amar212Roof landing. End of the race. See ya.
code_kevI bet you, if Gt4 had forza style damage, you would all go nuts.
"Ohhh I don't like damage, coz it makes my pwetty car all howwible"
Stop being such a big girls blouse.
Ok imagine this (I'm going into the realms of John now lol). Your driving along, 2 cars in front of you fighting for 1st and 2nd place (this would take good AI), suddenly one of em loses control, it slams in to the car next to it, and knocks it in to the wall, causing it to roll over, parts flying off. Now wouldn't it be just ABIT cool, if all the bits getting ripped off hit your car, causing dents, broken glass etc, causing damage depending on exactly where it hit, and you actually had to dodge the wreckage at high speeds, because you know, one tap and it's race over. Gt will allways feel tame and safe, as long as the cars are stuck to the ground (tip limit....), have no damage, and rubbish AI. Plus that would also open the way for a banger racing mode. if you can tell me that damage would add NOTHING to Gt, then you obviously enjoy watered down safe racing.
yes, I'd want to slam it in to a wall, again and again, until it EXPLODES. Then shoot it. It's a game John, so treat and talk about it as one.
3rdgenracerXIMO if their was damage in the game and you wrecked bad enough you should be able to die in the wreck and your game save would be deleted and the PS2 reset. If we want realistic crash effects then the driver's life should have some bearing on turning a car into a crushed coke can. I'd love to see this and realistic damage in GT4 but i'm not holding my breath, maybe in GT5 but if it isnt then their's no excuse for not having it then.
I find that to be the most realistic way to have damage in a game. Kill yourself in the game and you loose everything just like in real life.wouldnt that just suck if you were at 99.9% completion and you had just one easy race to do at laguna seca, then on the last lap going into the corkscrew there is a car stalled at the top of the hill, you hit him head on at 125 mph fly into the wall head on then land on your roof and you die. Game Over, game save deleted and game reset Bwahaha that would be great.
code_kevBut whats the point of flipping, if you can't watch the bits being ripped off the car. Now, imagine if Gt4 had a replay director mode, with slow mo, and 100% customisable cameras etc...slow mo crashes people, with bits going everywhere. The Gt4 tip limit does make a mockery of the "best" car physics in a game.
nsx_vtecwhats more important damage or good gameplay for the kind of damage your talking about pd would have to design 2 physics calculators because one cant handle the amount of inputs your talking about over such a short time so have your crappy cars being trashed ill have a serve of great game play and realistic handling. and if you think everyone doesnt know what there talking about when they say ky wouldnt do this and that watch the dvd that comes with prolouge 👎
okojYes, but the handling is only realistic if you don't hit anything![]()
nsx_vtecthe idea of racing wasNOT to hit anything last time i checked so handling over damge if i wanna kill and smash ill play gta or hitman
p.s say good night to the bad guy cause your never gonna see a bad guy like this again
greatest movie ever 👍
Ah, Code... Working his "you PS2 players are pathetic, no wonder XBOX ownz" as usual. I think I was talking about damage models in the GTA series since GTA3. The thing about if GT4 adopted crash models from "GTA: Vice City," it would suck pretty bad.
whats more important damage or good gameplay for the kind of damage your talking about pd would have to design 2 physics calculators because one cant handle the amount of inputs your talking about over such a short time so have your crappy cars being trashed ill have a serve of great game play and realistic handling. and if you think everyone doesnt know what there talking about when they say ky wouldnt do this and that watch the dvd that comes with prolouge
nsx_vtecthe idea of racing wasNOT to hit anything last time i checked so handling over damge if i wanna kill and smash ill play gta or hitman
p.s say good night to the bad guy cause your never gonna see a bad guy like this again
greatest movie ever 👍
GTXLRRacing is a contact sport, even when the rules say no contact, just look at F1.
Bumps and nudges will always occur and always have an effect.
GTs bumping and nudging has no realistic handling effect what so ever, thus far!
F310BYeah but that implies racing... GT is not about racing for most people, because the AI are rubbish.
I have a new system for all you people missing out on Damage. Here goes.
Every time you crash your car in GT4, you must slam your head into your wall. This adds to the realism because every time you smash your head you get a little disoriented and connot drive as well. If you do it enough times, you will get a concussion or die ultimatly leading to your inability to finish the race. Anyone will to test this system out?
F310BYeah but that implies racing... GT is not about racing for most people, because the AI are rubbish.
maxterAt the same time, you don't have to be racing to make contact with something unyielding. The fact is that GT does in no way reflect the penalty that a driver (or car) incurrs when hitting something when travelling at speed.
code_kevThat makes no sense what so ever, i can't even tell what point your trying to make.