.
 
MW2. SoH Pro made quickscoping a lot easier than it used to be.

The fact is, quickscoping is annoying and it should not be someone's primary playstyle. The problem with quickscoping is that you end up with all these people running around with Interventions trying to get 360 laddershot bounce YY backflip quickscopes for the entire match - when you're trying to win, that is frustrating as hell. When you have wannabe zzirGrizz' going 5-15 in TDMs because all they're doing is trying to quickscope everyone they find, it becomes very very hard to get the victory. On top of that, if you aren't quickscoping with a sniper rifle, you get labelled a talentless hardscoping noob - when in reality that is how a sniper rifle is *supposed* to be used. I have no issue with people quickscoping when they're in a pinch, but if you try and quickscope 24/7/365... yeah, you're a douchebag.

Josh Olin should've chosen his words better, but I fully support their intentions. Replace "cheap" with "annoying" and "play straight-up" with "use a sniper rifle like the makers intended", and you're on the money.
 
The fact is, quickscoping is annoying and it should not be someone's primary playstyle.

Why not? If people enjoy quickscoping then let them quickscope, don't kill off something many people enjoy just because another group get all butthurt when they get quickscoped.

If it's screwing with your TDM scores, deal with it.
 
If it's screwing with your TDM scores, deal with it.
Why should we deal with it? I play to win, as I'm sure most people do, and it's impossible to win when you have a noobtard on your team going massively negative because he thinks he has 1337 quickscoping skills.

If someone wants to quickscope until the cows come home, do it in FFA where you can't screw teammates over.
 
Wow.. They fix quickscoping..? Thats really good news. Because of quickscoping sinipers is the most deadly weapon by a huge margin! What really is stupid is that the sinipers 50% of the time dont even have me in aim, but I still die.
 
Meh, those same people will just find another way to annoy others, ballistic "tacticool" knife for ex.
 
Dont know how that ballistic knife work, but if iits somewhere near mw2 thowing knife then it wont be a problem.
 
When I first saw the Ballistic Knife, I immediately thought that it would become a fovourite among noobs. It's basically a one shot kill with that thing and it looks to be easier to aim with than a Thowing Knife. I guess i'll have to wait and see if this is true when the game is released.
 
Since when has quickscoping ever been skill-free?

Quickscoping is somewhat skill free, as Modern Warfare 2 graciously accommodates being able to do so. Between being able to look down sight incredibly quickly while using a weapon that weighs about 30 lbs, not needing any time to focus to the zoom of the sight, and the auto aim the game offers to sniper rifles, quickscoping is relatively easy with a little practice. Most complaints stem from people taking advantage of the game engine in a manner that was not intended by the producers.

It's not like you could just pick you the controller having never played COD before and quickscope someone. You could however pick up a LMG and fire it blindly into a building, thats a pretty skill-free way of getting kills.

Light machine guns are primarily made to suppress an area. Firing blindly into a building is one way of suppressing an area. While complete blind fire is a waste of ammunition, "blind" fire with strong suspicion of a possible target behind a building wall is a good way to suppress an area and can be an effective method of using LMGs, especially since LMGs do not have to reload often.

I wish developers would stop listening to people that moan because someone quickscoped them, or they were killed with a shotgun, or a pro-pipe.

Most of the complaints with a shotgun stem from shotguns being unbalanced as a secondary weapon. I have a hard time commenting on shotguns being primaries because I did not play Modern Warfare online, but I would imagine shotguns being fairly underpowered in that situation because of the huge range disadvantage.

LOL, you can play with auto aim online? Yeah, might as well take out no scoping as well then. There will always be a way to still quick scope in first person games.

Yes, there is auto aim online. Auto aim is one of the reasons people are able to quickscope. Combined with Sleight of Hand Pro, a quickscoper basically just has to get their aiming reticle close to the person they want to shoot, aim down site, and as the aim animation is taking place, fire the weapon. That process results in many one shot kills.

Auto aim has caused me to not take a shot with a sniper rifle many times. While holding breath and lining up a headshot/upper torso shot, if another opponent runs in front of your target, your aim will follow the runner temporarily.

Dont know how that ballistic knife work, but if iits somewhere near mw2 thowing knife then it wont be a problem.

The ballistic knife is somewhat like a throwing knife, except it does not travel in an arc path, as it is shot.

Here is a video showing what a ballistic knife is and how they work:

 
Dont know how that ballistic knife work, but if iits somewhere near mw2 thowing knife then it wont be a problem.

They shoot straight out, but if you have watched any of the leaked gameplay from BO's then you will see its not the easiest thing to aim, so I don't see a problem with it really. They have been working hard on balancing everything like they always do at Treyarch, I think everything will be just fine with it.

When I first saw the Ballistic Knife, I immediately thought that it would become a fovourite among noobs. It's basically a one shot kill with that thing and it looks to be easier to aim with than a Thowing Knife. I guess i'll have to wait and see if this is true when the game is released.


While watching the leaked footage of actual gameplay it doesn't look as easy as the throwing knife, it was actually easy for me because it was like throwing a grenade which I am great at. They do have the tomahawk which is just like the throwing knife, the arch and one hit kill.
 
I'd like to see you have to do the same reloading animation as that guy... You go around the corner and find some guy humping the ground with his knife...
 
I'd like to see you have to do the same reloading animation as that guy... You go around the corner and find some guy humping the ground with his knife...

It would be quite funny to see that in game. I did not read the description to the video, but I would assume the knife in the video I linked is a home made ballistic knife.
 
I'd like to see you have to do the same reloading animation as that guy... You go around the corner and find some guy humping the ground with his knife...

That should stop noobs using it because everytime someone comes near while they're reloading it'll be an instant death for the noob.

I'm glad that quickscoping is out, nothing annoys me more than going round a corner and barely having time to pull out my good old SCAR-H before getting quickscoped. Sniper rifles are for SNIPING!
 
Since when has quickscoping ever been skill-free?

It's not like you could just pick you the controller having never played COD before and quickscope someone. You could however pick up a LMG and fire it blindly into a building, thats a pretty skill-free way of getting kills.

I wish developers would stop listening to people that moan because someone quickscoped them, or they were killed with a shotgun, or a pro-pipe.

The problem is that it ruins the atmosphere of the match, these things are for people that just care about a kill/death ratio. It is supposedly trying to emulate war, yes its a game but quick scopers, grenade launchers etc just trash the experiance. Medal of Honor has done a decent job in creating a frontline, kill hungry lone rangers soon get shot.
 
Quickscoping is somewhat skill free, as Modern Warfare 2 graciously accommodates being able to do so. Between being able to look down sight incredibly quickly while using a weapon that weighs about 30 lbs,

I think this is the biggest thing for me. Are you really gonna be able to just slug up a 30 pound rifle (Intervention weighs 31 lbs), fire and hit the target?
 
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