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- Dragonistic
If I was to make a more objective complaint it would be that the crashes weren't as spectacular as if you make your own demo derby on Dirt or Grid itself, because the game is designed around you crashing you can't smash in to a guy and slam him in to a wall taking him completely out of the race or vice versa, which gave it more of a visceral feel on the other games as the stakes were much higher. I can see why it is that way, players might feel robbed if they are one-shotted out of a race, but it felt a bit awkward that crashes in the destruction derby of a focused game for carnage were less exciting then those in Grid or Dirt where it's more of an icing on the cake.
Subjectively I feel it might turn out to be too casual for it's own good, where games like Burnout remain challenging for a lasting period for a large variety of skill levels whilst having that arcade fun factor Showdown feels sort of forced and simplistic by comparison. It's alienating alot of gamers by being that way and that might to prove it's downfall but it's not a bad game if it's attracting a fairly sizable audience.
The only real crime if any is using the Dirt name to try and sell it as it detaches itself so far from the main Dirt series it creates an identity crisis as Dirt fans likely won't enjoy this game as much and it could be damaging to the Dirt IP as a whole, then again we've seen this before with Fifa and Fifa Street amongst others so it could be fine if they market it very clearly ("A Dirt game like no other" or some other tag line would be great).
Bottom line, people aren't intended to view this as a sequel. Think of it as Showdown instead of Dirt Showdown and remember who the game is aimed at, it's not bad because you don't like it or because it's unrealistic, it does what it's supposed to do fairly competently but I don't think it's going to be remembered a year from now but how many games aimed at a really casual audience turn in to classics? Fifa Street is a good example of that, it wasn't an awful game and it sold quite well but nobody talks about it and nobody seems to play it for longer then a couple of weeks at best.
Subjectively I feel it might turn out to be too casual for it's own good, where games like Burnout remain challenging for a lasting period for a large variety of skill levels whilst having that arcade fun factor Showdown feels sort of forced and simplistic by comparison. It's alienating alot of gamers by being that way and that might to prove it's downfall but it's not a bad game if it's attracting a fairly sizable audience.
The only real crime if any is using the Dirt name to try and sell it as it detaches itself so far from the main Dirt series it creates an identity crisis as Dirt fans likely won't enjoy this game as much and it could be damaging to the Dirt IP as a whole, then again we've seen this before with Fifa and Fifa Street amongst others so it could be fine if they market it very clearly ("A Dirt game like no other" or some other tag line would be great).
Bottom line, people aren't intended to view this as a sequel. Think of it as Showdown instead of Dirt Showdown and remember who the game is aimed at, it's not bad because you don't like it or because it's unrealistic, it does what it's supposed to do fairly competently but I don't think it's going to be remembered a year from now but how many games aimed at a really casual audience turn in to classics? Fifa Street is a good example of that, it wasn't an awful game and it sold quite well but nobody talks about it and nobody seems to play it for longer then a couple of weeks at best.