"Daily" Race Discussion [Archive]

  • Thread starter Thread starter LordDrift
  • 79,453 comments
  • 1,325,555 views
Status
Not open for further replies.
Race C appears to be 8 minutes of follow the leader, interspersed with crazy rejoins by people who have made mistakes or been punted, followed by a slipstream free for all with whatever ramming that entails into the last few corners. It's not really enjoyable. Got my SR back up to 99 but I've only done two races and I'm bored.
It's never a dull moment when the 2nd lap on Nurburgring is pretty much drifting every corner.
 
Ehhhh if it’s a car I can’t drive, I’ll just play at Spa all week.
Ehhhh if it’s a car I can’t drive, I’ll just play at Spa all week.

Did a couple race B's before bed last night and struggled like no tomorrow for grip. It was like I was on sport hards rather than racing hards. Had one decent race with the Beetle and one forgettable one.

Of all my complaining it's probably because I just need to get better. Time to 'git good'.
Nah, it's an actual issue that many people have noticed. From plebs like myself to SuperGT to folks on the top teams.
 
I’m hoping they added realistic Brake Fade, dirty tire grip loss, and realistic tire/brake/temp modeling in general. Sounds exciting to me. Guys with pedal/wheel combos are going to dominate. It’s a FIA backed simulator after all. Add all the realistic physics for tarmac surface roughness too!

edit, I didn’t notice any obvious changes. Only my times are slightly better and driving feels a shade easier. Odd... I’d always assumed the realistic physics/traction/brake fade were built into the simulator from the start. I’d drive with those in mind. Which is slower/smoother and take no illogical risks based on real life experience. I’d have better results on a DS4 and unlearn real world driving conditions. Just play it like an arcade game instead.
I doubt that the game ever will be catered towards the serious SIM community. After all, GT is one of Sony's cash cows because it caters to the masses. If you make the wheel the only competitive way you will loose the majority of players to other games. And that would kill the game long term.
 
I doubt that the game ever will be catered towards the serious SIM community. After all, GT is one of Sony's cash cows because it caters to the masses. If you make the wheel the only competitive way you will loose the majority of players to other games. And that would kill the game long term.


Not necessarily, if sport mode/FIA events were made to be more sim like/catered more to wheel users and the offline modes were left alone I think it would be ok. 85% of players don’t ever venture online anyways so nothing would change for them, just for the competitive online players who generally take the game more seriously anyways. :)
 
Last edited:
I doubt that the game ever will be catered towards the serious SIM community. After all, GT is one of Sony's cash cows because it caters to the masses. If you make the wheel the only competitive way you will loose the majority of players to other games. And that would kill the game long term.
I totally agree. It would never happen in the interest of generating revenue. What they could do is offer discounts for accessories to PS+ subscribers, deep discounts. Then do more advertising and promo.
 
Not necessarily, if sport mode/FIA events were made to be more sim like/catered more to wheel users and the offline modes were left alone I think it would be ok. 85% of players don’t ever venture online anyways so nothing would change for them, just for the competitive online players who generally take the game more seriously anyways. :)
Honestly this would be the best approach. They’ve already shown that they can have different versions of maps and/or physics models. Just continue that move and make Sport Mode + FIA more and more sim.
 
I have noticed the aero deal too. Very noticeable on the last left on Senna esses it’s very touchy if you are in the draft even in the vette which is a BOSS right there. The slightest bit too much steering angle and you may have to lift a bit to keep from going wide.
I think a lot of drivers make the mistake of turning the wheel more when the car is under steering.
Perhaps they have made a change, but if it is causing hardship for ds4 drivers, than they need to adjust the playability there somehow. The DS4 needs to stay competitive absolutely, or the game would become a ghost town online definitely.
All I can say I really like how it drives now, a lot.
However I don’t try to make time by braking as late as possible, there’s just not much time there, the time is apex and exit imo. Most low hanging fruit to be gained imo is simple, getting on throttle early and hooking up the car on exit. Little bit more throttle little earlier means a mountain of time compared to braking a ms later.
Pretty much every sport mode or online lobby race I do, I have a baby margin for my braking areas , often I baby feather just a touch before going ahead with full brake, whether default or weak abs is employed. I definitely think there is something to @Rexracer702 s point about initial braking bite. Now if they adjusted tire warming also, those two combined?
I think a lot of accidents I see in sport mode are by drivers not racing, often they are driving their qual method brake points. In qual trim there’s no fuel weight. You gotta factor that in. There’s drafting you gotta factor that in...Tire wear, you gotta factor that in.
The biggest problem I see at say b is often that people have trouble when they get out of their qual line comfort zone. Jmo
I seriously doubt it’s a bug, these ‘issues’ people are having, I could be wrong, but I just doubt it right now. Personally, I don’t drive by picking the last possible second brake point and pouncing on the input 100 percent, so I am probably waaay less affected than other who use that style...JMO
Arcade mode v sport mode already drives way way different, so maybe they are already doing a bit of @Pigems idea?

Lol I am going to hazard a guess that the rs01 performed poorly at b race, I could be wrong...I have no idea how 05rx8 is doing with it still... That was the sole car I used for the longest time until they added weight under BOP.
 
Last edited:
If you do get rammed turn 1 use the runoff on the right to cut turn 2, if you are lucky the rammer will get a penalty, even if they don’t, if they hit you the game usually doesn’t pen you for going outside track...

Solid advice thanks, I well try it tomorrow if it happens. I have to go work at this resort today so I won't be home to play today.

Edited.. Post above stated a weight difference from qualifying runs and races due to fuel. Makes sense for why I notice a difference in handling between the two. Ds4 user for now until I get the extra money to justify buying a wheel. Looks like just practicing smoother inputs is the solution. Thanks for the insight it definitely will help in the future!
 
Last edited:
68435E48-F300-4AFD-8EED-90A5B433DBDB.jpeg
Not put any times in this week as life has got in the way, impending house move and also impending shoulder operation but the most important is the anxiety of the Pearl Jam fan club ticket draw for next summer’s European Tour, luckily I got every show I entered for:cheers: so Spa next week will find me in mellow mode
 
I think a lot of accidents I see in sport mode are by drivers not racing, often they are driving their qual method brake points. In qual trim there’s no fuel weight. You gotta factor that in. There’s drafting you gotta factor that in...Tire wear, you gotta factor that in.

Only in race C and the changes are the same in race B. So that theory does not hold. It could be tires, yes. Overloading, weight transfer, initial grip on turn.
That would explain the inconsistency of it.

Edit: the way you described your driving style is the way it should be, IRL and in game on a wheel. But it used to be the smash brake technique for the ds4 because it worked and you could still do apex and exit right. Maybe no longer....
 
Last edited:
I have noticed the aero deal too. Very noticeable on the last left on Senna esses it’s very touchy if you are in the draft even in the vette which is a BOSS right there. The slightest bit too much steering angle and you may have to lift a bit to keep from going wide.
I think a lot of drivers make the mistake of turning the wheel more when the car is under steering.
Perhaps they have made a change, but if it is causing hardship for ds4 drivers, than they need to adjust the playability there somehow. The DS4 needs to stay competitive absolutely, or the game would become a ghost town online definitely.
All I can say I really like how it drives now, a lot.
However I don’t try to make time by braking as late as possible, there’s just not much time there, the time is apex and exit imo. Most low hanging fruit to be gained imo is simple, getting on throttle early and hooking up the car on exit. Little bit more throttle little earlier means a mountain of time compared to braking a ms later.
Pretty much every sport mode or online lobby race I do, I have a baby margin for my braking areas , often I baby feather just a touch before going ahead with full brake, whether default or weak abs is employed. I definitely think there is something to @Rexracer702 s point about initial braking bite. Now if they adjusted tire warming also, those two combined?
I think a lot of accidents I see in sport mode are by drivers not racing, often they are driving their qual method brake points. In qual trim there’s no fuel weight. You gotta factor that in. There’s drafting you gotta factor that in...Tire wear, you gotta factor that in.
The biggest problem I see at say b is often that people have trouble when they get out of their qual line comfort zone. Jmo
I seriously doubt it’s a bug, these ‘issues’ people are having, I could be wrong, but I just doubt it right now. Personally, I don’t drive by picking the last possible second brake point and pouncing on the input 100 percent, so I am probably waaay less affected than other who use that style...JMO
Arcade mode v sport mode already drives way way different, so maybe they are already doing a bit of @Pigems idea?

Lol I am going to hazard a guess that the rs01 performed poorly at b race, I could be wrong...I have no idea how 05rx8 is doing with it still... That was the sole car I used for the longest time until they added weight under BOP.
I have to agree with pretty much all of this. One reason I drive from the back sometimes is that it keeps my racecraft sharp. It's amazing, when you're not worried about getting, or keeping, a podium spot, and just trying to stay out of trouble, picking up positions where you can, how much you can learn. One of the first things that becomes apparent as you're off throttle, and coasting through a turn behind someone, is that if you late apex, and get on the gas hard and early, you get a jump off the corner that carries all the way down the next straight. Brake early and get into the corner slow, and you can accelerate to the ideal mid-corner speed and out drive the guy in front.
Though I know all this, when I start among people with about the same lap times, I get caught up in the heat of battle and often over drive the car. Running up through the pack I tend to drive smarter, and by the time I catch the guys with similar lap times, I'm in that smooth driving, late apex, killer drive-out-of-the-corner mode, and I end up about where I would end up if I started toward the front, (barring a race full of bashers). That's also how I "race" a ghost, trying to apex later, and hop on the gas sooner and harder to out drive 'em.
Obviously I still have some work to do, but I am over 50 wins now.:cheers:
 
That’s a really nice video. I watch when it’s the view I use. Taking that car sub 33 is very nice work.



That’s more than both my acct put together pretty sure! Always good to see your posts, and racecars!
Thank you. I don't know if it has to do with how PD model certain cars or what set up they choose. The R.S.01 seems to have a high rear ride height, compared to, let's say, the 458. However, the R8 is pretty sharp as well. That car sits low. I also haven't been studying these car's wheelbases. Cars like the Supra have a short wheelbase. Tight turns are a cinch. Maybe those are factors for the MR cars as well.

Having just bought a 4C, I'll try that next.

Edit: Not bad for a first run. Think I've only ever used this car in the Circuit Experience at Lago. Set a quick qualy of 32.605. Just a hair slower than the time I set in the F1, 32.566.

As for the race, Mustang just got me at the line. 4C doesn't have the grunt out of corners. Plus, middle of the race, I lost the tow from the AMG. Good cornering, a little slippy, but not bad. Sounds nice when driving. Just missing that torque.
ELPn6njUUAAOe9f

ELPoH3SUcAEpVMA


Trying the F1 and then I'm done til Spa.

Edit2: Not cool. 2nd lap made up a spot on the straight. Must have been lag. Car ahead was slowing into T1, I was slowing too, but the car wasn't turning as I was getting to the turn in point. It was as if the player stopped. Anyway, I went off too. as I went to the right to avoid.
Got .5 for too much curb a couple corners further. Good thing it was my last race. GTA V time.
ELPssalVUAAEQtt
 
Last edited:
Not predicting chaos, oh wait, yes I am. Here's replay of a couple of ugly starts the last time PD broke out the Red Bull racers. One I survived due to luck, the other I was slaughtered due to luck. As a preview of the probable upcoming chaos with the Grid Start. And yes I know I made a complete disaster of trying to pull off the track at the start of the first race.
 
Not necessarily, if sport mode/FIA events were made to be more sim like/catered more to wheel users and the offline modes were left alone I think it would be ok. 85% of players don’t ever venture online anyways so nothing would change for them, just for the competitive online players who generally take the game more seriously anyways. :)
I've always thought PD isn't happy about how most of us have no interest in FIA events...
I mean, isn't that the reason daily races are so lackluster and FIA races are often creative combos?
If they made the FIA races less casual friendly wouldn't that only worsen the situation?!

Not predicting chaos, oh wait, yes I am. Here's replay of a couple of ugly starts the last time PD broke out the Red Bull racers. One I survived due to luck, the other I was slaughtered due to luck. As a preview of the probable upcoming chaos with the Grid Start. And yes I know I made a complete disaster of trying to pull off the track at the start of the first race.


I'm already slow with the Red Bull cars and if this is what I'll have to deal with at turns 1 and 2 then I'll skip :lol:...

GTA V time.
Wrong thread, but excited for next week's DLC?? If we get the SF cars at Catalunya, I'll only race until Thursday then gather the crew for heist time..
 
Last edited:
Not predicting chaos, oh wait, yes I am. Here's replay of a couple of ugly starts the last time PD broke out the Red Bull racers. One I survived due to luck, the other I was slaughtered due to luck. As a preview of the probable upcoming chaos with the Grid Start. And yes I know I made a complete disaster of trying to pull off the track at the start of the first race.


The majority of DS4 users cannot drive that car with any kind of control or consistency. I won't even attempt a race with it.

I'm sure PD knows the actual numbers but I would guess the number of pad users who can actually compete tails off quickly as you go up the classes.

Personally Gr.3 gets very tricky with certain cars. Gr.2 is marginal. Gr.1 very difficult. Gr.X forget it.

The added inconsistencies just make it worse. Having variables is fine, as long as players know what they are and there's a means of sensing them.
 
Personally Gr.3 gets very tricky with certain cars. Gr.2 is marginal. Gr.1 very difficult. Gr.X forget it.

I was starting to get a bit of a feel for it doing the enduro at Spa in GT lounge. I kinda feel like the 2014 holds better than the 2019. As for racing it, DR/Ds won't touch it, so I would be starting from the back anyway. Even with a crappy finish, DR loss will be small because the grid will be mostly DR/A+/A/B.
 
The majority of DS4 users cannot drive that car with any kind of control or consistency. I won't even attempt a race with it.
I thought it was just me being bad at the game :lol:

Anyway, my hands tend to hurt when driving high down force cars... I've tried "relaxing" my hands but they tighten up as soon as I approach a corner... When I force myself to relax, I start making mistakes and my times get slower... It's like I'm one with the game when my hands are tense..

Anyone got any advice on how to get around this issue?
 
I've always thought PD isn't happy about how most of us have no interest in FIA events...
I mean, isn't that the reason daily races are so lackluster and FIA races are often creative combos?
If they made the FIA races less casual friendly wouldn't that only worsen the situation?!


I’ve often wondered if the reason Daily Races are so repetitive and boring at times is due to PD trying to push more people to do FIA races where the combos are a lot more varied and better in most cases.

car recommendations for gr4 this week?

This was my test from the other day. :)

5CB7780A-0F95-4A83-8D75-9A5C34F7F4D1.jpeg
 
What are the races for next week?
Race A: Suzuka East, N300 (specially provided car).
Race B: Circuit de Spa-Francorchamps, Gr.4 (car from garage)
Race C: Circuit de Barcelona-Catalunya Grand Prix Layout, Gr.X / One Make (car from garage) Tyre: RM, Fuel Consumtion: x4, Tyre Wear: x8

I’ve often wondered if the reason Daily Races are so repetitive and boring at times is due to PD trying to push more people to do FIA races where the combos are a lot more varied and better in most cases.
I think they're cutting their own throats. They should be using Dailies as a training ground for potential FIA racers, not as a disincentive for online racing.
 
Status
Not open for further replies.
Back