Car drawings

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RACECAR
if you insist. your details need to be worked on. things like the headlights, the grills, wheels, and the mirrors need to be more precisely designed.

Sorry, but this is isn't at all what he should be looking at.

Perspective and proportions are the two most important fundementals in drawing anything. You need to work on those before anything else. Your eyes want to see cool design features and strange persectives and interesting colours but your mind cannot draw those. Your mind is still struggling with correct perspective and proportions.

Your wheel bases, wheel sizes, all of the car's dimensions should be in proportion with eachother. Right now, they are not.

Persepctive as well is a fundemental that is easy to learn even on the first try, if you do it right. There are many perspective tutorials for free on the internet, take a look at one and actually do it, even if it is not specifically about cars.

Oh yeah, like mentioned, forget about using markers or colours entirely for now. Light and shading come later on.
 
exigeracer
Sorry, but this is isn't at all what he should be looking at.
I wasn't just going to say that and leave it. I was slowly kind of telling him piece by piece(as cheesy as that sounds).
 
Been busy with painting lately, haven't had any real commitment to automotive design/art, so I went for some quick stylin' between classes.

New Lotus Esprit.



RACECAR: even telling him piece by piece, always start with the basics no matter what.
 
Aha Xige, Ive been waiting for you to prove your skills. How old are you? Do you do that for a living? Thats ****n' awsome!!
 
I am 17, studying science after highschool to get some qualifications to be able to get into Industrial Design, and also get into some Graphic Design which is a more usable subject if I can't live off of freelance automotive design.

I have been drawing with that exact same style [as the Esprit above] since I stopped progressing in early 2004. Since then I have drawn cars less, but I am still learning things whenever I use a pencil or marker or pen. I pick up minor stuff here and there, but I reached a certain level where I can't improve that much on my own anymore. Now I need professional help from instructors at a university level.

Everything I have done was entirely on my own and with help from a few people online (in the sense that I have never taken any art course). I owe a lot of what I can do now to them, so now I try to pass on that same knowledge, but I have done so less because apparently I come off too harsh and arrogant, which I still fail to see.

This is some work I did when I was 13 (three and a half years later I am seeing that the wheelbase is a bit long):

 
Thats amazing! Well, I'll just give up now and study for med school or something.... Im twelve and mine look like crap beside that^^. No, just kidding Ill never stop drawing. You didnt come off harsh and arrogant, Im arrogant! Or I was... and Im sorry. (See Im doing it again^^)
Frankly Im jealous, because nobody--NO ONE-- I have ever met can draw better than me. But please dont stop giving me advice.
Everything Ive done I learned by myself too.:)
I wanna learn Photoshop too.
If you ever are in my class youll learn that Im really an overconfident asshole who has no friends... except online. Who likes to see someone better than them?)
Im sorry for upsetting you, it was entirely my fault :guilty: :( :bowdown:
 
Start off by doing a tutorial. This one is done up pretty good:

http://www.cardesignnews.com/studio/tutorials/040723quick-sketch/index.html

Now, actually read and do the tutorial. I tried that one when I started helping others, I am sure you can do it too. So many times I help somebody out because they want the help but they couldn't be bothered to run through a tutorial. Do it like described.

Also, don't just draw exactly what he draws. Use the same framework for the perspective that he shows and uses in his design and apply it to design features that you want to see on a car of your own. Still draw a 2 door GT, but don't use the same details, I want to see something original.

I see you have some markers, but don't use them for now. The tutorial also goes through a lot of reflections and all of that, but you should focus on the basic bits of it (up to stage 6 in each one).

Forget about Photoshop. Look where I have gotten without it (pretty far). It is a good tool for touching things up and editing, but without a Wacom tablet, it can never outdo a pencil and paper.

Bring back your results and I'll point things out as well.
 
Yeah...Crayola markers....
Thanx for tutorial, I wont be arrogant anymore, and Ill do it when I have time, probably the weekend :(
 
Hah, you might have to get some proper markers.

That'll come in a while though. Drawing costs a lot of time and money. I've bought hundreds of dollars worth of markers, same thing with painting. Every time I go out and paint it costs me 15-20$, and it's so terribly addictive...
 
exigeracer
Hah, you might have to get some proper markers.

That'll come in a while though. Drawing costs a lot of time and money. I've bought hundreds of dollars worth of markers, same thing with painting. Every time I go out and paint it costs me 15-20$, and it's so terribly addictive...
I have a 100$ set of colored pencils,theyre very good.
 
Alright I finished the sketch, but not the rear 3/4 yet. Its much better then my usual ones, I think. Anyway, here--
Different cars, by tha way. The side seems to be better than the 3/4, tell me what u think.
 
exigeracer
I am 17, studying science after highschool to get some qualifications to be able to get into Industrial Design, and also get into some Graphic Design which is a more usable subject if I can't live off of freelance automotive design.
hmm, I'm 17 years old as well. I was under the impression that your were at least 30 and were a professional artist.
 
RACECAR
hmm, I'm 17 years old as well. I was under the impression that your were at least 30 and were a professional artist.

No offense intended at all to any of the older members on GTP, but I cannot imagine myself on an internet chat forum when I'm 30. Or 20.

Alright Rogue, your side angle is clearly your best work in this thread so far.

So much of it is spot-on, which is great. The only major problems I see are the meat of the car is too thin. The shoulders are too thin. See the areas between the top of the front wheel and the hood? That translates to an inch on a real car, which is completely out of poportion. This area is so easy to neglect (see how much room I left there on my Esprit drawing, I made a mistake there) because you want to streamline the design by having less unused space. It needs to be there to look real. Sometimes you want to draw the feature thin but you end up doing it too thin anyways, so overexaggerate it intentionally to get it to a good level of beef. Even performance cars have a lot of meat there. I was drawing my friend's mom's e36 M3 when I realised this. Check how much room there is above the top of the wheel arches:
BMW_E36_M3_sm.JPG

I see this is a problem on almost all of your drawings. Try to fix that up.

Overhangs too. It's cool and easy to draw a drop-dead overhang behind the back wheels or infront of the front pair, but in reality, there is still some meat there, depending on the kind of car. GTs and sportier cars use this space for weight distribution (Porsches have an entire motor somewhere back there, whereas a nimbler car keeps the weight in the middle), but you took off too much, in the back at least. The nose is decent, but borderline.

Make your wheels smaller too. Get some undercar shadow in there (this is key - always do it), and perhaps darken appropriate areas (between spokes, a bit around the windows etc). Make sure you fill in the darkest areas in full, I still think racecar is having issues with this.

Try the side angle again. You'll find they are a lot of fun, and they're pretty much the best way to get an idea into a quick shape.

Okaaaay moving on the the 3/4.

The same main points apply here too (a shadow underneath). Your 3/4 needs more metal above the wheels as well. But I'll help you out with something, it'll change everything, and turn your so-so attempt into a damn good one. Take a look, it explains itself:



Use a much simpler wheel design as well. You just need a solid 5-spoke design to keep things clean and uncluttered.

Keep your hand looser, draw more, freer flowing, lines. Keeping the hand is lose is clutch, almost draw from your shoulder. Take a look at the first few steps of the tutrial, see how clean those lines are? That's because they were drawn from the shoulder, drawn almost standing up. Try again and again and again. You don't have to take your first results here either. Draw another one of each and come back here and see if you're still making the same mistakes. If you are, correct them, if you aren't then post it up and I'll show you more.
 
OK, thanks very much!
I did notice that the wheel wells were too big, and the hood ended up being too thin, I do that pretty often...
And also that the 3/4 view got messed up, didnt really know why though.
Ok, Ill draw some more and keep practicing.
Thx a lot!;)
 
exigeracer
Make sure you fill in the darkest areas in full, I still think racecar is having issues with this.
hmmm. show me exactly what your talking about.
 
eliseracer
That kind of habit has nothing to do with entirely filling in the darker areas, such as wheel wells or front intakes. You have to completely fill them in so that there is no space between the strokes.

Take a look at the second BMW picture, the back quarter windows. You can see the change in direction of the storkes very easily. To be honnest, it looks really ugly.

It may be a habit, but it's easily broken and if you don't fix it, your drawings will continue to look like something a child had scribbled in out of a colouring book.

I really wish I could show you in person, because you don't seem to be understanding a lot of this theory. Keep darkening the area by applying the same amount of pressure, with all of your strokes going in the same direction, until the whole area is one solid shade. You can practice this on any piece of paper, not just a car drawing. The bottom one is yours, the top one is what you should be getting with even, parallel strokes.

untitled15us.jpg
There.
 
Your line drawing skills are excellent, but it's just the way that you shade in windows, wheels weels etc, it brings down the level of the drawing.

Other than that, you've got a good eye with drawing what you see.
 

New front 3/4 view, its called the Rogue which is the car I was named after. SSV is the superhighperformance one, this is an S which is the lesser version. It looks kind of like the orginal, but its available in a hardtop too this time.
Anyway, I know you said not to do details and stuff, but guess what--I did. But only after the original sketch.
Anyway, it took 8 minutes without details and shading, and 13 minutes with it.

EDIT- DAMN forgot to shade in the wheel wells and shade the front wheel, ah well I think its not bad, much better then the first one with its screwy bumper, invisible rear overhang (how DOES Porsche hide an engine in there?), and flat boxy weird looking ness
 
my latest 2.. dunno wut the 1st one is really, but here:
pic2od.jpg


stealthsketch4gg.jpg

cleaned it up a bit in flash:
stealth9dg.jpg
 
Here's a quick and messy sketch of an imaginary Lexus IS



Digi cam pic, looks better on paper
 
kinda looks like a cross between the lexus & a subie.. .. not bad; it'd probably be better if you had something to look at :)
 
Thank you suzq044, of course, you are a much better artist than me! The bodykit was completely from my imagination
 
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