"Daily" Race Discussion [Archive]

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Race video with PiP Replay video:

I won :) ... pretty much with ease I might add, or at least until before the pitstop in lap 6, there I was about 10 seconds ahead of P2. After that, I made a little mistake, went wide, got a small penalty, but I had trouble shaking the penalty, so I unnecessarily lost some seconds (I'm not good at shaking penalties...), 'tefialva' in the Mégane Trophy came breathing in my neck for a while but he had a penalty and didn't slow down for it so he got lowered to 4th place, and I managed to stay in front and win the race with a 3,6s gap from 2nd 👍

By the way, at the start (first turn), did I brake too early or did the guy behind me brake too late? I feel like he braked too late... although I might have been able to brake a little later myself too, but still.


Also, I would like to think that my personal Rick and Morty themed livery makes me go faster :dunce::dopey::D Simply because there's a Cromulon with the text: "SHOW ME WHAT YOU GOT" on the hood:
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By the way, at the start (first turn), did I brake too early or did the guy behind me brake too late? I feel like he braked too late... although I might have been able to brake a little later myself too, but still.
Definitely not your fault. Always the driver behind you, unless you brake at complete random points.
Grats on your victory !
 
By the way, at the start (first turn), did I brake too early or did the guy behind me brake too late? I feel like he braked too late... although I might have been able to brake a little later myself too, but still.

The double cones (when they haven't been knocked over) represent where the game believes the braking zone to be. I can't brake as *late* as you did with any confidence. If he didn't hit you, he probably would have ended up outside the track limit.
 
Gave race B a go, because I'm a gambler when it comes to DR and SR. But all went well. Some good racing from most involved. I started 7th in a close field, and was as high as 3rd at one point, but was glad to settle for 4th. With a clean race bonus too. 👍
 
BmB basically is a gambling run, it's a Go Big Or Go Home mentality playing in here.

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3 victory, 2 almost win, 4 losing win because penalty

Starting run in 7pm everything was fine all fine till 9pm there's one people who have big lag/ping (bigger than me) run into BmB and start screwing everybody race already told him little bit back off but he wasn't listening as result I penalty because of him and fall to B from S :lol:

In B everything just getting crazy slamming and ramming everywhere hard to avoid but I didn't want switch to race C because silly pride in B and I didn't want meet Megane lol, peak was at 2am till 4am here's 4 people in different matchmaking (consider in here I back to back from SR A to B) who run reckless and aimless to other people. I was really rage at that moment and calling out both to trying to hit me look alike both taking the bait result one get +10 and +14 while me get Clean Tag :lol: after that thing getting worse 2 people get me flying on turn 2 in 1 race + got me some big time penalty :lol: decide to stop and sleep.

At 10am I just trying making up my SR again well there's 1 player who actually really fast but too aggressive to blocking other, yeah he pin me to wall and didn't get any penalty it happen until last race on 12:30pm he trying again to hit me from inner banking 2nd turn but I just stay still and he almost flying cause of that, I get my 3rd win on today roster :lol:

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and now where I can to rank up SR without hurting DR? Nords or Infield?
 
I gambled my SR as well on Bluemoon and despite many clean races and a couple victories
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My SR now sits at 35!

There were plenty good races, however now and then the penalty roulette wheel lands on you no matter what you do and even the races with clean race bonus often had a white or red rating, simply due to people making contact all over the place. In a daily B on Bluemoon there's simply no regaining SR, it's a one way street when starting mid pack and racing. (I qualified hence my SR loss) See my penalties here https://www.gtplanet.net/forum/threads/penalty-system-is-still-a-piece-of.378725/page-25

Yet I keep doing it as you also often meet another intelligent person that gets that draft bumping works from behind and not from the side or in the middle of a corner with excessive force. Running away with someone of catching back up to the front is always fun.

I'll see tomorrow how much I have screwed myself starting at SR.C on N24. Not qualifying might not help as a lot of people don't and it will only ensure me starting behind DR.D drivers in front of the rest of the non qualifiers (still DR.A) on the way to the infamous NGP t1. I guess I can pull over and wait for the dust to settle.
 
BMB Infield II has got to be fun. Did a couple of top speed runs at la Sarthe, in cars that are NOT the "OyVey"ron or Megane RS.
Hopefully, anyone looking to keep up with Bug and RS(maybe even the TT and Huracan), may dare to be different.

Arcade Mode, Custom Race
With a tow at la Sarthe/tow at BMB II:

- RC F 271kmh/250kmh
- Mustang 277/251
- Scirocco 274/253
- Vantage 277/248
- F-Type 278/250
- 458 277/248

I don't have the Evo, STI nor Atenza.
 
Todays races:

Race A - One Make - Mazda RX-7 Spirit R Type A (FD) '02 on Sports: Hard - Tokyo Expressway Central Outer Loop - 5 Laps - Standing start
Race B - Gr. 4 - Blue Moon Bay Infield B - 9 laps - Rolling start
Race C - Gr. 3 - Nürburgring 24h @ Night (22:30) - 2 laps - 6x Fuel / 9x Tires - Rolling start
 
For me SR loss/gain was minimum in my races in Blue Moon Bay Speedway yesterday, I never dropped out of SR S so I
was pleasantly surprised by that.

Had a mixed bag of races in the later part of the day however as back in the phase of almost on the verge of DR B so being
matched with anyone from DR D to A+ so has proven tricky to keep DR loss to minimum.

Hoping to get time for at least one race on Nurburgring later on but today's also GTA Online DLC so hope I have time for
both games.
 
How do players beat a penalty? A GT-R side taps me into the wall. I didn't slow down much, but a Megane RS got ahead of me. The GT-R gets the red dunce CAP.
We three are nose to tail for the last lap. We cross the line and the GT-R shows no red dot. How's that?!
 
All I can say for my short play today, I don't remember interlagos being this challenging. I struggled in both the TT and the NSX. The NSX even more so. It makes me think about putting time away from sport mode to further learn and regrasp the knowledge of the track. (I admit I didn't do any of the circuit challenges yet, but still, finding joy whenever and wherever)

I'm not surprised if I performed worse due to the gap between the last time I played interlagos, but it was a crap two races. There were a few drivers - one of them qualifying higher than me later on, but it was crap to have to race them when I was somewhat faster than them. I get that people do want to fight for position, but when it's at the bottom of the grid..... I wouldn't mind finishing higher up in the ranks, as well as for everyone else, but then, when I look at the performance I am doing, I just want to get to the end without impeding anyone even if I was only a few positions from the bottom.

Also did 3 Race As, FD RX7 on Tokyo center outer loop. The RX7 handled way better on Sport Hard tyres, although I can see, maybe from my FF driving experience, I am too heavy handed with throttle on corner exit. But the car was well balanced and forgiving, allowing me to grasp how to navigate it around the circuit. I gained a few DR back in the last race by finishing 5th, and I guess it's small comfort for some tough races.

I don't want to be chasing DRs, just want to have some movement in DR D, but at the same time, I think this is one of those days where the lack of circuit and car knowledge is making it a really hard day in the game. :banghead: :(


How do players beat a penalty? A GT-R side taps me into the wall. I didn't slow down much, but a Megane RS got ahead of me. The GT-R gets the red dunce CAP.
We three are nose to tail for the last lap. We cross the line and the GT-R shows no red dot. How's that?!

I don't know if this has happened to you before, there has be the few times despite getting a penalty somewhere in the race, I end up with a clean race achievement at the end? :confused:
 
All I can say for my short play today, I don't remember interlagos being this challenging. I struggled in both the TT and the NSX. The NSX even more so. It makes me think about putting time away from sport mode to further learn and regrasp the knowledge of the track. (I admit I didn't do any of the circuit challenges yet, but still, finding joy whenever and wherever)

I'm not surprised if I performed worse due to the gap between the last time I played interlagos, but it was a crap two races. There were a few drivers - one of them qualifying higher than me later on, but it was crap to have to race them when I was somewhat faster than them. I get that people do want to fight for position, but when it's at the bottom of the grid..... I wouldn't mind finishing higher up in the ranks, as well as for everyone else, but then, when I look at the performance I am doing, I just want to get to the end without impeding anyone even if I was only a few positions from the bottom.

Also did 3 Race As, FD RX7 on Tokyo center outer loop. The RX7 handled way better on Sport Hard tyres, although I can see, maybe from my FF driving experience, I am too heavy handed with throttle on corner exit. But the car was well balanced and forgiving, allowing me to grasp how to navigate it around the circuit. I gained a few DR back in the last race by finishing 5th, and I guess it's small comfort for some tough races.

I don't want to be chasing DRs, just want to have some movement in DR D, but at the same time, I think this is one of those days where the lack of circuit and car knowledge is making it a really hard day in the game. :banghead: :(




I don't know if this has happened to you before, there has be the few times despite getting a penalty somewhere in the race, I end up with a clean race achievement at the end? :confused:
Yes, it has happened to me in Arcade Mode though. Can't recall in Sport Mode.
 
So Daily Race C (Nurburgring 24H - 2 laps) is possible to do without stopping if you do a lot of fuel saving. I drove the Hyundai Genesis in FM1 for the 1st few corners, until I got to the old circuit, and then dropped it to 3 for the rest of the lap. Then after start of the 2nd lap I drove in FM4 for the whole lap apart from the 2nd half of the straight which I dropped it into FM6.

Made it with basically no fuel to spare, but did get 3rd. Might have been better(was 6 seconds behind the winner) but I picked up a 10 second penalty on the 1st lap when a guy slammed on the brakes because someone had spun out in front of him. The spinner was ghosted, but it is an understandable reaction and I didn't have time to react.
 
I don't know if this has happened to you before, there has be the few times despite getting a penalty somewhere in the race, I end up with a clean race achievement at the end?

I've received the clean race bonus in sport mode with an active 5 second penalty. :lol:
 
How do players beat a penalty? A GT-R side taps me into the wall. I didn't slow down much, but a Megane RS got ahead of me. The GT-R gets the red dunce CAP.
We three are nose to tail for the last lap. We cross the line and the GT-R shows no red dot. How's that?!

I believe that's been discussed before, it's the way the penalty system determines based on the players, what one player sees may not be reflective
to the other player so they may not actually have incurred a penalty but shows to everyone else.

As for beating penalties it depends on the track, yesterday at Suzuka East I was able to take penalties with the slow down in the final
turn before start/finish straight so lost minimum time to other players although Blue Moon Bay Speedway the only place I could do it
was on the start/finish straight to avoid causing collisions.
 
I'm determined to de-bunk this meta business. Fell to 7th at T1. Pitted at end of lap 6(0.4laps left in the tank), using Full Power the whole race.
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Edit: I just noticed. The "OyVey"rons change their tyres. Well, that's no meta if you ask me.
So your first win was over my brother... I saw the whole race and told him to pit at lap 4, but yet you somehow had a shorter stop. Why? Even I'm confused as to how you got out before him...
 
So your first win was over my brother... I saw the whole race and told him to pit at lap 4, but yet you somehow had a shorter stop. Why? Even I'm confused as to how you got out before him...
No tyre change and less fuel to fill.

Also, first win after restarting the game.

One more thing about fuel. When the race is about to start, I see big discrepancy in starting capacity. At Interlagos, my M4 started with 5.3, my Mustang was about 8, my RC F started with 15.3!
As fuel data readjusted after the start, I still had 9.0laps left. Hence, the 1.5laps still in the tank, at my pit stop.
To add, I don't touch the throttle until a split after 1 second to start.
 
How do players beat a penalty?
Very simple: by slowing down on the track at the best spots. There are a lot of spots where the game feels you need to go faster and sees your “slow” driving as serving a penalty. It differs from each track so you need to know exactly what are the spots to lose time without losing position.

Completely unfair in my eyes since this was never the intention of “serving a penalty” but it works. I have no problem with it being used though because a lot of penalties are wrongly given so correcting that seems fair.

Brake checking is of course not one of them !
 
Very simple: by slowing down on the track at the best spots. There are a lot of spots where the game feels you need to go faster and sees your “slow” driving as serving a penalty. It differs from each track so you need to know what are the spots to lose time without losing position.
That's not what he meant - players who've served a penalty have a red dot in the post-race results:
How do players beat a penalty? A GT-R side taps me into the wall. I didn't slow down much, but a Megane RS got ahead of me. The GT-R gets the red dunce CAP.
We three are nose to tail for the last lap. We cross the line and the GT-R shows no red dot. How's that?!
Put simply: lag.

Your console shows you what it thinks is going on. Other players' consoles show them what they think is going on. A player who hits you on your screen may not have hit you on theirs - and indeed may not have actually hit you at all. Thus when your console thinks that player hit you and should have a penalty, it doesn't mean that they either hit you or should have a penalty. They haven't beaten the penalty, they just never had one.

That also means that when you get a penalty, it's your console telling you that you should have a penalty from doing something that may not have actually happened... And to make things worse, it's your console ratting on you whenever you get a penalty, or an SR down, or a red SR rating after a race. Your own console. You take it in, you feed it, you look after it, you dust it, and this is how it repays you...
 
That's not what he meant - players who've served a penalty have a red dot in the post-race results:
Put simply: lag.

Your console shows you what it thinks is going on. Other players' consoles show them what they think is going on. A player who hits you on your screen may not have hit you on theirs - and indeed may not have actually hit you at all. Thus when your console thinks that player hit you and should have a penalty, it doesn't mean that they either hit you or should have a penalty. They haven't beaten the penalty, they just never had one.

That also means that when you get a penalty, it's your console telling you that you should have a penalty from doing something that may not have actually happened... And to make things worse, it's your console ratting on you whenever you get a penalty, or an SR down, or a red SR rating after a race. Your own console. You take it in, you feed it, you look after it, you dust it, and this is how it repays you...
:lol: Okay. Well there you.. err, I.. uh, we have it.

Last race, an R35 and my F-Type, split a train of Veyrons at the start. My fellow players, with persistence and running your own race, you too can have fun beating the French Army.
I may not start P1, but the F-Type just has the grunt. The Veyron and Megane aren't walking away from me. Feels good.

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Edit: The Jag does it again. Top 12 were VEYRONS, one Megane and a TT. I'm done for the night.
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That's not what he meant - players who've served a penalty have a red dot in the post-race results:
Put simply: lag.

Your console shows you what it thinks is going on. Other players' consoles show them what they think is going on. A player who hits you on your screen may not have hit you on theirs - and indeed may not have actually hit you at all. Thus when your console thinks that player hit you and should have a penalty, it doesn't mean that they either hit you or should have a penalty. They haven't beaten the penalty, they just never had one.

That also means that when you get a penalty, it's your console telling you that you should have a penalty from doing something that may not have actually happened... And to make things worse, it's your console ratting on you whenever you get a penalty, or an SR down, or a red SR rating after a race. Your own console. You take it in, you feed it, you look after it, you dust it, and this is how it repays you...
Thanks for the clear explanation.
However, it seems very strange. I can think of a lot of reasons why it can be a good idea (fluid gameplay, optimized network traffic, etc.) but in case of a _sport_, when the main point has to be objectively comparing to others, (and definitely not some cloudy ideas about how each one is performing) this approach - in aspects of app and network design - seems to be just lame. Unprofessional. Ultimately amateur.
 
Thanks for the clear explanation.
However, it seems very strange. I can think of a lot of reasons why it can be a good idea (fluid gameplay, optimized network traffic, etc.) but in case of a _sport_, when the main point has to be objectively comparing to others, (and definitely not some cloudy ideas about how each one is performing) this approach - in aspects of app and network design - seems to be just lame. Unprofessional. Ultimately amateur.
I think - think - that as the FIA events use dedicated servers, the penalties are server side rather than client side.
 
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