I’ve seen La Turbie before. It was where the initial assault on the convoy took place in Ronin.
i wonder why Forza dont get them into the gamesThese were all brands in Codemasters games, very easy to license from what I heard and good picks for a livery editor.
They have 500+ brands in the game already and it would just create more work for not a lot of gain.i wonder why Forza dont get them into the games
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Forza Horizon and Need for Speed Meet in Maverick Games’ Debut Driving Project - IGN
Maverick Games has unveiled its new AAA open-world action-driving game, Clutch.www.ign.com
If they're going for that authentic used car look, they need to add random sweet wrappers and, if the car is old enough, cigarette burnsView attachment 1541800
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What impressed me: The worn-out interiors.
This isn't a coincidence, like "that's how the cars they scanned looked." Apparently, it's a deliberate technique they used to enhance the realism of the cars in the game.
This is a common practice in other game genres like FPS, and has even been done in some driving games like Snowrunner. However, no open-world racing game had yet employed this kind of intentional wear and tear. And I'd say their attempt was successful. All the cars look more realistic, and you can feel the bond that the player and the car have built within the game.
Dual ClutchNot sure about that title to be honest.
It makes me think of all the amusement gained when "Gravel" was announced.
What's the sequel going to be called - "Handbrake"?
I kind of liked the story in NFS PaybackEvery attempt at making a racing game with an interesting story has been somewhere between mediocre and laughable. I'm not saying they can't do it, but I'm not holding my breath.
Maybe they present the publisher in the trailer they are going to drop tomorrow.Interested for sure, are they self publishing the game or do they have a new publisher after amazon dropped them?
Following up on my own post. I won't say that I actually loved the narrative arc of Payback (I didn't hate it either) but I appreciated how the characters were actually part of the world and would make comments about their memories of different parts of the map. It made the map in Payback and Heat feel more like a real place rather than a movie set. The FH player character is just a blank void by comparison.I kind of liked the story in NFS Payback![]()
A possible scenario based on this:Following a spate of tragedies befalling the sport, R1K head George McBride (Peter Serafinowicz) shocks the racing world by introducing disruptive technology to avoid any more such disasters.
I think that after death of Need For Speed franchise and The Crew leaving behind its dark and gritty outlaws story there is a big hole in the market for that type of racing game. The Clutch fits here perfectly, amd I hope they will succeedUntil I see actual gameplay and know more, I shouldn't judge, but...
It reminds me of a bad F&F movie, which focuses its story on compiling NFS clichés and setting them in the FH2 map.
The game might be good, but I don't think it's for me.
The only racing games where I liked having some narrative scenes were the old Race Driver games, Rick Irving, what a great character.
If I had a nickel for every time a character from Doctor Who had a prominent role in a story-based arcade racing game, I'd have two nickels. Which isn't a lot, but it is weird that it happened twice!Tosin Cole's acting seemed, to me, to be very wooden in Doctor Who. But I don't know how much of that was down to poor writing of his character, who seemed to have some awful dialogue.
It's all "inspired by". Besides, there's bits of Monaco you can't even photograph without special permission; scanning it will be right out.I wonder if Monaco will be 1:1 or if it's going to be a condensed version.