syntex123
Staff Emeritus
- 5,077

- Tønsberg, Norway
- syntex123
- Syntex260Z
Going to give race C a go tonight.... are the short shifting no-stop trophies still around?
Yes, last I raced anyway
Going to give race C a go tonight.... are the short shifting no-stop trophies still around?
Yes, last I raced anyway![]()
Oh, duh. I just realised your name. Black Evo got pushed off at the bowl hairpin. A Cayman was braking, cars behind me were moving around. The Cayman was staying in the middle of the road. A car goes up my inside. I only have the grass or hit the Cayman. I toured the dirt and lost spots.I was in the same race with youStarted 5th and finished at 15th.
Bumping anywhere at Sr 99
I am now Sr B after 3 race c.
No way to escape the T1 divebomb.
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First, if you want to make reference to me in a post, tag me, or quote me. It’s basic common courtesy on a forum.
Second, I’m not deliberately twisting your words. I just simply disagree with you in your stance that everyone has the exact same ability to reach the same level, with the only determining factor being how much work they put in. I’m simply saying that at the highest levels of racing, in either a sim or real life, natural skill and ability comes into play.
Third, you still haven’t given any kind of explanation why sim racing is “completely different” from real racing. In a previous post, you discribed sim racing as “sitting still for 15 minutes flicking some buttons on a controller,” so you either have no idea what you’re talking about, or you’re trolling at this point.
Edit: forgot to also add the following
You’ve also claimed that the plateau of mental disciplines can be determined by genetics (natural ability), while at the same time saying that genetics plays no role in determining the plateau in a physical activity like driving a sim. You’ve also dismissed the notion that there’s a mental aspect to racing, while at the same time said that racing a sim is not a physical discipline.
And you backed it all up with, “these are my strong beliefs”.
I tried that race twice last night. First time I’d driven the M4 in this game. My god, that might be the most aweful car I’ve driven in a GT game since Jay Leno’s Tank Car. It has the stopping distance of an oil tanker, squishy floppy suspension, it understeers like no body’s business until you touch the throttle, at which point it gets instant wheelspin and snap oversteer. Understeer into throttle oversteer is basically the format for how to make a terrible driving car. The experience left me really disappointed, as I like the M4 as a car and enjoy Big Willow as a circuit, but those default settings are terrible.Screw B and C. The action at race A is intense! Can you keep it on the track?
I've won a few races there, today. TCS 2, brakes -2. Everyone is using TCS (400+ horsepower & Sports Hard). Some are using TCS 1 ( A+ guys with wheels and pedals).I tried that race twice last night. First time I’d driven the M4 in this game. My god, that might be the most aweful car I’ve driven in a GT game since Jay Leno’s Tank Car. It has the stopping distance of an oil tanker, squishy floppy suspension, it understeers like no body’s business until you touch the throttle, at which point it gets instant wheelspin and snap oversteer. Understeer into throttle oversteer is basically the format for how to make a terrible driving car. The experience left me really disappointed, as I like the M4 as a car and enjoy Big Willow as a circuit, but those default settings are terrible.
I think the TC is part of problem too. PD just uses a generic, non-refined TCS for every single car in the game, instead of simulating the specific TC systems designed hand in hand with each car. I tried driving the M4 with no TC, couldn’t get the power down. Try it with TC on 2, the back end still kicks out under normal cornering (even in 5th gear), but the TC routinely and abruptly cuts the power while you are driving straight, which really upsets the balance of be car. If this TC system was actually used on real M4s, the M4 would be the most dangerous car in the world.
Just did my first Sport race since the update. Got a clean race bonus, no penalties at al, no SR down.
After the race i check KP and i'm from 99 to 95??
LOLYou know you're old when.... you yawn uncontrollably when racing at Sunset.
Tried Race C. Fell asleep at the wheel/pit. Finished last. With 9 laps of extra fuel.![]()
Haven't tried honestly, I've never driven the M4 and kinda hate Big Willow.Screw B and C. The action at race A is intense! Can you keep it on the track?
I actually wish that my DR was in free fall. I'm DR B but I don't belong here, I need to go down to C or D, or I'll never get the forsaken gold trophies, yet no matter what my DR is stable at BMy DR is in free fall this week
Haha, yeah, I tried to do some qualification laps, but after about 7-8 tries I gave up, never managed to complete one lap without the car having a will of its own and deciding to go another direction then the one I want it to go.I tried that race twice last night. First time I’d driven the M4 in this game. My god, that might be the most aweful car I’ve driven in a GT game since Jay Leno’s Tank Car. It has the stopping distance of an oil tanker, squishy floppy suspension, it understeers like no body’s business until you touch the throttle, at which point it gets instant wheelspin and snap oversteer. Understeer into throttle oversteer is basically the format for how to make a terrible driving car. The experience left me really disappointed, as I like the M4 as a car and enjoy Big Willow as a circuit, but those default settings are terrible.
I think the TC is part of problem too. PD just uses a generic, non-refined TCS for every single car in the game, instead of simulating the specific TC systems designed hand in hand with each car. I tried driving the M4 with no TC, couldn’t get the power down. Try it with TC on 2, the back end still kicks out under normal cornering (even in 5th gear), but the TC routinely and abruptly cuts the power while you are driving straight, which really upsets the balance of be car. If this TC system was actually used on real M4s, the M4 would be the most dangerous car in the world.
Did the update last night make changes to the tire model again? Yesterday I did 4 clean races on Big Willow, today all 3 races I went off the track :/ It's like I'm driving a hovercraft now.
I switched to Interlagos, my weakest track. My DR is in free fall this week. How low will it go. Last week it was close to 37K, currently I'm already down to 26k. It's hard to concentrate on cars and tracks I don't like all that much.
You know I was thinking the same today man... Not a big difference but it did feel a bit more loose than before the update. Maybe it's just us though lol
On another note, I have decided to quit daily racing (again) until further notice... Ran a few races yesterday and today, only to fall back to midpack in the last race and lose over 1k DR. that's 6 races of work gone in mere moments!!! So frustrating to lose 2 days worth of progress for one bad run
I thought I'd try making the last leg of the climb to 75 but it just isn't worth the risk anymore![]()
Just a thought about lag and maybe a possible solution? Maybe this is something PD could actually use to fix the lagging players issues. Since it's easily detectible if someone's experiencing a lot of lag, what if PD would just let lagging drivers get automatically half-ghosted? Make it so that the lagging one does have collision impacts in his game, so not truly ghosted, but other players can still drive through the lagging player? So that you won't get hit by a lag spiking car that was actually driving 20meters away from you...
Natural ability, in both the physical and mental aspects of driving a sim. Some people have more natural ability than others. Some people have so much natural ability, that when combined with hard work, practice, and discipline, it becomes literally impossible for people without the natural ability to match the performance, no matter how much they train, practice, and study.
True, but what if they would make a player coming back from ghosting, instead of immediately reverting them back to normal, making them like blink rapidly (between ghost and normal) for a second or so before they stop ghosting? (So that you know he's reverting back from ghosting and have some time for a chance to take countermeasures before you collide into him, if you thought you could go through that player)Dunno. That could be an advantage, by players driving thru other players. It would be the same as a person serving a penalty by ghosting. Then, as a player tries to go thru the ghost, it reverts to normal and punts either player, resulting in a penalty.
I'm glad I don't do FIA races so I have the luxury to see DR merely as an amusing statistic. Tonight was a bit of a disaster in the end. I had plenty fun, clean races and close battles on Interlagos in the back no less. (did no qualify again). I can only do 1:34 laps using the Viper SRT tonight, no chance against the 1:32 guys up front.
Then I had a disconnect and to kill time I did 4 laps of the daily A, quit in lap 4 to sign back in to Interlagos in time, only to get disconnected again. So another 4 laps on Big Willow (I liked the old start times better where you could hop from a daily A onto the daily B without waiting. PD should just have made it consistent, A starting 5 minutes after B) Finally jumping back into the Viper after the BMW didn't go well, especially not with the distraction of a 1 bar connection in front of me jumping around the track. Spun out, finished 14th in the end, clean streak gone.
So now my DR is down to 21.6K (started at 28.5k today, ended at 32.3k on St Croix) And I'm still being placed with the A+ guys running 1:32 laps or less since my SR never went down. There must be more people that run 1:34 laps on Interlagos I can race against?
It's only my second day on Interlagos, I'll be DR.C by the end of the week lol.
Me from 8 months ago, is that you???Not too long ago i was 2-3 seconds off pace (just like you), running all kinds of driving aids, not bothering to analyse laps or maximize the track limits, braked whenever i felt like, coasted a lot, and so forth...But then i felt that was completely inadequate to my own standards (not necessarily pertaining to racing). So i dismantled the aids one-by-one, started spinning out on every turn, watched a few videos on various racing techniques, analysed the "aliens", built a routine that works for me so i can ideally play gts on a daily basis (or at least aim for that). And then i got to work. Right now my interlagos quali is a 1.31.7 or sonething in an SLS (that i feel i can shave off a bit more) which is about 0.5s off top 10 pace on EU (and this region is quite rapacious). And i still have to ditch CSA assist and learn to trailbrake properly, amongst other things. So if i can do this in a short time frame you can too.
Your number one problem seems to be lack of qualifying and practise before jumping into a race.