"Daily" Race Discussion [Archive]

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Yeah that's a worry as I tend to push it as far "back" (negative) as i can to aid turn in. I'll try tonight with a couple of cars and see what happens, are any of the Grp 3 cars AWD?

Pushing BB all the way back should lengthen braking distance a lot, it may help your turn in because you can trail brake longer before locking inside front tire and also make the rear slide while trail braking causing the car to pivot quicker.
Are you guys using default ABS or weak ABS? Probably the best way to see exactly what is going on with BB would be to turn ABS off.
 
I am using weak ABS and yeah I find i need the BB as far back as possible because I am seemingly constantly fighting understeer. In GTS you cannot really lose these cars mid corner, they inherently understeer, which i know is so a controller is usable, but for whatever reason i find that compared to guys running lap times close to me, i brake early and square the car uop early then get on the gas hard whereas others can carry a LOT more entry speed.

Turn 4 at maggorie is the best example, it's a short run from the previous left hander and you need to pivot right quite quickly to get a solid run on the medium straight, you can see in the video below how cumbersome i am at this tuen compared to the lambo i am fighting with and the AMG Grp 4 car is the more agile of the two. Go to the 16 min mark.

 
Pushing BB all the way back should lengthen braking distance a lot, it may help your turn in because you can trail brake longer before locking inside front tire and also make the rear slide while trail braking causing the car to pivot quicker.
Are you guys using default ABS or weak ABS? Probably the best way to see exactly what is going on with BB would be to turn ABS off.

In FIA and Daily C where there is tire wear I run ABS Default, otherwise I smoke my tires due to the lack of feedback when blocking the tires. On Daily A and B I use Weak. Off is only useful for racing or hotlapping alone the classic cars that didn't have it. Again, it's too easy to lock up and the feedback is non-existent.

Weak and Off ABS definitely make the cars more responsive under braking.

I am using weak ABS and yeah I find i need the BB as far back as possible because I am seemingly constantly fighting understeer. In GTS you cannot really lose these cars mid corner, they inherently understeer, which i know is so a controller is usable, but for whatever reason i find that compared to guys running lap times close to me, i brake early and square the car uop early then get on the gas hard whereas others can carry a LOT more entry speed.

Turn 4 at maggorie is the best example, it's a short run from the previous left hander and you need to pivot right quite quickly to get a solid run on the medium straight, you can see in the video below how cumbersome i am at this tuen compared to the lambo i am fighting with and the AMG Grp 4 car is the more agile of the two. Go to the 16 min mark.



Race cars like GT3 and GT4 are inherently stable by design. It's not easy to swap ends even in real life under braking. They're made to be like that, unlike rally cars which absolutely need the loose rear to initiate weight transfer for power sliding through turns.

Plenty of the road cars are very unstable under braking in GTS. Not quite as realistic behavior as in AC or PC2 but nonetheless there are still lots of cars that can swap ends under heavy braking.
 
nah let's not pretend GTS handling is anywhere near real life. You can ghowl in and turn full lock and not lose the car, it'll understeer off but you won't spin mid corner. In PC2 it is very, very easy to spin mid corner.
 
nah let's not pretend GTS handling is anywhere near real life. You can ghowl in and turn full lock and not lose the car, it'll understeer off but you won't spin mid corner. In PC2 it is very, very easy to spin mid corner.

You definitely cannot go in full brake pedal and full lock in Daily A. At least not with ABS Weak. Haven't done it with Default.
 
I am using weak ABS and yeah I find i need the BB as far back as possible because I am seemingly constantly fighting understeer. In GTS you cannot really lose these cars mid corner, they inherently understeer, which i know is so a controller is usable, but for whatever reason i find that compared to guys running lap times close to me, i brake early and square the car uop early then get on the gas hard whereas others can carry a LOT more entry speed.

Turn 4 at maggorie is the best example, it's a short run from the previous left hander and you need to pivot right quite quickly to get a solid run on the medium straight, you can see in the video below how cumbersome i am at this tuen compared to the lambo i am fighting with and the AMG Grp 4 car is the more agile of the two. Go to the 16 min mark.



It's kinda hard to tell from your video, might be better if you showed us in car view with HUD. It would be nice if there was a tire temp gauge so we knew if and how much heat we were generating in the tires. I dont understand why PD didnt give us adjustable tire pressure
 
Granted, there are more issues that I'd like to see addressed before I try sport mode again. But I do believe these would be better suited to changing over on a Friday night, definitely earlier in the weekend.

I, and I believe many of the more casual players get more time at weekends to play, school/work naturally. And as the week goes on, players naturally grow into the cars/tracks and some greatly improve that by the time I get a couple of free hours on a Sunday, I'd be heavily likely to be left standing, lol. Not very motivating to know I'm only able to avoid a wooden spoon at best, lol. Crazy times by then.

If they changed on Friday's for example, then I feel more would have a crack at these and then the more keen gamers still have the week to get their groove too. Don't get me wrong, I know I'm no ninja out there, lol. Just by the time I could each week. No point.

Though the idea of race A being daily and the other 2 longer races could be weekly to add a sprinkle of random/variety too would be nice.
 
Im driving 1:35:627 at Yamagiwa II for Race B in the Jaguar and I'm working hard. Can you look at my driving here and see if I can improve somewhere?
My struggles are in turn 2 and 3 as well as in the last turn were I have not decided how tight I have to go.



First of all, it looks like your throttle is sticking. It never looks like you zero throttle.

Turn1: You can be earlier on the throttle. As soon as you see the white curbing on the outside right, you can open up the steering (kinda aim at the outer kerb) and full throttle.

Turn 4 (1st hairpin): Be more patient before touching the throttle. Wait till you're half way round then start opening the steering and applying throttle. I use 1st gear briefly in the 911.

Turn 6/7/8: Be slower and more settled on entry to the right kink and try to coast the chicane and pick up the throttle early because you will carry the extra speed up the hill. Good exit is crucial out of that chicane. You're attacking it a bit to hard imo.

Last corner is eventually 3rd gear for me. Try to keep no more than at least a car width from the inner curb.

Disclaimer: This is advice to help @CurbHog. I am no alien but the above is what helped me to finally hit a sub 1.34.xxx lap time after 20 plus laps racing my own ghost.

Good luck :gtpflag:

Heres my lap. 1.33.904. TC is set to 1. Far from perfect I know, but hopefully kinda shows what I was trying to explain.



There's time to be made and I don't normally use TC, but I was that inconsistent when I was pushing, I set it to 1 so I could do lap after lap and get a flow going.
 
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All I'm saying is that I am 100% sure that brake balance affects the overall balance of the car more than which brakes are getting more braking force. It is glaringly obvious on just about every car. Last night doing some qualy and a few Daily Bs with the Genesis and it is remarkable how differently the car behaves coming out of the corners depending on BB. All the way to the back and it pushes like crazy both on turn-in and exit. All the way to the front and it's much more responsive in both cases, even when not braking (just lifting).

Either PD has completely lost the plot with how brake balance works, or it is indeed something else (ballast in my opinion) and they should re-label the setting. Under no circumstances should brake balance influence the overall balance of the car at any moment except when pressing the brake pedal.

It would be nice to get some feedback from others on this as I am starting to think I better put a tin foil hat decal on my helmet.
I have noticed the handling difference, also.
 
First of all, it looks like your throttle is sticking. It never looks like you zero throttle.

Turn1: You can be earlier on the throttle. As soon as you see the white curbing on the outside right, you can open up the steering (kinda aim at the outer kerb) and full throttle.

Turn 4 (1st hairpin): Be more patient before touching the throttle. Wait till you're half way round then start opening the steering and applying throttle. I use 1st gear briefly in the 911.

Turn 6/7/8: Be slower and more settled on entry to the right kink and try to coast the chicane and pick up the throttle early because you will carry the extra speed up the hill. Good exit is crucial out of that chicane. You're attacking it a bit to hard imo.

Last corner is eventually 3rd gear for me. Try to keep no more than at least a car width from the inner curb.

Disclaimer: This is advice to help @CurbHog. I am no alien but the above is what helped me to finally hit a sub 1.34.xxx lap time after 20 plus laps racing my own ghost.

Good luck :gtpflag:

Heres my lap. 1.33.904. TC is set to 1. Far from perfect I know, but hopefully kinda shows what I was trying to explain.



There's time to be made and I don't normally use TC, but I was that inconsistent when I was pushing, I set it to 1 so I could do lap after lap and get a flow going.



Nice lap! What car are you using?

Probably done about 4 hrs hotlapping in total.

I’ve done mid 1.36s in Genesis, beetle and an Aston. All TCS at zero. I probably need to pick a car and stick with it. Beetle feels more stable, but Genesis just felt better over all.

Thanks.
 
Nice lap! What car are you using?

Probably done about 4 hrs hotlapping in total.

I’ve done mid 1.36s in Genesis, beetle and an Aston. All TCS at zero. I probably need to pick a car and stick with it. Beetle feels more stable, but Genesis just felt better over all.

Thanks.

Thanks. I'm using the 911 atm. I'll be trying a few other cars now I know how to push the track. I'd pick a car and learn how to drive the track hard. Once you're consistent with a car, try others.

I'll be quicker without TC to be honest.
 
nah let's not pretend GTS handling is anywhere near real life. You can ghowl in and turn full lock and not lose the car, it'll understeer off but you won't spin mid corner. In PC2 it is very, very easy to spin mid corner.
Yeah, but track and car have way more feedback in pc2, you can feel when you're about to spin.

In gts the feedback of the track is very poorly represented at least on g29
 
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First of all, it looks like your throttle is sticking. It never looks like you zero throttle.

Turn1: You can be earlier on the throttle. As soon as you see the white curbing on the outside right, you can open up the steering (kinda aim at the outer kerb) and full throttle.

Turn 4 (1st hairpin): Be more patient before touching the throttle. Wait till you're half way round then start opening the steering and applying throttle. I use 1st gear briefly in the 911.

Turn 6/7/8: Be slower and more settled on entry to the right kink and try to coast the chicane and pick up the throttle early because you will carry the extra speed up the hill. Good exit is crucial out of that chicane. You're attacking it a bit to hard imo.

Last corner is eventually 3rd gear for me. Try to keep no more than at least a car width from the inner curb.

Disclaimer: This is advice to help @CurbHog. I am no alien but the above is what helped me to finally hit a sub 1.34.xxx lap time after 20 plus laps racing my own ghost.

Good luck :gtpflag:

Heres my lap. 1.33.904. TC is set to 1. Far from perfect I know, but hopefully kinda shows what I was trying to explain.



There's time to be made and I don't normally use TC, but I was that inconsistent when I was pushing, I set it to 1 so I could do lap after lap and get a flow going.

What is the purpose of the number that appears next to the gear nr 3 sometimes I see nr 1 2 3 or 4 ?
 
Been trying to do race C for the last couple of days; 3 races with no qualifying and 3 with qualifying. What I will say is the level of racing is got worse the more I raced. Matchmaking struggled to fill out the field, usually a grid of only 11 out of 20 with varying DR quality and SR-B mixed in with SR-S despite being max SR (or I should say was max SR). In my case, qualifying didn't really matter, as starting near the front of the grid usually resulted in getting punted to the back of the field by Turn 2 or 3 on the first lap. Overtake a couple of cars, and get punted again. I understand most of the accidents are from drivers missing their braking points, but there are only a certain number of punts that I can tolerate. Things only settle down once the field starts to spread a bit.

I had to do a few race B at reverse Yamagiwa to restore my SR! I don't mind the reverse layouts; gives more variety and a different perspective to the track.
 
No racing for me last night, I had planned to but was dead tired so I figured bad things would happen to my SR if I pushed it.

I did have another crack at my qually time for race B - so far the Jag has been my car of choice but with some experimentation I found the Lancer to be a nicer experience. Beat my previous time by a couple of tenths but the optimal time has me potentially going a full second quicker. I would like to race tonight though so won't spend much time chasing that lap time (it would only put me further back in a more competitive grid anyway).
 
Been trying to do race C for the last couple of days; 3 races with no qualifying and 3 with qualifying. What I will say is the level of racing is got worse the more I raced. Matchmaking struggled to fill out the field, usually a grid of only 11 out of 20 with varying DR quality and SR-B mixed in with SR-S despite being max SR (or I should say was max SR). In my case, qualifying didn't really matter, as starting near the front of the grid usually resulted in getting punted to the back of the field by Turn 2 or 3 on the first lap. Overtake a couple of cars, and get punted again. I understand most of the accidents are from drivers missing their braking points, but there are only a certain number of punts that I can tolerate. Things only settle down once the field starts to spread a bit.

I had to do a few race B at reverse Yamagiwa to restore my SR! I don't mind the reverse layouts; gives more variety and a different perspective to the track.

It would be nice if PD came down extremely hard on these guys that punt cars ahead of them in the braking zone. Most.people seem to think that they can use the same braking points they use in single car qualifying but that wont work. Maybe the guy you hit had to start braking a little early because of traffic in front of him and he has brains and knows this unlike the punter. Maybe the straightaway speeds are higher due to drafting. The problem is the punter maybe gets a 10 sec penalty, it could take the guy who got punted off way more than 10 seconds to get out of the kitty litter and get back to speed. That can destroy someones whole race. How about front end damage only and only in braking zones?? Is that possible and would it work? The player that got the car damage would have nobody to blame but himself.
 
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First of all, it looks like your throttle is sticking. It never looks like you zero throttle.

Turn1: You can be earlier on the throttle. As soon as you see the white curbing on the outside right, you can open up the steering (kinda aim at the outer kerb) and full throttle.

Turn 4 (1st hairpin): Be more patient before touching the throttle. Wait till you're half way round then start opening the steering and applying throttle. I use 1st gear briefly in the 911.

Turn 6/7/8: Be slower and more settled on entry to the right kink and try to coast the chicane and pick up the throttle early because you will carry the extra speed up the hill. Good exit is crucial out of that chicane. You're attacking it a bit to hard imo.

Last corner is eventually 3rd gear for me. Try to keep no more than at least a car width from the inner curb.

Disclaimer: This is advice to help @CurbHog. I am no alien but the above is what helped me to finally hit a sub 1.34.xxx lap time after 20 plus laps racing my own ghost.

Good luck :gtpflag:

Heres my lap. 1.33.904. TC is set to 1. Far from perfect I know, but hopefully kinda shows what I was trying to explain.



There's time to be made and I don't normally use TC, but I was that inconsistent when I was pushing, I set it to 1 so I could do lap after lap and get a flow going.



Thanks for taking the time to give me the advise.
I’m showing off some time now.

Nice lap! What car are you using?

Probably done about 4 hrs hotlapping in total.

I’ve done mid 1.36s in Genesis, beetle and an Aston. All TCS at zero. I probably need to pick a car and stick with it. Beetle feels more stable, but Genesis just felt better over all.

Thanks.
I think this was a 911 that he used.

Aight, imma try this when I get back home :)


I use km/h, so it'll be a bit hard to give specific advice. But I noticed that when you brake, you keep a bit of gas. While this could be helpful in balancing the car, especially if it's loose under braking, try to lift completely when you're still braking in a straight line. It would help shorten your braking distances a bit more, which as it stands is already pretty good. You've got an idea of where to brake already, you juet gotta shorten it a little bit more. You can still apply a bit of gas when braking, though you'll want to do it when you're already starting to turn

For turns 1-3, your exits were very conservative. You can definitely power out earlier than you currently are. In T4 (the hairpin) however, the opposite happens. You didn't overcook your braking point, but rather you lifted the brakes a little too early and powered down before the apex. That gave you a really wide exit and you weren't able to fully apply the throttle until well after the exit of the turn

For Turns 5-7, I honestly don't know how well you did there, since while it does look messy, you maintained a consistent speed and didn't seem to lose much time from the wiggles. In terms of km/h, I lift a bit just before Turn 5, hitting the apex at ~210 km/h, where I then brake and try to maintain a speed in between 140-145km/h through turns 6-7. If your mph speed matches that, then I think you've got it right :)

For Turn 8, the entry speed was too fast, compromising the exit. Rather than braking in the middle of the turn, brake ever so slightly on the part where you lift, and then gently drop your speed to what's the mph equivalent of 180 km/h. From there the corner will widen up, and you can power out while still being able to tighten your line and hit that late apex.

I can't give advice after that, sorry :( I'm struggling in that sector as well

Thanks for taking the time. I’m adoring the S section in the same speed but need it more tidy.
Great advice on getting on the throttle earlier. I’m gaining some time now.
 
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I turned the game on tonight, figured I might give the FIA races a try instead of the crappy weeklies. Saw N500 DT Garden reverse and GR.3 Bluemoon bay reverse. I turned the game off again.
leaving-now-grandpa-simpsons.gif
 
It would be nice if PD came down extremely hard on these guys that punt cars ahead of them in the braking zone. Most.people seem to think that they can use the same braking points they use in single car qualifying but that wont work. Maybe the guy you hit had to start braking a little early because of traffic in front of him and he has brains and knows this unlike the punter. Maybe the straightaway speeds are higher due to drafting. The problem is the punter maybe gets a 10 sec penalty, it could take the guy who got punted off way more than 10 seconds to get out of the kitty litter and get back to speed. That can destroy someones whole race. How about front end damage only and only in braking zones?? Is that possible and would it work? The player that got the car damage would have nobody to blame but himself.

Yeah, unfortunately there's no proper solution to punts. I'm sure some one could perfect the "reverse punt" by doing a 180 and punt someone whilst going backwards! As you said, most first lap punts (especially in race C) are because of different braking points due to fuel load, slipstream and the accordion effect in slow corners. Things are made worse this week because of the speed of the car; a driver misses their braking point at 320+ kph and contact is magnified. Fortunately I don't get punted too often; it's just this car/track combo. I probably had a couple months worth of punts in the six races at RBR so I'm giving that race a miss.
 
Yeah, unfortunately there's no proper solution to punts. I'm sure some one could perfect the "reverse punt" by doing a 180 and punt someone whilst going backwards! As you said, most first lap punts (especially in race C) are because of different braking points due to fuel load, slipstream and the accordion effect in slow corners. Things are made worse this week because of the speed of the car; a driver misses their braking point at 320+ kph and contact is magnified. Fortunately I don't get punted too often; it's just this car/track combo. I probably had a couple months worth of punts in the six races at RBR so I'm giving that race a miss.
I think a major contribution to this problem on RBR is the lack of track limits. There is no clearly defined method of taking turn one. The braking point for running way wide is totally different than if you mean to stay within the white lines. So counting the people who mean to go only slightly wide you have 20 cars barreling toward turn one with 3 different intentions.
On the discussion of full damage or front damage only what is to stop people from brake checking you so you have front end damage if they notice you threatening their 12th place finish.
 
Looking at the Race B TT World Leaderboard, @Tidgney still holds the record with a 1:32.444 set in a Beetle Gr.3 as of this post.

I'm surprised that Shooter's still not out there to demolish his record...
I hope it's just me choosing the wrong dailies to focus on, but I haven't seen him recently :(
 
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