DiRT Rally Thread

Codemasters has always been a relatively small studio by industry standards.

Codemasters a small studio? They currently have 4 offices around the world (2 in the UK alone, 1 in Malaysia, and another in India), Between 2012/2015 they released 11 games; most of which where considered triple A titles (Grid, Dirt, F1, and Overlord franchises). They have also been making games since 1986, so are a 30 year old studio this year. Not to mention they just took on the entirety of Evolution Studios without breaking a sweat. As a dev studio goes, Codemasters are one of the most active. They also publish the majority of their games themselves, so I would hardly consider them a small operation.
 
I understood that Codies have been downsizing of late, and have killed off all non racing franchises in their portfolio.
 
Sadly in the same interview they did state that it's unlikely Dirt Rally will receive tons of updates/DLC as they're going to go full-on into the sequel work pretty soon.

I'm quite happy with this decision. Games these days have too much emphasis on DLC, when the sequel releases 90% of the content is stuff we've seen before. Especially with Codemasters as they are known to recycle content like hell. This way DR2 will be fresh and not feel like you're paying twice for the same product.
 
Is it weird I found the MG Metro Group B not that terrifying to drive? :odd: I took it out at Wales and was rather pleased with power delivery and handling.
The Metro 6R4 and Renault 5 Maxi Turbo were probably what the FIA had in mind when they introduced Group B. And to start with, even the likes of the Lancia Stratos were competitive. But then Audi, Peugeot and Lancia realised what they could do with Group B, and things got out of control.

Fun fact: the Metro 6R4 was developed by Williams F1.
 
i love the metro 6r4, the engines are in these jaguar xj220`s

Jaguar-XJ220-1992-4 (832 x 513).jpg
 
...Add to this the news that Codemasters bought out that other studio which used to do rally games and it's possible they're setting up to bring us the best rally game we're likely to see in a couple of years...
Sorry but it's unlikely that the ex-Evolution Studios (I'm guessing it's them you are referring to) team will be working on the same title as they are planning to do a new IP under CM's roof.

Also, CM didn't actually buy them out - their company was closed down by Sony who owned it and the name. A week or so later, the bulk of the employees were offered jobs at CM to reform and do their own thing - CM didn't need to buy anything.
 
Sorry but it's unlikely that the ex-Evolution Studios (I'm guessing it's them you are referring to) team will be working on the same title as they are planning to do a new IP under CM's roof.

Also, CM didn't actually buy them out - their company was closed down by Sony who owned it and the name. A week or so later, the bulk of the employees were offered jobs at CM to reform and do their own thing - CM didn't need to buy anything.

Well, that's a shame. I had quite gotten my hopes up that they were assembling a "superstar" team for the next game.
 
Well, that's a shame. I had quite gotten my hopes up that they were assembling a "superstar" team for the next game.
It would have been ideal, true - I'm sure though that the Evo crew will be lending a hand occasionally as they were indeed very keen for rally. Actually, a little known snippet: Driveclub originally was going to be a rally style game. Rushy also posted on Twitter that he'd managed to blag some DiRT Rally goodies during the week when he visited CM HQ.
 
I'm currently doing the Elite Championship in a 2001 Subaru Impreza and it isn't that easy. I retired in Monte Carlo because I was sick of restarting and going over the barriers. Finland was better, but I blew an opportunity to finish 3rd. In the last stage, I got 2 punctures on the front and rear left, so I was all right. I managed to finish 4th but I wasn't complaining, I was happy to move on to the next rally - kind of. Sweden is a real toughie and I don't know what will happen.
 
I'm quite happy with this decision. Games these days have too much emphasis on DLC, when the sequel releases 90% of the content is stuff we've seen before. Especially with Codemasters as they are known to recycle content like hell. This way DR2 will be fresh and not feel like you're paying twice for the same product.

I agree. This may sound strange but I miss the days of no DLC... Besides I don't think Dirt Rally is fine the way it - happy for them to focus on additional content for DR2!
 
Incoming patch details:

https://www.reddit.com/r/dirtgame/comments/4ivi35/dirt_rally_info_about_the_next_patch/

I know a lot of you are waiting for the PC patch to be released, and I just wanted to say thanks for your patience while we work on this. Just to give you an update: while we still have a little more work to do, we've managed to fix quite a few of the big issues you've raised - and we're confident that the next patch will fix the following on PC:

  • Motion blur being applied to cars in bonnet camera and in replays (PC)
  • Excessive knocking effect on steering wheels when playing rallycross
  • Added Oculus 1.3 support which will re-enable Oculus gameplay (PC)
  • AI for Classic and S1600 Rallycross adjusted to have more variety
  • Leaderboards will no longer be blank and the difference column works
  • Fixes for rain effects displaying incorrectly on some AMD cards (PC)
  • Rain causing bad reflections on some windscreens

We're also hoping to have a fix for RaceNet's connectivity issues as soon as possible, and this will come before the patch (and hopefully very soon). More on that as it comes, but as soon as I have information for when the patch will be released, I'll share that with you ASAP.
 
The problem with not knowing what you are doing with tuning, is when you forget too save a good setup, dont know why it worked :lol:

For us mere mortals, not the SIM racing Gods, I find that on Dirt rally (the little I bother with it), then the best answer is

* Leave the ride height alone... unless RWD in which case drop the rear one segment
* Drop everything else in suspension, front and rear, one segment

Then

* Halve the LSD settings
* Halve the gearbox setting on the final drive, and each gear by one segment

Perfect? No of course not but a damned sight better I find than the awful default settings which are way too hard.

N.B.... no one has to use this idea, no one is charged $/£/€ 20,000 per stage so one could just try it and work from there.... but I do not need 'telling' anything, thanks.

Which brings me to something else.... people, well some people, keep calling this game a sim and my question for them is ... how do you know that then?

99.999% of people in this world have never even sat in a rally car let alone raced one on any surface... I have. 99.999% have never raced anything, car or motorbike... I have. A lot. Dirt Rally is just a game and not a very good one at that. This btw is not 'Look at me' this for some people who can no doubt self identify is "Look at yourself"

DR graphics are OK but not as good as say Forza 6. Sounds are OK. Oh and then there is the 'physics' that so many love to bang on about... so how would you know then? Raced a Mk2 Escort have you? I have . Driven a Subaru on snow? I have. Owned a 131 Arbath? I have. But the answer for 99.99% of people is once again... no. The 'physics' are OK, but really odd in places.

When one races an actual car in actual forestry, then one does not flip over when you hit a stone... you certainly do not do a 360 barrel roll and end up back on the wheels... you've more hope of winning the lottery, when you haven't bought a ticket. Touching a snow bank does not automatically spin you around nor flip you.

But if you hit a tree at 80kmph, you do a lot more than get a bit of radiator and panel damage.... you'll usually get an ambulance

Bogging down... so what is that all about then? I do not have a proper clutch, I have a controller.

When racing an actual car with an actual high lift cam and real LSD, then one heel and toe brakes/accelerates whilst slipping the clutch like hell to break the LSD out and to stop bogging down... on this game all you can do is turn the LSD right down and it still biogs down... it is rubbish, it is of no use, it is not realistic and it does not even come close to giving a mild frisson of what a rally car is like to drive.

SLRE is a good game, with a sensible amount of cars and a decent amount of stages. Would it benefit from DR's graphics... oh yes. Obviously. Would DR massively benefit from dropping all the pretensions and making itself a sensible, usable game

Put the two together you might get a decent GAME.

I spent £40+ on DR and that is really irritating because it could have been an decent game
 
Going by your post, I don't think you'll ever find a game that you consider to be "decent".
This is also someone who suggested that DR needs another 100 cars and stages for £20 (on the official forums) mind you.
 
For us mere mortals, not the SIM racing Gods, I find that on Dirt rally (the little I bother with it), then the best answer is

* Leave the ride height alone... unless RWD in which case drop the rear one segment
* Drop everything else in suspension, front and rear, one segment

Then

* Halve the LSD settings
* Halve the gearbox setting on the final drive, and each gear by one segment

Perfect? No of course not but a damned sight better I find than the awful default settings which are way too hard.

N.B.... no one has to use this idea, no one is charged $/£/€ 20,000 per stage so one could just try it and work from there.... but I do not need 'telling' anything, thanks.

Which brings me to something else.... people, well some people, keep calling this game a sim and my question for them is ... how do you know that then?

99.999% of people in this world have never even sat in a rally car let alone raced one on any surface... I have. 99.999% have never raced anything, car or motorbike... I have. A lot. Dirt Rally is just a game and not a very good one at that. This btw is not 'Look at me' this for some people who can no doubt self identify is "Look at yourself"

DR graphics are OK but not as good as say Forza 6. Sounds are OK. Oh and then there is the 'physics' that so many love to bang on about... so how would you know then? Raced a Mk2 Escort have you? I have . Driven a Subaru on snow? I have. Owned a 131 Arbath? I have. But the answer for 99.99% of people is once again... no. The 'physics' are OK, but really odd in places.

When one races an actual car in actual forestry, then one does not flip over when you hit a stone... you certainly do not do a 360 barrel roll and end up back on the wheels... you've more hope of winning the lottery, when you haven't bought a ticket. Touching a snow bank does not automatically spin you around nor flip you.

But if you hit a tree at 80kmph, you do a lot more than get a bit of radiator and panel damage.... you'll usually get an ambulance

Bogging down... so what is that all about then? I do not have a proper clutch, I have a controller.

When racing an actual car with an actual high lift cam and real LSD, then one heel and toe brakes/accelerates whilst slipping the clutch like hell to break the LSD out and to stop bogging down... on this game all you can do is turn the LSD right down and it still biogs down... it is rubbish, it is of no use, it is not realistic and it does not even come close to giving a mild frisson of what a rally car is like to drive.

SLRE is a good game, with a sensible amount of cars and a decent amount of stages. Would it benefit from DR's graphics... oh yes. Obviously. Would DR massively benefit from dropping all the pretensions and making itself a sensible, usable game

Put the two together you might get a decent GAME.

I spent £40+ on DR and that is really irritating because it could have been an decent game
Thanks for the input Sebastian Loeb. We get it, not many of us are qualified to say that the physics feel good only those who have driven actual rally cars in actual events. It seems you are criminally under the impression that a 100% sim is possible to play on controller - if you had bothered reading a lot of the posts here people have said the physics on controller work amazingly. Whereas those playing on wheels have a good few more gripes (with valid reason, seemingly).
 
Going by your post, I don't think you'll ever find a game that you consider to be "decent".

Well it does sort of piss me off* that I didn't flat-out die or at least come away with a shattered pelvis after any of the bigger DR crashes I've suffered. But at least that means I can stick around and experience this half-decent sim some more.


*Almost as much as RaceNet connectivity.
 
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I got this game today and it is far more challenging that any racing game I've played! I've managed to win a couple of rally stages but I find most of the races quite stressful, especially with S1600 Rallycross. I'm also bearing in mind that the career starts out with the "entry level" open championships so things are only going to get harder from here... :scared:
 
Finished 2nd in my first masters championship. Stage wins are few and far between for me in the masters division. But when I get them it really feels like an accomplishment. Still can't get enough of this game.
 
Ever since I gave the Lancia 037 a go, I've been avoiding the Group B RWD cars. While the mid-engine Italian monster is a suicide machine, after just having driven the Opel Manta in Wales, Sweden and Greece, I'm definitely regretting that decision. Great car.
 
For us mere mortals, not the SIM racing Gods, I find that on Dirt rally (the little I bother with it), then the best answer is

* Leave the ride height alone... unless RWD in which case drop the rear one segment
* Drop everything else in suspension, front and rear, one segment

Then

* Halve the LSD settings
* Halve the gearbox setting on the final drive, and each gear by one segment

Perfect? No of course not but a damned sight better I find than the awful default settings which are way too hard.

N.B.... no one has to use this idea, no one is charged $/£/€ 20,000 per stage so one could just try it and work from there.... but I do not need 'telling' anything, thanks.

Which brings me to something else.... people, well some people, keep calling this game a sim and my question for them is ... how do you know that then?

99.999% of people in this world have never even sat in a rally car let alone raced one on any surface... I have. 99.999% have never raced anything, car or motorbike... I have. A lot. Dirt Rally is just a game and not a very good one at that. This btw is not 'Look at me' this for some people who can no doubt self identify is "Look at yourself"

DR graphics are OK but not as good as say Forza 6. Sounds are OK. Oh and then there is the 'physics' that so many love to bang on about... so how would you know then? Raced a Mk2 Escort have you? I have . Driven a Subaru on snow? I have. Owned a 131 Arbath? I have. But the answer for 99.99% of people is once again... no. The 'physics' are OK, but really odd in places.

When one races an actual car in actual forestry, then one does not flip over when you hit a stone... you certainly do not do a 360 barrel roll and end up back on the wheels... you've more hope of winning the lottery, when you haven't bought a ticket. Touching a snow bank does not automatically spin you around nor flip you.

But if you hit a tree at 80kmph, you do a lot more than get a bit of radiator and panel damage.... you'll usually get an ambulance

Bogging down... so what is that all about then? I do not have a proper clutch, I have a controller.

When racing an actual car with an actual high lift cam and real LSD, then one heel and toe brakes/accelerates whilst slipping the clutch like hell to break the LSD out and to stop bogging down... on this game all you can do is turn the LSD right down and it still biogs down... it is rubbish, it is of no use, it is not realistic and it does not even come close to giving a mild frisson of what a rally car is like to drive.

SLRE is a good game, with a sensible amount of cars and a decent amount of stages. Would it benefit from DR's graphics... oh yes. Obviously. Would DR massively benefit from dropping all the pretensions and making itself a sensible, usable game

Put the two together you might get a decent GAME.

I spent £40+ on DR and that is really irritating because it could have been an decent game

Have you ever tried RBR and how do you think it compares to DR or real life?

Also, I'm hoping you use a wheel that's set up correctly in terms of FFB, otherwise there's no point in even trying to compare physics.
 
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99.999% of people in this world have never even sat in a rally car let alone raced one on any surface... I have. 99.999% have never raced anything, car or motorbike... I have. A lot. Dirt Rally is just a game and not a very good one at that. This btw is not 'Look at me' this for some people who can no doubt self identify is "Look at yourself"

DR graphics are OK but not as good as say Forza 6. Sounds are OK. Oh and then there is the 'physics' that so many love to bang on about... so how would you know then? Raced a Mk2 Escort have you? I have . Driven a Subaru on snow? I have. Owned a 131 Arbath? I have. But the answer for 99.99% of people is once again... no.
You should have no problem at all providing proof of these claims then.

It can be posted here.
https://www.gtplanet.net/forum/thre...g-a-ludicrous-claim-read-the-first-post.61433
 
I found changing the brake balance helped I just can't remember which way.
I try to keep it as neutral as possible. I move around a lot; I tend to balance oversteer with understeer and vice versa. But the World RX cars just snap around unless you're dead straight.
 
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