"Daily" Race Discussion [Archive]

  • Thread starter Thread starter LordDrift
  • 79,453 comments
  • 1,325,387 views
Status
Not open for further replies.
I kinda feel like the 2014 holds better than the 2019.
Yes, the x2014 is far less punishing... It has way more downforce than the x2019 and it's less twitchy...
But the smoothness in steering and throttle applications both cars require in order to extract maximum performance from them, is something I personally can't achieve with a controller...

Anyway, if it's gonna be the Red Bull cars, then I'd prefer if it were the x2014..
 
Yeah, finally race 322. And it was very enjoyable. Only I forgot to save the replay. I really want to see the overtake in turn 1 lap 4 in "replay view". So, if anyone here read it and can share it?



Was the overtake at 2:35 on or over the edge? I felt sorry for the Italian. The fight with the other Dutchman was very fun.

upload_2019-12-8_14-7-35.png

[\SPOILER]
 
I think they're cutting their own throats. They should be using Dailies as a training ground for potential FIA racers, not as a disincentive for online racing.
Yes, such a horrible way of going about managing things...

FIA events are highly inconvenient for me and require levels of commitment I simply can't afford... In doesn't matter how good the FIA combos are, I can't be part of them...
It could literally be SPA every week and I still wouldn't be interested in them...
 
I’m hoping they added realistic Brake Fade, dirty tire grip loss, and realistic tire/brake/temp modeling in general. Sounds exciting to me. Guys with pedal/wheel combos are going to dominate. It’s a FIA backed simulator after all. Add all the realistic physics for tarmac surface roughness too!

edit, I didn’t notice any obvious changes. Only my times are slightly better and driving feels a shade easier. Odd... I’d always assumed the realistic physics/traction/brake fade were built into the simulator from the start. I’d drive with those in mind. Which is slower/smoother and take no illogical risks based on real life experience. I’d have better results on a DS4 and unlearn real world driving conditions. Just play it like an arcade game instead.

I got say I like the reality effect of tyre wear, It's how the game should be.
I have to agree with you, I hope all the tyre data that Michelin gives PD is used in the game.
It will either stop the bad racing or those that drive bad will end up at the back & clean good drivers will be up front.
It will make you think more & plan better.
Like my FIA race last night I took care off my tyres did a longer run than others on my Soft, and when I noticed my tyre wear dropping off I just brake earlier & used lower engine power coming out off slow bends. I had so much fun watching people push to hard & over shoot. I even let one person pass me because I know if I didn't I would be taken out on the last lap...
If you add me you can see my game replays the good & bad ones:lol:

I think the daily race should also have tyre wear & fuel . It may help people see it's not a foot to the floor type of game.
 
Last edited:
Race A seems unpopular. I have had a hard time finding good lobbies all week.
Theres very little to gain for dr but lots to lose if something happens. My last win with my main account got me 50 dr.

This is why I made another account for my region. Mostly for use when im drinking and/or smoking the good stuff. Psn: TRDpro20, named it after my daily driver.:)

Had some great races with the_kid_bhr last night but that was the highlight of the week tbh.
 
Last edited:
I think they're cutting their own throats. They should be using Dailies as a training ground for potential FIA racers, not as a disincentive for online racing.

I hear what you saying but I think FIA practice should have tyre wear but not Fuel consumption.
Just like in real life practice tyre wear can help you plan your race, the reason I say no fuel consumption in practice is that you still have think & plan in the race. Can't make it to easy.
When/If the dynamic weather comes to every race track it will have a lot of people complaining...:lol:
Especially if we actually get wet and dry patches real puddles etc.
Dynamic weather and how the track feels due to cold days & damp days etc is the only thing I can say F1 2019 has over GT.

Bring on the full real weather effect bring on the full real tyre grip wear
Makes us happy racer like we know you can PD....:bowdown: lol .
 
I think I figured out what has changed!

It is indeed the ABS. Now, on ABS default, the amount of ABS you get increases if the car is not settled when the brakes are applied. In other words, maximum braking is achieved when there is no steering input. If you try to steer while braking, you get more ABS intervention, hence less braking.

Throughout this week, the harder I tried, the slower i got. Once it dawned upon me that braking in a straight line was more necessary now, my times immediately got better.

There is more emphasis now on braking in a straight line as you enter the turn and then bleeding off the brakes as you turn.

I'm not sure if this change applies to ABS weak, because it always required more care while braking, but it sure seems like there is a less of a difference between the two settings now.

Since people are literally spending hours and hours prepping for FIA, I think they ought to get some of the clean good players out of FIA practice lobbies by not announcing the fuel and tire settings until the hour of the race...

Whatever, to each his own. If people want to spend tons of time practicing, let them.

Clean/good is all down to the current iteration of the penalty system.

Case in point:
I raced this morning. A guys dives down the inside at T1 Interlagos. He does not complete the pass and does not get ahead of me. He is on the inside of T1, which of course, leaves him on the outside of T2. I take the apex of T2, which as we all know, will dump you at the inside of T3. He stays out there, grazes me, so much so that there is barely a sound, and he crosses off track. I get a 1 second penalty.

Later that same race t11? (the last tight right) I get slammed into hard and spun around while on the normal racing line by some guy lunging for the apex and off line. I get dumped to last place and he gets no penalty. He was nice enough to stop and let me pass again, but that's beside the point.

The current implementation does NOTHING but reward people who are doing the wrong things. Driving dirty will get you better finishes.
 
I wish they would just get rid of fake tire wear and gas. It makes no sense to go to the trouble creating of realistic physics then throw 2 arbitrary, make believe factors into the mix.

Who wants to drive a car that burn gas or tires 10x faster? And who wants to drive with 20 other cars that burn gas and tires faster?

Even watching the World Tour, the commentators try to focus on strategy but it ultimately isn't for the win, it's a for an exciting but failed Hail Mary attempt. 90% of the drivers drivers follow the same strategy as the winner.
 
Race B this morning is where your SR goes to die. I had one person punt me then tell me, go die after the race lol.

I saved a picture of this guy's super pass. I don't know how to upload replays and edit them without a laptop. But no penalty and kept me in P2 to finish the race. Does it not usually give a .5 sec penalty for being this far off the track?
7431591397905434128_0.jpg
 
se in point:
I raced this morning. A guys dives down the inside at T1 Interlagos. He does not complete the pass and does not get ahead of me. He is on the inside of T1, which of course, leaves him on the outside of T2. I take the apex of T2, which as we all know, will dump you at the inside of T3. He stays out there, grazes me, so much so that there is barely a sound, and he crosses off track. I get a 1 second penalty

Imo part of being good at this game stems from understanding the pen system, and adjusting driving accordingly. You have to know the track pen sensitive areas so well to understand what track position is advantageous, and it’s not always the same as real racing because of the way the pen system is setup. Jmo.
For example what happened to you, and also what happens on Bathurst, a great move there is not taking inside in some places, it’s outside, because when the inside car inevitably forces you to make wall contact they get a pen.
There’s a couple places on Interlagos where you can pen a person you are faster than very easily. At this point I am taking a personal stance that it’s part of the rules of the game. I think many players are far better at it than me. It’s not just being fast and having good etiquette, it’s being fast plus gaming the pen system and driving accordingly.

wish they would just get rid of fake tire wear and gas. It makes no sense to go to the trouble creating of realistic physics then throw 2 arbitrary, make believe factors into the mix.

If they did 70 lap races how much participation would there be?
I’ve never bought into this let us race flat out argument personally. I think being able to smoothly lap at a given pace and conserve tires and fuel while others waste it is a skill.
I mean fuel settings can be annoying and make it a qual contest sometimes, but the more tires available and feasible the better and more interesting imo.
I think just no tire wear no fuel use no damage with sketchy pen system just isn’t that fun for my side on that issue.
 
Since people are literally spending hours and hours prepping for FIA, I think they ought to get some of the clean good players out of FIA practice lobbies by not announcing the fuel and tire settings until the hour of the race...
What’s wrong with people spending time practicing for FIA? For some it’s the only thing they are interested in. And it allows for strategies to be practiced and ironed out which creates better racing.

Another reason 2nd accounts shouldn't be allowed.
Highly disagree, but do think that alts shouldn’t be used for hitting the leaderboards more often.
 
Only had my PS4 for 2 weeks and it has been a bit of a roller coaster in terms of behaviour of competitors in online lobbys. I have had some great, clean races including a win but Clowns have just wasted 2 hours of my Sunday due to deliberate dive bombs after they were cleanly overtaken in the Gr.3 races. No way these idiots deserve a SR B rating. What is the best way of dealing with these time wasters?
 
I'm a big advocate for removing multipliers. There wouldn't be multipliers if PD implemented the track surface data. As it is, from the gtplanet interview with Kaz, that's the main reason why that system is in place. If the next system can supply PD with the space, maybe they'll add the data.

Not to take anything away from those that test before races, but there are many that don't test. Some don't rely on info gathered from those that test. So, when the race starts, those players that are going in blind, have indicators.
The first being, fuel map. Too hard on the gas and the fuel drops quicker, Players will see this and adjust throttle by, maybe, half the lap.
Next, are tyre wear indicators. Seeing "red tops" too soon? Might need to adjust driving style. May be a race where there is no mandatory tyre compound requirement.

If we had track surface data, most players would only need to know: Tyres :RS, Track surface: Abrasive
Things can get real technical if a track has different surfaces due to maintenance. Different grip levels over a lap will effect tyre performance.
 
Am i the only one who gets annoyed by duplicates on the leaderboards? Kinda defeats the purpose of a Top 10 if the fast guys put their main and alt accounts in there, there's even a guy with three accounts this week on Interlagos! I mean, props to them, but i don't see why they'd do that.
In terms of racing, it won't hurt anybody. Even if somebody has 10 accounts, and gets top 10 with all of them, the guy who is #11 still can't be seeded lower than 2nd in the race.
I think a lot of people are doing it for the K-Speed score, which really has no importance.
 
Last edited:
hat’s wrong with people spending time practicing for FIA? For some it’s the only thing they are interested in. And it allows for strategies to be practiced and ironed out which creates better racing

I was thinking maybe the dailies would get better matching if a bunch of the good players weren’t practicing FIA is all.
I’m not as serious as many of those players who are clean and fast, and I’d like to see more of them in dailies, I guess.
Like if everyone knows a one stop on paper is 2 seconds average on paper faster than a no stop, everyone has that figured out beforehand. I mean seems less fun, knowing exactly everything beforehand.
Plus, like for me, everyone knowing puts me to disadvantage in some cases. More power to them, but not best for me :).
I argue against flat out racing without wear and fuel, because I am not as good at that as tire wear. For myself personally the higher the multiplier the more likely I am to enter.
 
Here’s a clip of a fun little chase I had yesterday in a no-qualy race at Interlagos. I finally got a great overtake on the final lap at one of my favorite spots on the track for the cutback. This guy was driving desperately, which ultimately was his undoing. Skip to 2:30 for the overtake.

 
Here’s a clip of a fun little chase I had yesterday in a no-qualy race at Interlagos. I finally got a great overtake on the final lap at one of my favorite spots on the track for the cutback. This guy was driving desperately, which ultimately was his undoing. Skip to 2:30 for the overtake.


Beautiful overtake man. That was textbook. I’ve been in lobbies with those drivers before too. Sweaty racing.
 
I'm a big advocate for removing multipliers. There wouldn't be multipliers if PD implemented the track surface data. As it is, from the gtplanet interview with Kaz, that's the main reason why that system is in place. If the next system can supply PD with the space, maybe they'll add the data.

Not to take anything away from those that test before races, but there are many that don't test. Some don't rely on info gathered from those that test. So, when the race starts, those players that are going in blind, have indicators.
The first being, fuel map. Too hard on the gas and the fuel drops quicker, Players will see this and adjust throttle by, maybe, half the lap.
Next, are tyre wear indicators. Seeing "red tops" too soon? Might need to adjust driving style. May be a race where there is no mandatory tyre compound requirement.

If we had track surface data, most players would only need to know: Tyres :RS, Track surface: Abrasive
Things can get real technical if a track has different surfaces due to maintenance. Different grip levels over a lap will effect tyre performance.

Or rain. Make it rain half way through the race. Or start in the rain and choose whether to change or not. Or Sunrise/Sunset where the temp get hotter/colder during the race. These would be more realistic scenarios that would require strategy.
 
The majority of DS4 users cannot drive that car with any kind of control or consistency. I won't even attempt a race with it.

I'm sure PD knows the actual numbers but I would guess the number of pad users who can actually compete tails off quickly as you go up the classes.

Personally Gr.3 gets very tricky with certain cars. Gr.2 is marginal. Gr.1 very difficult. Gr.X forget it.

The added inconsistencies just make it worse. Having variables is fine, as long as players know what they are and there's a means of sensing them.
Way late but I am still on a ds4 and my stubbornness with these cars is what really began teaching me gradual steering input rather than full lock all the time as a hangover from my tapping days. They make for fun races at times, but not very stable in low speed sections. Aren't many of them at Catalunya are there?:lol::scared:
 
The majority of DS4 users cannot drive that car with any kind of control or consistency. I won't even attempt a race with it.

Me: Gets ready to counter the argument regarding DS4 users.
Me: Checks the post to see the car in question.

Sees Red Bull Prototype

Me: Immediately rescinds any disagreement with the initial statement regarding DS4 users :D
 
Went from SR B to SR E in one race :banghead: . Mostly unintentional, but by the third time of being punted by the same guy, anyone's patience would be tested, right?

The good news? It also bumped me down to DR D, and I won the DR D SR E lobby by almost 20 seconds, and then podiumed in 2 races at low DR C, and then finished top 5 the next race, and SR is back up to B. I don't think I'll stay at DR C once racing at Spa starts, either.
 
I saved a picture of this guy's super pass. I don't know how to upload replays and edit them without a laptop. But no penalty and kept me in P2 to finish the race. Does it not usually give a .5 sec penalty for being this far off the track?

This type of pass is known as the Nordschleife Gambit, where rings motto is "The grass is to pass!". However, yeh, at Interlagos you would expect a penalty for pulling that 🤬 :crazy:.
 
car recommendations for gr4 this week?

I'm a dyed in the wool RWD guy, so I like the Mustang & Viper at Spa.

Clean/good is all down to the current iteration of the penalty system.

Case in point:
Later that same race t11? (the last tight right) I get slammed into hard and spun around while on the normal racing line by some guy lunging for the apex and off line. I get dumped to last place and he gets no penalty. He was nice enough to stop and let me pass again, but that's beside the point.

The current implementation does NOTHING but reward people who are doing the wrong things. Driving dirty will get you better finishes.

Great info on the braking changes. I run ABS weak, so sadly, it won't do much to change my style of driving. Now on to the part I quoted. This scenario sounds similar to the situation I talked about a few weeks ago. I was talking about the revenge driver not getting a penalty for clubbing me in the door & knocking me off track. I've seen people setting up custom lobbies & showing that "side impact penalties" (not sure of the exact phrase) being off. If this is something within PD's control for daily races, it should be turned on. This shows that some people spend more time learning how to take advantage of the penalty system than learning to drive better.

I wish they would just get rid of fake tire wear and gas. It makes no sense to go to the trouble creating of realistic physics then throw 2 arbitrary, make believe factors into the mix.

Personally, I agree with this. If a real car were using fuel & wearing tires out 2 or 3 times the normal rate, the cars should make substantially more power than the BoP allows or the cars should have 2-3 times the mass.

Only had my PS4 for 2 weeks and it has been a bit of a roller coaster in terms of behaviour of competitors in online lobbys. I have had some great, clean races including a win but Clowns have just wasted 2 hours of my Sunday due to deliberate dive bombs after they were cleanly overtaken in the Gr.3 races. No way these idiots deserve a SR B rating. What is the best way of dealing with these time wasters?

Try to qualify your best, get on pole position, & drive away from the chaos.
 
This shows that some people spend more time learning how to take advantage of the penalty system than learning to drive better.

Well duh :crazy:. Where do you get GTS? Usually its from a *game* store or the *gaming* section of a department store. It's played by gamers. A gamer's primary mode of operation is to *game* the system. You win a *game* by taking advantage of loopholes in the system... it makes you seem clever (or so the 🤬 *gaming* the system believes).

So, enough whinging and whining about the broken physics, the constantly changing tyre models, the tragically flawed penalty system, the unrealistic BoP of certain META cars, the ridiculously inconsistent track limits, the............after all.... "It's only a game!" :lol:. (Anyone who get's that reference has been following this thread for far too long :rolleyes:).
 
Status
Not open for further replies.

Latest Posts

Back