"Daily" Race Discussion [Archive]

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Had two races at Blue Moon, with two very different results. Last place in the Lexus to start off (a mix of poor driving on my part and the chaos of the lower pack) then a 3rd place with the Veyron. Good fun!
 
spent most of last night on Race C at Interlagos, thought it was going to be a disaster to start with. Started at B/B and was amazed at how dirty the racing was, constantly getting smashed into and rammed off the track. Managed to get up to B/A at the end of the night and was close to B/S quit before by SR took another hit, even at the SR A the driving standards were poor, Raced with the GR4 Megane and at that level it was as quick as the trophy sport Megane. I guess with smoother drivers there would have been no catching the Trophy.
 
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I think - think - that as the FIA events use dedicated servers, the penalties are server side rather than client side.

I'm pretty sure people have complained about penalties 'disappearing' in FIA events as well. It doesn't even have to be server side, clients only need to tell the other clients what their driver has for penalty instead of guessing what the other clients have. Then add a very simple check, if nothing happened on the other client, discard penalty and SR Down, must have been lag. It can't be more than a few lines of code for god's sake. If no contact report from other client hit between these 2 time codes -> lag contact.

It would be better if the server would arbitrate the penalties between clients. Then the server can detect the repeat rammers and forgive the SR loss they have caused others. Yet a very basic first step is simply to tell clients what penalty their driver has or hasn't.

Can you imagine an FPS working like PD's implementation. Head shot, kill confirmed! Oh he's actually still up and shot you. Perhaps some work like that, I don't play FPS anymore :)
 
Can you imagine an FPS working like PD's implementation. Head shot, kill confirmed! Oh he's actually still up and shot you. Perhaps some work like that, I don't play FPS anymore :)
People tend not to run at 130mph, and shooting them need not be any more complex than line of sight, to oversized hitboxes (the actual bullets don't even need to exist; when was the last time you actually saw a bullet in an FPS coming towards your face as it headshotted you?). Race car positions are a lot more complicated, especially when it comes to physical contact - one console may lose the position of another car by several hundred feet, and the hitboxes are the physical vehicle models themselves. This may result in contact on one screen and nothing anywhere close on the other. Your console can only report what it sees, whether it's a "bullet" entering your hitbox or a vehicle on the same piece of tarmac.


I say "tend not to", there was a chap in MWR last night who certainly seemed to be - and I got it so I could play MW again without the scriptkiddies, so that didn't work.
 
Guys, do NOT use the Renault RS01 GT3 in Daily C. It refuses to go around the Mini-Karussel or indeed any slow, tight corner. Qualified 6th and limped home in 11th. A change of car is needed most def lol.
 
Guys, do NOT use the Renault RS01 GT3 in Daily C. It refuses to go around the Mini-Karussel or indeed any slow, tight corner. Qualified 6th and limped home in 11th. A change of car is needed most def lol.
Or the R8 and Huracan for that matter. They just seem to want to kill you in these corners :boggled:

One way around this is applying partial throttle around these corners and doing some voodoo on weight distribution to keep your rear in check :)
 
Or the R8 and Huracan for that matter. They just seem to want to kill you in these corners :boggled:

One way around this is applying partial throttle around these corners and doing some voodoo on weight distribution to keep your rear in check :)

Aha! I feel like a crazy challenge acoming later tonight, Sonic the Hedgehog Huracan around Nurburgring 24HR. :)
 
Today some good races at BMB Speedway, two victories with the Jag F-Type and a 2nd piace with the EVO , many good results starting from the last position (no Time trial) from 3 to 10 position gained..

IR

I add the screenshots from the races (B) of yesterday :gtpflag:


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IR
 
Or the R8 and Huracan for that matter. They just seem to want to kill you in these corners :boggled:

One way around this is applying partial throttle around these corners and doing some voodoo on weight distribution to keep your rear in check :)
So basically no mid-engine cars can lap the N24 track without wanting to kill you :lol: No wonder the top 10 leaderboard is locked out by front-engine cars.
 
People tend not to run at 130mph, and shooting them need not be any more complex than line of sight, to oversized hitboxes (the actual bullets don't even need to exist; when was the last time you actually saw a bullet in an FPS coming towards your face as it headshotted you?). Race car positions are a lot more complicated, especially when it comes to physical contact - one console may lose the position of another car by several hundred feet, and the hitboxes are the physical vehicle models themselves. This may result in contact on one screen and nothing anywhere close on the other. Your console can only report what it sees, whether it's a "bullet" entering your hitbox or a vehicle on the same piece of tarmac.


I say "tend not to", there was a chap in MWR last night who certainly seemed to be - and I got it so I could play MW again without the scriptkiddies, so that didn't work.

Your console can only report what it sees, Yet it doesn't which is one of the major problems of the current penalty system. I the consoles would tell each other what it think it saw happen a lot of unfair penalties would evaporate over night.

Then PD can start working on how its code deals with lag. Punted by a car going twice the possible speed should never ever happen, heck I've even been punted backwards once by a laggy car.

The last time I saw a bullet head for my face was in Superhot VR :) Anyway for FPS it's a well established fact that dedicated servers are preferable over host advantage, GTS doesn't have host advantage as it seems the clients all upload their driver's car telemetry to all the other clients and each client is their own 'server'. I've seen it happen clearly a couple of times where I avoid a car and they suddenly get punted by something as if had not avoided them, either because the other driver or me have lag. Their client tells me the effect of thinking I punted them, yet it doesn't actually tell my client I hit them and my client never corrects them that I did not hit them. Of course it can't undo the phantom contact, but it can negate any penalties issued as a result.
 
So basically no mid-engine cars can lap the N24 track without wanting to kill you :lol: No wonder the top 10 leaderboard is locked out by front-engine cars.
Pug VGT will probably lock it out in a few hours' time ;)

Not all mid-engined, but most yeah
 
Merc AMG GT is for sure the car to have. Definitely not as fast as the RS01 through the quick corners, but it's no much more comfortable and planted overall.
 
Or the R8 and Huracan for that matter. They just seem to want to kill you in these corners :boggled:

One way around this is applying partial throttle around these corners and doing some voodoo on weight distribution to keep your rear in check :)

No doubt the R8 LMS is a little twitchy. That's why I always drive it with the TCS at 1.

With that said, I find the R8 LMS to be almost useless in Sport Mode. Why? Because the BOP reduces it's best feature (The pure speed from the V-10 engine) and IMO, literally neuters the car and the advantage it would have over others.
 
N24 at night! It was so much fun the last time. Not so much this time :(. I tried a few cars and got my best lap with the RSR. None of the cars seemed to handle as well as they did the last time, and the ones I was able to get to turn seemed much more tail happy then usual. In the end I qualified with a very sub standard lap, which put me in P9/18 on a grid that was a mix or DR/B and C. Most of the DR/Bs didn't post a qualifying time, which means they will bash and crash their way up the field :crazy:.

Into the darkness we plunge, and I navigate my way through T1 and 2 all sneaky like. By the time I reach the Nordschleife, I'm in P3. 5 turns later someone comes bailing through using me as a brake point and spins me out :banghead:. I re-entered the track P17. My rhythm completely ruined, and the car sliding all over the place (I've noticed after a big spin the car handles like crap for a while), I finaly manage to sort of get things under control.

I pitted and came out P10. I drove like crap after that. The Porcshe was a handful and i was fighting to keep it pointed in the right direction. I was catching up and could see cars up ahead, but screwed up the corner onto the main strait and didn't hit the tarmac at full song. All I could do was watch the gap to the guy behind slowly shrink. I finished P12. Not what I had hoped for. Still a bit peeved at being spun out :mad:.

Kudos doesn't seem to want to give me my profile, so I can't see how many DR I lost. SR was blue, so I guess still 99. Another day visiting DR/C :odd:.
 
No doubt the R8 LMS is a little twitchy. That's why I always drive it with the TCS at 1.

With that said, I find the R8 LMS to be almost useless in Sport Mode. Why? Because the BOP reduces it's best feature (The pure speed from the V-10 engine) and IMO, literally neuters the car and the advantage it would have over others.
It's not the best, but not the worst either. I'd say it's within the Atenza's pace as it currently is. It's just that its twitchy characteristics don't really sell given that there's easier options that are just as fast, like the Atenza
 
I have recently fell in love with the Ferrari in the Gr4 and find it very nice to drive on tracks like the Kyoto Driving park configurations and even Interlagos. Any pointers on my driving on this last lap ? (I know I went way wide on turn 1. Normally hug that one all away around.

 
Looks like a pretty good lap, but you could take a bigger chunk out of that curb heading into the esses. Other than that, I would just recommend passing all the cars in front of you before reaching the finish line.
 
Race C. I need to watch the replay, but someone hit some tyres at the pit entry and I ended up hitting the wall at the right and bouncing back out on to the start/finish straight. And despite qualifying in 19th I still managed to go up 1 place from where I started.

Ed - Had a look. Someone went off and stopped/respawned right in the pit entry in front of me, There was dust and lights on the track, I didn't know where the pit entry was and in trying to correct my early turn-in and avoid the guy who was stopped I hit the tyres on the right and bounced straight out on to the track. I could try and do this a hundred times and not come close.
 
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@Alpha Cipher what about that Raptor race ? Will it be this year ?

Other than that, I would just recommend passing all the cars in front of you before reaching the finish line.
When a like is just not enough :D

I have recently fell in love with the Ferrari in the Gr4 and find it very nice to drive on tracks like the Kyoto Driving park configurations and even Interlagos.
That was fun to watch ! I personally love the Gr 4 Ferrari. Drive it also in the Endurance. Just does not really like the curbs but for the rest its a great car. Fast and incredible sound. Right @PirovacBoy ?
 
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