"Daily" Race Discussion [Archive]

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I was in the same race with you:cheers: Started 5th and finished at 15th.:boggled: Bumping anywhere at Sr 99:indiff: I am now Sr B after 3 race c.:ouch: No way to escape the T1 divebomb.:nervous:
Oh, duh. I just realised your name. Black Evo got pushed off at the bowl hairpin. A Cayman was braking, cars behind me were moving around. The Cayman was staying in the middle of the road. A car goes up my inside. I only have the grass or hit the Cayman. I toured the dirt and lost spots.

That sucks when you start up high and people still mess T1 up. Hope it wasn't a red Evo with a FlukeyFlake or FrootyLuke, as the player.
 
First, if you want to make reference to me in a post, tag me, or quote me. It’s basic common courtesy on a forum.

Second, I’m not deliberately twisting your words. I just simply disagree with you in your stance that everyone has the exact same ability to reach the same level, with the only determining factor being how much work they put in. I’m simply saying that at the highest levels of racing, in either a sim or real life, natural skill and ability comes into play.

Third, you still haven’t given any kind of explanation why sim racing is “completely different” from real racing. In a previous post, you discribed sim racing as “sitting still for 15 minutes flicking some buttons on a controller,” so you either have no idea what you’re talking about, or you’re trolling at this point.

Edit: forgot to also add the following

You’ve also claimed that the plateau of mental disciplines can be determined by genetics (natural ability), while at the same time saying that genetics plays no role in determining the plateau in a physical activity like driving a sim. You’ve also dismissed the notion that there’s a mental aspect to racing, while at the same time said that racing a sim is not a physical discipline.

And you backed it all up with, “these are my strong beliefs”.

You guys need to move to your own thread/PM.
 
Screw B and C. The action at race A is intense! Can you keep it on the track?
I tried that race twice last night. First time I’d driven the M4 in this game. My god, that might be the most aweful car I’ve driven in a GT game since Jay Leno’s Tank Car. It has the stopping distance of an oil tanker, squishy floppy suspension, it understeers like no body’s business until you touch the throttle, at which point it gets instant wheelspin and snap oversteer. Understeer into throttle oversteer is basically the format for how to make a terrible driving car. The experience left me really disappointed, as I like the M4 as a car and enjoy Big Willow as a circuit, but those default settings are terrible.

I think the TC is part of problem too. PD just uses a generic, non-refined TCS for every single car in the game, instead of simulating the specific TC systems designed hand in hand with each car. I tried driving the M4 with no TC, couldn’t get the power down. Try it with TC on 2, the back end still kicks out under normal cornering (even in 5th gear), but the TC routinely and abruptly cuts the power while you are driving straight, which really upsets the balance of be car. If this TC system was actually used on real M4s, the M4 would be the most dangerous car in the world.
 
I tried that race twice last night. First time I’d driven the M4 in this game. My god, that might be the most aweful car I’ve driven in a GT game since Jay Leno’s Tank Car. It has the stopping distance of an oil tanker, squishy floppy suspension, it understeers like no body’s business until you touch the throttle, at which point it gets instant wheelspin and snap oversteer. Understeer into throttle oversteer is basically the format for how to make a terrible driving car. The experience left me really disappointed, as I like the M4 as a car and enjoy Big Willow as a circuit, but those default settings are terrible.

I think the TC is part of problem too. PD just uses a generic, non-refined TCS for every single car in the game, instead of simulating the specific TC systems designed hand in hand with each car. I tried driving the M4 with no TC, couldn’t get the power down. Try it with TC on 2, the back end still kicks out under normal cornering (even in 5th gear), but the TC routinely and abruptly cuts the power while you are driving straight, which really upsets the balance of be car. If this TC system was actually used on real M4s, the M4 would be the most dangerous car in the world.
I've won a few races there, today. TCS 2, brakes -2. Everyone is using TCS (400+ horsepower & Sports Hard). Some are using TCS 1 ( A+ guys with wheels and pedals).
 
Just did my first Sport race since the update. Got a clean race bonus, no penalties at al, no SR down.

After the race i check KP and i'm from 99 to 95??

Yeh. You must have had some contact. the SR drops are often silent and you don't find out about them till you check your stats. I've had races where I know I was close to the car in front, but was sure I hadn't made contact, but GTS thinks I have. It's not major enough to advertise with an orange SR, but it still registers. The whole clean race thing is about track limits rather than not making contact.
 
Did the update last night make changes to the tire model again? Yesterday I did 4 clean races on Big Willow, today all 3 races I went off the track :/ It's like I'm driving a hovercraft now.

I switched to Interlagos, my weakest track. My DR is in free fall this week. How low will it go. Last week it was close to 37K, currently I'm already down to 26k. It's hard to concentrate on cars and tracks I don't like all that much.
 
My DR is in free fall this week
I actually wish that my DR was in free fall. I'm DR B but I don't belong here, I need to go down to C or D, or I'll never get the forsaken gold trophies, yet no matter what my DR is stable at B :banghead:
 
After a weekend hiatus and a slight break from GTS, I decide to jump back into the swing of things. Hadn’t been playing as much due to the change to weekly races cooling the desire to almost obsessively see what the new challenge was and I have been experiencing a sticky brake pedal as of late. Took apart the pedal late last night, broke it down into its individual components and cleaned all components and contacts, and just like that, it is better then new.

Race C, Gr 4 @ Nurb GP, I go to join after testing the newly refurbished brake pedal and have enough time to only run 2 quali laps. Megane Trophy selected so I can truly test the new and hopefully reliable late braking antics it’s known for. About 4 days since my last lapping in GTS, I put down what I felt was a respectable mid 2:08. Grid loads and nope, I’m in 13th of the 19 starting. Thinking about it I’m actually kind of relieved as it’ll help me decide what happens in turn 1 lap 1 vs leaving my fate to someone behind me.

Race goes as assumed, shenanigans ensue turn 1. As the race starts to reach its end I’ve settled into a comfy p8 where I finish as I’m just beginning to regain complete trust in my brake pedal and have started to turn in quick and consistent laps. My race pace had settled just about my quali time. Jumped straight into a second round, never bothered with the re-quali so I let my previous time ride.

2nd race, again starting from the back, but feeling good and ready to push from the outset. My pace is consistent and slightly quicker this go around, fast lap dropping into the high 2:07s. Picked up nearly ten places that race, had a fantastic clean battle with a CnF member for multiple laps, and bagged a top 5.

With my reinvigorated pace and comfortable again with pushing the edge of my pace in the race format, I decided to do one more round but with setting a new qualifying time. I skip the next immediate race as it only leaves 5mins or so between to set a time, take a break and have a smoke, let the dog out, use the facilities kind of thing. I’m left with about 15mins when I sit back down to qualify and improve that mid 2:08. I know I can go faster as my race fast laps han dropped into the upper 2:07 range, which I am running immediately when the session starts. I run 5 laps with each one quicker than the last. Final time with which to determine grid start for the next race is a 2:05.9. Not terrible by any means and he top of my friends list, but about a second and a half off the alien times topping the leaderboard. Race loads and I’m 2nd, room is filled with strictly b/s and up, most of those actually a/s ranked with an alien in front of me whom posted a high 2:04 in a WRX and I’ve got a slew of quick drivers in far more powerful cars line down up behind me and lap 1 turn 1 at nurb GP just about to happen.

Feeling like a sitting duck in the trophy for the rolling start, I cross my fingers and am going to have to take every possible mm I can in holding off on the brakes to avoid getting punted into next week by anyone of the 17 cars behind. What followed the green light was one of the better races I’ve had online. A hard fight 1st lap battle after a. picture perfect first turn move which resulted in a slightly perturbed A+/S driver behind me in a much faster car on the big end and a much More aggressive racing style I used to my advantage. Race complete, every lap save the in and out pit laps was within .3 of a personal fast lap of 2.06.9 during the race. +12 second gap to 2nd, clean race bonus, and currently sitting at a personal high driver rank of nearly 39k per kudos.

I’ve never bothered with uploading any video an or pics to any sort of social media, but I had to share lap 1. It was too good not to. Lol

 
I tried that race twice last night. First time I’d driven the M4 in this game. My god, that might be the most aweful car I’ve driven in a GT game since Jay Leno’s Tank Car. It has the stopping distance of an oil tanker, squishy floppy suspension, it understeers like no body’s business until you touch the throttle, at which point it gets instant wheelspin and snap oversteer. Understeer into throttle oversteer is basically the format for how to make a terrible driving car. The experience left me really disappointed, as I like the M4 as a car and enjoy Big Willow as a circuit, but those default settings are terrible.

I think the TC is part of problem too. PD just uses a generic, non-refined TCS for every single car in the game, instead of simulating the specific TC systems designed hand in hand with each car. I tried driving the M4 with no TC, couldn’t get the power down. Try it with TC on 2, the back end still kicks out under normal cornering (even in 5th gear), but the TC routinely and abruptly cuts the power while you are driving straight, which really upsets the balance of be car. If this TC system was actually used on real M4s, the M4 would be the most dangerous car in the world.
Haha, yeah, I tried to do some qualification laps, but after about 7-8 tries I gave up, never managed to complete one lap without the car having a will of its own and deciding to go another direction then the one I want it to go.
 
Did the update last night make changes to the tire model again? Yesterday I did 4 clean races on Big Willow, today all 3 races I went off the track :/ It's like I'm driving a hovercraft now.

I switched to Interlagos, my weakest track. My DR is in free fall this week. How low will it go. Last week it was close to 37K, currently I'm already down to 26k. It's hard to concentrate on cars and tracks I don't like all that much.

You know I was thinking the same today man... Not a big difference but it did feel a bit more loose than before the update. Maybe it's just us though lol

On another note, I have decided to quit daily racing (again) until further notice... Ran a few races yesterday and today, only to fall back to midpack in the last race and lose over 1k DR. that's 6 races of work gone in mere moments!!! So frustrating to lose 2 days worth of progress for one bad run :(
I thought I'd try making the last leg of the climb to 75 but it just isn't worth the risk anymore :indiff:
 
You know I was thinking the same today man... Not a big difference but it did feel a bit more loose than before the update. Maybe it's just us though lol

On another note, I have decided to quit daily racing (again) until further notice... Ran a few races yesterday and today, only to fall back to midpack in the last race and lose over 1k DR. that's 6 races of work gone in mere moments!!! So frustrating to lose 2 days worth of progress for one bad run :(
I thought I'd try making the last leg of the climb to 75 but it just isn't worth the risk anymore :indiff:

I'm glad I don't do FIA races so I have the luxury to see DR merely as an amusing statistic. Tonight was a bit of a disaster in the end. I had plenty fun, clean races and close battles on Interlagos in the back no less. (did no qualify again). I can only do 1:34 laps using the Viper SRT tonight, no chance against the 1:32 guys up front.

Then I had a disconnect and to kill time I did 4 laps of the daily A, quit in lap 4 to sign back in to Interlagos in time, only to get disconnected again. So another 4 laps on Big Willow (I liked the old start times better where you could hop from a daily A onto the daily B without waiting. PD should just have made it consistent, A starting 5 minutes after B) Finally jumping back into the Viper after the BMW didn't go well, especially not with the distraction of a 1 bar connection in front of me jumping around the track. Spun out, finished 14th in the end, clean streak gone.

So now my DR is down to 21.6K (started at 28.5k today, ended at 32.3k on St Croix) And I'm still being placed with the A+ guys running 1:32 laps or less since my SR never went down. There must be more people that run 1:34 laps on Interlagos I can race against?

It's only my second day on Interlagos, I'll be DR.C by the end of the week lol.
 
Just a thought about lag and maybe a possible solution? Maybe this is something PD could actually use to fix the lagging players issues. Since it's easily detectible if someone's experiencing a lot of lag, what if PD would just let lagging drivers get automatically half-ghosted? Make it so that the lagging one does have collision impacts in his game, so not truly ghosted, but other players can still drive through the lagging player? So that you won't get hit by a lag spiking car that was actually driving 20meters away from you...
 
Just a thought about lag and maybe a possible solution? Maybe this is something PD could actually use to fix the lagging players issues. Since it's easily detectible if someone's experiencing a lot of lag, what if PD would just let lagging drivers get automatically half-ghosted? Make it so that the lagging one does have collision impacts in his game, so not truly ghosted, but other players can still drive through the lagging player? So that you won't get hit by a lag spiking car that was actually driving 20meters away from you...

As someone who has given and received many lag bumps I think something changed in one of the updates and the game does try and behave this way.

If its just in my head they should try what you suggest.
 
Dunno. That could be an advantage, by players driving thru other players. It would be the same as a person serving a penalty by ghosting. Then, as a player tries to go thru the ghost, it reverts to normal and punts either player, resulting in a penalty.
 
The worst time I have on race a is getting punted off track by 2nd place on turn 1 by using me as a turn in
 
Natural ability, in both the physical and mental aspects of driving a sim. Some people have more natural ability than others. Some people have so much natural ability, that when combined with hard work, practice, and discipline, it becomes literally impossible for people without the natural ability to match the performance, no matter how much they train, practice, and study.

#44
 
Great days racing at Interlagos today in the lexus...4w 4 3rds 6 and 11( 1st turn butt pump when in 3rd) not to many riff raff which was excellent.
 
The M4 is pretty damn good. Poor fuel economy, but so balanced and easy on the tyres.
DkD_G8FU4AEhD-8

DkETb0kUYAA-UFo

So many Evos. I chased down two of them and a Huracan, after my pit stop.
 
Dunno. That could be an advantage, by players driving thru other players. It would be the same as a person serving a penalty by ghosting. Then, as a player tries to go thru the ghost, it reverts to normal and punts either player, resulting in a penalty.
True, but what if they would make a player coming back from ghosting, instead of immediately reverting them back to normal, making them like blink rapidly (between ghost and normal) for a second or so before they stop ghosting? (So that you know he's reverting back from ghosting and have some time for a chance to take countermeasures before you collide into him, if you thought you could go through that player)

Also btw, I was once told you should never consciously drive through ghosts unless there's no other way, always avoid ghosts, I wholeheartedly took that advice, and haven't been going through ghosts on purpose ever since. Think of them as regular cars, not ghosts, because they can unghost at any time, and that might just be the moment when the ghosted car is driving super slowly in front of you, and you want to go through him with for example twice his speed because he was serving a penalty, but at the moment you were supposed to go through him (say you're 0,5m behind him) he unghosts and you crash your car against his back giving him a welcomed boost and yourself a big letdown.
So I don't really think people ghosting from penalties are a problem, but people not being ghosted while having serious lag issues are a problem IMO! But I haven't been racing much lately and haven't had lagging people in those races. (So I can't confirm what @sundaydriving is saying)
I'm guessing Europe probably has the least lag issues of the three regions (I could be wrong, maybe Asia has better internet), but sometimes it seems like lag is caused by the GT servers because in those cases it seems like everyone in the room is lagging, and that's odd when usually it's barely one person who's lagging.
 
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Well Race A is certainly proving a lot of fun and quite intense keeping the M4 on the track and now that I've got my setup
(thanks to yesterday's replies) I am doing quite well in keeping it on track and got quite a few top 5 finishes.

Race B at Brazil is also pretty good fun and getting a mixed selection of cars, have not tried Race C yet as still trying to get
a decent qualifying time.

Wonder what will be picked for next week's Race A as something similar to the M4 would be good, if anything PD succeeded in
making me buy several M4's just so I have my three favourite colours. :)
 
I'm glad I don't do FIA races so I have the luxury to see DR merely as an amusing statistic. Tonight was a bit of a disaster in the end. I had plenty fun, clean races and close battles on Interlagos in the back no less. (did no qualify again). I can only do 1:34 laps using the Viper SRT tonight, no chance against the 1:32 guys up front.

Then I had a disconnect and to kill time I did 4 laps of the daily A, quit in lap 4 to sign back in to Interlagos in time, only to get disconnected again. So another 4 laps on Big Willow (I liked the old start times better where you could hop from a daily A onto the daily B without waiting. PD should just have made it consistent, A starting 5 minutes after B) Finally jumping back into the Viper after the BMW didn't go well, especially not with the distraction of a 1 bar connection in front of me jumping around the track. Spun out, finished 14th in the end, clean streak gone.

So now my DR is down to 21.6K (started at 28.5k today, ended at 32.3k on St Croix) And I'm still being placed with the A+ guys running 1:32 laps or less since my SR never went down. There must be more people that run 1:34 laps on Interlagos I can race against?

It's only my second day on Interlagos, I'll be DR.C by the end of the week lol.

Not too long ago i was 2-3 seconds off pace (just like you), running all kinds of driving aids, not bothering to analyse laps or maximize the track limits, braked whenever i felt like, coasted a lot, and so forth...But then i felt that was completely inadequate to my own standards (not necessarily pertaining to racing). So i dismantled the aids one-by-one, started spinning out on every turn, watched a few videos on various racing techniques, analysed the "aliens", built a routine that works for me so i can ideally play gts on a daily basis (or at least aim for that). And then i got to work. Right now my interlagos quali is a 1.31.7 or sonething in an SLS (that i feel i can shave off a bit more) which is about 0.5s off top 10 pace on EU (and this region is quite rapacious). And i still have to ditch CSA assist and learn to trailbrake properly, amongst other things. So if i can do this in a short time frame you can too.

Your number one problem seems to be lack of qualifying and practise before jumping into a race.
 
Not too long ago i was 2-3 seconds off pace (just like you), running all kinds of driving aids, not bothering to analyse laps or maximize the track limits, braked whenever i felt like, coasted a lot, and so forth...But then i felt that was completely inadequate to my own standards (not necessarily pertaining to racing). So i dismantled the aids one-by-one, started spinning out on every turn, watched a few videos on various racing techniques, analysed the "aliens", built a routine that works for me so i can ideally play gts on a daily basis (or at least aim for that). And then i got to work. Right now my interlagos quali is a 1.31.7 or sonething in an SLS (that i feel i can shave off a bit more) which is about 0.5s off top 10 pace on EU (and this region is quite rapacious). And i still have to ditch CSA assist and learn to trailbrake properly, amongst other things. So if i can do this in a short time frame you can too.

Your number one problem seems to be lack of qualifying and practise before jumping into a race.
Me from 8 months ago, is that you??? :lol::lol::lol:
 
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