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weigert - As stated several times already, the emphasis is a lot more rallying this time.
I haven't, so I couldn't comment sorry. Imagine it sort of DiRT 1 X 3. The same basic handling but variables have a much greater effect, eg the Quattros brake balance was set up wrong, so the back slid very easily under braking. I've never noticed that in a DiRT game before. Also, road surfaces offer huge variations in grip, smoothness etc. The handling is nowhere near as predictable as it was in DiRT 2, meant in a good way.
Excellent, thanks for the info.👍 Have you played Richard Burns Rally?, I know it's still early days yet but i'd like to know if the physics are anything like that game's.
I haven't, so I couldn't comment sorry. Imagine it sort of DiRT 1 X 3. The same basic handling but variables have a much greater effect, eg the Quattros brake balance was set up wrong, so the back slid very easily under braking. I've never noticed that in a DiRT game before. Also, road surfaces offer huge variations in grip, smoothness etc. The handling is nowhere near as predictable as it was in DiRT 2, meant in a good way.