Can PD Fix NASCAR in a Patch? (Read OP)

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I believe that was in 2004 for some sort of sponsor shoot. And that 230 mph figure was his average speed for the lap, he said that he hit ~245 entering 3.

Really? Well then a 450hp race car doing 193+ on a wide open track doesn't sound so unrealistic now to whoever @trustjab was saying.

I remember it being fast but I didn't know it was that fast.
 
Glad to be there, it's been long awaited from someone as ignorant and constantly need of correcting on all motorsport forums.

Anyways in regards to NASCARs running 228-230 unrestricted is very realistic. I remember hearing back in the mid 2000s that Rusty Wallace ran a test without a plate around Dega, and ran those speeds. @Bhowe83 and yeah people don't like to do realistic things, but I'd join a restrictor room if I could ever find one among the dirty NASCAR.

Nvm.
 
Its common knowledge that the nascars lose grip coming in and out of the dirty air when racing. There is always talk of this in the telecast, and also of the side draft upsetting the cars causing crashes and the like. Car damage can amplify the effect it has. The videos shown are just a few examples of many over the years.

Like any race cars, the fast drivers in any series drive them on the edge. With NASCAR over the length of the race, the ability to drive on the edge changes depending on the track temp, time of day, wind and car setup. Again, you hear the teams talking about chasing setup as the race progresses.

As for Raikkonen, i am sure if he stuck around he would have made a better fist of things in NASCAR. Im not sure his personality suits the series though, his swapping in and out of different series to do what he wants when he wants probably isnt good in a low down-force, close pack racing like NASCAR offers. Thats just my opinion though from watching him over the last 10 years. I think to be truly great you do need to cut your teeth in them for a very long time.

On topic, do i think the nascars are broken. Short answer, for the GAME, no. But, if GT6 was trying to imitate the real world of NASCAR, then yes it is. There just isnt the amount of accurate adjustments available to make it "real world" accurate. I suppose it depends on your interpretation of broken. I drove Daytona 120 laps the other night in a race, no tune (which in theory should make the car un-drivable on an oval) tire wear normal on RS. Got 22 laps from a set of tires and didnt spin once, even when running very close to the rims.

@LMS, perhaps you might be best served by talking about things that you actually know about. It doesn't look good when you constantly direct people to threads because they have "all the answers", or "your friends know everything about it". You did this to me last week when you inferred i knew nothing about V8SC here in oz, or even motorsport in general. I learnt very early on that people actually might know more than you think, even though they dont let on. You might just be surprised by what people do in their spare time.;)
 
230+ mph in the draft unrestricted is realistic. The last time time they ran there unrestricted in 1987, Bill Elliot ran a lap at 210 in qualifying. I wasn't alive to watch those races, so i couldn't tell you how fast they went in the draft, but 26 years later they could surely go faster than that
 
230+ mph in the draft unrestricted is realistic. The last time time they ran there unrestricted in 1987, Bill Elliot ran a lap at 210 in qualifying. I wasn't alive to watch those races, so i couldn't tell you how fast they went in the draft, but 26 years later they could surely go faster than that

We just told you how fast they can run unrestricted without a draft go back and read the article.

Its common knowledge that the nascars lose grip coming in and out of the dirty air when racing. There is always talk of this in the telecast, and also of the side draft upsetting the cars causing crashes and the like. Car damage can amplify the effect it has. The videos shown are just a few examples of many over the years.

Yes but that isn't the case when you read what the OP is describing, once again I've never seen a cup car loose grip when pulling out of the draft or going into a corner alone.

Like any race cars, the fast drivers in any series drive them on the edge. With NASCAR over the length of the race, the ability to drive on the edge changes depending on the track temp, time of day, wind and car setup. Again, you hear the teams talking about chasing setup as the race progresses.

As for Raikkonen, i am sure if he stuck around he would have made a better fist of things in NASCAR. Im not sure his personality suits the series though, his swapping in and out of different series to do what he wants when he wants probably isnt good in a low down-force, close pack racing like NASCAR offers. Thats just my opinion though from watching him over the last 10 years. I think to be truly great you do need to cut your teeth in them for a very long time.

I'm sure the Ice Man would have gotten better as well especially when JPM did, also the guy supposedly give good feedback so he probably would have done fine.

On topic, do i think the nascars are broken. Short answer, for the GAME, no. But, if GT6 was trying to imitate the real world of NASCAR, then yes it is. There just isnt the amount of accurate adjustments available to make it "real world" accurate. I suppose it depends on your interpretation of broken. I drove Daytona 120 laps the other night in a race, no tune (which in theory should make the car un-drivable on an oval) tire wear normal on RS. Got 22 laps from a set of tires and didnt spin once, even when running very close to the rims.[/quote]

That seems realistic to me, hence why most of us are telling the OP that the cars aren't broken.

@LMS, perhaps you might be best served by talking about things that you actually know about. It doesn't look good when you constantly direct people to threads because they have "all the answers", or "your friends know everything about it". You did this to me last week when you inferred i knew nothing about V8SC here in oz, or even motorsport in general. I learnt very early on that people actually might know more than you think, even though they dont let on. You might just be surprised by what people do in their spare time.;)

Actually I wasn't constantly doing that I used other sources as well, if all you gleamed was me saying on source then you didn't thoroughly read what I said. I know quite a bit about NASCAR and motorsports in general by following it for 20+ years and studying engineering as well. Also direct me again to me saying that you didn't know anything about V8SC I have that thread bookmarked and I said nothing of the sort, so don't misconstrue and come up with context that doesn't exist. Also that same could be said to you about me, you say I have no idea yet considering what I do outside of GTP...

Also considering the forum your on and how long it has been around and the varies different bits of car information around especially in the motorsports threads that are full of articles, referring to them is appropriate. Especially when you consider that these threads keep popping up with people that think their driving skill is so wonderful that the cars have to be broken, if they went to the appropriate thread they'd see how wrong they are and learn about things they think they know. Just like how RIP holden had already been talked about in another thread prior, and as members we are to inform people in thread overlap as to avoid cluttering the forum. Or did you not see the AUP?
 
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To add on to what @LMSCorvetteGT2 said, these cars cannot drive accurately at an oval in GT6 due to the fact that GT6 doesn't allow for asymmetric setups.

In NASCAR, teams usually put between 3-7 degrees of positive camber in the left front, 2-3 negative in the right front, and max allowed in the rear, with springs, shocks, etc also being different from left to right.

You also can't add wedge or left weight, which these cars are dependent on.

Basically, you're driving a road course chassis and setup at a high speed, high load oval and expecting it to work.

And plus, these cars are way too fast on Road Courses for most people because they're using the wrong tires. You will never see a stock car on anything close to race softs.

Hell, an LMP1 car doesn't even run race softs other than qualifying. A realistic tire for NASCAR vehicles is probably a sports soft
 
Also, question for OP.

What are you using? Wheel, DS3?

Also, is your rear spoiler at the max angle? NASCAR has had a rule in place for a while that states spoilers must be set to 70 degrees. If you run anything less, especially at a high speed track, good luck buddy.
DS3, and i haven't messed with anything on my setup aerodynamically, just toe angles and gears

and my main problem with the cars in the game is that i cant even take the turn at over 203-205 mph without having to let off, this is extremely frustrating and unrealistic
 
Are other cars going through above 203 - 205 mph ? If other cars are, then its either their driving them differently (different lines or setup) or are using a wheel instead of the DS.

The thing with DS3, is that by the time you realize that there is an issue with the car running off line its very hard for the mini adjustments that need to be made without turning it into a "big sausage" (as Barry Sheene would say !)

With a wheel it is heaps easier as the the micro adjustments are much finer than you can do with the DS3, and therefore less chance of turning the car around.

Try turning the sensitivity of the DS3 down, see if that helps.
 
DS3, and i haven't messed with anything on my setup aerodynamically, just toe angles and gears

and my main problem with the cars in the game is that i cant even take the turn at over 203-205 mph without having to let off, this is extremely frustrating and unrealistic
Not really.

Watch this.


As you can see, Danica hits about 195 on the backstretch, then her speed tapers off in the corner.

If you mean you can't go full throttle while drafting, then just let up.
 
my problem is that the AI in nascar are just total ass.
when I'm in the inside lane, and also in the front, turning into a corner. I should have the priority to choose my line (racing common sense).
while the AI just turn into me, crashing into my outside rear, and put my car into a spin and a massive crash.

That sounds just like NASCAR AI in GT5, unfortunately.
 
I did the first race at Daytona and after 5 tries I won it. In International A Nascar Event.

Why 5 tries? Because the AI is a train, you touch it...you go off...they touch you...you go off.

You need a little bit of technique and balls.

In my case 1st lap, passed them all, 2nd and 3rd used the top of the road and the AI stayed at my back. Then at 4th lap they passed me (all of them) I kept my position and went to the slipstream right away...before entering the 5th and last lap I was 1st again using the inside and hold my car there.

With a G27 you barely need to move your wheel and while entering the corner just lift off the gas a little and then push it again to the top and controlling the little jumps of the car.

(My wheel is set at Simulation and FFB at 5, no aids just ABS 1 as in all cars and events)

The car (I used the Toyota you win after getting half of the stars) and the race felt realistic and solid...the AI which is like a train (this is all related to inertia and how your car react with it) is the problem.
The driving is great in my opinion.

People using DS3´s probably need to reduce the sensitivity so they can take those curves. If your wheels turns way to much (angle) you are out.
 
I'm quite happy with the new feel for the NASCARs in GT6. PD implemented the restrictor-plates this time around, so now instead of cracking 220+mph without draft (which is impossible without draft or the removal of the restrictor-plate), they barely hit 200mph, which is much more realistic. NASCARs simply cannot take turns very quickly. I've watched alot of NASCAR, and I can tell you that drivers are lucky if they can carry 175 through the banked turns of Daytona. The NASCAR in GT6 is much better, and I'm glad they did their research this time. 👍
 
Not really.


As you can see, Danica hits about 195 on the backstretch, then her speed tapers off in the corner.

If you mean you can't go full throttle while drafting, then just let up.
yes i mean when i'm in the draft i cant go over 203 without hitting the wall, i am forced to let up, real nascars don't need do this at Daytona
 
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To compensate in the IA Nascar races, they make you lower to power to 70%. This lets you top out in a draft just a little higher than real Nascar. It also makes the racing more fun and realistic. PD used the power level limit as the restrictor plate.
 
yes i mean when i'm in the draft i cant go over 203 without hitting the wall, i am forced to let up, real nascars don't need do this at Daytona

I wasn't aware your name was Jeff Gordon..
 
Have you driven a NASCAR? Do you know how they handle and how dangerous they are to drive? I think not, so either quit griping and start practicing, or stop playing. Don't mean to be a jerk or anything, but I'm starting to get sick of everybody complaining that everything's "broken" just because they're not exactly the same to drive and that you can't just hop in and drive like Micheal Schumacher. It behaves like say, A REAL CAR.
 
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Quick test iRacing at DSS gen 6 vs GT6 at DSS gen 6. RH on GT6 laptimes around 46.xxx top speed around 313kph. iRacing 46.xxx top speed around 311kph. Remarkably similar considering I didn't control for much. iRacing has the repaved track. I didn't control for temp etc. In iRacing it was easy to keep it floored the entire lap. In GT6, I could only do it once the tires were warmed (though I was using a controller).

However from what I recall, actually racing in iRAcing was much easier than offline in GT6 at 70% power. I'm going to guess this is because drafting is horribly broken in GT6.
 
The only problem with the NASCAR Event - Daytona when i get 1st in the lap 4 or 5 and then one guy came out and my car spin out because of him.
 
I wasn't aware your name was Jeff Gordon..

Is this really needed? Why not give him a straight answer and correct his wrong, not insult him without learning something other than you like to insult.

Quick test iRacing at DSS gen 6 vs GT6 at DSS gen 6. RH on GT6 laptimes around 46.xxx top speed around 313kph. iRacing 46.xxx top speed around 311kph. Remarkably similar considering I didn't control for much. iRacing has the repaved track. I didn't control for temp etc. In iRacing it was easy to keep it floored the entire lap. In GT6, I could only do it once the tires were warmed (though I was using a controller).

However from what I recall, actually racing in iRAcing was much easier than offline in GT6 at 70% power. I'm going to guess this is because drafting is horribly broken in GT6.

So iRacing isn't harder than GT6 in current form when driving the NASCAR alone or in a set race or both?
 
Is this really needed? Why not give him a straight answer and correct his wrong, not insult him without learning something other than you like to insult.



So iRacing isn't harder than GT6 in current form when driving the NASCAR alone or in a set race or both?

Take this with a grain of salt since I haven't raced a lot of oval in the gen 6 cars. But staying in the draft behind a car at the bigger tracks like Daytona and Talledega is pretty easy in iRacing. Keeping flat out on the inside lane alone is easy in iracing on those tracks. Smaller tracks like Charlotte are much more challenging and you can't keep flat out and in fact you have to brake. Dodging wrecks becomes much more challenging and I think much harder in iRacing than GT5. Quick movements will destabilize the car quickly in iRacing.
 
Take this with a grain of salt since I haven't raced a lot of oval in the gen 6 cars. But staying in the draft behind a car at the bigger tracks like Daytona and Talledega is pretty easy in iRacing. Keeping flat out on the inside lane alone is easy in iracing on those tracks. Smaller tracks like Charlotte are much more challenging and you can't keep flat out and in fact you have to brake. Dodging wrecks becomes much more challenging and I think much harder in iRacing than GT5. Quick movements will destabilize the car quickly in iRacing.

Makes sense to me I've never played a game where I could got nearly flat out a mile and a half unless my set up was really good and even then at best I coasted through corners and got back on the accelerator sooner.
 
well i know its kinda unrealistic but its no fun to where you cant even drive them, or even go through a 31 degree banked turn at 203 ( which they can do no prob IRL)

This is the same version of Daytona that has been in the game since GT5 Prologue. It is NOT the repaved version. Watch any Nascar race at Daytona from 2005-2010 and tell me that it's unrealistic. Here, I'll help you.






Even with the restrictor plates, they simply cannot hold it wide open after a few laps on their tires, even with the old cars which had more downforce than the COT, and were only going ~185.

I'm not agreeing with those people who say "it's lack of skill lol you suck at the game hahahaha learn to drive" because those people are stupid, but PD have got this right.

The thing that's unrealistic is the draft, however. That's another story.
 
I was a bit worried reading about Nascar.....doesnt seem any different from GT5. If anything it was easier. Daytona was a learning experience for tactics, you cant break away. If you want to play it safe, stay in the pack and make your move on last lap . Also better to say near the wall less chance of someone nudging you and making you spin out. Oh I also lowered the df about 50 each, tc 1 abs 10 strong steering...havent tryed with other setting....cause ya'll scared me!
 

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