Coming from GT Sport, having trouble enjoying PC2

  • Thread starter OneGunner
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could you kindly share the setup of the wheel and in-game? thanks
I'm sorry I'm just now seeing this. I'll happily share my setup next time I'm on the game

Immersive
100
50
50
45

Wheel
Sen 108
FF 100
Sho 100
ABS off
drl -02
For 120
Spr off
Dpr off
Brf 30
Fei 010

Sorry for the delay
 
Last edited:
I'm sorry I'm just now seeing this. I'll happily share my setup next time I'm on the game

Immersive
100
50
50
45

Wheel
Sen 108
FF 100
Sho 100
ABS off
drl -02
For 120
Spr off
Dpr off
Brf 30
Fei 010

Sorry for the delay
thanks for the input,cheers
 
Yeah, well, was so excited to race 935 at thunder to achieve brand advocate, only to find out that only me going to suffer any rain and puddles, when AI flyby full speed, like nothing happening.
 
I m on ps4. Couple of years ago, i bought pcars 1 goty digital version (with all dlc’s). Then I bougth pcars 2 and the first version had been deleted from my console. During past year, I been playing gt sport, pcars2, assetto... but yesterday I installed pcars 1 again and ran some laps on Spa. Is it me or this 1 version is better than 2? - On terms of graphics, feelings, IA. I play the game on a logitech g29.
This!!!

Well, let me elaborate: I have been playing PCARS1 lately only because it has the Mercedes-Benz CLK-DTM (one of my favorite cars ever) and it is absolutely sublime to drive it there. You can push it and push it and, to me, it feels almost perfect. Driving this car, I have found a setup so that all tracks feel perfect.

Then, I assumed that PCARS1 was better than 2... but not necessarily. Try more "raw" cars like the Zakspeed Capri, Sierra Cosworth or a Radical SR-3 and they basically are domestic kittens of their PCARS2. Of course, I have never driven them in real life but I am sure they are closer to their real life counterparts in 2 than 1.

One thing I don't like too much about PCARS2 is the way it simulates kerbs and their interaction with race cars. It is basically suicide to drive over a kerb in PCARS2 at almost any speed, either accelerating or braking (e.g. Schumacher-S and Turn 12 in Nürburgring GP, Turns 12, 13 and 14 in Spa, last corner in Catalunya GP). Almost always you lose control or balance of the car and it's kind of annoying.

You don't see professional drivers spinning out every time the drive over a kerb. I feel that PCARS1 and GT-Sport are more forgiving on this aspect.
 
I think almost every racing game has a kerb effect that is too strong. At least if I base myself on my own lap times and the driving lines professional drivers take on track

That may be true with the modern cars, but in older cars e.g. 1960's F1 cars the suspension would fail if the driver clattered over a kerb.

I find there are some cars where the base setup in PC1 is much better e.g. Lotus 51 (Formula Ford) and others where it is much better in PC2 e.g. Lotus 25 (1.5 litre F1). I am hoping that SMS can be more consistent with the quality of the base setups in the next game.
 
The classic Ford Escort in PC1 used to break from running over curbs on me all the time. Had to be a bug though, it didn't say it was broken and if you looked around the car you could see the wheel moved over to the center of the engine bay. Car was still undriveable in that condition. Typical Ford I guess :)
 
PC2 fully comes alive if you're a motorsport geek. Car tuning begs to be used with the breadth of information that you have at your disposal. This is of course the way I see it but if you don't enjoy optimising car setups for the track you're racing on and the conditions you're subject to, you're missing out on a whole lot of depth that the game has to offer.

I do understand how tough it can be to approach that aspect of racing though. I was once clueless as to where to start with tuning. Luckily I have a real interest in vehicle dynamics and setup in general so that helped me without it feeling like a chore.
 
^ I have to admit, sometimes it's tiresome to account for the variables when I race in varied conditions. I know how to tune a vehicle, but it's not my interest, and I'd rather not have to tweak a car or customize a pit strategy just to be certain I can drive it effectively for a random one-off 10-minute custom race. The roadcars are better to pick up and play for dynamic weather or chilly temperatures. 👍
 
For sure. Racing for racing's sake is still the lifeblood. Sometimes I won't feel like spending time fine tuning all the details either. The relief is that tuning is not the biggest contributor to pace for those who aren't interested in it; driver skill matters more.
 
^ I have to admit, sometimes it's tiresome to account for the variables when I race in varied conditions. I know how to tune a vehicle, but it's not my interest, and I'd rather not have to tweak a car or customize a pit strategy just to be certain I can drive it effectively for a random one-off 10-minute custom race. The roadcars are better to pick up and play for dynamic weather or chilly temperatures. 👍

Couldn't agree more ( with the asterix that i know a little bit how to setup a car ). But whether it's in career or for most custom races I don't enjoy spending as much or more time to the setup as to actually racing.

I know it's borderline impossible but having some kind of an automatic engineer would be great. Or something like more default setups, perhaps something like F1 where you have 5. But of course there you only have the once car.
 
I found that if you're referring to Project Cars 2, the game is basically the same in terms of physics but the graphics are a bit better.
The main difference is the choice of sims. Now you can get into rFactor, iRacing, Automobilista and of course the modded version of Assetto Corsa which is just amazing.
These are all pretty good titles to dive into.
 
When it comes to racing with a full grid I feel the physics of the PC version hold up better. The first couple of laps on ps4 the cars feel understeery in some places and snap oversteer in others. Could be in my head though.
 
When it comes to racing with a full grid I feel the physics of the PC version hold up better. The first couple of laps on ps4 the cars feel understeery in some places and snap oversteer in others. Could be in my head though.
The physics engine is definitely too demanding (inefficient?) for the consoles to handle properly at the same time as a full grid of cars. The handling starts to come apart at the seams, perhaps from inconsistent calculation cycles as the CPU struggles to keep up.

My PC did the same thing with the PCARS Pagani demo as it chugged away at 15-25fps, particularly if I caught air-time on Azure Coast, even all by myself in solo practice.
 
The physics engine is definitely too demanding (inefficient?) for the consoles to handle properly at the same time as a full grid of cars. The handling starts to come apart at the seams, perhaps from inconsistent calculation cycles as the CPU struggles to keep up.

My PC did the same thing with the PCARS Pagani demo as it chugged away at 15-25fps, particularly if I caught air-time on Azure Coast, even all by myself in solo practice.

I wonder what the cut-off point for a grid is on the Xbox One X. I've been racing Formula A in the career mode with a grid of 22 (including me) and it feels as if their might be a slight drop-off in FFB & physics.
 
I wonder what the cut-off point for a grid is on the Xbox One X. I've been racing Formula A in the career mode with a grid of 22 (including me) and it feels as if their might be a slight drop-off in FFB & physics.

I've always ran with a 24 car grid (including me) on Xbox One X and I don't feel any kind of drop off.
 
I've always ran with a 24 car grid (including me) on Xbox One X and I don't feel any kind of drop off.

Could be. I can still race hard with similar pace compared to hot lapping in private testing. So if there is a drop off, it's not enough to affect my performance.
 
No difference with 1 or 32 cars on track with the X, the frame rate flutters a bit when 32 cars go around a slow corner in a thunderstorm (day or night, enhanced visuals) but that's about it.

Considering the AI use a simpler physics/tyre model compared to the user, I'm surprised it makes a difference on any of the consoles, however I've read that a lot of people on the vanilla XB1 struggle with anything over 16 so.
 
Which are your feelings about sims on PC vs Ps4, in terms of pyhsics, graphics, etc..?
Graphics are definitely better of course (with the huge advantage/option of using VR or triple screens). In terms of physics, I honestly didn't feel much difference. In terms of FFB it's basically the same on AC while it's much better on PC2, that's because on PC, you can use custom FFB files for PC2 which makes it much better.
 
I have just got PC2 and Im an avid GTSport racer and I have to say that PC2 is MUCH harder, BUT I think it is more realistic and I LIKE IT!. You do lock up even with the ABS support in basic setting and I feel I'm starting to get a hang of it. What I don't like is the sound. It is a bit tinny. I just drove the Bentley GTR and it sounded down right strange. The Ferrari sounds ok.
Here is a video of me battling SPA ! I have the hardest time to get a lap down. The track limit is SOO strict. Is there a setting for that ??

 
Hi @CurbHog, welcome to PC2. 👍

Is there a setting for that ??
There is an option to turn off the track limits (I think it's under realism) but it is on or off - no varying limits.

I notice from your video you are using the helmet cam. Could I perhaps suggest lowering the 'look to apex' option, it might make you more consistent through then corners. Until you get used to PC2 and its cars & tracks it can have the effect of making you misjudge the corners - the helmet and the car turn independently. It'll also make any wobbles worse since it tends to over compensate. The cockpit cam is locked and doesn't look to apex.

The sound does vary in quality from car to car and it also depends on what you're listening to it on. It works quite well with surround systems since it's very directional. Some headphone users have problems.
 
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