"Daily" Race Discussion [Archive]

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Thought I would like Race B this week, but Fuji sucks with hard tires. Too much sliding, and the kerbs are like ice. Looks like an off week for me

I whole heartedly agree with this assessment. Fuji sucks on hard tires. Way too much sliding and that stupid non sensical Chicane. Get rid of it

I'm also getting tired of the big heavy cars, thr AMGs and Mustang's just sticking their noses where they don't belong and shoving heir way inside and spinning you out and not getting a penalty
 
Fuji is not a fun track to me. For me there’s no flow. I never race it and certainly not in a sprint.
I actually think the mini is a fun challenge.
Probably a lot of people will write it off but I will enter a few there definitely. Fwd is a nice change up. Plus the track is pretty cool, jets passing overhead...
Tokyo gr4 is not my thing, I also suck there anyways and can’t wont learn any of the layouts.
The mini is a cool little car tho, there’s a lot there to explore, I think it’s fun to try to figure out how to get a bit of grip in it...
There’s lots of laptime to find there...
 
Fuji is not a fun track to me. For me there’s no flow. I never race it and certainly not in a sprint.
I actually think the mini is a fun challenge.
Probably a lot of people will write it off but I will enter a few there definitely. Fwd is a nice change up. Plus the track is pretty cool, jets passing overhead...
Tokyo gr4 is not my thing, I also suck there anyways and can’t wont learn any of the layouts.
The mini is a cool little car tho, there’s a lot there to explore, I think it’s fun to try to figure out how to get a bit of grip in it...
There’s lots of laptime to find there...
I can agree with you about Fuji, but I think it would be worth it to play around on qualifying at Tokyo. I suck there but have found it really does have a good flow and sort of rhythm to it. Racing there is a real hairy experience if you are in the pack though.
Definitely looking to learn BMB tonight.
 
I can agree with you about Fuji, but I think it would be worth it to play around on qualifying at Tokyo. I suck there but have found it really does have a good flow and sort of rhythm to it. Racing there is a real hairy experience if you are in the pack though.
Definitely looking to learn BMB tonight.

I just never got into Tokyo and now the pace there is too fast for me also I’m not a fan of walled in tracks. I like tracks where mistakes cause cars to be out of the way lol.
Any Tokyo I’m like 15 seconds a lap behind and can’t remember if I need to brake or floor it.
On the mini letting off brake a little right before the big bump in turn one lets the suspension extend to soak that up so your car doesn’t get thrown outside.
Make no mistake that’s a tough track.
It will keep my interest definitely, lots of challenge there trying to hookup that 200 hp fwd.
 
Had a few races this week and although I'm not the quickest and made a few mistakes I do try to race clean and fair. Shame that can't be said for most of the others! My car being used as a barrier for others to bounce off of is frustrating! Still, had some good races with some fair drivers too.
 
Jesus the Mini is awful. It somehow handles worse than the other FWD cars in this game and what the hell is up with the default LSD settings? Any flick of the wheel beyond 15 degrees on throttle leads to wheelspin. So unpleasant and unsatisfying to drive.
There are a number of issues.

Stock tyres have too much grip for the stock suspension leading to excessive weight transfer.
Poorly chosen stock ARB and toe settings, giving overly pushy handling characteristics.
A tuning model that simply multiplies torque in the entire rev range.

Now throw in a FWD car that's running at 118% power and has an open differential and you get an awful driving experience.
 
Race A would have awesome if it were a non fwd car lol
Fuji is soooooo played out, and boring in anything less than Gr1. (At least Suzuka is honestly a great track)
Central outer loop as a track can honestly drop dead.
Pleeeeease give us a legit update soon, WITH some surprise content and salvage this crap week. I literally have not one reason to play gts this week.
 
Hi! Got question... Yesterday I set QT for race C. Toyota 86 tcs 0 bb+1 1,17.750, question is about last corner, on which gear you guys take it? Reduce to 3rd? 4th on the exit?
Edit: after work I will post replay of my lap, any suggestions welcome, my goal is 1,17.400-500:)
 
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The BMB race is actually the best combo this week. Shame it's only a small grid. Plus, PD should put race liveries on the Race A cars.
It would be nice for Competition AND Garage cars to be allowed for the A race, with the obvious benefit being that those who own that car can use their own liveries.

It'd be interesting to see this applied for an A race with an expensive car, like the 250 GTO. Don't own it? Here's one you can use, go have fun. You own one? Cool, you can use the one you have that has 20 anime girls on it. :lol:
 
Abandoned Race C Free Practice. Can't get any cars to handle like the Supra. That's just me. I'm so used to the Supra's grip and tight turning, nearly .3 from my qualy time in the 86 and 4C. Tried the Atenza... not even close to what I can pull off in the Supra.
The right-handers at the beginning of the lap, are taken so smooth in that car. Not game to enter anymore.

Right now, entering Fuji in the Atenza, and then probably BMB for the rest of the week.
 
I just never got into Tokyo and now the pace there is too fast for me also I’m not a fan of walled in tracks. I like tracks where mistakes cause cars to be out of the way lol.
Any Tokyo I’m like 15 seconds a lap behind and can’t remember if I need to brake or floor it.
(...)

I was thinking the same, but since the wet update on tokyo came I tried to learn some configurations and realized that they are pretty amazing once you get your head around. If you try to drive perfect you don't need run offs.
Race C is so good, it's like meditating. So much flow! :bowdown:
 
I was thinking the same, but since the wet update on tokyo came I tried to learn some configurations and realized that they are pretty amazing once you get your head around. If you try to drive perfect you don't need run offs.
Race C is so good, it's like meditating. So much flow! :bowdown:
I don't know about racing there, in packs it is a right pucker inducer, but flow can be nice. I know I haven't been good at this configuration, but started to get some laps in and it is really a nice flow track. With heavy penalties for missing. Just so many touch and gentle turns that you really have to nail.

And enjoying BMB so far. Definitely a rough time clearing at the start but once it gets going it can be really good racing. Especially with people smoking the tires out of the hairpin and the double left. 👍
Also some good wall slams on the cut corners. Good for free places:lol:
 
Last night i rage quitt for the 1st time, in Fuji, i was rammed two times in a row in the 1st and 2nd harpin, I started 5th and at the of the 1st lap I was at the end of the lap with a 5.0s penalty and being 22s behind the next car, a really nice 1st lap... Then I went to play Shadows of the Colossus to calm my anger killing colossus :lol::lol:
 
Hi! Got question... Yesterday I set QT for race C. Toyota 86 tcs 0 bb+1 1,17.750, question is about last corner, on which gear you guys take it? Reduce to 3rd? 4th on the exit?
Edit: after work I will post replay of my lap, any suggestions welcome, my goal is 1,17.400-500:)
No need for 3rd gear. Toyota has quite good torgue, so no need to rew too much either.
 
Tried to improve my quali time for Race C in the evening. Got it down to 1:17.7 with optimal time of around 1:16.9. Woke up in the morning confident to beat 1:17, but something went wrong. A lot of little mistakes, and after an hour of practice 1:17.4 is the best I could do. At least my optimal lap increased even more to 1:16.6 which I would be very happy with when I get there.

Did two races. First go started on P7, the car somehow felt heavier than what I used to, hit walls twice and got 3s penalty. Dropped to 15th or somewhere around there, but was able to climb up to P7. Got another fastest lap star somehow, which is even more surprising considering number 18 on my car's door.
Started second race on P8 and managed to finish on P5, with P4 and P3 right in front of me on the finish line. Still made a lot of small mistakes contacting walls, a huge room for improvement out there. Very exciting and dynamic race, which is especially nice considering all the drivers I met were driving very accurately, and if there were any contacts, they were just accident little bumps and nothing else.

A question - when I qualify and the interface says that my fuel tank is full, is it actually full? Does the game apply its weight to the car?
Because I swear the way the car felt during the practice and how it felt during the first lap is very different.

Or was it because the tires were cold?

I’m not a fan of walled in tracks. I like tracks where mistakes cause cars to be out of the way lol.

Definitely not a fan of wall tracks as well! Hate the feeling of hitting or even just touching the wall.

Hi! Got question... Yesterday I set QT for race C. Toyota 86 tcs 0 bb+1 1,17.750, question is about last corner, on which gear you guys take it? Reduce to 3rd? 4th on the exit?
Edit: after work I will post replay of my lap, any suggestions welcome, my goal is 1,17.400-500:)

I'm doing it on 4th, but I'm using Alfa C4.
 
Algorithms are a much better judge than the human eye, but they need context. The penalty system in GTS doesn't have any context, it doesn't even know where the corners are. The server only sees contact, plus a result from that contact, one car going faster, going off track or losing position.

Instead an algorithm can perfectly calculate at what speed it would still be possible to make a corner, whether overlap was established before the turn in point for that particular car and corner. With the data synchronized on the server, while the server runs the simulation as well with pre-calculated information for all the cars that can be used on that track, it can certainly tell whether someone brakes on time for their entry vector, too late or far too early.

These rules are pretty clear
https://f1metrics.wordpress.com/2014/08/28/the-rules-of-racing/
With synchronized data on the server, with track knowledge and state of the cars involved (type, current tire wear, fuel weight) plus driver inputs the server can definitely tell what is a dive bomb and what is not.

Maybe GTS 2 or GT7 will have servers that do more than be a glorified router to try to solve this problem. Of course excessive lag will still mess things up and the question becomes who is to blame incidents involving lag spikes. But there's plenty to fix before getting to that.

It's not a simple problem, it involves a lot of context, which is why currently the human eye is a much better judge. Yet all that context can be added to make a proper decision. The game can already drive 19 AI cars over the track without colliding while also avoiding the player, there's plenty knowledge there to be used. It's not perfect of course as the AI tends to brake in odd places and mid corner, yet that's a matter of fine tuning the context and improving the algorithms.

However there are plenty easier to solve collisions that are still completely wrong.

We're asking for something that needs some real resources to be solved. The current implementation simply can never work no matter how it is tweaked. I'm curious what the next update brings. We've been stuck with tweaks of the current system for almost 2 years, all variations of a blind server trying to judge collisions based on outcome. It's been a while, perhaps there will be a new system.

Sven is on to something here, many many games use predictive code to place "things" in the clients world, and update those placements accordingly when the clients "tick" info into the server. However, the AI has to many flaws to be the only reference, lucky for us the game has access to each players reference laps. As i suggested before, mandatory Q laps with a minimum time required depending on DR lvl. There is your first reference lap, any faster lap done in the race replaces the Q lap. Any obvious cheating during the Q lap would get caught by the AI reference lap, like breaking on straights.

And one thing that is really hurting the game is the weird physics between the cars, i saw a replay of a race of mine, where i touch someone sideways and sends him hard sideways into the barrier. While at other times a bump into another car hardly registered, more real life physics would help since everything would be more predictable..
 
A question - when I qualify and the interface says that my fuel tank is full, is it actually full? Does the game apply its weight to the car?
Because I swear the way the car felt during the practice and how it felt during the first lap is very different.

Or was it because the tires were cold?

The qualifying laps have the car with no fuel weight and with permanently fresh and appropriately warmed tires.

The car will handle quite differently with the fuel weight and on cold tires at the start of the race. It's best to take it easy on the first lap of Race C and FIA events.

(I'm weird and prefer the stability of the extra fuel weight in most cars -- I find them more predictable).
 
The qualifying laps have the car with no fuel weight and with permanently fresh and appropriately warmed tires.

The car will handle quite differently with the fuel weight and on cold tires at the start of the race. It's best to take it easy on the first lap of Race C and FIA events.

(I'm weird and prefer the stability of the extra fuel weight in most cars -- I find them more predictable).

Thank you for confirming my suspicion. I guess the same applies to warm-up laps as well? Cold tires and no fuel weight? After the warm-up lap do my tires get warmer?

I think I never saw any indication of a tire temperature, but here it says that the outline of a tire icon changes accordingly to its temperature.
https://www.gran-turismo.com/us/gtsport/manual/#!/race/content02

Item 20. "As the tires get hotter, the outside frame for the four tires will get redder". Never saw this, tbh.
 
Thank you for confirming my suspicion. I guess the same applies to warm-up laps as well? Cold tires and no fuel weight? After the warm-up lap do my tires get warmer?

I think I never saw any indication of a tire temperature, but here it says that the outline of a tire icon changes accordingly to its temperature.
https://www.gran-turismo.com/us/gtsport/manual/#!/race/content02

Item 20. "As the tires get hotter, the outside frame for the four tires will get redder". Never saw this, tbh.

I don't think so, on the warm-up laps question.

The only time I see the red outline on the tires is when something has gone wrong, lol. i.e. Spinning out or lighting up the tires when trying to get going after said spin, etc.
 
Sven is on to something here, many many games use predictive code to place "things" in the clients world, and update those placements accordingly when the clients "tick" info into the server. However, the AI has to many flaws to be the only reference, lucky for us the game has access to each players reference laps. As i suggested before, mandatory Q laps with a minimum time required depending on DR lvl. There is your first reference lap, any faster lap done in the race replaces the Q lap. Any obvious cheating during the Q lap would get caught by the AI reference lap, like breaking on straights.

And one thing that is really hurting the game is the weird physics between the cars, i saw a replay of a race of mine, where i touch someone sideways and sends him hard sideways into the barrier. While at other times a bump into another car hardly registered, more real life physics would help since everything would be more predictable..

The collision physics are fine as long as lag doesn't interfere. You said it yourself, GTS also uses predictive code to place cars in your clients race and vice versa. Only 100ms delay displaces cars as much as 1 meter for every 36 kph (23 mph) you're both going. The faster you're both going the further out both cars are predicted. And what you see is the result of your forward predicted car (on their screen) colliding with their real time car. To you it might look weird, yet on their screen it felt like that punch you see the result of.

Using reference laps isn't necessary and flawed, bumps and drafting, differences between qualifying physics and race physics etc. The physics are known, the server can calculate the possible outcomes of your entry vector, the best case scenario, so it can tell in advance what your chances are to make a corner. But that needs CPU power and actually running the simulation on the server as well. (And the game can tell already as well since it ghosts dive bombs and out of control cars in lower SR/DR)
 
I done 2 races around Fuji last night, and both were fairly clean for most of the race, but sadly there is always 1 or 2 stupid drivers that ruin the fun.

In the first race there was a big train of cars from 4th all the way to 12th, and i was in 9th and as we were heading to the final corner, everyone was taking the racing line, and then some moron who was 11th thought it would be a good idea to get on the brakes far too late and dive bomb up the inside, and because of that he ended up t boning me and obviously my SR went down.

In the second race, a similar thing happened again. I was having a good battle for 3rd position with a guy in a Peugeot, and as we were heading down to the hairpin, there was a guy who was a few seconds behind us who thought it would be a good idea once again to get on the brakes far too late and send it up the inside, and he t boned me as well and that made me lose SR points once again.
 
Tire temp.. if you do warm up and swing side to side to heat them you car goes more straight before countdown in the race so apparently tire temps transfer from warm-up.

Race C. Not going near that again this week. I was pinballed, punted, even send in the pit wall on purpose for daring to pass. Went from S to a red A in that hideous race. Not again.
 
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