RACECAR
hmm, I'm 17 years old as well. I was under the impression that your were at least 30 and were a professional artist.
No offense intended at all to any of the older members on GTP, but I cannot imagine myself on an internet chat forum when I'm 30. Or 20.
Alright Rogue, your side angle is clearly your best work in this thread so far.
So much of it is spot-on, which is great. The only major problems I see are the meat of the car is too thin. The shoulders are too thin. See the areas between the top of the front wheel and the hood? That translates to an inch on a real car, which is completely out of poportion. This area is so easy to neglect (see how much room I left there on my Esprit drawing, I made a mistake there) because you want to streamline the design by having less unused space. It needs to be there to look real. Sometimes you want to draw the feature thin but you end up doing it too thin anyways, so overexaggerate it intentionally to get it to a good level of beef. Even performance cars have a lot of meat there. I was drawing my friend's mom's e36 M3 when I realised this. Check how much room there is above the top of the wheel arches:
I see this is a problem on almost all of your drawings. Try to fix that up.
Overhangs too. It's cool and easy to draw a drop-dead overhang behind the back wheels or infront of the front pair, but in reality, there is still some meat there, depending on the kind of car. GTs and sportier cars use this space for weight distribution (Porsches have an entire motor somewhere back there, whereas a nimbler car keeps the weight in the middle), but you took off too much, in the back at least. The nose is decent, but borderline.
Make your wheels smaller too. Get some undercar shadow in there (this is key - always do it), and perhaps darken appropriate areas (between spokes, a bit around the windows etc). Make sure you fill in the darkest areas
in full, I still think racecar is having issues with this.
Try the side angle again. You'll find they are a lot of fun, and they're pretty much the best way to get an idea into a quick shape.
Okaaaay moving on the the 3/4.
The same main points apply here too (a shadow underneath). Your 3/4 needs more metal above the wheels as well. But I'll help you out with something, it'll change everything, and turn your so-so attempt into a damn good one. Take a look, it explains itself:
Use a
much simpler wheel design as well. You just need a solid 5-spoke design to keep things clean and uncluttered.
Keep your hand looser, draw more, freer flowing, lines. Keeping the hand is lose is clutch, almost draw from your shoulder. Take a look at the first few steps of the tutrial, see how clean those lines are? That's because they were drawn from the shoulder, drawn almost standing up. Try again and again and again. You don't have to take your first results here either. Draw another one of each and come back here and see if you're still making the same mistakes. If you are, correct them, if you aren't then post it up and I'll show you more.