- 7,677
- Exorcet
- OE Exorcet
in your previous posts you said the opposite.
I think you're confused. I've always had the stance that controller/wheel/whatever, the physics are the same, and you're going to notice the flaws. The exceptions being SFR (obviously) and maybe ASM because it changes car performance so much.Also I just read your first post and you used RS tyres.
Also, I did not start this thread.
Controller or wheel:A wheel does make a difference because of DS3's hidden assists, just like ABS does.
-Aero is still wrong
-Ride height still works backwards
-Final lateral g is still almost entirely tire dependent
-Spring stiffness still makes no sense
-etc
Once more, the point of the test was not to test a stock car. It was to test Racing tires.What I mean with this is that if you want to test a car in GT5, you should use the stock tyres, or even better if you downgrade a bit (sports:hard to comfort:soft) like in GT5's offline competitions, or just comfort:mediums.
Everyone on Earth knows that CM tires make more sense than RS tires as far as modeling the stock car.
If the bold is true, how can driving with RS tires make it so you "haven't played the game"?ofc those 2 things won't change the game's flaws, which are more like not taking into account several real life factors, but still. Since you haven't done both you haven't tried the game yet.
The racing tires are a bit crazy yes, but even they can't make the other parts of the physics code vanish. Only SRF can do that. Unless the RS tires have a built in SRF or something, they're just as valid to use in physics testing as anything else. If I lower the front of the car and raise the back, and soften the springs, the car should go spinning sideways into a wall when I try to corner, even on RS. It doesn't.
I see contradictionand finally, gt5 is a game after all. Console games don't focus on realism nor in competition so they sell better, as it was already explained in this thread.
GT5's formula is to have hidden assists and grippier tyres, which isn't the best of ideas and should be improved in GT6. Forza3 and 4 turn into whole different games when using a wheel and removing every assist besides abs.
Some PC racing games aren't videogames but simulators really. Ofc they won't reach the level of detail of a racing team's simulator, which cost dozens of millions of dollars, but they do focus on the "hardcore guys" instead of having fun, providing a decent experience if you spend some cash in accessories (wheel, stand, buttkicker, etc). This is why they are used by professional race drivers, and also the reason they don't sell well which makes them expensive.
"console =/= not full sim"
but
"GT6 should fix GT5 issues"
Which is it?
Being on a console doesn't matter, and trying to sell more shouldn't hurt the physics. Trying to sell more is why we have/had SRF/Arcade Physics.
The whole point of a hardcore sim is to have fun.instead of having fun