I do miss bathurst in video games, I go back to race driver 2 and 3 (toca race driver 2/3) my brother and I did 161 laps there once with simulation on and 110% AI strength, neither of us crashed until the last lap, he went for a win it or bin it move at forest elbow, was caught unsighted by a car we were coming up to lap and ran all 3 cars into the wall,
As long as they emphasize the dramatic rise and fall of the track, codemasters nearly nailed it in race driver 2, hopefully using this new tech they have PD will get it right, the issue I have with all codemasters games is that all the straights and a lot of corners appear to me to be flat, or almost flat, in actual fact there is only about 150 meters of true flat track,
But like mel with silverstone, I hope they do a version of the older track, well its the same layout they just made the track elevation changes less dramatic through the dipper,
And yeah, I prefer old silverstone, bridge corner in any car is better then this herman tilke nonsense!