Cities: Skylines (the Sim City we deserve)

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Which map theme do you guys generally prefer to use? I know on PC you've got access to virtually anything with custom maps and lighting mods but in terms of the vanilla options? I always seem drawn to European or Boreal. Temperate visually looks too bright and cartoony to me, plus I don't really like building US style cities. Boreal just looks much more natural, so I seem to always end up doing Scandinavian style cities.

With the assets available in vanilla trying to make something UK style just doesn't really work, nor anything Asian, so you're kinda left with central European or Scandinavian.

The only thing I've not properly tried yet is Tropical but again I can't imagine that looking great with the vanilla assets, but I'll probably give it a try next.

After the next Scandinavian style one I do anyway. I scrapped the last one, after I got the two way highway and upgraded all my existing roads it causes major traffic problems I couldn't be bothered to fix.

Doing one on Riverrun now and looking around on Google Maps for inspiration last night I was touring cities and noticed Gothenburg is a dead ringer for River Run, surely that must have been their inspiration on that one? Just on a smaller scale obviously. Not going to copy it entirely as that's a bit boring but took a few little ideas.
 
@Samus My favourite non-workshop map theme is the snowfall one, it seems the most realistic to me. Of course snow is pretty easy to do in terms of textures, but the snow accumulating on the roads is a nice touch. You can also get some nice sunsets and sunrises with that theme, especially if it happens to be snowing as well.

Interesting connection between River Run and Gothenburg, I hadn’t noticed that. I think the developers are Finnish, so perhaps there are more Nordic cities hidden in the game?
 
@Samus My favourite non-workshop map theme is the snowfall one, it seems the most realistic to me. Of course snow is pretty easy to do in terms of textures, but the snow accumulating on the roads is a nice touch. You can also get some nice sunsets and sunrises with that theme, especially if it happens to be snowing as well.

Interesting connection between River Run and Gothenburg, I hadn’t noticed that. I think the developers are Finnish, so perhaps there are more Nordic cities hidden in the game?
Yeah the snow maps are nice aesthetically, I wasn't too keen on any of them landscape wise though when I had a quick look at them. Lots of islands which I find hard to work with, might learn to like one of them though.
 
I use Green Plains a lot from the base game.

I think the issue with vanilla assets not really replicating the real world is a problem... the struggle is real. I hope if C:S2 arrives the developers notice that most people prefer a more realistic, less Sim City look.

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River Run...

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... is based apparently on...

St. Louis, USA

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Interesting, thanks.

There just needs to be a lot more variety on top of general realism I think. The low density commercial only really seems to fit the US, especially the levelled up buildings. I pretty much always make the level 1 buildings historical.

The European high density stuff is alright but not a lot of variety, just the same Bavarian style building over and over.

I like the Green cities stuff though, especially the high density residential. Some nice apartment type buildings that could pass in most regions as modern new builds.
 
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I think the issue with vanilla assets not really replicating the real world is a problem... the struggle is real. I hope if C:S2 arrives the developers notice that most people prefer a more realistic, less Sim City look.

Yeah, based on the expansions I think they have understood that now, at least in terms of buildings and vehicles. Of course some things still need improvement, like forestry harvesters and farm tractors doing 100 km/h on the highways :scared:
 
Yeah, based on the expansions I think they have understood that now, at least in terms of buildings and vehicles. Of course some things still need improvement, like forestry harvesters and farm tractors doing 100 km/h on the highways :scared:

Yeah, lots of little flaws like that in the game but it's still oh so easy to just get lost in it. Speaking of, most of last evening I spent designing a forestry layout for my new city. Pretty basic final design but lots of shifting things around, moving paths one block over etc until I had it just right. Think it looks pretty good, with the polluting processors on one side and everything else on the other. The workers have a nice little plaza area with some park life assets.

It's surprising how much nicer and realistic things look with all the fences as well, couldn't believe something as simple as that isn't in the base game.

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Only problem is I decided to do it in an unlimited money test city so as not to kill my funds in the proper game constantly changing and moving things, so now I've got to reproduce it in the right place! Shouldn't take as long though. I have to hope it works traffic wise as well!
 
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I took advantage of the current C:S DLC sale on the PS Store last night and bought the Industries content. Had a quick play around with it and really like the bigger buildings and tiles it offers over the standard industry stuff. Struggling a little to integrate it into my current map as warehouses etc are so much bigger that i'm having to re-work areas especially the roads, which is causing havoc with my newly installed bus routes. They're really a pain to reconnect lines once they've been broken. Not fully figured out how the specific products react with the warehouses and supply routes, but i'll get there. I'm also puzzled by the way 'Industries' overlaps with the standard games industry content in regards to creating districts and assigning a specific industry to it.

I've probably asked before, but which of the other DLC is worth buying?
 
I took advantage of the current C:S DLC sale on the PS Store last night and bought the Industries content. Had a quick play around with it and really like the bigger buildings and tiles it offers over the standard industry stuff. Struggling a little to integrate it into my current map as warehouses etc are so much bigger that i'm having to re-work areas especially the roads, which is causing havoc with my newly installed bus routes. They're really a pain to reconnect lines once they've been broken. Not fully figured out how the specific products react with the warehouses and supply routes, but i'll get there. I'm also puzzled by the way 'Industries' overlaps with the standard games industry content in regards to creating districts and assigning a specific industry to it.


As I understand it the industries DLC is intended to work alongside the old specialised industries. So if for example you create a DLC forestry industry you can then create an old specialised forestry area nearby or even within it and those will take products from your DLC area.

Overcharged Egg does it in this video:


He gradually replaces generic with DLC and old specialised forestry building. You can also still have generic industry of course, I don't know if eventually you can meet demands entirely with the DLC stuff, I've not progressed that far personally.

It's really not that well balanced though, you're going to end up with a lot of traffic and vehicles not going where you expect/want no matter what you do. Factory right next door to the lumber factory that needs lumber? Nope, they export it out of the city instead!

Putting warehouses nearby storing the stuff that the factories need seems to help, set on balanced.

The real challenge though is making sure you're producing the right amount of stuff for your current factories. You can do it manually writing it all down but someone did make a spreadsheet calculator that does it for you, if you wanted to do that -

When I put my old city details into that it soon showed where I'd gone wrong, I was producing far too much raw product which was keeping all my lorries busy exporting, so there was nobody left to deliver to the factories.

I've probably asked before, but which of the other DLC is worth buying?

I've bought most of them now with this recent sale. Haven't really got into snowfall or campus yet, I bought the latter because I liked the idea of doing bigger more realistic universities, instead of the one building ploppables which get hard to make unique. If you don't care about that, Campus probably not so worth it. But it's basically like Industries in that you define an area, build it up and level up adding new parts etc. Snowfall should be good for the complete change of pace, it comes with a lot of new features regarding heating, clearing snow etc, but as I say not played with it much myself yet. Just got it now while it was on sale. It also comes with trams, so essential if you want those in other non-snow cities.

Parklife is great if you want to build a much better variety of parks instead of the boring ploppable ones, four different types with a ton of assets. You can build a big New York stlye central park, nature trails in forests, theme parks.

Mass Transit is almost worth it just for the new roads if you're into designing realistic Euro cities without big wide 3/6 lane highways running through them like US cities. You get two lane highways and even a two way regular road highway which works well as a fast ring road, plus some others. I've not really got into the other bits of it yet, but you get more transit hubs, local ferries and cable cars, blimps etc. Depends whether you want those sort of things in your city I guess.

Green Cities has a lot of new buildings in all areas, as per the name if you want to build a green city or green area this is what you need to replace the polluting, ugly stuff. New ways to make power, green water outlets etc. Also as I said above the housing is really nice, modern and clean designs, not cartoony like some of the vanilla stuff.

The only two I don't have now are Natural Disasters and Sunset Harbor. The former is obviously only worth it if you like the idea of a disaster destroying your city at random and having to deal with it, Sunset Harbor seems to be pretty random in terms of content.

So in summary IMO

Parklife
Green Cities
Industries
Mass Transit

Are the four you'll get the most out of in every city, with the most new features and buildings. Snowfall, Campus and Natural Disasters only if those things really appeal to you, as I say, or if you really want trams in the case of Snowfall.
 
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...

Only problem is I decided to do it in an unlimited money test city so as not to kill my funds in the proper game constantly changing and moving things, so now I've got to reproduce it in the right place! Shouldn't take as long though. I have to hope it works traffic wise as well!

Looks good Samus. Forestry on that scale isn't too bad for traffic and looking at the mechanics of it, it seems pretty well balanced - though depending on how you see your map playing out I'd maybe stick a couple of the small open yard warehouses somewhere near the main road connection to buffer demand a bit.

Not fully figured out how the specific products react with the warehouses and supply routes, but i'll get there. I'm also puzzled by the way 'Industries' overlaps with the standard games industry content in regards to creating districts and assigning a specific industry to it.

If the console logic is the same as the PC game, it hasn't figured it out either! Don't get frustrated if you're constantly seeing not enough materials or not enough customers warnings, it's damned near impossible to balance sometimes, the games logic is limited in this respect. Just treat Zoned Industry specialisations and Industries DLC districts as two separate things... they will trade with each other, but there's no mechanic for you to manage, and they're handled on separate menus. Campus DLC and Parklife DLC use similar separate menus, where After Dark and Green Cities DLC's integrated the district specialisations into the base game menus (at least on PC).

I've probably asked before, but which of the other DLC is worth buying?

If you like Industries for the extra thought it requries to create certain areas, Campus and Parklife offer similar benefits and certainly bring extra life to the map. Green Cities and Mass transit are useful for some of the assets and options they give. After dark, Snowfall and sunset harbour all expand on certain things, but are not game changers. Natural disasters is... well either a ****show or great entertainment, depending on how you like to play the game!
 
You can do it manually writing it all down but someone did make a spreadsheet calculator that does it for you, if you wanted to do that -

I'd use that spreadsheet for very rough guidance only. It shows the minimum theoretically required to avoid import, but in practice this isn't representative. If the console game is like the PC game, then it's the timing of the demand, and whether it comes from within your map, or as import/export, that causes problems, rather than total output. The sheet doesn't account for bad timing, for exports, zoned or zoned specialised demand, and it doesn't allow for the big changes that policies can give.

I know I had the space to full with 25-tile mod, but I kept a separate loop of industry within my city basically just for servicing the unique factories. Then had a second loop for servicing pure outside rail, sea and air freight connections, then the rest was filler and (I guess) supplied the zoned industry and any additional outside demand from road connections.

The EDS mod on the PC was a god-send for making it all work smoothly, since you could specify who delivered to where, but it got borked by the Sunset Harbour update.
 
I'd use that spreadsheet for very rough guidance only. It shows the minimum theoretically required to avoid import, but in practice this isn't representative. If the console game is like the PC game, then it's the timing of the demand, and whether it comes from within your map, or as import/export, that causes problems, rather than total output. The sheet doesn't account for bad timing, for exports, zoned or zoned specialised demand, and it doesn't allow for the big changes that policies can give.

I know I had the space to full with 25-tile mod, but I kept a separate loop of industry within my city basically just for servicing the unique factories. Then had a second loop for servicing pure outside rail, sea and air freight connections, then the rest was filler and (I guess) supplied the zoned industry and any additional outside demand from road connections.

The EDS mod on the PC was a god-send for making it all work smoothly, since you could specify who delivered to where, but it got borked by the Sunset Harbour update.

Yeah it's definitely only best used as a guide, I should have been clearer on that. There are a lot of factors it doesn't take into account, the ones you mentioned, plus the productivity bonuses you get from levelling up and adding barracks.Plus you'll need to be bigger than the "final" totals at some point to get to level 5.

It does just make sure you're not massively off, like I was, producing 40 tons too much raw forestry products!
 
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Factory right next door to the lumber factory that needs lumber? Nope, they export it out of the city instead!

I think the problem there is that factories can’t place an order for future deliveries, they send the request for material to someone who can send a delivery straight away and the extractor buildings can’t deliver until they have produced a certain amount of material (I think it’s 8 tons?). So when you see a forestry truck going straight past a factory needing timber, it’s because that factory has already placed an order somewhere else (usually importing from a neighbouring city) and is happy to sit and wait for that shipment to arrive, even though it may take weeks.

So a functional production chain would be extractor -> warehouse -> processor -> warehouse -> unique factories -> warehouse -> commercial
 
It's impressive how much is going on under the hood of the game, all the simulation, just frustrating when you don't know about much of it and things don't work how you'd expect.
 
It's impressive how much is going on under the hood of the game, all the simulation, just frustrating when you don't know about much of it and things don't work how you'd expect.

I’m amazed at how they have managed to make the traffic work. Not only does each vehicle (and pedestrian) need to find the best path to the destination, but they also need to check for other traffic on the segment/node where they currently are, plus perform acceleration braking and steering.

Also, each citizen is a unique individual with a home and a workplace, an education and a lifespan.

And all of this, mostly without any sign of bugs.
 
I hope if C:S2 arrives

Speaking of, has there been any word or rumour of a new game?

I was impressed with the console port of the current game, given how CPU-limited the consoles are. With next gen being rather beefy I'm hoping a fresh Skylines comes along to allow for some big map creation and more advanced simulation mechanics (oh, and better traffic logic).
 
Didn't have much time to play this week, but one thing I did build was a motorway that bypasses the capital city.

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Speaking of, has there been any word or rumour of a new game?

I was impressed with the console port of the current game, given how CPU-limited the consoles are. With next gen being rather beefy I'm hoping a fresh Skylines comes along to allow for some big map creation and more advanced simulation mechanics (oh, and better traffic logic).

I haven't heard anything about a new game, but I assume they will make one at some point. It seems like a popular game.
 
@eran0004, do you have the Snowfall maps and CSL Map Viewer mod? If so, could you do me a favour and export the empty starting map of 'Icy Islands' for me? I like to plan out my major roads and areas roughly before I start but I can't find anything online for the Snowfall maps, not that show the full area. I know about https://www.skylinessatellite.com/icy-islands/ but that only focuses on the central 9 tiles. Thanks if you can.
 
@eran0004, do you have the Snowfall maps and CSL Map Viewer mod? If so, could you do me a favour and export the empty starting map of 'Icy Islands' for me? I like to plan out my major roads and areas roughly before I start but I can't find anything online for the Snowfall maps, not that show the full area. I know about https://www.skylinessatellite.com/icy-islands/ but that only focuses on the central 9 tiles. Thanks if you can.

I know you didn't ask me, but anyway...


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Eh.. since I had it loaded up, have the full full 81 tile version

 
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I reworked the highway connection, made another one of my trademark roundabouts (i.e. a square with with smooth corners) and added some detailing.

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The mansions next to the roundabout got some detailing too, with inspiration from Google Earth. I'm going to come back and add details to the rest of the neighbourhood as well, but first I should fix the other end of the highway, because it's kind of messy compared to this one.
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@Samus I exported a version of the Icy Islands map as well, in vectorised terrain mode in case you want to see the contour lines of the terrain. It's in the Lakewood.zip file attached to this post.
 

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@MatskiMonk @eran0004 thanks guys. I asked Eran because I knew he had the maps, didn't know who else did.

I've got my 9 tiles chosen based on terrain and resources but with that starting tile on the small island I'm gonna need some forward planning I think how to expand.
 
I touched up the other end of the highway and gave it a decent interchange. Found a new place for the prison as well.
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To increase the flow on the highway I removed two of the intersections by the village and placed it on a different level. Added trees and sound barriers to keep the neighbours happy.
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At the end of the village the dual carriageway merges.
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Well the snowfall maps are certainly trickier aren't they, at least to start with. They either drain your electricity supply with their heating or you have to spend a lot of money putting down the heating pipes. That map starting you on the small island is also tricky, you essentially have to start twice.

I like the challenge though, don't get me wrong. The regular maps are never really a challenge money wise.
 
Well the snowfall maps are certainly trickier aren't they, at least to start with. They either drain your electricity supply with their heating or you have to spend a lot of money putting down the heating pipes. That map starting you on the small island is also tricky, you essentially have to start twice.

I like the challenge though, don't get me wrong. The regular maps are never really a challenge money wise.
Hopefully in the next game seasons will be dynamic. The Snowfall maps are fun but seeing snow all the time can get a bit samey.
 
After building the new motorway around the city it made sense to expand a little. I built the residential area below on the hillside to the south. It's all modern apartments, some constructed in wood. I used the "electric cars only" district policy, the idea being that this district was constructed to be a model for the future.

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The view from the nearby nature reserve.
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From the taller buildings you have a nice view of the city as well as the lake and the nature reserve.
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At the other end of the city, behind the hospital, it seemed a bit empty so I decided to add some housing there as well. Here is how it was before.
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And here is after. I chose a low density 1960's style for this neighbourhood. Don't want to extend it much further than this as there should be some empty space between the city and the village down by the motorway.
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I want to build one more residential area close to the port and add some detailing around the edges, but other than that I think St Priaulx Port is close to completion. The whole island now has a population of 20,000, I'm guessing that just over half of them live in the capital. Just wish there was a way to reduce the number of ships, because it seems a bit excessive...
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I very nearly fixed my ship issue today. Seems like the number of passenger ships is proportional to n*x, where n is the number of outside connections a ship terminal has and x is the number of terminals connected to the path. So with 4 connections and two terminals I have essentially boosted the number of cruise ships by a factor of 8.

So I subscribed to the More Network Stuff mod, which lets you edit the ship paths, and split them up so there is only one outside connection per terminal. It worked great, apart from the fact that the terminals I had already built seemed to glitch out every now and then and not spawn any ships. I tried using the move it mod to reset the buildings but that was a big mistake, because there is some glitch with ship terminals and airport that makes them stop working when you use move it to change their location. Tried bulldozing them and rebuilding, but discovered that only part of the terminal was demolished. It left behind the invisible ship path that guides the ships in and I have found no way to delete them.

Reverting to my old save and trying again...
 
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