codemasters f1 vs gt5

  • Thread starter Thread starter gtbillyboy
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I agree, I think it's daft to have a GT5 v F1 2010 thread. They are two different beasts. But we should definitely looking at some of the features that F1 2010 is going to implement and compare GT5 against those. I think GT5 will have a hard time matching some of the features in F1 2010, particulalry the dynamic track & weather system, but if it can then......WOW! What a game we will have on our hands.

True we can compare features but we still dont know what features GT5 will have. That being said I think a series that is dedicated to a particular type of racing will in many cases have better features since resources can be spread out across many aspects. GT5 to me is more like that old saying 'Jack of all trades, Master of none'. The series Gives a broad but limited taste of many things but you can tell where most of the teams resources are put. Still I hope that we do see dynamic track conditions and or weather and many features Ive seen in other games but I wont hold my breath.
 
:bowdown:

[YOUTUBEHD]mC5sFD8aT58[/YOUTUBEHD]

I just love seeing the suspension work, especially on the mulsanne straight :drool:

Also, I'm pretty sure that, in the video, they mean they are trying to target a different audience to DiRT2 and GRID.
 
It makes you wonder why nothing has been seen of GT5's weather effects.

Too many core features are unknown about GT5 to compare it with F1 2010.
 
Wow, this new trailer is ever better. There is a lot of detail that has been implemented already.

So it has rain, marles, blisters, sand on tires, tire wear, detailed tracks, damage, damagable track side objects, weather, the AI doesn't seems to be so dumb that they drive into you, pits, 3d trees and if I wasn't mistaken 3d crowd. If it has skid marks then it'll have the full set.
 
GRID with F1 license, wow...smh.

Nope, one of the the things the devs said at the media event yesterday was that the tried the game using the grid/dirt physics engine and it was immediately apparent they would have to drastically rework the engine to achieve what they wanted to do with F1. Anthony Davison has to sign off all aspects of the game before they can be considered complete.
 
Hahaha, ha, haha, ha..........

Are you serious? It's Codemasters for crying out loud, it will be totally rubbish, mark my words.
My tought exactly. Codies are codies, they don't make miracles. They just sell a mediocre driving title with new "cool" stuff every year to please the casual players, but they never focus on important aspects of the game like Pd or Turn10 do.
Anyone here really thought Ea's NFS Shift would have been a competitor of Forza3 (and GT5)?
Same thing for Codemasters' titles...
 
The whole "Opperation Flashpoint-Dragon Rising" ripoff is the main reason I will never buy another game from CodeMasters.

And watching that video reminds me ever so much of the pre-release BS Codemasters spouted about that game, and the final release had none and I mean none of the features that were promised in the promotional videos, much like the one posted on IGN.

So you can basically take everything in that video and forget about it, forget about "marbles" and such like.

There is a reason why companies such as Codemasters make these videos, they tell people what they want to hear, then when the game comes out and it's nothing like what they promised, it's too late, once you have bought a piece of software and used it you can't take it back, because the "features" they talk about in these videos aren't actually advertising, they are "developer diaries", just remember that.

It's like free advertising, only because it isn't technically advertising, they can make all the claims they want without having to back them up come release day.

I'm speaking from past experience here, having opened complaints with the Advertising Standards Agency and Trading Standards in the UK, no joy.

I've posted a few videos on YouTube highlighting the shamefull way CodeMasters "scams" people into buying their crap, worth watching before you spalsh your hard earned cash on a CodeMasters game.
 
The whole "Opperation Flashpoint-Dragon Rising" ripoff is the main reason I will never buy another game from CodeMasters.

And watching that video reminds me ever so much of the pre-release BS Codemasters spouted about that game, and the final release had none and I mean none of the features that were promised in the promotional videos, much like the one posted on IGN.

So you can basically take everything in that video and forget about it, forget about "marbles" and such like.

There is a reason why companies such as Codemasters make these videos, they tell people what they want to hear, then when the game comes out and it's nothing like what they promised, it's too late, once you have bought a piece of software and used it you can't take it back, because the "features" they talk about in these videos aren't actually advertising, they are "developer diaries", just remember that.

It's like free advertising, only because it isn't technically advertising, they can make all the claims they want without having to back them up come release day.

I'm speaking from past experience here, having opened complaints with the Advertising Standards Agency and Trading Standards in the UK, no joy.

I've posted a few videos on YouTube highlighting the shamefull way CodeMasters "scams" people into buying their crap, worth watching before you spalsh your hard earned cash on a CodeMasters game.

Except that quite a few forum members where invited to the media day and got to play this very early build of the game and have said very complimentary things about it. They confirmed how going off track and picking up gravel etc. affected the handling, how they aquaplaned when hitting standing water, how touching the white lines on a wet track made it very easy to spin. Plenty of reason to doubt what a dev would say but a regular guy like me or you is going to tell it like it is.
 
Except that quite a few forum members where invited to the media day and got to play this very early build of the game and have said very complimentary things about it. They confirmed how going off track and picking up gravel etc. affected the handling, how they aquaplaned when hitting standing water, how touching the white lines on a wet track made it very easy to spin. Plenty of reason to doubt what a dev would say but a regular guy like me or you is going to tell it like it is.

Link or it didn't happen.
 
Link or it didn't happen.

Check out the official codemasters forums there is tons of info over there from all the guys who attended the event with all the pictures and video they took. I've read reams and reams of stuff today so wont be trawling through it all again to satisfy you. You either believe me or you dont, it's no skin off my nose.
 
I hate that water on the camera lens look, that F1:CE also has. It's bad, gamey and cheesey
In Replay ok, that's fine since it's a camera, but when driving, it's not a camera, it's your "eyes"

Your also unlikely to have much standing water on a proper race track, they're designed to drain water properly

I just love seeing the suspension work, especially on the mulsanne straight :drool:

Display on the wheel works now as well
 
in-game footage

http://www.youtube.com/watch?v=O2kPtRk4Ioc

followed by a quote from the lead design on the project:

T4RG4
F1 2010 Chief Games Designer -
Guys - I can assure you we're aware of all these things. If you read a gripping novel that was half-way through creation would you assume it'd be released in that state six months later? Actually, looking at what some developers put out perhaps you would

The version that people got to play last night was a snapshot of where we were in development. We didnt have the rules/penalties in-game, the damage doesnt do anything to the performance of the car yet, we're yet to balance how easy it is to suffer damage, the AI has only recently started running around the tracks at appropriate speeds and we made a couple of last-minute handling changes that caused minor problems (like lack of brakes!). I asked for the build to not be 'fixed' in case we inadvertedly broke it all. Think of it as an 'Arcade Machine' that allowed players three vanilla laps at Monza. It's also worth noting we can make the AI cars match real life lap times and have every intention of doing so in the release version. Since we're still working on the handling, we dont update the AI all the time to drive the latest physics setup (it takes time).

Basically, we're exactly where we expected to be pre-Alpha (Alpha, Beta, Gold) and fully understand we have a lot to do. I hope people liked the work in progress version though, we had a few late nights getting that together
 
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I hate that water on the camera lens look, that F1:CE also has. It's bad, gamey and cheesey

In Replay ok, that's fine since it's a camera, but when driving, it's not a camera, it's your "eyes"

I've often thought that as well. Seem to remember Hamilton describing what it's like in very heavy rain and he did say you visor gets very wet but whether or not it looks like that I don't know.
 
I've often thought that as well. Seem to remember Hamilton describing what it's like in very heavy rain and he did say you visor gets very wet but whether or not it looks like that I don't know.


Yeah it would be ok in cockpit view, but for the other views, I think it looks naff
 
Good to see some footage of the game. I have been waiting for several months now and iam hoping for some good F1 simulation, though I doubt Codemasters has the same definition of sim, as I do.
Iam a huge F1 fan and i think i will buy GT5 and F1 2010, i don't think we have to have a "vs" thread on those games. F1 2010 is a good thing, because of the license (though the rules for 2010 season make F1 racing a bit boring at times) and the fact, that you get to drive as the actual drivers.

I don't think GT5 will feature more than 1 or 2 F1 cars and those will propably be from the 2007 season. Other than that GT5 destroys F1 2010, because of content and visuals (and maybe in the physics department, but since both games are not out yet, Codemasters might work some magic and get somewhere near the realism of GT5).
 
I hate that water on the camera lens look, that F1:CE also has. It's bad, gamey and cheesey
In Replay ok, that's fine since it's a camera, but when driving, it's not a camera, it's your "eyes"
If it's like the view from the air intake then it is a camera, if it's the drivers view then they have a visor in front of their eyes which can have water on them.

Your also unlikely to have much standing water on a proper race track, they're designed to drain water properly
Not always, Sao Paulo, Silverstone, Fuji, Spa, Nurburgring have all had problems in recent years, maybe others too, Monza?

EDIT: http://www.youtube.com/watch?v=DTwwZUQGHMs
 
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They confirmed how going off track and picking up gravel etc. affected the handling, how they aquaplaned when hitting standing water, how touching the white lines on a wet track made it very easy to spin. Plenty of reason to doubt what a dev would say but a regular guy like me or you is going to tell it like it is.
Yeah, well, this was also in Toca, Grid and Dirt. If their game is at the quality level of the Toca games, then it'll be decent. If not... well, I remember all the hype around Shift and Forza 3...
 

I cant believe that he doesnt manage to drive through one real corner, on Monza...

EDIT: By the way i think the rain looks amazing, i hope thats some kind of arcade mode or something though.
 

I cant believe that he doesnt manage to drive through one real corner, on Monza...

EDIT: By the way i think the rain looks amazing, i hope thats some kind of arcade mode or something though.


From some of the reports I've rad, the only physics available for the press event was the pre-alpha arcade mode.

I was hoping that CM would've included helmet view, something similar to this:

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Rain effect and helmet-view with tear-off strips would just be awesome.
 
And have spray-bottle on the side for the rain-effect...

[YOUTUBEHD]kF661Kk1xhk[/YOUTUBEHD]

The keyboard in the cockpit isn't very realistic:sly: Does he have his mates rocking the chair backwards and forwards too? Now that's hardcore sim racing!👍
 
And have spray-bottle on the side for the rain-effect...

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That is bizarre, he's obviously got some pneumatic system moving his chair around but the steering wheel is not connected to the chair so it stays in exactly the same position throughout. SO he is effectively driving whilst his steering wheel is moving around!!
 
Is it me or does the whole waving to the crowd before the race looks silly.

Don't think that is waving to the crowd. You have the ability to shake your fist to show your displeasure to other drivers if they block you for example. Just think in the video the person driving was hitting all the buttons to see what they did lol. The devs haven't said if shaking your fist has any effect other than the animation on screen. Be interesting if they could implement a system where by some drivers would be intimidated by the fist waving and get out of your way or more determined to not let you past.
 

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