"Daily" Race Discussion [Archive]

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My clips from DTS I’ll show later want a word with you. Lol

Time of day, day of the week, popularity of the track, it all plays a role. Monza in SR.S was the typical, when two A+ or two or more A start at the front, one or more leave SR.S afterwards. I got some nice DR boosts from A+ drivers being send to the back lol.


This is true, that or just keep losing dr by being overmatched until the dr drops.
I definitely saw an awful lot of a plus to D rooms at Seaside but one reason I think is that half the field of A 99 were super dirty in the old system, and now they don’t stay 99. To me it comes out pretty decent, but if you are a room filler d at the back that is no fun.
I think it’s important to remember even if you are worried about ratings, which really...why?
But even if you are you only need sr at the DR.
You only need b sr at b and a at a and even if you are a plus as long as you don’t get reset you keep it.
What I’m saying is there’s no reason at all scoring wise in this game not to race hard at all times. Embrace chaos :)
When I’ve gone up and down the ranks like b b tends to be faster than b s from what I have seen, at least at the front

It would make more sense to limit SR by DR instead of the other way around! Better match making. As D/S you don't ever stand a chance anyway.
Then you would get rooms with A+/S A+/A A+/B A/A A/B B/B to fill the room, instead of A+/S to D/S.

An actual working SR and penalty system would always be the better solution but that ship has sailed.


On EMEA servers at SR S, I can't say I stumbled across a room like this in a long time. Race B and C in particular, the spread is usually a few A+ with mostly As. Although the player pool is bigger and more populated so I guess this is an NA server thing.

The last time I've seen a A+/S to A/S room on the NA server was at least half a year ago at Brand's hatch during prime time.

Not only does the Americas server have far less players, we're also spread out over 5 time zones. Brazil GMT -3 to west coast GMT -7.
 
Lots of space to land there. I hope the banked turns are in Flight simulator. I wonder if it will effect the planes, spoilers up, elevators and ailerons down for maximum down force :)

https://earth.google.com/web/@29.18....36340553d,35y,60.75028531h,73.73323223t,360r

Sadly Nurburg doesn't have 3D data in Google Earth except for the terrain.

But at least the aerial imagery is clear on Bing which is what Flight Simulator is build on. They use AI software to turn it into 3D from aerial images.

Suzuka is flat as well, the ferris wheel has melted into the ground!
Road America has 3D terrain at least, pit straight is impressively steep, gonna have to land on the part after the finish line methinks.

elkhart-pit-straight.JPG
 
It would make more sense to limit SR by DR instead of the other way around! Better match making. As D/S you don't ever stand a chance anyway.

So if you are c speed but super clean you have to deal with getting hit by c c?
Disagree there.
So many even very top players are complaining about the severity right now.
If PD makes it lenient they complain about that!
If you are a top players like A S A plus or better you ought to be able to race-both overtake and defend without contact 90 percent of the time imo.
Sorry this rant is not about you Sven but about some comments I’ve seen posted in game.
To me it’s ridiculous sense of entitlement whining. The game made it too easy for too long for dirty players.
There’s only one solution
#shared fault
 
So if you are c speed but super clean you have to deal with getting hit by c c?
Disagree there.
So many even very top players are complaining about the severity right now.
If PD makes it lenient they complain about that!
If you are a top players like A S A plus or better you ought to be able to race-both overtake and defend without contact 90 percent of the time imo.
Sorry this rant is not about you Sven but about some comments I’ve seen posted in game.
To me it’s ridiculous sense of entitlement whining. The game made it too easy for too long for dirty players.

I totally get it. I think a large part of the problem is DR resets. The severity is not a problem, even without qualifying I can still climb back from E to S without holding back. It's hard in the afternoon and sometimes the urge to teach a lesson takes over... Yet DR resets undermine match making and put faster people like me in the wrong rooms. It also encourages dirty driving if you're only after victories. Also the inconsistencies between harmless lag contact -12 SR and side swipe murder, nothing needs to be addressed. For example here

I revenge side swipe wreck a car, didn't get anything for that. Compare that to this

The Mclaren's rear twitched out but didn't have any negative effect on either of us, penalty.

I'll keep dreaming of A+/B and A/D rooms to get those fast sloppy players out of the way. They will still end up in A+/B to B/B rooms but at least they will be matched with other A+/B players instead of getting their own private DR.D to DR.B field to run way from.


There's no way you make the next chicane. 👎

Try landing at Interlagos. Aim for lakes. 👍

e5156d12c212327c84c9e1bd13d4f320.jpg
The Shock Ultra has a stall speed of 18 mph, it should make all the corners easily!
Interlagos looks like a good runway for bigger planes :) Depending on wing span :lol:
 
@Sven Jurgens, something fun that I used to do with my Flight simulator 2004 was put only 5% fuel in a 737, then take off and climb as high as I could before running out of fuel. Then, try to see if I could safely land it at whatever airport was within gliding range. 👍
It was also fun to set instrument failure to random. That was a good challenge. :)

I don't think I'll be able to play the new one for a while. My current computer won't be able to handle it, and I will need to buy a high performance computer. Also, my Thrustmaster joystick is shot. :grumpy:
 
Did they change the handling model for the dailies?
Because the Alsace race with the Peugeot 206 GTI felt weird.
The car only has 198hp and running on sports hard, it should be a breeze but I found myself locking the brakes at nearly every corner and doing excessive counter-locking steering maneuvers.
Feels like the car is running on comfort softs.
Also didn't know the 206 had such awful handling in real life?
Like crappy cardboard brakes and pizza crust tires?
 
I totally get it. I think a large part of the problem is DR resets. The severity is not a problem, even without qualifying I can still climb back from E to S without holding back. It's hard in the afternoon and sometimes the urge to teach a lesson takes over... Yet DR resets undermine match making and put faster people like me in the wrong rooms.

Yep 100 percent. I mean at some point tho you have to look at it like it’s not ACC for good reason, there’s no set of parameters in the rating requiring you to drive certain speed and consistency to even be allowed to try. I think that’s good. GTS hits the fun balance, you race you take bad with good. Expecting it to be more than it is will never work.
It kinda cracks me up really. No matter what any game does it’s online racing, there’s ALWAYS going to be incidents and disputes and poor driving period.
There’s going to be great skilled racers too. You never know what’s going to happen. For me that makes it fun.
Oh no an unfair penalty! Is that really THAT big a deal?
 
Yep 100 percent. I mean at some point tho you have to look at it like it’s not ACC for good reason, there’s no set of parameters in the rating requiring you to drive certain speed and consistency to even be allowed to try. I think that’s good. GTS hits the fun balance, you race you take bad with good. Expecting it to be more than it is will never work.
It kinda cracks me up really. No matter what any game does it’s online racing, there’s ALWAYS going to be incidents and disputes and poor driving period.
There’s going to be great skilled racers too. You never know what’s going to happen. For me that makes it fun.
Oh no an unfair penalty! Is that really THAT big a deal?
Truth to that. It's pot luck now.
 
1 race at NGP with intention to raise my SR but disaster struck and I fell to SR B after a game of T2 pinball resulting in a 3 sec penalty and SR Down. No malicious intent by either driver, we we're unfortunate to both slide and collide with each other but because he was a DR letter below, I came out worse. Next I tapped a car who erratically slid in front of me for another SR Down so, -30 SR.

I had a fantastic clean battle and traded places 3 times with someone for the last few laps and I was astonished the guy ended the race with SR D. My 'That was some clean driving!' probably sounded like sarcasm.
 
1 race at NGP with intention to raise my SR but disaster struck and I fell to SR B after a game of T2 pinball resulting in a 3 sec penalty and SR Down. No malicious intent by either driver, we we're unfortunate to both slide and collide with each other but because he was a DR letter below, I came out worse. Next I tapped a car who erratically slid in front of me for another SR Down so, -30 SR.

I had a fantastic clean battle and traded places 3 times with someone for the last few laps and I was astonished the guy ended the race with SR D. My 'That was some clean driving!' probably sounded like sarcasm.
Yeah, the post race messages do seem like a dig at times. Especially a: 'Thanks for the clean race', after finishing behind someone.
 
Somehow ended up in a bottom of the barrel Race C race last night. Was the only guy above a C (and most were D rated), and was bummed by the lack of aggression at the start. Had a 3 second lead by the end of the first sector of the lap and cruised to a massive 20+ second win.

To only get like 100 DR points. But a win is a win, and if not for my silly spin going into turn 1 on the last lap, would've gotten a much needed CRB.

Might have to give the daily another go though. Not fond of the Toyota on the hard tires, but the GP circuit is pretty fun to drive with those tires.
 
Well, runoff area isn't really meant to be "usable," it's meant to keep cars within the bounds of the trackside fencing when things go wrong. For example, since you specifically mentioned Turn 9 /the Degners, F1 cars go into that section of the track at about 170 mph and the barriers on the outside of Degner 1 are ~50 meters from the track. Degner 2 is a much slower corner, but they're still approaching at 130, and the barriers there are less than 30 meters from the track. Tarmac runoff would be completely useless in the event of a suspension or brake failure, and there's no room to move the barriers back because that section of the track is at the edge of a hill with an access road going around the outside of it.

Yes, I know it's not practical in some places. Still, tracks designed and built solely for racing should be designed for enjoyable racing

Also on the subject of paved run off areas it makes tracks an absolute eyesore. Just look at Paul Ricard with all that paint and paved run off. Ew. Second thing is that drivers no longer get punished for pushing too hard which is good and bad. Keeps more cars in the race but corners like parabolica at monza had to have sausages added because of how wide everyone went once it was changed to paved run off.

I'm not saying "perfectly" paved, but at least a recoverable area... The sausages are good, to discourage deliberate misuse. Ironically I've found (as many have) that the large grassed area at the end of the straight at Mount Panorama is recoverable i.e. you can usually slide across it and reenter the track. You lose time, your tyres are slippery, definitely not an advantage, but usually you can stay in the race.
 
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how much difference is there in energy recovery between 3 and 5 BB? will i notice it? Ts050 feels real twitchy at 5.

I stick with 2-3 really, but I tend to focus on getting the car to corner, rather than the boost. I think on a hard corner, that is more than plenty to refill the system. And with how important braking and the tire situation is for this race, you need to find that balance that'll get you around the corner, more so, than that extra boost.
 
I totally get it. I think a large part of the problem is DR resets. The severity is not a problem, even without qualifying I can still climb back from E to S without holding back. It's hard in the afternoon and sometimes the urge to teach a lesson takes over... Yet DR resets undermine match making and put faster people like me in the wrong rooms. It also encourages dirty driving if you're only after victories. Also the inconsistencies between harmless lag contact -12 SR and side swipe murder, nothing needs to be addressed. For example here

I revenge side swipe wreck a car, didn't get anything for that. Compare that to this

The Mclaren's rear twitched out but didn't have any negative effect on either of us, penalty.

I'll keep dreaming of A+/B and A/D rooms to get those fast sloppy players out of the way. They will still end up in A+/B to B/B rooms but at least they will be matched with other A+/B players instead of getting their own private DR.D to DR.B field to run way from.



The Shock Ultra has a stall speed of 18 mph, it should make all the corners easily!
Interlagos looks like a good runway for bigger planes :) Depending on wing span :lol:


DR should be a measurement of driver skill. DR reset for sportsmanship fractures is questionable, particularly when we all know the penalty system is flawed often. So as a slap, it's understandable, but how about allowing the DR to be recovered if you're a good boy for 3 or 4 races?

In other words, it's a temporary penalty that can be undone if you behave. You've already proven you have the skill, and deserve to be there. The present system does not promote good driving, because once your DR points are docked, there's no way of getting them back easily. My mindset says "well **** you, I'll bash all these **** on my way back up, just to demonstrate how annoyed I am". Maybe I have anger issues.

Motivate the donkey with stick and carrot.. Where's my carrot?
 
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I stick with 2-3 really, but I tend to focus on getting the car to corner, rather than the boost. I think on a hard corner, that is more than plenty to refill the system. And with how important braking and the tire situation is for this race, you need to find that balance that'll get you around the corner, more so, than that extra boost.

:cheers: that confirms what i was thinking. more stable cornering outweighs a negligible boost difference.
 
So I just finished a race in Suzuka and I am maintaining my position with the Mustang GT and I see this dirty dude trying to make my spin but for the life of himself, he can't even do that.
I recorded the race and will upload it later but I pretty much saw him in the last turn before the straight trying to t-bone me but failed miserably.
He is running the Porsche RR so he is catching up to me.
I am on the third lap and I see him behind me, so I move aside and let this dirty dude pass because he is SR down troublemaker.
But no, the dude moves behind me and punts me and I got a 3 second penalty, lmfao.
This is why Sport Mode is a joke Polyphony, a freaking joke.
The algorithm behind who gets the sanction is total garbage.
 
I've had some ideas on sport mode, some of these will be controversial others won't be well thought out (I typed this half asleep on a hot bus):

Get rid of SR related resets: Driver rating should not be connected to safety rating, PD don't see that a reset is actually a reward for those who want easy wins. Taking that system out will clean up some of the deliberate dirty driving. If somebody wants to be A+/D then good for them.

Automatic time penalty for crossing the pit exit line: Honestly this doesn't cause too many incidents but it's a lack of respect to anybody else on the track.

Continue to match based on SR but set limits: At the moment the game will fill the top lobbies with SR99, sometimes that means an A+ grid will be filled by a few D's at the back. If the game can't find enough players within 2 DR levels of the lobbies top use lower SR to fill the grid (A and the lower S numbers). That would give the lower ranked players a chance to race for good results.

Stop people from deliberately starting at the back: This is more of an American problem than European because the driver skill is a lot more spread but it causes a lot of crashes, they're usually the lower rated players fault because their driving is less predictable but that's why they're a low DR, they're not supposed to be good drivers. If people don't have a qualifying time the game can use their FL from the previous race.

Collision Penalties: Make these a lot like the track limits penalties but in reverse, if there is contact but neither driver has lost time to the cars around don't penalise them (this will help bump drafting too).

Add pitstops: There is no sense in having strategy races when some circuits allow you to make a tyre stop and only lose 3s to the cars on track (Bathurst I'm looking at you). Realistic pit lane times would mix up strategies in the longer races.

Mix up the races: We never see anything quicker than Gr.3 in race B, let's try the occasional Gr1/2/SF sprint race, it might be fun.

Make provided cars an option not compulsory: A simple one for race A, if you don't own the car you can still borrow it from the game otherwise you can race your own with your own paint scheme.

Penalise driving, not DR: There is no need to have players DR factored into the penalty algorithm, take it out.
 
Continue to match based on SR but set limits: At the moment the game will fill the top lobbies with SR99, sometimes that means an A+ grid will be filled by a few D's at the back. If the game can't find enough players within 2 DR levels of the lobbies top use lower SR to fill the grid (A and the lower S numbers). That would give the lower ranked players a chance to race for good results.

Stop people from deliberately starting at the back: This is more of an American problem than European because the driver skill is a lot more spread but it causes a lot of crashes, they're usually the lower rated players fault because their driving is less predictable but that's why they're a low DR, they're not supposed to be good drivers. If people don't have a qualifying time the game can use their FL from the previous race.

In complete agreement with you on these.

Incredibly frustrating when lower ranked drivers are matched with higher ranked, dirty drivers. Whats the point of having an A+ driver on pole against a D/S lobby. Usually feel bad for lower ranked drivers put in to lobbies just to make up numbers.

I've been put in A+/S and S/S lobbies, as a A rank driver, middle of the pack running is a challenge that I enjoy. Knowing I'll never win in such a lobby, but a chance to improve and measure up against much better drivers.
 
I've had some ideas on sport mode, some of these will be controversial others won't be well thought out (I typed this half asleep on a hot bus):

Get rid of SR related resets: Driver rating should not be connected to safety rating, PD don't see that a reset is actually a reward for those who want easy wins. Taking that system out will clean up some of the deliberate dirty driving. If somebody wants to be A+/D then good for them.

Automatic time penalty for crossing the pit exit line: Honestly this doesn't cause too many incidents but it's a lack of respect to anybody else on the track.

Continue to match based on SR but set limits: At the moment the game will fill the top lobbies with SR99, sometimes that means an A+ grid will be filled by a few D's at the back. If the game can't find enough players within 2 DR levels of the lobbies top use lower SR to fill the grid (A and the lower S numbers). That would give the lower ranked players a chance to race for good results.

Stop people from deliberately starting at the back: This is more of an American problem than European because the driver skill is a lot more spread but it causes a lot of crashes, they're usually the lower rated players fault because their driving is less predictable but that's why they're a low DR, they're not supposed to be good drivers. If people don't have a qualifying time the game can use their FL from the previous race.

Collision Penalties: Make these a lot like the track limits penalties but in reverse, if there is contact but neither driver has lost time to the cars around don't penalise them (this will help bump drafting too).

Add pitstops: There is no sense in having strategy races when some circuits allow you to make a tyre stop and only lose 3s to the cars on track (Bathurst I'm looking at you). Realistic pit lane times would mix up strategies in the longer races.

Mix up the races: We never see anything quicker than Gr.3 in race B, let's try the occasional Gr1/2/SF sprint race, it might be fun.

Make provided cars an option not compulsory: A simple one for race A, if you don't own the car you can still borrow it from the game otherwise you can race your own with your own paint scheme.

Penalise driving, not DR: There is no need to have players DR factored into the penalty algorithm, take it out.

Take your logic and get out!

I think pit stops used to be much longer but that resulted in no stop strategies being overpowered, even if it meant crawling around at ridiculously slow speeds to save fuel it would be quicker than stopping. I completely agree that the balance has gone too far the other way and some tracks you practically get a pit stop for free. Then of course you get tracks like Laguna Seca where the stop is far too long (and it was quicker to avoid pitting and actually swallow the tyre penalty!). They need to find a balance and it should depend on the length of the race / average lap time for the category of car being used.

Again, probably too much logic there :lol:
 
Finished one Race C last night with my alt account and I still don’t understand how I went from SR S to SR C in a single race.

I was involved in two crashes, none of my doing by watching the replay. Did not punt or end anyone’s race and got NO PENALTIES or down arrows!!

Still puzzled :confused:
 
In complete agreement with you on these.

Incredibly frustrating when lower ranked drivers are matched with higher ranked, dirty drivers. Whats the point of having an A+ driver on pole against a D/S lobby. Usually feel bad for lower ranked drivers put in to lobbies just to make up numbers.

I've been put in A+/S and S/S lobbies, as a A rank driver, middle of the pack running is a challenge that I enjoy. Knowing I'll never win in such a lobby, but a chance to improve and measure up against much better drivers.
I've had races before where I'm A+ against 19 D rated drivers (matching is pretty funky when you have an S SR at around 90). I try to stick around after the race to give tips/advice but saying to move the BB forward isn't going to find 10 seconds in a lap.

Take your logic and get out!

I think pit stops used to be much longer but that resulted in no stop strategies being overpowered, even if it meant crawling around at ridiculously slow speeds to save fuel it would be quicker than stopping. I completely agree that the balance has gone too far the other way and some tracks you practically get a pit stop for free. Then of course you get tracks like Laguna Seca where the stop is far too long (and it was quicker to avoid pitting and actually swallow the tyre penalty!). They need to find a balance and it should depend on the length of the race / average lap time for the category of car being used.

Again, probably too much logic there :lol:
That's a good point, I had forgotten how badly balanced the strategies were when the pit times were longer (and with huge tyre wear multipliers giving the wheels a big advantage). Forcing people to use multiple compounds helps (or just an harder one being mandatory), I like the idea that the leaders will come out into traffic after their stop if they're in the pitlane for longer.

Now listen here you little ****

:D
I struggle with qualifying :rolleyes::lol:
 
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