Crysis: A must watch for all you PC gamers.

  • Thread starter Thread starter Sprite
  • 192 comments
  • 12,012 views
Fantastic pics, Pako. Definitely makes me want to buy a decent gaming computer in the (distant) future. 👍
 
The Tank level is cool.... Really cool.

I have been playing this game very slow, while I wait for the patch due on the 30th. We'll see... still a great game!
 
The Tank level is cool.... Really cool.

I have been playing this game very slow, while I wait for the patch due on the 30th. We'll see... still a great game!
That level was pretty neat though a bit frustrating as I kept dieing. I still like the game however I'm not particularly fond of the aliens.
 
Finnally. Some news on the latest patch.

EA : Crysis : News Page
Dec. 21 2007

Community Update: Patch Release

Greetings Community!

Lots of questions from the community regarding Crysis Patches, the SDK and the Linux Dedicated Server have been asked, and we wanted to get all of them answered right before Christmas and right before we have our holiday break.

So let's get started...

Patch #1 Delayed - The Reason

In an interview around the street date of Crysis we have mentioned to release the first patch within the next two weeks. Till then we already made quite a good progress on the patch itself and it was close to being shipped. Unfortunately due to heavy technical issues that appeared right before the patch was declared final we could not release it in time.

Patch #1 - Current Status

Thus we fully concentrated on the issues to get them addressed and resolved. So far the progress on the patch is quite satisfying since everything seems to be working as intended. Currently the patch is being reviewed by Crytek's and EA's QA departments and we expect to get the final feedback submitted in the first week of January.



Patch #1 - Scheduled Release

Based on this feedback we will be able to set a release date for the long awaited Patch #1 for Crysis. If no major problems occur we expect to have it available for public download within January 2008. This is of course related to the reports from the QA departments, but we are confident to match the schedule.

Patch #1 - Content

The last time we have provided you with a rough list of fixes the patch will include. Today we would like to go a bit more into detail and mention the major changes/bug fixes. Patch #1 is still meant to be a performance patch and does not include major gameplay changes or new features. These are being addressed in Patch #2, but more about that further below.

So here is the major change log for Patch #1: (the complete change log will be announced once the patch ships)

Fixes

Damage dealt to vehicles when shot by LAW has been made consistent
F12 (screenshot) now works in restricted mode as well
When player melees during gun raise animation, their gun will not be in a permanently raised position anymore
Memory leaks and potential crashes
Updates

Improved SLI / Crossfire support and performance
Improved overall rendering performance (DX9 and DX10)
Enabled VSync functionality in D3D10
Tweaks

Reduced grenade explosion radius in multiplayer
Clamped water tessellation to avoid cheating in MP
Reduced LAW splash damage vs. infantry in PowerStruggle mode
Slowed Rocket projectile speed down in MP slightly
Crysis SDK - Status

Due to the great feedback we have received from the pre-SDK teams till now, we have adjusted and improved both the set up and the content of the final Mod SDK (Software Development Kit) for Crysis. Due to technical limitation the retail version of Crysis is only partially supporting Modifications.

Patch #2 for Crysis will address this topic and provides full Mod support for both Singleplayer and Multiplayer. Not only that the current problems with loading up a mod in Crysis are fixed, additionally the game menu includes a mod loading system. Thus we decided to delay the SDK release until the second Patch has been finished in order to provide you with a correctly working Mod set up for the game.

Of course we will continue and extend our support within the upcoming weeks and months. For example it is planned to constantly update the official Sandbox2 Editor documentation and you can probably expect the next update on this to happen around Christmas.

Crysis Linux Dedicated Server - Status

The Linux version of the Crysis Dedicated Server is still in development and we don't have an estimated released date for it yet. We want to make sure it is working fine and running without any problems before we release it. After some problems that have been resolved already the progress is good and we expect to have a beta version ready soon.

Patch #2 ? Information

As you might know already we are working on Patch #2 for Crysis simultaneously. The content is based on the feedback we have gathered during the Crysis Beta and the first weeks of release. In addition we are tracking several threads in the Fan Site forums where the community has given constructive feedback and suggestions.

Currently we are evaluating the collected data from the community and taking multiple suggestions into consideration for adding them to the patch. Quite a few community requests have been implemented already and others are work in progress. The patch will be a full content patch and is addressing stability, gameplay tweaks, balancing issues and new features for both Singleplayer and Multiplayer. Next to that we will fix several security holes in our system and also improve both the Punkbuster implementation and our internal Anti-Cheat solution.

We will keep you informed on the progress and announce more details on the change log within the next weeks. Once we have reached a nearly finished status of the patch we will let you know about the release date.

Regards,

-Crysis Dev Team
 
For those of you who care but haven't heard yet, the Patch 1.1 is now available.

Grab it here.
 
Damnit, this game looks fabulous!


I would get it in a heartbeat, but I'm having trouble with the fact one has to spend so much money just on getting the chance to play the game...

But still, amazing detail...
 
How long do u guys think before there's a single videocard that can run Crysis at 1280x1024 w/ 4xAA and 16xAF at Very High settings and never drop below 40fps?
My 4850 is okay... but it is so annoying that I can run everything else above 60fps except Crysis.
 
How long do u guys think before there's a single videocard that can run Crysis at 1280x1024 w/ 4xAA and 16xAF at Very High settings and never drop below 40fps?
My 4850 is okay... but it is so annoying that I can run everything else above 60fps except Crysis.

Over-reliance on AA. Learn to live without it. I can run 1680x1050 at tweaked Very High, at 30fps+. That's on a 8800GTS. Try it.. the higher resolution will probably benefit your more than AA will at a lower resolution.
 
my monitor's max is 1280x1024. it looks great, but it would be nice :). I was actually recording myself w/ fraps by accident, and the game was still playable.
 
A huge bump to this thread. Seems like this game is still the benchmark for most computers out there.

Any players here on GTP? Perhaps any online players?

I got my hands on the demo, and the Maximum Edition is expected to come in tomorrow or Saturday. Without any tweaking and everything on high, I was running an average of 27 FPS. I did some tweaking, and even though the detail distance is lower and the object detail at close range is also lower, the overall quality seems better. I haven't run a benchmark yet, but I'm pretty sure I'm running the same FPS, if not 2-3 FPS higher.

Hoping that the patches can improve the framerate a bit, I'm perfectly happy with the 30 FPS I have now, but anything higher makes it only better.

Here's a bad attempt at making some screens:

screenshot0002.jpg


screenshot0005x.jpg



Running on an ASUS N61JA laptop with Intel i3-350M, Ati Mobility Radeon HD 5730 and 4GB of RAM 👍
 
I'm surprised there is a so little activity in this thread...

I've just completed the Ascension mission, and so far this game has been the best game I have ever played. It easily deserves the rating it has gotten when it was released. Graphics are insane, the gauss rifle is the most bad-ass gun in FPS history, the AI is pretty smart and the environments are just breath-taking.

From the mission "Onslaught" and onwards, the missions get stupidly awesome. The tank mission was a lot of fun, and the "Awakening" mission has to be my favorite mission so far. I just loved how the structure inside the mountain started to come alive and how a storm was brewing at the peak of the mountain as you progress through the map.

Seriously people, if you are playing Modern Warfare 2 or Battlefield: Bad Company, you really need to check this game out. With some 5-minute tweakings and the latest patch this game runs fantastic, even on a mobility graphics card as mine 👍

I just wish I could get video compression to work so I could upload some Fraps videos on YouTube to show just how awesome the missions are. So far I haven't saved even one successful compressed video.
 
Back